YMMV / Battle Realms

  • Breather Level: Acquiring the Necromancer. The only things to fight are his Spirit Warriors and Zombies coming down from his throne, which can be rushed past anyway. Having Shinja ascend up the hill is all that's necessary.
  • Crowning Music of Awesome: The Dragon theme, for starters.
  • Game-Breaker: Several battle gears and passives are this.
    • Dragon Clan:
      • The Kabuki Warrior's Flash Powder will annoy any enemy. What makes it annoying is that it blinds them and weakens their resistance within an area of effect. It can boost your yang points and obliterate your enemies quickly. It's not surprising that Kabuki Warriors are considered top priority targets. Their only real drawback is that you must command the Kabuki Warrior to approach the enemy to use its Battle Gear.
      • The Samurai's passive ability, Seppuku, is pretty devastating. You will become wary of them quickly when they come en masse and devastate your army by dying. The only way to prevent any damage from their passive ability is to use the Staff Adept's Dark Canopy.
      • Otomo's passive ability is Battle Leader. As long as he is attacking enemies, allied units will be filled with stamina, allowing them to use Battle Gear. It can be synergized with Issyl's Battle Gear, Haste, to make him become a nigh-endless stamina filler!
    • Serpent Clan:
      • The Swordsman's Mugging is a pain in the ass. It permanently erases any enemy Battle Gear and also has an AOE effect. It is more painful against Wolf units with Shale Armor or Lotus units. It doesn't work on Zen Masters, though.
      • The Crossbowman's Weakness Bolt. It weakens their resistance and with good micromanagement skill for your Crossbowmen, they're pretty much nigh-unstoppable killing machines.
  • Germans Love David Hasselhoff: Inexplicably quite popular in the Philippines.
  • Good Bad Bugs: A bug in the original release allowed the player to destroy enemy buildings with the Demolish command, which was only supposed to work on the player's buildings. It was fixed in the expansion.
  • It Was His Sled: Poor Otomo. Due to plot reasons, he does not survive through any of the Dragon or Serpent campaigns.
  • Replacement Scrappy: Kazan, when Otomo is killed in the Dragon route.
  • Squick:
    • The entire second tier of Lotus units: To wit, they are the Diseased One, who has knowingly infected himself with plague and coughs it onto enemies with the help of a respirator, the Unclean One, whose body produces toxic mucus that he flings with a lacrosse stick, and the Infested One, who attacks by throwing fistfuls of maggots that he pulls from his bloated, rotting body.
    • The Geisha certainly counts. In the early 1600s, geisha were mostly known in Japanese culture as prostitutes. This, combined with the Art of the "Massage" technique you can research, suggests that the geisha are having sex with your soldiers mid-battle. That isn't the squick part. The squick part is that you can heal wolves and horses this way, too.
  • That One Level: Serpentholm. You have to fight both the Lotus and Wolf clans, and finding a suitable location for a base is not easy.
    • The second Serpentholm stage is even more notable for being frustratingly Nintendo Hard. For starters, your starting place in inconveniently placed between flanks of 2 enemy bases on both sides, and the water source is far from your base. As you fend off the oncoming enemies, chances are you are still recovering your troops when the other clan's allied troops come charging in to raze your camp.
    • At least Serpentholm allows you to construct a base, the defense of The Swan's Pool, on the other hand...
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/BattleRealms