These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Alternate Character Interpretation: The Order of Mata Nui was created specifically to allow them to do things that the Toa's moral code would forbid. That hasn't stopped some of their more morally gray missions from pushing them into Knights Templar territory for some.
Angst? What Angst?: Considering that multiple species have been enslaved and tortured in his former body for a period of time, Mata Nui remained a pretty together guy.
Almost everybody on Bara Magna seems pretty together after going through a six-way civil war and an Earth-Shattering Kaboom.
Takanuva's revival at the end of Mask of Light. Apparently, the BIONICLE logo has the power to bring people back to life by positioning two Matoran and one mask on it while reciting the three virtues. There's no explanation whatsoever, and it's never brought up again.
The later bits of the story were often built around ass-pulls and Shocking Swerves, as the writer openly admitted that his preferred way of writing was never planning ahead. See for instance: Velika having been a Great Being in disguise all along. Tuyet being alive and her corpse belonging to her Alternate Universe-self. Ancient's pointless reveal of having been a good guy all this time. Or the conclusion to Brothers in Arms in which the characters are sucked in by a random dimensional portal.
Carlos D'Anda did the illustrations for the first nine BIONICLE comics, plus a few more shorter promotional comics for the Matoran and Bohrok, and he set the standard so high that no other comic artist for the rest of BIONICLE's ten-year-long run was able to meet it. Seriously, just look at the second page of the first comic. Look at that incredible attention to detail; all those minute cracks and imperfections in Kopaka's armor that made him look less like a plastic toy and more like a legendary warrior. He was also one of the few comic artists to adapt slight stylistic touch-ups to the characters, giving them some needed bulk, better proportions and convincing poses. Now imagine that same attention to detail for nine comic books straight. If first impressions are most important, then D'Anda nailed the first impressions of BIONICLE.
Christian Zanier was the only artist who most will agree managed rise up to him, at least with regards to attention to detail. Not only were his characters near-perfect representations of the toys yet still lifelike, he also created pretty solid designs for random background creatures which looked LEGO-like and convincing as biomechanical beings at the same time: compare his take on the mutated Takea sharks◊ to the actual model of a normal one◊. Sadly, he never became a regular artist, and his occasional over-reliance on copy-pasted lineart and using badly filtered photos as backgrounds wasn't to everyone's liking.
Takadox is easily the most popular of the Barraki.
The Barraki in general are Darkhorses for breaking the trend of each set being a Palette swap of each other that had been the standard for years. Also, they're Nightmare Fuel. It helps that they're much more threatening villains than most previous canister sets, as they actually obtain the Mask of Life and have a plan to use it.
Franchise Original Sin: Characters behaving contrary to their established personalities in other media? Unfitting or unprofessional voice acting? Special Effects Failures? Villain Decay? Deus ex Machina? Canon Discontinuity? Obnoxious comic relief? Cliched plot? These are just a few of the harsh criticisms towards The Legend Reborn, and yet all of these problems can be found in the original Miramax film trilogy. Fans just conveniently choose to forget that and uphold those films as perfect masterpieces compared to The Legend Reborn.
Harsher in Hindsight: Greg Farshtey's wife Jackina voiced the female characters in the story podcasts and was the namesake of the character Kiina. These fun pieces of trivia became harsher in light of the news that Jackina and Greg have since divorced.
Axonn and Brutaka. The former is an axe-wielding hero with a ruthless side, the latter an Evil Former Friend of his with the power to teleport objects across tremendous distances, wing- looking things on his back, and a huge double-bladed sword. Sound familiar?
The Bohrok-Kal, at least set-wise (their role in the story was more well-received), due to being six Palette Swaps of the Bohrok sets, thus giving us six more sets that were identical in everything but color and shield design to six sets that were already identical in everything but color and shield design.
Specifically, there's also the fact that in the first two examples Takua goes exploring Mata Nui and helping its residents, and that Le-Koro is being taken over by the villains (Nui-Rama in 2001, Bohrok in 2002) with Lewa's mind being taken over by the villains, Onua having to save him, and Kongu and Tamaru escaping the disaster and being helped by Takua to save the village.
Before ending with the Piraka and Toa Inika in 2006, most canister sets tended to follow the same basic bodygroup. Starting with the Av-Matoran and Shadow Matoran in 2008, all the smaller sets also followed the same bodygroup. The pieces from the Piraka and Inkia, however, would form the bulk of builds for the rest of the franchise. This led, of course, to the fandom declaring that LEGO's set designers were being lazy and just reusing the same designs over and over.
Jumping the Shark: This is a dodgy subject. Many people say that the series jumped it after 2009-2010's Doing in the Wizard , some people however say it happened somewhere 2007-2008 while others say it happened after the revelation of there being more than one Makuta. There are also people who says that the Shark Jumping went as far back as 2004-2005. So the thing is, there probably was a shark jump, but no one can decide when it happened.
The fact that the comic books have been steadily getting shorter with each story arc, and that the comics themselves began ending with cliffhangers that were resolved in tie-in movies and books certainly didn't help.
Magnificent Bastard: Makuta Teridax; especially after the end of the Matoran saga. The below quote actually does him justice on this matter.
Teridax: We both know there are a thousand ways I could destroy you right now. And 941 of them hurt."
The Shadowed One, but not to the extent of Teridax.
Roodaka gives them both a run for their money! A pity she ended up overextending herself and being subjected to Villain Decay.
Onua has gained some popularity in this department.
It seems that the makers of The Legend Reborn were trying to invoke this with Tarix, especially with his Nonchalant Dodge. It's taken further in a deleted scene where Tarix jumps into a crowd of Bone Hunters, fights his way through and emerges without a scratch, then tosses aside his weapons to stare down and punch out a Skrall.
He's arguably this in-universe, as is the now-deceased Certavus.
The Legend Reborn receives a lot of this. For example, Kiina actually says "Woohoo!" only a few times in The Legend Reborn, but if you ask the film's critics, "Woohoo!" is the only thing that ever comes out of her mouth. Tuma, or "THE MIGHTY TUMA!", is a weakling so pathetic that it has stained all his prior appearances in canon. And based on other comments made by critics, you'd think that the character models in the film were nothing but spinning pins.
Teridax takes this Up to Eleven when he takes over the Great Spirit Robot, essentially becoming the Matoran Universe. Just imagine living in an entire universe that is pure evil and can do anything it wanted to you.
The Visorak screams in Web of Shadows are quite frightening. In particular the first Keelerak at the beginning of the film.
The vision that Vakama has in Legends of Metru Nui at the capsules which has a Matoran look up with deep red eyes.
The Problem with Licensed Games: BIONICLE: The Game and BIONICLE Heroes suffer from this, the latter going all the way to They Just Didn't Care considering there's three bosses that are canonically dead and one that's actually supposed to be good. Then again, the developers of Heroes' say their case was deliberate, believing that by going past the limits of canon, they can make a more fun game.
Partially subverted in that Heroes was still fairly enjoyable (especially the DS version, which is basically similar to Metroid Prime Hunters) despite being canon rape, and fully subverted with the GBA RPG Maze of Shadows, a direct video game adaptation of one of the chapter books.
BIONICLE: The Game, on the other hand, was of... well, debatable quality in terms of gameplay, and it arguably handled the lore worse than Heroes did; the latter game simply decided to ignore the lore in favor of gameplay (not to mention the galleries in the console versions- and possibly others, I'm not sure- detailing characters and items from the story to show that, apart from a few errors, yes, they did their research), while in the former, the game seemed to actually be trying, but ended up cannibalizing it. It's like a Cut-and-Paste Translation, except they didn't even need to translate. Also, sweet mother of Karzahni in a gravy boat was the voice acting atrocious. Seriously, the only redeeming factor about it was the soundtrack, which was filled to the brim with masterpieces, and for that you can just look on YouTube.
The GBA version didn't fare much better, either: most of the Toa and Toa Nuva sprites are the same (except re-colored), there are only five voice samples in the entire game and they're all male (even for Gali), the controls are awful, the view is terrible, and it's insanely difficult. Again, its only redeeming quality is the highly underrated soundtrack.
The Scrappy: The Toa Inika designs are widely disliked by the fans, mostly because of the hideous masks and the flat, unoriginal designs.
The Bohrok-Kal have it even worse, being Palette Swaps of characters that were alreadyPalette Swaps of each other. Note in both cases, the trope only applies to the toys and not the story characters.
The Toa Mistika (sometimes also including the Phatonka) are just as detested, if not even more so than the Inika, for not only recycling the same design but also looking absolutely nothing like the original six Toa they are supposed to be. This and coupled with head-scratching weapons (with four of them basically using the same one) and very hideous looking masks only added fuel to the fire.
He's certainly this in-univerese. The common reaction to him saying something, or seeing him, is to either attack him, tell him to shut up, or try to kill him. He even Lampshades this.
Any character with lime-green parts during and after the Mahri saga; due to a casting error, lime-green joints often broke even without play (the pieces were not properly set before they cooled, resulting in the plastic being extremely brittle). Lego tried to solve this with a new batch, but it wasn't completely solved until Phantoka, and even then most people were cautious with lime-green sets.
Ship Tease: Watch Mask of Light and tell me you didn't see it with Jaller and Hahli:
Jaller: Nothing gets by the Captain of the Guard. *suggestively* Unless he wishes it.
Hahli: *flirtatiously* I'll keep that in mind.
"Tease", good sir? Tease?! Whenever they were onscreen in Mask of Light they were constantly trading flirts and compliments, and Hahli keeps Jaller's mask as a memento after he dies and makes a Rousing Speech about his bravery to moralize the Toa and Turaga. And this was in the early years before the ban on romance, so if this wasn't shipping I don't know what is.
Matau comments to Nokama that the Vahki carrier they're on would make for great romantic rides together in Legends of Metru Nui.
Depending on how you view it, either this trope (in regards to the earlier movies) or its polar opposite (in regards to the sets) can apply to the character design in The Legend Reborn. One major criticism of The Legend Reborn was that the character models were very close to their set counterparts, which critics lambasted as making the film look like it was about a bunch of toys. These same critics have no problem with the fact that all other BIONICLE media, including the comics, animations (including the much-lauded CGI animations by Ghost), online games, and videogames (sans BIONICLE: The Game), used the appearances of the sets. In fact, back in their day, the first three films were criticized by many fans for not keeping true to the set appearances.
They Wasted a Perfectly Good Plot: What would you expect from a Legoland California ride bearing the BIONICLE name? An epic romp through a recreation of environments from the stories? Well, you'll have to settle for BIONICLE Blaster, which is essentially a spinning teacup ride with a mechanical appearance and some Toa Nuva statues.
The animations by Advance Copenhagen, often considered the highest-quality animations made for BIONICLE, even surpassing the direct-to-video films. Special mention goes to the Mata Nui Rising video.
While the animation quality itself might not be so great, there's no denying the incredible level of detail put into the character models for The Legend Reborn. With the exception of Mata Nui for obvious reasons, the armor of every Glatorian, Agori, and Skrall is worn down by constant exposure to the elements and covered with cracks reminiscent of Carlos D'Anda's artstyle.
Wangst: Vakama in Legends of Metru Nui. Oh god, how much he angsts...
He's also like this for much of Web of Shadows, he gets over it by the end of the film.
The Woobie: Krika, of all characters. Yes, a Makuta has been turned into a Woobie.
And the two first Toa of Air introduced, Lewa and Matau.
And Lesovikk, another Toa of Air.
Matoro from Inika onwards. He offered himself in place of Jaller as a sacrifice when the Ignika tested them, reasoning that the others were craftsmen or warriors, while he was just a translator, so his loss would be the least detrimental. This later foreshadowed his true Heroic Sacrifice, which just made it all the more sad because he was indeed much more important, to everyone, than he had thought.