YMMV / Breath of Fire I

  • Game Breaker: The Agni transformation makes the game incredibly easy. Merging the whole party into a single being, max HP, an attack that does 999 damage, and status immunity would do the trick. Have a few Cures (or Melons) and you can beat the game easily.
    • The (Boomer)Rang weapons. Combine them with Mrbl1 items (a cheap, easily obtained item that guarantees Critical Hits), and you will wipe the floor with the entire enemy group with just Ryu.
    • For that matter, Mrbl1. Just Mrbl1. These also work on Ryu's dragon attacks too. Carry entire stacks of these around, and bosses die much faster. Well, until you get Agni...
    • Mrbl3 just as much, if not more so. No random encounters. AT ALL. And these things are available dirt cheap in the very first shop. You're still going to need to do some Level Grinding to get past the bosses, but you'll at least be able to reach them with your party at 100%.
    • Karn's fusion forms are similar. He combines with two or three other party members for a major stat boost. He'll always attack first and will deal more damage than anybody except Ryu's dragon forms and Bleu's magic. Unlike Ryu's dragon forms, Karn's fusions remain after the battle, so unless you need a map ability, there's little reason not to have him fused.
    • White magic always moves first in a battle, unless it is an attack spell like Zom1. Nina becomes completely invaluable in any boss battle as a result.
  • Funny Moments: In the manga adaptation, Ryu initially met Nina as the latter was taking a bath. He quickly hid himself right when two Dark Dragon minions decide to show themselves. Nina accused them of being the culprit... And they promptly apologized.
    • "Wait! We of the Dark Dragon Clan are already half the world's sworn enemy!!! And we're scared of a woman?! Damn!!! We've been confused with magic again!!"
  • Power Up Letdown: Karn's second fusion spell combines him with Ox and Gobi to create Debo. Debo is a pretty strong fighter in battle, but aside from the fact that he doesn't have ANY overworld special abilities, he can ONLY be used underwater, and you get the fusion spell AFTER you've already completed the underwater portion of the game.
  • The Scrappy: Gobi and Mogu. Both join very late along with Ox, but Ox at least has a backstory and sympathetic character. Gobi just exploits your party for money, then does it again to save Ox, and Mogu has an annoying recruitment level and is generally useless in battle.
    • For Gobi, there's also the fact that very soon after he's recruited, you can get Karn's first fusion spell, which combines him with Gobi and Bo to make Shin. Shin is MUCH faster and stronger than anybody else in your party at this point, AND he has all of Bo's overworld abilities to boot, so aside from the occasional need for Karn or Gobi's overworld abilities, there's very little reason to have any of these characters unfused from this point on.
    • On the other hand, for all of Gobi flaws, he make up a bit for it by being able to buy several Infinity+1 Sword for the team from random customers. Mogu is also able to dish some damage when leveled up which is important if you're a big fan of Karn's fusion spells: Since those tend to fuse most of your heavy hitters, you'll have to pick either Mogu or a Squishy Wizard to fill up your line-up.
  • Seinfeld Is Unfunny: One of the earliest JRPG's to hit America, so it was bound to become this.
  • Tear Jerker: Cerl and Alan's ultimate end, definitively. In The Dragon Warrior manga adaptation, Jade and Sara's final hopeless stand against Myria counts as well.
    • The former is subverted, however Cerl and Alan get turned back into children due to the Time Key's effects, more or less giving both of them a second chance at life, and allowing Cerl to remake happy memories with Alan.
  • That One Boss / Wake-Up Call Boss: The Gremlin. He has a ton of HP and will start spamming a powerful group-hitting attack when his initial health bar runs out (at which point his HP is only about 1/4 to 1/3 of the way gone).
  • That One Level: Most of the surreal dungeons on Mote's dreamworld, the crystal-path maze with the rotating floor being specially loathed.
  • Tier-Induced Scrappy: Karn's third fusion spell combines him with Ox and Bo to create Doof. Doof is pretty strong, but his only special ability is pushing large boxes. Too bad for Doof, pushing some of those boxes allows you to immediately get Puka, Karn's fourth and final fusion spell, which is superior to Doof in every way.