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Official name.


** Surprisingly, [[NintendoHard or not so considering who made this game]], there is a level that might be the equivalent of ''VideoGame/SuperMario3DWorld's'' Champion's Road. You unlock it after you've finished every other level before it, gotten all the diamonds and completed all the challenges. This level is known as ''Mummy-Me Maze Forever''. Unlike Champion's Road, which tests your reflexes, Mummy-Me Maze Forever tests your attrition: You have to navigate a maze filled with coins and enemies while you're being hounded by a Mummy-Me, an enemy that behaves like a cosmic Mario clone. The mazes themselves are randomly generated. There's '''50''' floors. You'll be gaining tons of lives as the challenge is to get '''5000''' coins, but lose, and you'll have to go the whole thing over again.
** Episode 3 Level 26, "Magma Road Marathon" is also a pain in the neck to get through, due to the dash panels, sharp turns, and distracting lava dragons. The bonus objectice to collect a large total of coins just adds another layer of difficulty.

to:

** Surprisingly, [[NintendoHard or not so considering who made this game]], there is a level that might be the equivalent of ''VideoGame/SuperMario3DWorld's'' Champion's Road. You unlock it after you've finished every other level before it, gotten all the diamonds Super Gems and completed all the challenges. This level is known as ''Mummy-Me Maze Forever''. Unlike Champion's Road, which tests your reflexes, Mummy-Me Maze Forever tests your attrition: You have to navigate a maze filled with coins and enemies while you're being hounded by a Mummy-Me, an enemy that behaves like a cosmic Mario clone. The mazes themselves are randomly generated. There's '''50''' floors. You'll be gaining tons of lives as the challenge is to get '''5000''' coins, but lose, and you'll have to go the whole thing over again.
** Episode 3 Level 26, "Magma Road Marathon" Marathon", is also a pain in the neck to get through, due to the dash panels, sharp turns, and distracting lava dragons. The bonus objectice to collect a large total of coins just adds another layer of difficulty.



* TheyChangedItNowItSucks: Many fans have questioned the fact that the 3DS and Switch ports outright replaced the ''Videogame/SuperMario3DWorld'' levels with the ones based on ''VideoGame/SuperMarioOdyssey'', many saying the two could have co-existed without hurting anything. [[spoiler:Not even the ending escaped this fate, for what was a StealthPrequel to ''3D World'' became such for ''Odyssey'' instead.]] That being said, some fans are fine with the change, as the ''Odyssey'' ones were brand new levels based off certain kingdoms while the ''3D World'' levels were actual levels ripped from the game (with level design not really suited for Captain Toad's movement), though it remains a weird removal all the same as even if it was with the intention of promoting ''Odyssey'', ''3D World'' (as many expected considering Nintendo's love of porting their Wii U games to the Switch) was eventually ported to the Switch and the Captain Toad levels remain unavailable on that platform unlike the parent game. Also the ''3D World'' levels remain unused in the code, with nothing stopping Nintendo from adding them via Updates or DLC.

to:

* TheyChangedItNowItSucks: Many fans have questioned the fact that the 3DS and Switch ports outright replaced the ''Videogame/SuperMario3DWorld'' ''VideoGame/SuperMario3DWorld'' levels with the ones based on ''VideoGame/SuperMarioOdyssey'', many saying the two could have co-existed without hurting anything. [[spoiler:Not even the ending escaped this fate, for what was a StealthPrequel to ''3D World'' became such for ''Odyssey'' instead.]] That being said, some fans are fine with the change, as the ''Odyssey'' ones were brand new levels based off certain kingdoms while the ''3D World'' levels were actual levels ripped from the game (with level design not really suited for Captain Toad's movement), though it remains a weird removal all the same as even if it was with the intention of promoting ''Odyssey'', ''3D World'' (as many expected considering Nintendo's love of porting their Wii U games to the Switch) was eventually ported to the Switch and the Captain Toad levels remain unavailable on that platform unlike the parent game. Also the ''3D World'' levels remain unused in the code, with nothing stopping Nintendo from adding them via Updates or DLC.
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** Some fans think this problem would be non-existent if Nintendo had done with this game what they later did with VideoGame/BowsersFury and make it an Separate Mode/Expansion Pack for ''VideoGame/SuperMario3DWorld'' instead of a separate game.

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** Some fans think this problem would be non-existent if Nintendo had done with this game what they later did with VideoGame/BowsersFury and make it an a Separate Mode/Expansion Pack for ''VideoGame/SuperMario3DWorld'' instead of a separate game.
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None


** Some fans think this problem would be non-existent if Nintendo had done with this game what they later did with VideoGame/BowsersFury and make it an Expansion Pack for ''VideoGame/SuperMario3DWorld'' instead of a separate game.

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** Some fans think this problem would be non-existent if Nintendo had done with this game what they later did with VideoGame/BowsersFury and make it an Expansion Separate Mode/Expansion Pack for ''VideoGame/SuperMario3DWorld'' instead of a separate game.

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** Some fans think this problem would be non-existent if Nintendo had done with this game what they later did with VideoGame/BowsersFury and make it an Expansion Pack for ''VideoGame/SuperMario3DWorld'' instead of a separate game.



* TheyChangedItNowItSucks: Many fans have questioned the fact that the 3DS and Switch ports outright replaced the ''Videogame/SuperMario3DWorld'' levels with the ones based on ''VideoGame/SuperMarioOdyssey'', many saying the two could have co-existed without hurting anything. [[spoiler:Not even the ending escaped this fate, for what was a StealthPrequel to ''3D World'' became such for ''Odyssey'' instead.]] That being said, some fans are fine with the change, as the ''Odyssey'' ones were brand new levels based off certain kingdoms while the ''3D World'' levels were actual levels ripped from the game (with level design not really suited for Captain Toad's movement).

to:

* TheyChangedItNowItSucks: Many fans have questioned the fact that the 3DS and Switch ports outright replaced the ''Videogame/SuperMario3DWorld'' levels with the ones based on ''VideoGame/SuperMarioOdyssey'', many saying the two could have co-existed without hurting anything. [[spoiler:Not even the ending escaped this fate, for what was a StealthPrequel to ''3D World'' became such for ''Odyssey'' instead.]] That being said, some fans are fine with the change, as the ''Odyssey'' ones were brand new levels based off certain kingdoms while the ''3D World'' levels were actual levels ripped from the game (with level design not really suited for Captain Toad's movement).movement), though it remains a weird removal all the same as even if it was with the intention of promoting ''Odyssey'', ''3D World'' (as many expected considering Nintendo's love of porting their Wii U games to the Switch) was eventually ported to the Switch and the Captain Toad levels remain unavailable on that platform unlike the parent game. Also the ''3D World'' levels remain unused in the code, with nothing stopping Nintendo from adding them via Updates or DLC.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* NightmareFuel: There are some [[EasterEgg easter eggs]] in certain levels that can be counted as NightmareFuel, such as ghostly ([[UncannyValley unusually humanoid]]) hand prints appearing on a wall in the "Bizarre Doors of Boo Mansion" level and a giant ghost hiding under the tracks in front of the train in the "Fright Train's Flight" level. The fact that you have to stay on the level for an extremely long time makes it even worse, since you either have to know about them beforehand or have gone idle in that specific location. Probably the biggest scare is [[ParanoiaFuel why they're even there in the first place]].

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* NightmareFuel: There are some [[EasterEgg easter eggs]] in certain levels that can be counted as NightmareFuel, such as ghostly ([[UncannyValley ([[UnintentionalUncannyValley unusually humanoid]]) hand prints appearing on a wall in the "Bizarre Doors of Boo Mansion" level and a giant ghost hiding under the tracks in front of the train in the "Fright Train's Flight" level. The fact that you have to stay on the level for an extremely long time makes it even worse, since you either have to know about them beforehand or have gone idle in that specific location. Probably the biggest scare is [[ParanoiaFuel why they're even there in the first place]].
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Doesn't match the format "Something that happened in this game feels ironic now"


* HilariousInHindsight: [[https://knowyourmeme.com/photos/1411434-peachette-super-crown This fanart]] correctly predicts Captain Toad's prize in the Special Episode, even though Nintendo didn't announce any DLC for the game yet.
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None


** Before the game was released, a couple of analysis videos from [=GameXplain=] have speculated that the reason Captain Toad and Toadette were riding Draggadon was because they have all agreed on [[EnemyMine a common goal to take down Wingo.]] That's...not what they're going for here. In fact, it's never even explained why Draggadon is giving them a ride, and furthermore, Wingo and Draggaddon never interact. Ever.

to:

** Before the game was released, a couple of analysis videos from [=GameXplain=] have speculated that the reason Captain Toad and Toadette were riding Draggadon was because they have all agreed on [[EnemyMine a common goal to take down Wingo.]] That's...not what they're going for here. In fact, it's never even explained why Draggadon is giving them a ride, and furthermore, Wingo and Draggaddon never interact. Ever.interact at all.
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Averted Trope is misplaced, the game didn't avert anything, it just wasn't what Game Xplain thought.


** Before the game was released, a couple of analysis videos from [=GameXplain=] have speculated that the reason Captain Toad and Toadette were riding Draggadon was because they have all agreed on [[EnemyMine a common goal to take down Wingo.]] [[AvertedTrope That's...not what they're going for here.]] In fact, it's never even explained why Draggadon is giving them a ride, and furthermore, Wingo and Draggaddon never interact. Ever.

to:

** Before the game was released, a couple of analysis videos from [=GameXplain=] have speculated that the reason Captain Toad and Toadette were riding Draggadon was because they have all agreed on [[EnemyMine a common goal to take down Wingo.]] [[AvertedTrope That's...not what they're going for here.]] In fact, it's never even explained why Draggadon is giving them a ride, and furthermore, Wingo and Draggaddon never interact. Ever.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: Many fans have questioned the fact that the 3DS and Switch ports outright replaced the ''Videogame/SuperMario3DWorld'' levels with the ones based on ''VideoGame/SuperMarioOdyssey'', many saying the two could have co-existed without hurting anything. [[spoiler:Not even the ending escaped this fate, for what was a StealthPrequel to ''3D World'' became such for ''Odyssey'' instead.]]

to:

* TheyChangedItNowItSucks: Many fans have questioned the fact that the 3DS and Switch ports outright replaced the ''Videogame/SuperMario3DWorld'' levels with the ones based on ''VideoGame/SuperMarioOdyssey'', many saying the two could have co-existed without hurting anything. [[spoiler:Not even the ending escaped this fate, for what was a StealthPrequel to ''3D World'' became such for ''Odyssey'' instead.]]]] That being said, some fans are fine with the change, as the ''Odyssey'' ones were brand new levels based off certain kingdoms while the ''3D World'' levels were actual levels ripped from the game (with level design not really suited for Captain Toad's movement).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: There are some [[EasterEgg easter eggs]] in certain levels that can be counted as NightmareFuel, such as ghostly ([[UncannyValley unusually humanoid]]) hand prints appearing on a wall in the "Bizarre Doors of Boo Mansion" level and a giant ghost hiding under the tracks in front of the train in the "Fright Train's Flight" level. The fact that you have to stay on the level for an extremely long time makes it even worse, since you either have to know about them beforehand or have gone idle in that specific location. Probably the biggest scare is [[ParanoiaFuel why they're even there in the first place]].

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None


* BestLevelEver: Many are in agreement of the minecart stages and Razzle-Dazzle Slider being this.

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* BestLevelEver: Many are in agreement of the BestLevelEver:
** The
minecart stages are a welcome change of pace and Razzle-Dazzle a decent challenge to clear 100%.
** Razzle Dazzle
Slider being this.is a pinball-machine level with a jazzy casino aesthetic and soundtrack, making it a memorable setpiece.
** Double Cherry Spires is a laid-back and clever puzzle sequence that takes place in an absolutely magical Arabian Nights-style setpiece with soothing music, sparkles, and sitar stings when steps of the puzzle are solved.



** The bonus objectives will obly be counted if you finish the level after completing them. Not (necessarily) an issue at first, but this mechanic ultimately becomes hated in "Mummy-Me Maze Forever" in the Bonus book, due to its [[BrutalBonusLevel considerable difficulty]]-- it's not possible to go as far as you can to collect 5,000 coins and complete the objective without also completing the level. However, given that it's almost impossible to finish the level without collecting the target amount of coins, completing the level is sure to net you the bonus objective as well.

to:

** The bonus objectives will obly only be counted if you finish the level after completing them. Not (necessarily) an issue at first, but this mechanic ultimately becomes hated in "Mummy-Me Maze Forever" in the Bonus book, due to its [[BrutalBonusLevel considerable difficulty]]-- it's not possible to go as far as you can to collect 5,000 coins and complete the objective without also completing the level. However, given that it's almost impossible to finish the level without collecting the target amount of coins, completing the level is sure to net you the bonus objective as well.



** Episode 3 Level 26, "Magma Road Marathon" is also a pain in the neck to get through, due to the dash panels, sharp turns, and distracting lava dragons.

to:

** Episode 3 Level 26, "Magma Road Marathon" is also a pain in the neck to get through, due to the dash panels, sharp turns, and distracting lava dragons. The bonus objectice to collect a large total of coins just adds another layer of difficulty.
** "Cookatiel's Sizzling Sprint" in the ports' bonus book has difficulty for both the regular stage and the bonus, as it's a hectic no-stopping dash across branching collapsing paths with Double Cherry clones while Cookatiel coughs up durians onto the paths. Finishing the course 100% requires incredible precision with Double Cherry clones to split across paths and hit switches for Super Gems, which may not be possible if enough clones are lost, while the bonus objective requires you to not lose a single clone, which, given the turning unstable paths and raining fruits, is very difficult.



** The ''Odyssey'' levels themselves, despite being superior to the ''3D World'' revisit levels because they were sized and designed for the Captain Toad gameplay, feel like a waste due to the fact that they're miniaturized versions of the Kingdom. Why not show Captain Toad doing things in areas of the Kingdom not visited by Mario, and [[HeroOfAnotherStory affecting the plot]] of ''Odyssey'' because of it? Maybe there could have been a second Mechawiggler being prepared to attack New Donk City, but Captain Toad took it out with turnips, saving Mario the trouble. Maybe he could have fought Cookatiel in a separate part of the Luncheon Kingdom, and her defeat [[NiceJobBreakingItHero just made her move over to terrorize Mt. Volbono instead]]. But they're just the regular Kindgoms turned into Captain Toad levels and offer no semblance of GameplayAndStoryIntegration like the ''3D World'' ones.

to:

** The ''Odyssey'' levels themselves, despite being superior to tighter than the ''3D World'' revisit levels because they were sized and designed for the Captain Toad gameplay, feel like a waste due to the fact that they're miniaturized versions of the Kingdom. Why not show Captain Toad doing things in areas of the Kingdom not visited by Mario, and [[HeroOfAnotherStory affecting the plot]] of ''Odyssey'' because of it? Maybe there could have been a second Mechawiggler being prepared to attack New Donk City, but Captain Toad took it out with turnips, saving Mario the trouble. Maybe he could have fought Cookatiel in a separate part of the Luncheon Kingdom, and her defeat [[NiceJobBreakingItHero just made her move over to terrorize Mt. Volbono instead]]. But they're just the regular Kindgoms turned into Captain Toad levels and offer no semblance of GameplayAndStoryIntegration between games like the ''3D World'' ones.
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Moral Event Horizon is the first evil deed that proves a character to be irredeemably evil. This entry just exaggerates Wingo's villainy. He is a trickster at best.


* MoralEventHorizon: Wingo's earlier kidnappings of Toadette and Captain Toad at the beginning of Episodes 1 and 2, respectively, weren't entirely his fault, as they both refused to let go of the star he took from them. However, at the end of Episode 2, Toadette's hard work was rewarded by [[spoiler: Wingo kidnapping her again, this time intentionally, WITH HIS BEAK! Then he blows Captain Toad away from the castle so he couldn't stop him. He survives this in Episode 3 and finds yet another star, but Wingo takes this further by grabbing that star from him too, with Toadette still in his beak. Before flying away, he smiles and nods as if to say "Yeah, you really need to work on that." He was GLOATING]]! Bad bird.
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* MostAnnoyingSound:
** Toad and Toadette's voice can be this for some people.
** In the Hide and Seek mode (unlocked with the Toad Amibo), everytime you get closer to the pixel Toad you hear a quiet grating cry.

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Don't use This Troper. C'mon, this should be common knowledge by now.


* ThatOneLevel: Surprisingly, [[NintendoHard or not so considering who made this game]], there is a level that might be the equivalent of ''VideoGame/SuperMario3DWorld's'' Champion's Road. You unlock it after you've finished every other level before it, gotten all the diamonds and completed all the challenges. This level is known as ''Mummy-Me Maze Forever''. Unlike Champion's Road, which tests your reflexes, Mummy-Me Maze Forever tests your attrition: You have to navigate a maze filled with coins and enemies while you're being hounded by a Mummy-Me, an enemy that behaves like a cosmic Mario clone. The mazes themselves are randomly generated. There's '''50''' floors. You'll be gaining tons of lives as the challenge is to get '''5000''' coins, but lose, and you'll have to go the whole thing over again.
** Episode 3 Level 26, "Magma Road Marathon" is also a pain in the neck to get through, due to the dash panels, sharp turns, and distracting lava dragons. This troper has gone through at least 100 lives, and they haven't passed this round yet!

to:

* ThatOneLevel: ThatOneLevel:
**
Surprisingly, [[NintendoHard or not so considering who made this game]], there is a level that might be the equivalent of ''VideoGame/SuperMario3DWorld's'' Champion's Road. You unlock it after you've finished every other level before it, gotten all the diamonds and completed all the challenges. This level is known as ''Mummy-Me Maze Forever''. Unlike Champion's Road, which tests your reflexes, Mummy-Me Maze Forever tests your attrition: You have to navigate a maze filled with coins and enemies while you're being hounded by a Mummy-Me, an enemy that behaves like a cosmic Mario clone. The mazes themselves are randomly generated. There's '''50''' floors. You'll be gaining tons of lives as the challenge is to get '''5000''' coins, but lose, and you'll have to go the whole thing over again.
** Episode 3 Level 26, "Magma Road Marathon" is also a pain in the neck to get through, due to the dash panels, sharp turns, and distracting lava dragons. This troper has gone through at least 100 lives, and they haven't passed this round yet!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Episode 3 Level 26, "Magma Road Marathon" is also a pain in the neck to get through, due to the dash panels, sharp turns, and distracting lava dragons. This troper has gone through at least 100 lives, and they haven't passed this round yet!
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: Probably the biggest complaint about this game is the fact that there isn't a lot of content. You might need to replay some levels to finish certain challenges, but this game is very short compared to ''VideoGame/SuperMario3DWorld''. However, this is alleviated by the game being sold at budget price; being 20 dollars less than a normal Wii U title, some consider ''Treasure Tracker'' a good value. Even the Switch/3DS version adding levels based on ''VideoGame/SuperMarioOdyssey'' doesn't really help rectify the problem, since they're replacing the levels from ''3D World'' instead. This is partially amended by 2019 DLC adding five levels and 18 challenges, but the fact that you have to pay for it, it's only five levels, and that the ''3D World'' stages still aren't being put back in may not satisfy some people.

to:

* ItsShortSoItSucks: Probably the biggest complaint about this game is the fact that there isn't a lot of content. You might need to replay some levels to finish certain challenges, but this game is very short compared to ''VideoGame/SuperMario3DWorld''. However, this is alleviated by the game being sold at budget price; being 20 dollars less than a normal Wii U title, some consider ''Treasure Tracker'' a good value. Even the Switch/3DS version adding levels based on ''VideoGame/SuperMarioOdyssey'' doesn't really help rectify the problem, since they're replacing the levels from ''3D World'' instead. This is partially amended by 2019 DLC adding five levels and 18 challenges, but the fact that you have to pay for it, it's only five non-remix levels, and that the ''3D World'' stages still aren't being put back in may not satisfy some people.
Is there an issue? Send a MessageReason:
None


** There's also the fact that the secondary objectives are not revealed until after the stages are completed. That, plus the fact that some stages have to be played twice in order to fully complete them.

to:

** There's also the fact that the secondary objectives are not revealed until after the stages are completed. That, plus the fact that some stages have to be played twice in order to fully complete them. Fortunately, a 2019 patch for the Nintendo Switch game rectifies both of these.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: [[https://knowyourmeme.com/photos/1411434-peachette-super-crown This fanart]] correctly predicts Captain Toad's prize in the Special Episode, even though Nintendo didn't announce any DLC for the game yet.
Is there an issue? Send a MessageReason:
None


** The bonus objectives will obly be counted if you finish the level after completing them. Not (necessarily) an issue at first, but this mechanic ultimately becomes hated in "Mummy-Me Maze Forever" in the Bonus book, due to its [[BrutalBonusLevel considerable difficulty]]-- it's not possible to go as far as you can to collect 5,000 coins and complete the objective without also completing the level. However, given that it's almost impossible to finish the level without connecting the target amount of coins, completing the level is sure to net you the bonus objective as well.

to:

** The bonus objectives will obly be counted if you finish the level after completing them. Not (necessarily) an issue at first, but this mechanic ultimately becomes hated in "Mummy-Me Maze Forever" in the Bonus book, due to its [[BrutalBonusLevel considerable difficulty]]-- it's not possible to go as far as you can to collect 5,000 coins and complete the objective without also completing the level. However, given that it's almost impossible to finish the level without connecting collecting the target amount of coins, completing the level is sure to net you the bonus objective as well.



** The ending of the game shows Captain Toad [[spoiler: going to the worlds from ''Super Mario 3D World'', revealing that this game was a prequel to ''3D World''. Then, in the Bonus book, you can play levels from ''3D World'', re-designed for Captain Toad's mechanics. The problem? There were only four levels like this, and the rest of the Bonus book was just harder versions of past levels of this game, and the dreaded Mummy Me Maze Forever. One can't help but feel more ''3D World'' levels should be added for Captain Toad. The same goes for the levels from ''Super Mario Odyssey'' in the Switch/3DS version]].
** The ''Odyssey'' levels themselves, despite being superior to the ''3D World'' revisit levels because they were sized and designed for the Captain Toad gameplay, feel like a waste due to the fact that they're miniaturized versions of the Kingdoms from the game. Why not show Captain Toad doing things in areas of the Kingdom not visited by Mario, and affecting the gameplay of Odyssey because of it? Maybe there could have been a second Mechawiggler being prepared to attack New Donk City, but Captain Toad took it out with turnips, saving Mario the trouble. Maybe he could have fought Cookatiel in a separate part of the Luncheon Kingdom, and her defeat [[NiceJobBreakingItHero just made her move over to terrorize Mt. Volbono instead]]. But they're just the regular Kindgoms turned into Captain Toad levels and offer no semblance of GameplayAndStoryIntegration like the ''3D World'' ones.

to:

** The ending of the game shows Captain Toad [[spoiler: going to the worlds from ''Super Mario 3D World'', revealing that this game was a prequel to ''3D World''. Then, in the Bonus book, you can play levels from ''3D World'', re-designed for with some ladders and pipes added to let Captain Toad's mechanics.Toad progress. The problem? There were only four levels like this, and the rest of the Bonus book was just harder versions of past levels of this game, and the dreaded Mummy Me Maze Forever. One can't help but feel more ''3D World'' levels should be added for Captain Toad. The same goes for the levels from ''Super Mario Odyssey'' in the Switch/3DS version]].
** The ''Odyssey'' levels themselves, despite being superior to the ''3D World'' revisit levels because they were sized and designed for the Captain Toad gameplay, feel like a waste due to the fact that they're miniaturized versions of the Kingdoms from the game. Kingdom. Why not show Captain Toad doing things in areas of the Kingdom not visited by Mario, and [[HeroOfAnotherStory affecting the gameplay plot]] of Odyssey ''Odyssey'' because of it? Maybe there could have been a second Mechawiggler being prepared to attack New Donk City, but Captain Toad took it out with turnips, saving Mario the trouble. Maybe he could have fought Cookatiel in a separate part of the Luncheon Kingdom, and her defeat [[NiceJobBreakingItHero just made her move over to terrorize Mt. Volbono instead]]. But they're just the regular Kindgoms turned into Captain Toad levels and offer no semblance of GameplayAndStoryIntegration like the ''3D World'' ones.
Is there an issue? Send a MessageReason:
None


** Even Captain Toad gets hit with this. [[spoiler:He leaves Toadette in the minecart to chase after the Green Star in the complete ending, all while ignoring Toadette's cries of "Hey! Wait!"]] While intended for humor, this can lead to some worrisome thoughts that [[spoiler:he cared more about his treasure than Toadette.]] These fears are further supported by [[https://www.mariowiki.com/images/1/1a/TTTCT_volume_3.jpg a certain promotional comic]], where he watches in horror as Wingo takes away Toadette and the star, and [[SkewedPriorities only seems concerned about the latter]].

to:

** Even Captain Toad gets hit with this. [[spoiler:He leaves Toadette in the minecart to chase after the Green Star in the complete ending, all while ignoring Toadette's cries of "Hey! Wait!"]] While intended for humor, this can lead to some worrisome thoughts that [[spoiler:he cared more about his treasure than Toadette.]] These fears are further supported by [[https://www.mariowiki.com/images/1/1a/TTTCT_volume_3.jpg a certain promotional comic]], where he watches in horror as Wingo takes away Toadette and the star, and [[SkewedPriorities only seems concerned about the latter]]. WebVideo/TheCompletionist also posits that Captain Toad is so addicted to treasure that he refuses to take off his backpack even though it hinders his travel and he'd save Toadette much easier without it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ''Odyssey'' levels themselves, despite being superior to the ''3D World'' revisit levels because they were sized and designed for the Captain Toad gameplay, feel like a waste due to the fact that they're miniaturized versions of the Kingdoms from the game. Why not show Captain Toad doing things in areas of the Kingdom not visited by Mario, and affecting the gameplay of Odyssey because of it? Maybe there could have been a second Mechawiggler being prepared to attack New Donk City, but Captain Toad took it out with turnips, saving Mario the trouble. Maybe he could have fought Cookatiel in a separate part of the Luncheon Kingdom, and her defeat [[NiceJobBreakingItHero just made her move over to terrorize Mt. Volbono instead]]. But they're just the regular Kindgoms turned into Captain Toad levels and offer no semblance of GameplayAndStoryIntegration like the ''3D World'' ones.
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: Probably the biggest complaint about this game is the fact that there isn't a lot of content. You might need to replay some levels to finish certain challenges, but this game is very short compared to ''VideoGame/SuperMario3DWorld''. However, this is alleviated by the game being sold at budget price; being 20 dollars less than a normal Wii U title, some consider ''Treasure Tracker'' a good value. Even the Switch/3DS version adding levels based on ''VideoGame/SuperMarioOdyssey'' doesn't really help rectify the problem, since they're replacing the levels from ''3D World'' instead.

to:

* ItsShortSoItSucks: Probably the biggest complaint about this game is the fact that there isn't a lot of content. You might need to replay some levels to finish certain challenges, but this game is very short compared to ''VideoGame/SuperMario3DWorld''. However, this is alleviated by the game being sold at budget price; being 20 dollars less than a normal Wii U title, some consider ''Treasure Tracker'' a good value. Even the Switch/3DS version adding levels based on ''VideoGame/SuperMarioOdyssey'' doesn't really help rectify the problem, since they're replacing the levels from ''3D World'' instead. This is partially amended by 2019 DLC adding five levels and 18 challenges, but the fact that you have to pay for it, it's only five levels, and that the ''3D World'' stages still aren't being put back in may not satisfy some people.
Is there an issue? Send a MessageReason:
None


** In the stages where completing them and doing the secondary objective are separate, you have to actually complete the stage before the objective can be listed as "complete". Not (necessarily) an issue at first, but this mechanic ultimately becomes hated in "Mummy-Me Maze Forever" in the Bonus book, due to its [[BrutalBonusLevel considerable difficulty]].

to:

** In The bonus objectives will obly be counted if you finish the stages where level after completing them and doing the secondary objective are separate, you have to actually complete the stage before the objective can be listed as "complete". them. Not (necessarily) an issue at first, but this mechanic ultimately becomes hated in "Mummy-Me Maze Forever" in the Bonus book, due to its [[BrutalBonusLevel considerable difficulty]].difficulty]]-- it's not possible to go as far as you can to collect 5,000 coins and complete the objective without also completing the level. However, given that it's almost impossible to finish the level without connecting the target amount of coins, completing the level is sure to net you the bonus objective as well.

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De-wicking Counterpart Comparison, which is now a redirect to Surprisingly Similar Characters.


* CommonKnowledge: Universally described as a SpinOff of the Captain Toad levels in ''VideoGame/SuperMario3DWorld'' even though its development started earlier than 3D World's before being shelved - with the Toad levels in 3D World being used to test whether it was a workable idea for its own game. So in some sense the Captain Toad levels are a spin-off from Treasure Tracker, rather than the other way round.
* CounterpartComparison:
** Draggadon can be seen as similar to [[VideoGame/DonkeyKong64 Dogadon.]] Aside from having similar names and being...well, dragons, they are both [[RecurringBoss recurring bosses]], they both reside in caves, and they both like to antagonize the heroes. [[spoiler: The only difference is Dogadon never helps you.]]
*** A comparison can also be made between Draggadon and [[Literature/TheHobbit Smaug]]. Especially if you consider Toads as the Mushroom Kingdom's version of {{Hobbits}}, and Captain Toad as Bilbo Baggins.
** Wingo can be compared to [[WesternAnimation/{{Rio}} Nigel the Sulphur-Crested Cockatoo]], as they are both villainous bird characters who act as the BigBad in their respective CGI-animated appearances. Nigel even wears a turban in his first scene in ''WesternAnimation/{{Rio 2}}''.
*** Wingo also shares some similarities to the Helmaroc King from ''VideoGame/TheLegendOfZeldaTheWindWaker''. Both are black-feathered avian villains, have a wind attack used in battle (though one uses wings while the other uses magic), kidnap a female close to the main hero, and both meet DefeatEqualsExplosion.

to:

* CommonKnowledge: Universally described as a SpinOff of the Captain Toad levels in ''VideoGame/SuperMario3DWorld'' even though its development started earlier than 3D World's before being shelved - shelved, with the Toad levels in 3D World being used to test whether it was a workable idea for its own game. So in some sense the Captain Toad levels are a spin-off from Treasure Tracker, rather than the other way round.
* CounterpartComparison:
** Draggadon can be seen as similar to [[VideoGame/DonkeyKong64 Dogadon.]] Aside from having similar names and being...well, dragons, they are both [[RecurringBoss recurring bosses]], they both reside in caves, and they both like to antagonize the heroes. [[spoiler: The only difference is Dogadon never helps you.]]
*** A comparison can also be made between Draggadon and [[Literature/TheHobbit Smaug]]. Especially if you consider Toads as the Mushroom Kingdom's version of {{Hobbits}}, and Captain Toad as Bilbo Baggins.
** Wingo can be compared to [[WesternAnimation/{{Rio}} Nigel the Sulphur-Crested Cockatoo]], as they are both villainous bird characters who act as the BigBad in their respective CGI-animated appearances. Nigel even wears a turban in his first scene in ''WesternAnimation/{{Rio 2}}''.
*** Wingo also shares some similarities to the Helmaroc King from ''VideoGame/TheLegendOfZeldaTheWindWaker''. Both are black-feathered avian villains, have a wind attack used in battle (though one uses wings while the other uses magic), kidnap a female close to the main hero, and both meet DefeatEqualsExplosion.
round.

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