YMMV / Blood Sword

  • Scrappy Mechanic: Casting spells in not exactly the easiest thing in the world...
  • That One Boss: Plenty... but in Book 3, Azidahaka, Nasu and Yazir take the cake and eat it! Seriously, they're THIS close to being an Hopeless Boss Fight... which you still have to win! It's almost impossible to defeat them, or even escape from them, without a massive amount of cheating and/or good luck. PROTIP: Make sure you have a Scroll of Invisibility from Book 1, so you can run away from the fight with a 100% chance.
    • It's more of a penalty fight, as there's a way to avoid the fight. First, you have to choose the right path, and as the game is Nintendo Hard, good luck stumbling upon it. Then, always follow the chimp.
  • The Scrappy: There were a lot of complaints about the Warrior. His only advantage is a slightly higher damage output, hit ratio and health than the other classes and he starts off with chainmail armour (giving him a whole extra armour point more). He lacks the others' special abilities and he gets a lot fewer choices to do something in story (the Trickster and Sage almost constantly use their cunning or knowledge to make life easier or prevent a certain death situation, while the Enchanter often gets to summon Faltyn or teleport to safety). Even as early as the first book, it becomes telling that he's not going to offer much to the group and it only gets worse as the series progresses. Players soloing as the Warrior will really need to exercise caution and can expect to die often.
  • Rescued from the Scrappy Heap: The Warrior gets a much needed boost in time for Book 5. A minor improvement is an unarmed Warrior not needing get a skill and damage penalty for lacking a weapon. But the real jump is the Warrior being able to attack twice a round, by having a weapon in each hand. This is a game-changer for the character and truly elevates them to becoming a combat monster. This is especially potent if the Warrior has both the Bloodsword and the Death's Claw.