YMMV / A Boy and His Blob

NES and Game Boy games

  • Anticlimax Boss: The Emperor of Blobolonia. All the player has to do is throw an apple jellybean at the Blob in order to knock down a jar of vitamins, which instantly kill the Emperor. He doesn't even attack the duo.
  • Ear Worm: That theme which plays throughout the majority of the game.
  • Good Bad Bugs: The infamous coconut trick which allows to remove lots of enemies. There is even a glitch where you can get a glimpse of a final boss and remove all the enemies that way.

2009 game

  • Anticlimax Boss: The Emperor can be this. It isn't as bad as in the NES original, but all the player has to do is drop a rock on their head. Once. It's a lot harder than it sounds, but still fairly easy.
  • Breather Level: Challenge Level 2-4 is pretty easy—it's a lot of running around inside the Cola Bubble, which is Nigh Invulnerable. This is a good thing, because Challenge Level 2-5 was probably designed by someone on the dev team who was bald and didn't want to feel so alone.
  • Goddamned Bats: The airborne mine enemies tend to gather in huge clusters, just waiting to explode on you. And you really have to avoid that blast radius, too. They doubled as Demonic Spiders since you're a One-Hit-Point Wonder.
  • Most Annoying Sound: "Hey!" "Blob! "This way!"
  • Most Wonderful Sound: "Lock and load!"
  • That One Boss: The Beast at the end of World 2. It's a pain in the patookie for two main reasons: 1) The Beast is fast, agile, and adroit. The Boy is not. 2) No matter what he gets attacked with, the Boy dies in one hit, and if he does, then you have to start the whole fight over again from scratch. And you can't quit mid-fight and pick up there, either—if you want to stop, you have to go through the whole level over again. In an article for Gamasutra, the developers themselves admitted that they didn't think this boss through enough. Oops.