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* OnlyKillableAtHome: The cosmos of warcraft is home to many different [[OtherDimension planes of existence]] aside from the normal one. Beings either closely attuned to such a plane, or born from it/bound to it, are -- aside a few exceptions that prove the rule -- [[BarredFromTheAfterlife Barred from the Shadowlands]], with their home plane pulling their soul back to it (or the [[{{Psychopomp}} Kyrian]] guiding it to it if it somehow doesn't get pulled) [[RespawnPoint whereafter the body is reconstituted]]. If slain in their home plane, the plane simply absorbs the soul, making the being suffer CessationOfExistence.

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* OnlyKillableAtHome: The cosmos of warcraft is home to many different [[OtherDimension [[AnotherDimension planes of existence]] aside from the normal one. Beings either closely attuned to such a plane, or born from it/bound to it, are -- aside a few exceptions that prove the rule -- [[BarredFromTheAfterlife Barred from the Shadowlands]], with their home plane pulling their soul back to it (or the [[{{Psychopomp}} Kyrian]] guiding it to it if it somehow doesn't get pulled) [[RespawnPoint whereafter the body is reconstituted]]. If slain in their home plane, the plane simply absorbs the soul, making the being suffer CessationOfExistence.

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Trope name is Sci Fi Writers Have No Sense Of Scale, not any of its subpages. Discussion here.


* [[SciFiWritersHave/NoSenseOfTime No Sense Of Time]]: Ten thousand years is a long time. Like a really long time. Ten thousand years ago, no one on Earth was speaking Proto-Indo-European ''yet'' and agriculture was a new, exciting technology. Nonetheless there are ''multiple'' [=NPCs=] who've been around and active since at least ten thousand years ago, and some of them aren't even elves.
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Already covered by Renamed To Avoid Association in the trivia tab


* OrwellianRetcon: Many [=NPCs=], quests, and items that referenced former Blizzard employees [[https://warcraft.wiki.gg/wiki/Alex_Afrasiabi Alex Afrasiabi]], [[https://warcraft.wiki.gg/wiki/Jesse_McCree Jesse McCree]], [[https://warcraft.wiki.gg/wiki/Luis_Barriga Luis Barriga]], and [[https://warcraft.wiki.gg/wiki/Jonathan_LeCraft Jonathan LeCraft]] were renamed following their termination and sexual harassment allegations against Activision Blizzard and subsidiaries in 2021.

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* OptionalBoss: Several, unlocked under varying conditions
** Several dungeons have bosses unique to Heroic Mode.
** Algalon the Observer in Ulduar, unlocked by doing the "hard mode" for the Assembly of Iron, then doing the "hard modes" for Hodir, Thorim, Freya, and Mimiron to get their sigils.
** After defeating Lockmaw on Heroic in Lost City of the Tol'vir, Augh steals his loot and attacks. You must kill him before you are able to get the loot Lockmaw drops, although he is considered a separate encounter and you do not have to defeat Lockmaw again if you wipe on Augh.
** Sinestra by completing the rest of the Bastion of Twilight on Heroic.
** The Throne of Thunder raid has Ra-den, unlocked the same way Sinestra was.
** The Highmaul raid has Cho'gall, who is fought as the last phase of Imperator Mar'gok's encounter on Mythic.



* PowerupMount: Mounts can double your travel speed, fly at 4 times your running speed, but you have to dismount to do almost anything else. Several mounts have special abilities unique to them. Some of them are; A) "Sidecar" slots to carry a passenger. B) Mounts that carry vendors, allowing you to stay in the field longer. C) Water walking - while some classes like Shamans & Death Knights could do this as a spell/ability, with the right mount anyone could do it. D) there are a couple of mounts that increase swim speed, though not that much. E) A mount that allows the rider to gather herbs without dismounting (there is as yet no equivalent for mining, though there is a blacksmith-made "stirrups" consumable item that temporarily allows the player to do all types of gathering while mounted).
** One of the BFA patches added "Mount Equipment" that can be added to any mount to add abilities like speed increases or water walking, and some temporary mount buffs that allow gathering while mounted.

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* PowerupMount: Mounts can double your travel speed, ground speed or let you fly at 4 times your running speed, even higher speeds, but you have to dismount to do almost anything else. Several mounts have special abilities unique to them. Some of them are; are: A) "Sidecar" slots to carry a passenger. B) Mounts that carry vendors, allowing you to stay in the field longer. C) Water walking - while some classes like Shamans & Death Knights could do this as a spell/ability, with the right mount anyone could do it. D) there are a couple of mounts that increase swim speed, though not that much. E) A mount that allows the rider to gather herbs without dismounting (there is as yet no equivalent for mining, though there is a blacksmith-made "stirrups" consumable item that temporarily allows the player to do all types of gathering while mounted).
**
One of the BFA ''BFA'' patches added "Mount Equipment" that can be added to any mount to add abilities like speed increases or water walking, and some temporary mount buffs that allow gathering while mounted.
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** The biggest, scariest monster in the seas of Azeroth is the whale shark. It shows up whenever some kind of BorderPatrol is needed in aquatic environs.
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** Early on, Thrall's reasoning for settling the orcs in Durotar rather than the more fertile surrounding lands was said to be both a show of penance for their brutal ways during the First and Second Wars and because the land's harsh ruggedness was reminiscent of their homeworld of Draenor. True enough, Durotar does resemble the parts of Outland shown in ''Warcraft 3''. However, those areas (Hellfire Pennisula and Shadowmoon Valley) were later established to be blasted hellscapes from heavy Fel corruption and their natural state were lush forests not disimilar from the nearby Ashenvale. Thrall's reason was changed to be purely about paying penance and many orcs were indicated to not be entirely happy about being forced into a harder life as a result. Setting the stage for ''Cataclysm'', where the Horde invades Ashenvale to claim it for their own.

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* PerpetuallyStatic: Started out pretty straight at the game's release, but each expansion has delivered additional ways for players to impact the game world. The most noticeable one in the original game was when players had to cooperate to complete the War Effort and open the gates of Ahn'Qiraj. The game world also changes for the periodic holiday events, adding new objects and [=NPCs=].
** ''Burning Crusade'' allows players to participate in key events related to their factions and conquer PlayerVersusPlayer objectives in several zones that provide temporary bonuses to fellow faction members.
** ''Wrath of the Lich King'' further averts this by delivering a new technique called phasing, which allows the story to advance for the player once he completes certain quests. This is particularly evident in Dragonblight, Storm Peaks, Icecrown, and the Death Knight starting area.
** ''Cataclysm'' turned PerpetuallyStatic on its ear and kicked it in the balls -- in addition to utterly changing the face of Azeroth as we know it, the expansion took advantage of phasing like never before, altering the terrain of the world in addition to objects and [=NPCs=] as players progressed through the story.
** In the quest chain to unlock the Molten Front, after completing one quest, [[spoiler:Hamuul Runetotem]] is badly burned and some of the daily quests involve healing him. At a later point, he recovers and has a BigDamnHeroes moment, and a placeholder quest is used instead of the daily quests related to treating his injuries.
** In the Isle of Quel'danas and Isle of Thunder, player efforts enable their factions to gradually advance on the island.

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* PerpetuallyStatic: Started out pretty straight at the game's release, but each expansion has delivered additional ways for players to impact the game world. world.
** Static examples:
***
The most noticeable one Horde and Alliance [[ForeverWar will always be at war or on the verge thereof]], no matter what other conflicts arise and no matter how [[ConflictBall idiotic]] its leaders have to remain to enforce this.
*** Unless completely removed (or phased; see below for more on this), all major encounters, bosses, and dungeon enemies will respawn a certain time after being defeated, no matter how many times you've killed them before. You can still go and kill Onxyia in her lair, despite her being canonically dead
in the original game was main storyline and ''an undead version'' of her being an encounter in Blackwing Descent. Similarly, Ragnaros is still fightable in Molten Core, despite having been canonically summoned and defeated there, summoned and defeated yet again in Mount Hyjal, and being the end boss of the Firelands raid.
*** As if to rub it in, quests exist that can be repeated daily for progressive rewards, even if these focus on killing the exact same NPC you defeated the day before. There are multiple lampshadings of this, however, including the "Glop, Son of Glop" quest in Deepholm which functions on the conceit that the badguy you're killing today is the ''absolutely identical son'' of the previous one, ad infinitum; and a quest giver in Tol Barad Peninsula who remarks on how uncanny it is that he receives a new set of orders every day at exactly 3 AM (which is
when players had to cooperate to complete daily quests reset).
** Aversions or attempted aversions:
*** Holiday events come and go periodically, with their associated [=NPCs=] and buildings spawning for the duration, then disappearing once it's over.
*** Various one-time events have heralded the introduction of new content, particularly before each expansion, and also with some content patches like
the War Effort pre-Ahn-Qiraj, the Scourge Invasion pre-Naxxramas (with an upgraded version pre-''Wrath of the Lich King''), the building of the Argent Tournament, and open the gates retaking of Ahn'Qiraj. The game world also changes for the periodic holiday events, adding new objects and [=NPCs=].
**
Isle of Quel'Danas. In many cases this results in {{permanently missable|Content}} special rewards. In a counter-aversion, some of the [=NPCs=] related to these events are still around to accept any left-over tokens or quest turn-ins, even though the events are long gone, never to return.
***
''Burning Crusade'' allows introduced world [=PvP=] objectives, where players to participate in key events related to could fight over zone-specific control points and earn their factions and conquer PlayerVersusPlayer objectives in several zones that provide side a temporary bonuses to fellow faction members.
**
buff. This fell out of popularity and was revisited in ''Wrath of the Lich King'' further averts this by delivering a new technique called phasing, which allows the story to advance for the player once he completes certain quests. This is particularly evident in Dragonblight, Storm Peaks, Icecrown, and the Death Knight starting area.
**
''Cataclysm'' turned PerpetuallyStatic on its ear and kicked it in the balls -- in addition form of entire zones dedicated to utterly changing [=PvP=], with battles fought every two hours for control of the face zone and its associated quests/dungeons.
*** ''Wrath
of Azeroth as we know it, the expansion took advantage of phasing like never before, altering Lich King'' introduced a technique called "phasing" to the terrain main quest lines, which allows zone features and [=NPCs=] to appear differently for players after they've passed certain quest milestones. One major use of this is in the Death Knight starting zone, which changes dramatically as you complete quests. For you, that is. That village you attacked may look conquered and on fire to you, but to a Death Knight who has yet to complete the attack quest, it's still full of Scarlet Crusade.
*** With the ''Cataclysm'' expansion, the Eastern Kingdoms and Kalimdor have been completely redone thanks to Deathwing's emergence and subsequent rampage. Of course, this leaves
the world in addition a Perpetually Static state of having ''just'' suffered this wave of destruction. Parodied by the repair crew trying to objects move a fallen statue outside Stormwind City, who cannot agree on how to move the statue, and [=NPCs=] the foreman tells you they'll probably be there "for a long, long time."
*** ''Cataclysm'', however, vastly expands the phasing system. Players will start seeing the world change around them
as a result of their actions by level 15 or so now, although the same caveat -- other players progressed through see the story.
** In
zone as a result of ''their'' actions or lack thereof, not yours -- still applies.
*** Several outdated quests have been removed from
the game. Examples include the quests after the [[WhamEpisode Angrathar the Wrathgate quest]], which lead up to the Battle for the Undercity (which involve meeting with Thrall, who has since left the Horde to help the Earthen Ring in ''Cataclysm''). The quests to save Princess Moira Bronzebeard from Thaurissan are no longer in the game, as she is now part of the Concil of Three Hammers, but still appears in the boss encounter with Thaurissan unless the players have done the quest to save her already, in which case a Dark Iron Priestess replaces her.
*** Thrall has members of the Kor'kron elite guard replace the abominations that used to guard the Undercity after the horrific consequences of Varimathras and Putress' betrayal at the Wrathgate to make sure nothing like that happens again, and because most of the abominations were killed when the Horde retook the city. The guards, referencing the events, express contempt and distrust for undead players and give words of caution to non-undead players when spoken to. They, however, are present for players who have not completed the Wrathgate
quest chain yet, and if spoken to unlock before then, say that they are here to guard the Molten Front, after completing one quest, [[spoiler:Hamuul Runetotem]] is badly burned and some city because most of the daily quests involve healing him. At a later point, he recovers and has a BigDamnHeroes moment, and a placeholder quest is used instead troops are in Northrend.
*** As of patch 5.4, ''Siege of Orgrimmar'', Garrosh's Kor'kron forces have most
of the daily quests related to treating his injuries.
** In
city on lockdown as they prepare for the Isle siege in question. The troll sector of Quel'danas the city, in particular, is completely shut down, and Isle several citizens or groups of Thunder, player efforts enable their factions to gradually advance on people, such as Gamon and the island.Warlocks under the city, are being held at gun- or axe-point to quell dissidents. Meanwhile, a massive rebel army, led by Baine and Vol'jin, gathers in Razor Hill. However, this is mostly flavor. Questing and the overall functionality of the city itself remains undisturbed, no matter how many times people clear the titular raid.
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* OddNameOut: The Venthyr Anima Conductor daily quest "Census of Sins" sends you to read the sinstones of several souls sent to Revendreth. The first six have long names and descriptions of how their sinful actions led to them being condemned. The last is simply named [[AerithAndBob Devin]], and his sinstone just says that "He meant well, but there were consequences."
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* RainbowPimpGear: Often, especially while in ''Burning Crusade'', the most statistically viable piece of gear for a certain slot doesn't match the other pieces you have on. The former page image for the trope, in fact, was from a ''Webcomic/PennyArcade'' comic making fun of the way most cloth-wearing casters actually ended up looking like in Hellfire Peninsula. Of course, if you have gold to burn, the Transmogrification merchants can make a piece of gear resemble any that you've collected, making it ''look'' like it matches, at least.

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* RainbowPimpGear: Often, especially while in ''Burning Crusade'', the most statistically viable piece of gear for a certain slot doesn't match the other pieces you have on. The former page image for the trope, in fact, was from a [[https://www.penny-arcade.com/comic/2008/01/02/the-ungift-part-two this]] ''Webcomic/PennyArcade'' comic making fun of the way most cloth-wearing casters actually ended up looking like in Hellfire Peninsula. Of course, if you have gold to burn, the Transmogrification merchants can make a piece of gear resemble any that you've collected, making it ''look'' like it matches, at least.
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* MotivationOnAStick: There's a trinket like this that increases mount speed.

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* MotivationOnAStick: There's There used to be a trinket like this (literally a Carrot on a Stick) that increases increased mount speed.speed, later removed from the game.
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--->'''Reshad:''' Percy, what's that you've got there? Come now, let's see it... ''Fifty Layers of Shadow''?! PERCIVAL, YOU PUT THAT BACK THIS INSTANT. Nasty bird...

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* PerspectiveReversal: King Varian and Lady Jaina. Previously, King Varian hated the Horde, and is one the main reasons the Alliance and Horde are at war now, while Jaina has been seeking peace between the two. As of ''Mists of Pandaria'' Varian has softened his approach, though he still fights the Horde as it is now led by the warmongering Garrosh Hellscream; Jaina took the brunt of the Horde offensive when Hellscream destroyed Theramore, and used Dalaran to sneak the Horde into Darnassus, causing Jaina to abandon her peaceful approach in favor of full war.
** As of ''Battle for Azeroth'', reconnecting with her estranged family is [[HealTheCutie reversing her perspective once more]], enough to agree with Thrall's suggestion that the war needs to end peacefully before things spiral even further out of control.

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* PerspectiveReversal: PerspectiveReversal:
**
King Varian and Lady Jaina. Previously, King Varian hated the Horde, and is one the main reasons the Alliance and Horde are at war now, while Jaina has been seeking peace between the two. As of ''Mists of Pandaria'' Varian has softened his approach, though he still fights the Horde as it is now led by the warmongering Garrosh Hellscream; Jaina took the brunt of the Horde offensive when Hellscream destroyed Theramore, and used Dalaran to sneak the Horde into Darnassus, causing Jaina to abandon her peaceful approach in favor of full war.
** As of ''Battle for Azeroth'', reconnecting with her [[ProdigalFamily estranged family family]] is [[HealTheCutie reversing her perspective once more]], enough to agree with Thrall's suggestion that the war needs to end peacefully before things spiral even further out of control.

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** As for general appearance and landscape, Searing Gorge and Burning Steppes are far closer, especially with Blackrock Mountain being the equivalent of Mt. Doom. Burning Steppes is full of dark-skinned orcs and even has a black gate on the border with Redridge Mountains. While Icecrown Citadel definitely shares appearance with the likes of Barad-dûr, very little else in that zone compares. Shadowmoon Valley in Outland is an excellent example: a broken, dying wasteland where armies clash, with a huge erupting volcano right in the middle, it's a dead ringer aside from the [[SicklyGreenGlow green lava]].

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** As for general appearance and landscape, Searing Gorge and Burning Steppes are far closer, especially with Blackrock Mountain being the equivalent of Mt. Doom. Burning Steppes is full of dark-skinned orcs and even has a black gate on the border with Redridge Mountains. While Icecrown Citadel definitely shares appearance with the likes of Barad-dûr, very little else in that zone compares. Shadowmoon Valley in Outland is an excellent example: a broken, dying wasteland where armies clash, with a huge erupting volcano right in the middle, it's a dead ringer aside from the [[SicklyGreenGlow green lava]].



** Blackrock Spire is pretty bad in this respect too. The dungeon - supposedly a city inhabited mostly by orcs and dragons - is full of narrow bridges and easily-accessible ledges with no handrails whatsoever. While the bridges ''may'' be defensive structures a la [[Literature/TheLordOfTheRings Khazad-dûm]], where they aren't over lava they're over drops that you need a parachute to survive.

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** Blackrock Spire is pretty bad in this respect too. The dungeon - supposedly a city inhabited mostly by orcs and dragons - is full of narrow bridges and easily-accessible ledges with no handrails whatsoever. While the bridges ''may'' be defensive structures a la [[Literature/TheLordOfTheRings Khazad-dûm]], where they aren't over lava they're over drops that you need a parachute to survive.


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* RammingAlwaysWorks: The Emerald Dream zone of ''Dragonflight'' has a world quest where the [[DragonRider drake-riding]] player simply has to ram 15 enemy proto-drakes in the air.
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* MookFaceTurn:
** [[https://www.wowhead.com/quest=44723/more-like-me This quest]] has you show the Dusk Lily sigil to Duskwatch members to convince them to desert and help the Nightfallen resistance.
** In [[https://www.wowhead.com/quest=76344/primalist-directive this quest]] you do something similar to Primalists attacking the Emerald Dream.
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* OnlyUsefulAsToiletPaper: A quest in Theramore has you trying to discredit some dissidents undermining Lady Proudmoore with "creatively edited" versions of their flyers. One of the reactions you can get handing them out is that it might be useful in the latrine.
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* PseudoSanta: Greatfather Winter, who presides over the Feast of Winter Veil. A dwarf for the Alliance, an orc for the Horde.
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* NoRecycling: The game allows unwanted magical items to be disenchanted for materials to enchant new gear; this is in fact the only way to obtain most enchanting reagents. More appropriately, skills such as herbalism, mining, skinning, and even engineering allow you to recover additional loot from NPC corpses of the appropriate type, including the occasional rare item.
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* NoFullNameGiven: Alliance characters in ''Battle for Azeroth'' are accompanied by a female Kul Tiran Warrior only known as Taelia. At the end of the base campaign, she reveals her last name: Fordragon, and that she is the daughter of Bolvar Fordragon, who the [[DramaticIrony player knows]] is '''the current Lich King'''. The follow-up campaign uses her full name, and the reveal gets more focus in the following ''Shadowlands'' expansion.
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** As for general appearance and landscape, Searing Gorge and Burning Steppes are far closer, especially with Blackrock Mountain being the equivalent of Mt. Doom. Burning Steppes is full of dark-skinned orcs and even has a black gate on the border with Redridge Mountains. While Icecrown Citadel definitely shares appearance with the likes of Barad-dûr, very little else in that zone compares. Shadowmoon Valley in Outland is an excellent example: a broken, dying wasteland where armies clash, with a huge erupting volcano right in the middle, it's a dead ringer aside from the [[SicklyGreenGlow green lava]].

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** As for general appearance and landscape, Searing Gorge and Burning Steppes are far closer, especially with Blackrock Mountain being the equivalent of Mt. Doom. Burning Steppes is full of dark-skinned orcs and even has a black gate on the border with Redridge Mountains. While Icecrown Citadel definitely shares appearance with the likes of Barad-dûr, very little else in that zone compares. Shadowmoon Valley in Outland is an excellent example: a broken, dying wasteland where armies clash, with a huge erupting volcano right in the middle, it's a dead ringer aside from the [[SicklyGreenGlow green lava]].



** Blackrock Spire is pretty bad in this respect too. The dungeon - supposedly a city inhabited mostly by orcs and dragons - is full of narrow bridges and easily-accessible ledges with no handrails whatsoever. While the bridges ''may'' be defensive structures a la [[Literature/TheLordOfTheRings Khazad-dûm]], where they aren't over lava they're over drops that you need a parachute to survive.

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** Blackrock Spire is pretty bad in this respect too. The dungeon - supposedly a city inhabited mostly by orcs and dragons - is full of narrow bridges and easily-accessible ledges with no handrails whatsoever. While the bridges ''may'' be defensive structures a la [[Literature/TheLordOfTheRings Khazad-dûm]], where they aren't over lava they're over drops that you need a parachute to survive.



* OrwellianRetcon: Many [=NPCs=], quests, and items that referenced former Blizzard employees [[https://wowpedia.fandom.com/wiki/Alex_Afrasiabi Alex Afrasiabi]], [[https://wowpedia.fandom.com/wiki/Jesse_McCree Jesse McCree]], [[https://wowpedia.fandom.com/wiki/Luis_Barriga Luis Barriga]], and [[https://wowpedia.fandom.com/wiki/Jonathan_LeCraft Jonathan LeCraft]] were renamed following their termination and sexual harassment allegations against Activision Blizzard and subsidiaries in 2021.

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* OrwellianRetcon: Many [=NPCs=], quests, and items that referenced former Blizzard employees [[https://wowpedia.fandom.com/wiki/Alex_Afrasiabi [[https://warcraft.wiki.gg/wiki/Alex_Afrasiabi Alex Afrasiabi]], [[https://wowpedia.fandom.com/wiki/Jesse_McCree [[https://warcraft.wiki.gg/wiki/Jesse_McCree Jesse McCree]], [[https://wowpedia.fandom.com/wiki/Luis_Barriga [[https://warcraft.wiki.gg/wiki/Luis_Barriga Luis Barriga]], and [[https://wowpedia.fandom.com/wiki/Jonathan_LeCraft [[https://warcraft.wiki.gg/wiki/Jonathan_LeCraft Jonathan LeCraft]] were renamed following their termination and sexual harassment allegations against Activision Blizzard and subsidiaries in 2021.
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* NewbieImmunity: Resurrecting at a Spirit Healer, as opposed to finding and recovering your corpse, normally incurs Resurrection Sickness, which significantly reduces your health and damage and basically makes you useless in combat for 10 minutes. However, players under level 10 can resurrect at a Spirit Healer with no penalty, and up to level 20 Resurrection Sickness has reduced duration.

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copy-pasted Minus World entry from trope page; corrected spelling of Hemingway's name


** Harold is a parody of Harry Street from ''The Snows of Kilimanjaro'' by Ernest Hemmingway, who also suffers a minor injury; except Harry's injury becomes infected, and he dies.

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** Harold is a parody of Harry Street from ''The Snows of Kilimanjaro'' by Ernest Hemmingway, Creator/ErnestHemingway, who also suffers a minor injury; except Harry's injury becomes infected, and he dies.dies.
* MinusWorld: There are some unfinished zones as well as places where it's possible to fall outside the game world. Most of such places have been made inaccessible though. Examples include a village of dancing trolls (near Darkshore, if memory serves), Mount Hyjal, the Ironforge Airfield (you actually fly above it if you take the gryphon from anywhere within southern Eastern Kingdoms to the northern Eastern Kingdoms, but actually having time to see what's going on is more fun. Hint: Dwarves killing ice trolls. Fun!), and an area under Stormwind that was basically just unfinished texture patches. You'll usually get teleported out of these areas by a GM and sanctioned for entering them, which has led many players to question Blizzard's decision to still leave areas such as the dancing troll village 'accessible' (to be fair, Mount Hyjal shouldn't have been accessible without using exploits or wall climbing).
** The ''Cataclysm'' expansion finally made accessible all of the formerly closed zones in the old world, including Hyjal, the Dancing Troll Village, and the Ironforge Airfield.
** Other notable areas include a prototype of Outland, the Emerald Dream, the Karazhan catacombs, fake Zul'Gurub, an untextured prototype of Zin-Azshari, fake Northrend, sealed-off pieces of Silvermoon, GM Island and Developers' Island. Most of those can only be accessed via third-party tools.
** There are also myriad ways to "fall through the world." placing you in a bizarre freefall where you can run around under the continent, but not cast anything or recall back to the real world. Sometimes the game will detect this glitch and drop you to a set area that seems to be the official graveyard for Minus World (Sentinel Hill for Alliance, Crossroads for Horde).
*** One of the weirdest was the "Dwarf Farm Tunnel" in Wetlands. Originally, there was a Dwarf farm on the northern face of the mountain containing Ironforge. Up the road from it was a tunnel entrance that, when entered, would cause you to fall through the world and into an area of blank sky. It was the same as falling off of Outland. You would fall until you eventually died. If you were stupid enough to fall in as a ghost, your only hope was to pray that the weird circular movement you moved in would somehow launch you back up onto land. Some people were able to jump through this tunnel and fall through the blank sky without dying. When this happened you would see nothing but blank sky, yet the radar would show you traveling South (the direction that the end of the tunnel was facing.) You could not control your movement, and if you passed "under" terrain that you had not yet explored, you would be awarded with the experience points of having "discovered" the land. Once you passed "under" water, you would stop moving and you would hear the sound of yourself swimming without the risk of drowning (though if out in the ocean one could get fatigued, which was the only way to end this perpetual underworld traveling.) Swimming under lakes would allow you to change directions until you were no longer "under" the water, at which point you would resume traveling in whichever direction you were moving without being able to alter direction or speed. Of course it was a little difficult to get to this tunnel, and as of Cataclysm, it's sealed off.
*** And now with the launch of Cataclysm allowing flight in old world, if you do manage to glitch beneath the terrain you can fly around safely down there. Dangers abound, however. Flying into a "No flight allowed" region will dismount you to your death, and water seems to extend infinitely down.
** Currently, the old Pre-Cataclysm version of Eastern Kingdoms is accessible as a minus world via Naxxramas. This also has a small "minus sub-zone" in the undeveloped original planned entrance to Naxxramas (had the entrance to Naxxramas been the raid portal at the back of Stratholme.)
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* PandaingToTheAudience: ''Mists of Pandaria'', naturally, introduced us to the pandaren.
** Pandaren have actually been a part of Warcraft lore since they were introduced as an April Fool's joke during ''Warcraft III'', but since they didn't play a very large role many ''World of Warcraft'' players are unaware of this. In the [=WC3=] expansion, Chen serves a supporting role in the Orc campaign.
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ObviousBeta:
** A more mild example. The game was playable but there were still a lot of bugs and issues with balancing, and in some cases, the developers intentionally left things as an ObviousBeta so that they can go rework it or add more stuff in a later patch. Some of these include:
** The endboss of a lot of raids were intentionally made [[UnwinnableByDesign unwinnable]] so that players wouldn't storm through the dungeon so fast and be on the boards complaining that there's nothing to do. Nefarian was not even ''completely coded'' into the game yet, but when he was, it turned out to be worth the wait.
** Many raid dungeons were initially bugged, partly because they weren't completely tested. The first guild that killed Vashj had her instantly respawn and kill the raid. It was also possible to kill Arthas by throwing bombs at him, which resets the outer ring and thus makes the val'kyr unable to drop people off in Phase 2. When players are able to ignore the val'kyr, they have more freedom to position Defiles appropriately and can spend more time [=DPSing=] the boss, making Phase 2 shorter and easier.
** Silithus was an ObviousBeta ''zone''. The zone was left unfinished at launch with minimal quests leading into the zone and by patch 1.8, it was actually finished.
** This was one of the criticisms of ''Cataclysm'', which was rushed to make the release to make sure it actually made it on time. Vashj'ir had problems with mob density and respawn rates but the respawn rates weren't [[MisBlamed entirely Blizzard's fault]]. Amongst other things, it was released with a lot of bugs but was still playable. There were still some bugs after the first major content patch, too.
** Death Knights, at release. Also Paladins in patch 3.0. There was a time in ''Wrath'' beta when paladins could solo the fel reaver. They both got nerfed in short order.
*** Due to the new talent system in 5.0.4, Holy Paladins were ridiculously overpowered at lower levels - with their Holy Shock ability hitting for over 1k...at level 10. Needless to say, the nerf was nearly as quick as it was expected.
** The ''Cataclysm'' 4.2 patch completely broke the targeting system. This was especially hard on melee classes. You would hit an ability, the game would switch your current target to the closest dead enemy, give you a "your target is dead" error, but STILL put your ability on cooldown. The only workaround was to make a macro for EVERY ability to /focus current target, then cast ability on focus. It remained in this state for over *2 months* and required multiple patches to fix. 4.2 was when the Firelands raid was released, so progress in this raid was VERY VERY difficult for everyone except healers.
** ''Mists of Pandaria'' had ''Cataclysm'''s issues with respawn rates, as well as quite a few bugs. For example, the Lorewalker Stonestep encounter could pit players against [[DualBoss Strife and Peril]] or the Zao Sunseeker encounter, and the latter often glitched before it was removed until 5.2.
** Kul Tiran [=NPCs=] were clearly rushed for 8.1; they were added to the game without a ''sleeping animation'', which was very apparent in the barracks in Sagehold when they were sleeping standing up, or support for most helmets, and when they were made playable in 8.1.5 they were ''still'' unfinished with horribly bugged animations. Female Zandalari trolls, meanwhile, had a GameBreakingBug that caused the damage of some spells to take longer than usual to proc.
*** ''Battle for Azeroth'' as a whole has been criticized for this trope [[https://www.reddit.com/r/wow/comments/9enoap/battle_for_azeroth_bugs_problems_megathread/ and it's not hard ]] [[https://www.reddit.com/r/wow/comments/900wiu/blizzard_the_80_patch_is_a_level_of_quality_that/ to see why]]. To add insult to the injury, most bugs were reported on beta but didn't get fixed until some time after the content was live. And even then, some content was clearly never tested properly, as dungeons on Mythic+ difficulty were often impossible to complete on time due to poor affixes and dungeon balance (several major nerfs were required in some cases with Teeming affix and dungeons like King's Rest and Shrine of the Storm), [=PvP=] titles from season 1 of the expansion rewarded ''the very second the first [=PvP=] season started'', random bugs still happening until 8.1, and so on.
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%%** [[spoiler:Bolvar Fordragon]] at the end of Icecrown Citadel.

Removed: 64

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TRS cleanup: ZCE (the other examples are okay


** [[spoiler:Bolvar Fordragon]] at the end of Icecrown Citadel.

Added: 361

Changed: 1187

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* QuicksandSucks: Sul the Sandcrawler, part of the Council of Elders in the Throne of Thunder can create pools of quicksand that will slow and trap players in place, as well as dealing damage so that anyone caught in one will eventually die. Because the quicksand doesn't fade after time, he casts it every 30 seconds, and when he uses his special move, ''each puddle'' turns into an add while the surviving adds are healed and strengthened, many groups taking on the Council will kill Sul first.
** Farraki Wastewalkers in the Horridon encounter have a similar move called Sand Trap.

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* QuicksandSucks: QuicksandSucks:
**
Sul the Sandcrawler, part of the Council of Elders in the Throne of Thunder Thunder, can create pools of quicksand that will slow and trap players in place, as well as dealing damage so that anyone caught in one will eventually die. Because the quicksand doesn't fade after time, he casts it every 30 seconds, and when he uses his special move, ''each puddle'' turns into an add while the surviving adds are healed and strengthened, many strengthened. Many groups taking on the Council will kill Sul first.
** Farraki Wastewalkers in the Horridon encounter have a similar move to Sul's called Sand Trap.



* RageBreakingPoint: Many creatures and bosses have an Enrage mechanic. Particularly raid bosses have an Enrage timer, as a mechanic to stop raid groups from spending far longer than necessary to kill them. Should the timer expire the boss gains attack buffs and a wipe soon follows.

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* RageBreakingPoint: RageBreakingPoint:
**
Many creatures and bosses have an Enrage mechanic. Particularly raid bosses have an Enrage timer, as a mechanic to stop raid groups from spending far longer than necessary to kill them. Should the timer expire the boss gains attack buffs and a wipe soon follows.
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* RankScalesWithAsskicking:
** While the Alliance leaders have both authority and badassery, one is rarely the result of the other. At least, in the lore. From a gameplay perspective, RankScalesWithAsskicking is in full effect as the racial leaders are all powerful raid bosses.
** The Pandaren leaders on both factions are the highest ranking members of their dojos and trained under the OldMaster on the Wandering Isle.
** Tends to be in full effect for just about every raid and dungeon boss in the game, as well as all of the city leaders being ridiculously powerful.
** There is a subversion in a quest chain with Salhet, who is shown to be pretty much the worst soldier in Ramkahen but proves himself as an accomplished tactician and becomes a high ranking commander in the war with the Neferset.
** The Lords of the Burning Legions are titanic demons able to kill most any character with a simple backhand. Of course, nobody expects a player to fight one alone. The Commander demons under them are pretty powerful too.
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* OnlyMostlyDead: Death just flings your spirit to the nearest spirit healer. One could technically apply the same logic to the continually respawning [=NPCs=]; maybe they just run back from the graveyard. This gets a special LampshadeHanging by a villainous NPC who writes about being constantly killed and resurrected in his diary. Also played with by Azuregos. He's not quite sane after being killed so many times by players, and after deciding to stay dead to avoid being killed again, has ''fallen in love with a spirit healer''.
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* RandomlyGeneratedLevels: Torghast is the Jailer's tower where she keeps his most desirable possessions, namely the most powerful souls he has captured. The justification for the randomness is that the Jailer himself frequenty reshuffles the rooms.

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* RandomlyGeneratedLevels: Torghast [[TheAlcatraz Torghast]] is the Jailer's tower where she he keeps his most desirable possessions, namely the most powerful souls he has captured. The justification for the randomness is that the Jailer himself frequenty reshuffles the rooms.



* RatedMForManly: Their commercials. They've been endorsed by Chuck Norris, Mr. T, William Shatner, and Jean Claud Van Damme among others.

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* RatedMForManly: Their commercials. They've been endorsed by Chuck Norris, Mr. T, William Shatner, and Jean Claud Claude Van Damme among others.
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* OutsideContextProblem: In ''Battle for Azeroth'', the players are sent to one of two of the islands the game takes place in, depending on their faction. This starting island houses a number of story quests to explain the context behind the dungeon levels and overall background of the island itself. After certain prerequisites are met, the player is sent to establish a foothold on the opposite island, but aside from the invasion plot, there's no story quests available for the invading player. Thus, while there's still narration for dungeon battles, the context for ''why'' the players are invading these dungeons is miniscule, so Alliance players will wonder what the big deal behind Yazma is while Horde players will see Lady Waycrest and Gorak Tul as a GiantSpaceFleaFromNowhere.

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