YMMV: Ace Combat 3: Electrosphere

  • Macekre: The US version was severely butchered in content. Where-as the original had a branching story that changed depending on your actions in each missions, the US version forces you to play through only path, all while removing almost all dialogue, comm chatter, and other story-related elements from the missions themselves, while still forcing you to fight against enemy aces who you have no idea who they are.
  • Woobie, Destroyer of Worlds: Fiona is, at the very least, destroyer of insane AIs that corrupt her sister.
  • Visual Effects of Awesome: Along with another Namco game released at the same time, Ridge Racer Type 4, Electrosphere's graphics are regarded by many to be the best for a non pre-rendered game on the PlayStation, pushing the system to its absolute limit with very detailed textures, high polygon counts, realistic lighting, and far draw distances. If it had anti aliasing and texture filtering, it could've passed off as an early Sega Dreamcast or PlayStation 2 game. Like Factor 5 with the Nintendo 64, Namco was the company that put the PlayStation's graphics chip to its best use.