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YMMV: Carmageddon
  • Cult Classic: The series has a large fanbase constantly creating new downloadable cars, tracks, pedestrian models, tools and game mods. The new game is being developed with the help of the fanbase.
  • Demonic Spiders: Police cars in the first game, which were seriously better than your own car until the endgame. If one ever decided to chase you, stopping it often took as much time as all your opponents combined.
  • "Funny Aneurysm" Moment: In the PC version, which came out in June 30, 1997; One of the drivers was named Die Anna, which seems harsh consider how Diana, Princess of Wales, would die in... you got it.
  • Game Breaker: The Suppressor in the first game. It takes forever and ever to beat down in order to steal it, and it's only available for the last few levels anyway, but makes those ridiculously easy if successfully acquired. It's near indestructible, hits like a ton of bricks, and it's even reasonably fast.
    • Also, the Electric Blue. It will instantly zap any nearby pedestrians as you pass by. Great for clearing the entire level of pedestrians. Unfortunately, you can only get it after having completed the game. Or by cheating.
    • The Solid Granite Car powerup. It essentially turns every single hit into a one-hit kill. Stack gripped tires on that, and you could launch whoever you hit halfway across the map.
    • Screwie Lewie's car/airplane/mole machine, the Twister. Compared to most cars by the time you can get it, it has tremendous durability and speed and better acceleration and handling than it should have, plus it seems the airplane parts help stabilize it so it almost always lands right side up when rolling.
    • The Opponent Repulsificator from the second game if used correctly can bounce cars into walls at high speed.
  • Good Bad Bugs: Carmageddon 2's Repulsificator powerup could, almost certainly unintentionally, be the deadliest powerup in the game under the right circumstances. If your opponent was up against a thin support beam (or anything else that's reasonably thin and unbreakable) when you used the spring on them, it would literally tear their car in half as it tried to punch them (since half the car can't go anywhere, the other half does). Very hard to pull off, but an instant kill.
  • Porting Disaster: The N64 version of Carmageddon, from the makers of Superman 64, no less. Less well known is the re-issued PC version of the second game from British firm Sold Out Software, which is one of an extreme few of their games which fails to run on Windows XP. Even the patches don't always work.
  • Scrappy Level: Ramp Rampage. Fifteen laps on an annoying industrial level with several choke-points that tend to get clogged up by the stupid opponents; very little starting time and few conveniently placed pedestrians to run over for more; no good long stretches of road to set up head-on rammings for wasting the opponents; and at least half dozen incredibly annoying cops.
    • Carmageddon 2 featured a lot of these sadly, in order to unlock more maps you had to play unreasonably stupid, boring and annoying levels where you jumped around on roof tops and destroyed satellite dishes, which for many killed the joy of the game, since you only want to play through the first city so many times.
  • So Bad, It's Good: Some cars handle hilariously poorly. Of course, once you master the controls, this can make for some excellent feats of player skill, be it going round corners, or recovering from spinning out.
  • Spiritual Licensee: As said before, of Death Race 2000.

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