YMMV / Ape Escape

  • Awesome Music:
  • Even Better Sequel: Despite having some Hype Backlash (as Ape Escape blew people away in 1999), Ape Escape 2 is considered to have been a very good sequel to Ape Escape and it polished the game in a lot of ways. Smoother movements, improved controls for gadgets, new gadgets, bigger worlds to explore, and a whole slew of unusual unlockables.
  • Fandom Rivalry: With Banjo-Kazooie, but nowadays it's become:
    • Friendly Fandoms: As time went on and the 3D platformer / collect-a-thon became seen as "stale" by consumers and less numerous as a result.
  • Foe Yay: It's not exactly thick with UST, but Specter seems more than just casually interested in Spike.
  • Game Breaker: Invoked. The Magic Punch is the most powerful weapon in the games - doing more damage than the Stun Club and essentially replacing it. What keeps it from becoming the Infinity+1 Sword is that you cannot get it until after beating the Final Boss and it's required for 100% Completion.
  • Goddamned Bats:
    • Monkeys in green pants will not only sense you approaching much more easily than other monkeys, but when they do, they shoot homing rockets at you.
    • The red-pants monkeys from the first game are far worse than their green-clad counterparts, almost to the point of being Demonic Spiders. In addition to the homing rockets of the green-pants monkeys, they also carry machine guns and throw bombs at you. From the second game onwards, they're not as dangerous due to trading in their arsenals for boxing gloves, but they can still be annoying to deal with.
    • Most of the flying enemies, mainly due their tendency to hang around areas where they can easily knock you off of ledges or into bottomless pits.
    • In the third game, all the monkeys when not stunned have a very high probability of dodging your net to capture them. This can lead to some epic nerd rage.
  • Hilarious in Hindsight: In North American version of Ape Escape 2, all the of voices were provided by some of the cast members of Pokémon. Giving the nature of the Ape Escape series, it's fitting.
  • Memetic Mutation: "This is the Magic Punch. It's really powerful." This was because The Mysterious Mr. Enter used footage from the first game as a transition in his "Top 11 Things That I'll Never Review" video, and it contained this exact line. Almost all the comments are about how powerful the Magic Punch is.
  • Most Wonderful Sound: "GOTCHA!"
  • Narm: The voice acting in the first game. The most notable are Spike and Jake though. While the others barely ever reach above dull, they at least sound fitting for the character. Spike and Jake, however, despite looking like kids, sound like they're fully grown adults.
  • Polished Port: Due to a region mismatch, the EU PSN release of 2 ended up being the full framerate US release.
  • Porting Disaster:
    • The PSP remake butchers the controls of the original due to lacking a second analog stick, which the game was designed around.
    • The PSN release of 2 is based off the European version.note  This includes the artificially-lowered framerate in an era where the physics are tied to the framerate.
  • Seinfeld Is Unfunny: This game did just as much for the "3D platformer" genre as Super Mario 64 and Banjo-Kazooie - in fact, it was somewhat of a rival to Banjo-Kazooie back in the late 90s - early 00s. Both were games themed around collecting, placed the player inside large levels with no clear objective other than "Get these things", both encouraged backtracking with new moves or equipment to grab hidden items that weren't accessible before, and both featured mini-games.
    • And one thing that's very notable about Ape Escape? The first game did something that no other Playstation game did at the time: It required the DualShock controller. Back in 1999? This was a big big thing - Early adopters of the Playstation didn't have a dualshock controller, and those that did didn't have many games that truly took advantage of it. Ape Escape did just that - and thanks in part to this game, the DualShock became the standard controller for the Sony Playstation brand.
  • Sidetracked by the Gold Saucer: Mesal Gear Solid is a gigantic minigame with its own story and gameplay. Leaving the main game for hours of sneaking is common.
  • Squick: Yellow Monkey's second boss battle requires you to smack his rotting green teeth out of his gums.
  • That One Boss:
    • King Gorilliax. Hey, whichever character's driving the Flying Turtle! Stop flying under the jet exhaust!
    • The true final battle with Specter in Ape Escape 2, due to That One Attack where he shoots out blue rings that surround you and close in on you. The only way to avoid them is with very precise jump timing. And don't you dare double jump, because then the next ring he throws out will hit you in mid-air.
  • That One Level: The final levels in every game are ridiculously long and have annoying platformer elements.
  • The Woobie: Specter in the PlayStation Move reboot. Here, he was a monkey raised by a female scientist who was forced to be launched into space against his owner's wishes. He was later rescued by the descendants of other monkeys launched into space and was made their leader. He is shown to be rather bitter and sad about all of it, in contrast to his previous portrayal.
  • Uncanny Valley: The Pipo-Monkeys, with their enormous unblinking eyes, unfortunately fall into this at times, particularly during cutscenes.
  • Vindicated by History: aside from the Porting Disaster on the PSN versions, Ape Escape 2. A lot of people back in the day experienced Hype Backlash yet as time went on, it became seen as a pretty good example of the collect-a-thon subgenre.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/ApeEscape