Tropes for the Sega Game:
- Anticlimax Boss: The two mummies in Lawrence of Arachnia. Balanced by the fact that it's the longest level around bar none.
- Awesome Music: The boss theme.
- Demonic Spiders: Insectia Scene 3 has the praying mantises. As soon as they see Bug gets near, they start clawing about in a frenzy, making it near-impossible for Bug to jump on them without taking damage. If you try to approach them from the back, they turn around. And they can last five hits before going down. Thankfully, that's the first and last time you'll be seeing them.
- Goddamned Bats:
- Insectia had bees. Aaaargh, Not The Bees! They tend to come in swarms and you have to time your jump exactly when they tried to rush into Bug. Some of them even appear out of nowhere on an otherwise deserted platform! Hope you had the Zap Cap equipped if you took the wrong route in Act 2...
- Reptilia had Army Ants that fired out bouncy grenades from their tails. Plain annoying when placed at the top of an incline, as Bug would have to avoid the grenades while moving up.
- Splot had mosquitoes and frogs. Mosquitoes could take quite a bit of damage, and came in even larger swarms than the bees in Insectia. Frogs would jump around randomly then try to swat bug with their tongue.
- Quaria had starfish. Especially those that came in a neverending stream, bouncing down the inclines.
- The Burr-ubs had snow fleas. These ANNOYING little buggers would 1. jump out of the snow and throw some ice at Bug before going back in 2. throw aimed snowballs from a distance 3. roll snowballs continuously until Bug got near, in which case they ran away.
- Arachnia had spider enemies, the most irritating of which shot bowling balls at Bug. Also, the Mook that kept splitting into two smaller copies each time it was hit could be considered one.
- Hilarious in Hindsight: Reptilia (the western desert stage) has green chameleons (for some reason) as well as cowboy rattlesnakes. 16 years later, we have Rango and Rattlesnake Jake.
- As noted in Sequelitis below, the second game is not as well received as the first. What makes this hilarious is that the games are supposed to be movies in-universe, and sequels very rarely measure up to the original film.
- It's Hard, so It Sucks: One of the reasons why those on the "hate it" side give as their reason for not liking the game.
- Most Annoying Sound: EVERY. SINGLE. FREAKING. THING. that Bug says, really. Not helped by the fact that he's supposed to be a Mascot with Attitude. If there's a good reason why quite a few people hate the game, it's this one.
- The good news is that you can turn off the voice acting. Phew.
- Most Wonderful Sound: BUUUUUUG JUUUUUUUICE!!! Note that Bug doesn't say this, it's the announcer who does.
- Narm: The Abominable Snowbug in the PC version had its roar changed into something that sounded like a man having sex.
- Sequelitis: Many people consider Bug Too! inferior to the original.
- That One Boss: The swamp worm from Splot. Bug was on a floating platform for almost the entire battle, and getting hit even once would cause him to be knocked backwards and subsequently fall into the water to a watery death.
- That One Level: Again, Splot. There's a section where Bug has to jump from bubbles moving up and down over a Bottomless Pit. You have to time your jump exactly, otherwise you will fall to your death. There are eight jumps in all, and good luck making that last one.
Tropes for the film:
- Critical Dissonance: While critics gave it good to average reviews (61% on Rotten Tomatoes), audiences almost collectively hated the film (being one of the few films to get an F rating on Cinemascore). But then again, the film was mismarketed as a horror film (it's really a psychological drama/thriller).