YMMV / Betrayal in Antara

  • Accidental Innuendo: "You have an interest in my worm, young man? I will tell you how I coax him to raise his little head." Spoken about charming a small field worm, of course.
  • Awesome Music: The solo cello in the opening music will give you shivers and put you at the edge of your seat—before you've even left the title screen.
  • Disappointing Last Level: The final dungeon consists of walking through a mansion fighting dogs. It has long corridors with no towns, NPCs, or any real plot until the very end. Fan consensus tends to be that it's the worst part of the game. On top of that, you couldn't even reach the last dungeon for a while because of a now-fixed Game-Breaking Bug.
  • Funny Moments
    • A few of the tavern songs and several of Scott's moments definitely qualify.
    • "I suppose you prefer unhatched chicken embryos instead?" "Not when you put it THAT way!"
    • "Please, sir, do not disdainfully wave my carrots, not even for emphasis."
    • The Liars' Tournament has some pretty hilarious whoppers.
      • Even better when you find out that one of them is actually true!
  • Game Breaker: Not as bad as some games, but the damage shield spells can be this. It's possible to cast a light shield which will make an ally impervious to all damage for a set round, allowing them to attack their enemies without fear. Especially during the sections where Aren and William are alone, this is quite powerful. If Aren can get off just two rounds of spells without an opponent getting close enough to stop him from casting, he can shield both team members. If he has enough HP to use up all his stamina on the two shields, they will last long enough for William to kill everyone on screen before the shields drop. Best of all, he can then spend the rest of the battle resting to regain health, so that by the end of the battle he is at max health. He can also regenerate health fast enough to constantly recast the shields when they wear off. The only thing capable of stopping this strategy is an opponent closing to melee range with Aren to prevent him from casting/refreshing the shields.
  • Heartwarming Moments
    • Kaelyn and Raal's meeting flashback. "RAAAAWR! GO AWAY, YOU STUPID BEAR!" A LOT of Kaelyn and Raal's interactions, actually. The warm fuzzy brother-sister love vibe is totally there.
    • Aren cheering up a sad little girl whose friend has died, by making her a shiny rainbow in midair, to show her that "magic still exists in the world." Aren, pretty much, is a walking CMOH.
    • When one of the active characters gets knocked out in combat, you get a nice little story bit at the end of the battle, in which their companions just flat-out REFUSE to leave them behind. Aww.
  • Ho Yay: Maybe it's just a byproduct of the Slash Goggles, but many of William and Aren's interactions can come across this way.
    Stop with this 'Milord' business, Aren. I make it a policy to dispense with such formalities when someone has just saved my life...
  • Most Wonderful Sound: Say what you will about the shortcomings of the engine and technology of the time, the music and voice acting are what makes this game really shine. The ambient music is atmospheric and distinctive, and while the voice acting quality varies, some NPCs and the main trio are great. Kaelyn's voice actress especially gets some nice subtle softness sometimes where you wouldn't expect. Plus, some of the sound effects (Ooh, that nice CLICK of an unlocking chest! And the music-based spell-development system!) are really quite lovely.
  • OT 3: If the above Ho Yay isn't to your liking, this scenario with the main trio also works quite nicely.
  • One-Scene Wonder: Khorus, the one-eyed, one-armed, arm-wrestling bartender in Chapter 6. "So what do I do?! I STICKS IT IN MY EYE!"
    • Gar Warren has a pretty entertaining and colorful voice actor too.
  • Nightmare Fuel: The noise the Wraiths make is kind of unnerving. They would probably be more so if the game were made nowadays, too.
    • The inside of the cave where Kaelyn's father is hiding is pretty creepy, with shattered windows (in a cave?), broken bookshelves, and magic blast scorch marks on the walls. then you find out exactly why that is... and it becomes a Tearjerker.
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