YMMV / Breath of Fire I

  • Game-Breaker: Has its own page.
  • Funny Moments: In the manga adaptation, Ryu initially met Nina as the latter was taking a bath. He quickly hid himself right when two Dark Dragon minions decide to show themselves. Nina accused them of being the culprit... And they promptly apologized.
    • "Wait! We of the Dark Dragon Clan are already half the world's sworn enemy!!! And we're scared of a woman?! Damn!!! We've been confused with magic again!!"
  • Power Up Letdown: Karn's second fusion spell combines him with Ox and Gobi to create Debo. Debo is a pretty strong fighter in battle, but aside from the fact that he doesn't have ANY overworld special abilities, he can ONLY be used underwater, and you get the fusion spell AFTER you've already completed the underwater portion of the game.
  • The Scrappy: Gobi and Mogu. Both join very late along with Ox, but Ox at least has a backstory and sympathetic character. Gobi just exploits your party for money, then does it again to save Ox, and Mogu has an annoying recruitment level and is generally useless in battle.
    • For Gobi, there's also the fact that very soon after he's recruited, you can get Karn's first fusion spell, which combines him with Gobi and Bo to make Shin. Shin is MUCH faster and stronger than anybody else in your party at this point, AND he has all of Bo's overworld abilities to boot, so aside from the occasional need for Karn or Gobi's overworld abilities, there's very little reason to have any of these characters unfused from this point on.
    • On the other hand, for all of Gobi flaws, he make up a bit for it by being able to buy several Infinity +1 Sword for the team from random customers. Mogu is also able to dish some damage when leveled up which is important if you're a big fan of Karn's fusion spells: Since those tend to fuse most of your heavy hitters, you'll have to pick either Mogu or a Squishy Wizard to fill up your line-up.
  • Seinfeld Is Unfunny: One of the earliest JRPG's to hit America, so it was bound to become this.
  • Tear Jerker: Cerl and Alan's ultimate end, definitively. In The Dragon Warrior manga adaptation, Jade and Sara's final hopeless stand against Myria counts as well.
    • The former is subverted, however Cerl and Alan get turned back into children due to the Time Key's effects, more or less giving both of them a second chance at life, and allowing Cerl to remake happy memories with Alan.
  • That One Boss / Wake-Up Call Boss: The Gremlin. He has a ton of HP and will start spamming a powerful group-hitting attack when his initial health bar runs out (at which point his HP is only about 1/4 to 1/3 of the way gone).
  • That One Level: Most of the surreal dungeons on Mote's dreamworld, the crystal-path maze with the rotating floor being specially loathed.
  • Tier-Induced Scrappy: Karn's third fusion spell combines him with Ox and Bo to create Doof. Doof is pretty strong, but his only special ability is pushing large boxes. Too bad for Doof, pushing some of those boxes allows you to immediately get Puka, Karn's fourth and final fusion spell, which is superior to Doof in every way.

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