YMMV / Battle Garegga

  • Awesome Music: Thanks to Manabu Namiki. For the Saturn port, the rest of the group which would be known as Basiscape joined in the fun.
  • Best Boss Ever: Despite its difficulty, Black Heart is a pretty cool boss. The fact that Stab and Stomp, the game's most awesome song, is playing in the background makes it even cooler.
  • Broken Base:
    • Concerning the "Red Ball" feature, which turns aimed bullets into obvious red projectiles (rather than the realistically-colored and hard-to-see ones) and is forced on in some versions of the PCB and can be toggled in the Saturn port. Proponents argue that non-obvious bullets are Fake Difficulty, opponents argue that competitively playing the game entails playing on all defaults.
    • The rank system is a major point of contention; some feel that it's well-designed and encourages careful decision-making, but others find it an obtuse mess that's simply designed to take players' money.
  • Cult Classic: The game was released in 1996, and though it has been eclipsed by CAVE, Treasure, and Touhou games in terms of popularity, there are still players who love the game for its surprising depth and countless scoring tricks and continue to dedicate themselves to achieving the coveted "letter" scores or even just trying to clear the game at all. It has one of the most in-depth guides on Shmups Forum, detailing every critical aspect of the game.
  • Ensemble Darkhorse: Black Heart, the boss of Stage 5 and the penultimate boss, and the flamingoes in Stage 2.
  • Iron Woobie: The Wayne brothers. They construct all kinds of awesome military machines as part of a contract with the government, only to discover their precious machines being used for aggressive warfare. Nonetheless, they take to the "leaden sky" and crush what they made for a living, by themselves. The most they show is some stoic pondering about science and humanity in Armed Police Batrider.
  • Love It or Hate It: Those who have played the game either respond with deep appreciation of its intricate rank system and scoring tricks, or foam at the mouth over camoflauged bullets and the concept of staying depowered and dying on purpose.
  • Memetic Mutation: Basically any remarks/jokes about what raises rank in Yagawa games, including one person asking "Does pausing the game in the saturn port raise Rank?".
  • Most Wonderful Sound: The robotic-sounding announcer. "Shot—level up!" "Weapon—level up!" "EXTEND!"
  • Nightmare Fuel:
    • Listening to "Marginal Consciousness" in the game's Sound Test, or in sound-playing software for arcade data dumps? Don't let it run for more than 3 minutes or the pitch will escalate to seriously creepy levels.
    • Look at the ground when you fight Mad Ball, the Stage 2 boss. It's a town that's been thoroughly razed to hell and back.
    • The way Glow Squid is reduced to the cockpit for the final phase and then flies around frantically spewing every attack it still has can make you wonder if the pilot has just gone completely Ax-Crazy trying to make a Last Stand.
  • Polished Port: The Saturn port has been hailed as being arcade-accurate, allowing the selection of the Mahou Daisakusen guest characters without a code, allowing resetting of rank simply by opening the options menu instead of resetting the game, a unique control scheme for experimenting with autofire rates, and last but not least, a choice between the original game soundtrack or an arranged soundtrack. Basically, if you can't get your hands on the PCB, this is the next best option, and some would argue that it's an even better one unless you're an absolute purist.
  • Signature Song: "Stab and Stomp!", the air boss battle theme that happens to be the stage 1 boss theme and is also used as the theme of both Black Hearts.
  • Tear Jerker: One that will escape most players due to most players ignoring plots in shoot-em-ups, but it's a little heartrending that the Wayne brothers have to destroy their own expertly-crafted machines because they're being used by the power-hungry government and its military for malicious conquest.
  • That One Attack: Black Heart's signature dual Spread Shot sweep. It opens up two cannons that shoot out a spread of bullet streams, and then swivels them back and forth very quickly. Serious precision is required to dodge this attack without getting torn into shreds.
  • That One Boss:
    • Black Heart, in both of its appearances. It comes back in Armed Police Batrider and is even harder! Most notably, when you encounter it in Stage 5, unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has no parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As this tribute to Garegga puts it:
      Black Heart represents the negation of all of Garegga’s tirelessly-established principles. Instead of a collection of armaments to pick apart, you have a core and two wings. The wings are invulnerable too, just to rub it in. Instead of phases determined by parts destroyed, you now have phases determined by core health—with them only switching after the previous attack completes. Everything about Black Heart is ruthlessly prescriptive, and comes as a shock in this game which up until now has never told you what you ought to do.
    • The infamous turret wall in Stage 6, known for being atrociously difficult if you didn't manage rank in the first five stages properly. While it doesn't seem to be classified as a boss by the game, the fact that all game progress stops until it's destroyed means it may as well be one.
  • That One Level: Stage 6. Your chances of getting through hinge partly on how well you kept rank under control in the first five stages. You'll also need to power up your shot beginning at this stage (as opposed to conservatively powering up in the first five) to survive.