YMMV / Blinx

  • Annoying Video Game Helper: In the second game, your commanders tell you how to do pretty much everything.
  • Cult Classic: It was a Stillborn Franchise that didn't live up to its hype, but it still has its fans nevertheless.
  • Game-Breaker: The record time control is as much anything can be a game breaker in Blinx. The way you're "supposed" to use it, concerning "two man" puzzles, is rather boring but once one realizes the potential for having two cat men in action the options for abuse are seemingly endless. The sequel, which was otherwise easier than the first game in every way, not letting you use record until halfway through, is a testament to how much easier record made an otherwise aggravating game.
  • Germans Love David Hasselhoff: The first game was panned in all regions except for one, but it did well enough in that one region to get a sequel. For a while Blinx was about the only Xbox game to sell in Japan, until Halo hit its stride of course.
  • Hilarious in Hindsight: Mina from the second game is the "child" of three goddesses that inexplicably has the hair style of Super Saiyan Goku. Fast forward to Dragon Ball Z: Battle of Gods, where it turns out the saiyans can create "gods" by pooling their energy, they have to do so in that particular movie to stop a humanoid cat and when their god's time runs out Goku taps back into its power using his super saiyan form. And then the follow up movie reveals the cat has a "retainer" that can turn back time.
  • Hype Backlash: It was a supposed Xbox Mascot with Attitude, but ended being less than impressive.
  • It's Hard, So It Sucks: The first game, what with its not very intuitive puzzles, a limited number of resources in every level, trial and error game play that puts the player at the mercy of randomly drops, multiple cases of unwinnable by design, a power up system that forces the player to slow down when everything is on a time limit, a time limit that doesn't stop for anything other than retires when you take damage, which an easily lead to beating a boss only for a time over during its death animation, slow "reload" time, enemies with Mercy Invincibility and or a long Invulnerable Attack while you're functionally a One-Hit-Point Wonder, an automatic aiming system that frequently shot at everything but what you were trying to aim at plus a screwy camera to boot whenever the player moved Blinx close to anything.
    • It's Easy, So It Sucks: The developers seemed to have been listening to every complaint while working on the sequel, perhaps a little too much. You can count the number of puzzles Mission Control doesn't walk you through on both hands, one hand if you don't count optional things like cat/pig medals. The only things they don't make easier are speed runs, since the game comes to a halt when your bosses want to tell you something and can in fact lead to some different fake difficulty if you decide to run ahead rather than walk and wait for their yapping to start and finish, as one can end up triggering their prompts in the middle of an enemy attack or platform jumping segment. There are also several forced tutorials.
  • Popular with Furries: Blinx's cute Funny Animal cat design has endeared quite a number of furries, though he's still overshadowed by other similar protagonists.
  • Scrappy Mechanic: The way time powers are handled in the first game. Time powers (which are sometimes required to progress, and often very useful) are single-use abilities earned by collecting matching sets of crystals, but if the player picks up too many non-matching crystals, the entire set becomes wasted. There is no way to drop a set of crystals if a bad match is made or imminent, and crystals do not respawn, meaning that wasteful use of time powers or improper management of inventorynote  can lead the level to become Unwinnable by Mistake. Oh, and one of the powers is, essentially, the player's health. Imagine trying to pick up four pieces of heart every time you want a single point of health, and that if you pick up any other collectible while doing so, they both cancel out.
  • Stuck in Their Shadow: These two games, especially the overall improved sequel, may have done well on the market if not for the fact games like Jak and Daxter,Star Fox Adventures, The Legend of Zelda: The Wind Waker and Ratchet & Clank, hadn't been much better console exclusives targeting the same audience, meaning the time controls were about the only thing that made Blinx stand out. Then games available on multiple consoles such as Viewtiful Joe and Prince of Persia: The Sands of Time implemented much less frustrating time manipulation gimmicks, so Blinx did not even have that for very long.
  • Viewer Gender Confusion:
    • Pelon, a side character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even a 2017 online article referred to Pelon as female, but the art director eventually put the issue to rest after thirteen years by confirming that Pelon is indeed male.
    • To a lesser extent, Blinx himself, at least in the first game. His voice is pretty androgynous (and is not helped by the strange pseudo-language everybody speaks in), and the only other hint to his gender, in-game or in the manual, is his reaction to seeing the princess for the first time. The Japanese version of the game and its accompanying instruction manual mitigate this somewhat, as Blinx uses the very masculine "俺" ("ore") to refer to himself, making this more of an issue for western audiences.
  • Vindicated by History: The games are generally looked upon more fondly today than when they were first released.


http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Blinx