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|These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.|
YMMV: After Protocol
- Early Game Hell: In the beginning, the default starting buildings and units are exceptionally weak and low-capacity - research facilities are quickly overcome by research projects, causing even basic projects to take hours, if not days, power generators are needed by the tens just to supply enough energy to power a decent-sized colony, and it's quite difficult to make a profit. Combine this with new players possibly being overwhelmed by having to build everything themselves and the better, player-designed buildings costing hundreds of thousands, if not millions of credits at a point where they only have the default starting pool of 60 million credits, and you've got a recipe for epic frustration.