I Am Very British: Since Cataclysm brought out the Worgen race, you can spend some time in Gilneas. There are two basic accents to be heard - the Aristocrats all use Received Pronunciation and sound like a bunch of snobs, while everybody else talks like they're choking on a cockney. The player is not exempt. Many men and women alike wear rather badly treated bowler hats and top-hats, and so can you, since they're also quest rewards.
Just in case it wasn't obvious enough, their villages and cities are generally a rip of Victorian London in the grip of a werewolf epidemic, the terrain is mostly pine and oak forests and small farms, and the weather fluctuates between rain and heavy rain. Sometimes it stops raining long enough to hail.
I Approved This Message: A commercial announced the addition of Chuck Norris as an apparently very tough character in the game. An announcer says, "There are five million people playing World of Warcraft, only because Chuck Norris allows them to live," and at the end, Chuck says, "I'm Chuck Norris, and I approve this game."
Ice-Cream Koan: Many of the Pandaren jokes are these. Meditate on this.
Idiosyncratic Difficulty Levels: Heroic, a harder version of the 5-man dungeons that scales them up to be challenging to players at the level cap of that particular expansion (or just more challenging) and reward better gear as a result.
Patch 4.3 added "Raid Finder," an easier version of the 25-man Dragon Soul Raid that is split into smaller chunks, and it continues in Mists of Pandaria.
Idle Animation: All the player races feature animations if you stop moving/doing anything for a few seconds, the example in the aforementioned trope lists a few of these.
"I Know You're in There Somewhere" Fight: Subverted with the Lich King. In the "Heart of Arthas" questline, he taunts Tirion Fordring with trying to redeem Arthas, and that this makes him weak; however, this quest proved that Arthas threw away the last vestiges of his humanity, and Tirion realizes that redemption is impossible, so killing him is the only option.
Double-subverted if you defeat the Lich King while wielding Shadowmourne. One of the special items that you can acquire from the Lich King is Jaina's Locket, which, according to the flavor text, he always wore close to his heart.
Also subverted with the Alysrazor fight, hitting her in a specific phase gives a buff implying there is still some green dragon in there but nothing comes of it besides a convenient buff. Then again, it was pointed out that she willingly turned traitor back when she was a green dragon, and was turned into a fire hawk after being defeated.
I'll Never Tell You What I'm Telling You: A new quest in the Northern Barrens called By Hook Or Crook has you interrogate a Quilboar (Pig-like men) to learn the name of his leader. If you choose to kick or punch the Quilboar he will eventually exclaim that "Tortusk trained us not to break" he will then Lampshade this by saying he "said too much".
Sylvanas Windrunner: Oh, you're still here? I had kind of hoped you perished. You would make a very attractive corpse. Lor'themar Theron: I will take that as a compliment.
I'm A Humanoiditarian: Most accurately, the Forsaken have "Cannibalize" as a racial ability to regain health from humanoid or undead corpses. In fact, you'll probably never need to use regular food again.
Awilo in Dalaran really loves serving up gnome!
Also many/most/really any Troll tribe except the Darkspears (and Revantusk) practice cannibalism.
One quest in Silverpine now sends you after bear meat, but due to Dying as Yourself we find out those bears were actually worgen druids.
Worgen, being basically werewolves, don't seem to shy away from taking bites out of their opponents, sentient or not (This has no affect on gameplay, unlike forsaken, it's just the set up for some "I like my meat rare/bleeding" jokes several npcs, and the players, make).
In Uldaman, three Dwarves are in a holdout position against the Troggs, an item that might appear at their camp is a cookbook suggesting they've been eating the Troggs they killed. Uldaman is a Titan installation, and an artifact there reveals that Dwarves and Troggs are decendants of the Earthen.
Jez Goodgrub in Winterspring warns you not to accidentally get too close to his cooking fire by mentioning a previous member of your race who fell in ... and was delicious.
An NPC at the new Darkmoon Isle but not at the Faire itself sells items of food heavily implied to be made from each playable race.
Several dragons are impaled in the scenery of the Blade's Edge Mountains in Outland.
Deathwing himself eventually gets run through the ENTIRE Wyrmrest Temple in an averted Bad Future. And he did that himself.
Some bosses, such as Lord Marrowgar, can impale players, and the rest of the raid must often destroy or remove what is impaling the player. The Impale that the Mutated Corruption in the Madness of Deathwing encounter uses, however, is simply a very powerful attack that a tank typically needs defensive cooldowns to survive.
In the Siege of Orgrimmar trailer, Garrosh boasts that anyone who opposes him will be impaled on the spires of Orgrimmar, and the camera shows several who met that fate.
In the Wind Lord Mel'jarak battle, players can get the ability to throw spears at the boss's minions, which impale them and disable them until it wears off. If you try to crowd control too many at once, though, the boss will release all of them from such effects.
Important Hair Colouring: Jaina's hair is bleached white by the Theramore-destroying Mana Bomb, practically signifying her change into a driven Horde hater.
I Need You Stronger: The basis of the Lich King's plan in Northrend. It works pretty well, too. At least, until Tirion Fordring calls upon the power of Deus ex Machina and destroys Frostmourne.
Inevitable Tournament: The Argent Tournament, and, on a lesser scale, the Ring of Blood in Nagrand, the Amphitheater of Anguish in Zul'Drak, and the Crucible of Carnage in the Twilight Highlands.
The Infiltration: On several quest lines, players have to infiltrate an evil group, posing as a member of said group, and then doing quests for them. In one notable case, the Knights of the Ebon Blade send you to infiltrate the Lich King's operation in Zul'Drak as yourself, as a Scourge infectee. In Cataclysm, you disguise yourself as a Twilight Hammer initiate to save Jarod Shadowsong, and in Mists of Pandaria, you can disguise yourself as a Saurok on the Isle of Thunder, enabling you to walk around saurok territory unmolested.
Infinity Plus One Weapon: All the Legendary weapons are this, for their given expansion/patch - and most of them are fiendishly difficult to acquire, save the rare few which simply drop from a boss. The easiest ones to get that aren't boss drops can require several thousand gold on the Auction House to gain the materials - and they tend to be weapons designed for outdated, level 60 content. The two Legendaries in Wrath of the Lich King could take months of farming raids to get all the needed items to start making them, coupled with sometimes counterintuitive requirements during intensive boss battles to forge them. And they then become outclassed.
Informed Attribute: Tauren are supposed to be nice according to the lore, but aside from some Easily Forgiven to Garrosh for killing their leader (admittedly in a duel to the death that he only won because outside interference poisoned his weapon) and not giving a crap about the ensuing coup they haven't done anything to show any kind of distaste for Garrosh's Horde, which is willing to attack neutral nations, use chemical warfare to kill civilians, or just killing civilians who are fleeing the chemical warfare or the mass Mind Control or allying with the Dragonmaw who still enslave dragons who are sentient or more.
Baine and the vast majority of the Tauren are uncomfortable with Garrosh's recent decisions, but realize that they will likely face his wrath if they openly defect like what happened to the Trolls after Vol'jin almost got killed.
Informed Equipment: The transmogrification feature plays this straight in a good way, by letting you reskin your equipment if you don't like how it looks.
In a similar fashion, you can choose to not render your character's headgear and/or cloak.
Smaller equipment such as rings, trinkets, and amulets are not rendered.
Informed Flaw: As part of their way to keep the factions balanced, Blizzard likes to imply that they're Not So Different. The problem is, they do a very poor job of actually showing that they're equally morally ambiguous, and oftentimes just tell us or simply insist that they are. Some of the problem comes from the fact that certain things are shown, but only in quests for the opposite faction (and even some of those things are clearly not treated as canon for the factions that perpetrated them).
Injured Vulnerability: The Execute skill only works against targets with less than 20% health left. Since vanilla, many more classes have gained abilities that only work on low health enemies, to the point that the 20%-0% part of a boss fight is now referred to as the Execute Phase.
Insane Troll Logic: One of the male!pandaren's /silly quotes is a wonderful example of this:
It is said, 'if you can't beat them, join them'. I say 'if you can't beat them, BEAT them'. Because they will be expecting you to join them, and you will have the element of surprise!
Instant Gravestone: In the Chinese version, tombstones appear instead of skeletons when a player character dies.
Insurance Fraud: On Kezan, new Goblin players need to escape the island by buying their way onto Gallywix's yacht, so they burn down their own headquarters and collect the insurance money. Since Mt. Kajaro is about to blow Kezan to smithereens, the insurance agent isn't about to argue.
In the Troves of the Thunder King scenario, two kinds are available. There are keys you can buy for three Elder Charms of Good Fortune that enable you to bypass a door without finding the switch, and there are Burial Trove Keys you find throughout the chests in the scenario that enable you to open the locked Burial Troves at the end and get some of the best prizes.
As you get more and more drunk in-game, monsters will show as lower levels, your vision will blur more and more, and you will stumble randomly when you try to walk. There are a handful of monsters in-game who can actually force players to deal with this.
In the Madness of Deathwing boss encounter, if he succeeds in casting his instant-kill "Cataclysm" spell, your vision will fade to black after you die. Because, well, he technically just blew up the planet.
Some monsters related to the Sha of Fear give debuffs that do this. "Fear of Death" makes your health bar appear to have exactly 1 health left, "Fear of Abandonment" makes everyone near you disappear including the monster you're fighting, and "Fear of the Dark" makes everything but your interface go black for several seconds while a creepy scream plays.
Interface Spoiler: The Trial of the Crusader raid achievements avert this, as all of them go to fairly great lengths to hide the fact that Anub'arak is the final boss.
Played straight in Shado-Pan Monastery, in which the Dungeon Journal lists Taran Zhu as the final boss, but the Challenge Mode dungeon quest is called "A Worthy Challenge: The Sha of Hatred".
Interplay of Sex and Violence: The Worgen besides being the most "savage" race in the Alliance (they're werewolves, after all) are also the most shamelessly sexual.
That's nothing compared to some of the removed female draenei flirts.
Interrogating the Dead: In Mt. Hyjal is a quest to interrogate Inferno Lords to find out what elemental they are trying to summon, by killing one and using a potion to resurrect him as a mind slave.
Interspecies Romance: In the Jade Forest questlines for the Horde (in Mists of Pandaria), a young Hozen named Riko that joins the Horde falls for a female Forsaken NPC. Initially, he gets freaked out when he sees what's underneath her cloth-mask (a prosthetic jaw and mouth) and runs away scared because she's undead. But when she's captured in a Jinyu/Alliance trap, he rushes through the entire trap to rescue her, proclaiming he still likes her, even if she has a dead face.
Kalecgos, a blue dragon, seems to have an interest in human women. The first, Anveena, was not actually human and sacrificed herself to restore the Sunwell. As of Mists of Pandaria, Kalec has paired up with Jaina Proudmoore following Theramore's destruction. She even looks a bit like Anveena.
In the Sholazar Basin, there's a human woman named Tamara Wobblesprocket, who happens to be married to the Gnome flightmaster not even twenty paces from her.
Azuregos, a blue dragon, fell in love with a spirit healer while hiding in the spirit realm from players killing him repeatedly for his drops.
In the Shrine of the Seven Stars, there's Ann and Marsha Stockton, a dwarf and human respectively (though their relationship isn't implicitly mentioned, they obviously share a surname and perform flirt animations to one another).
In the Back: Rogues have this as a central part of their class. It's also advantageous for other melee classes to attack their target from behind or the side, when possible, because enemies can parry frontal attacks.
In the Blood: After her battle against Deathwing, which ends with both combatants severely wounded, Alexstrasza comes to the conclusion that Deathwing's very blood is corrupt, and that it extends through his entire bloodline, i.e. every single black dragon; she orders the entire black dragonflight slain.
Rheastrasza's questline in the Badlands involves purifying a black dragon egg from said corruption. The followup "Fangs of the Father" questline shows the outcome of this.
“They wanted to hold me, to keep watch over me – a prisoner in all but name. But I will NOT be held accountable for the sins of my father. My destiny will be my own.”- Wrathion, the Black Prince
Subverted with the Netherwing dragonflight, which are descended directly from Deathwing; due to his lack of influence, or their exposure to the Twisted Nether, they are not corrupt like the black dragons. While the Netherwings are very hostile to humanoids, this comes from their enslavement by the Dragonmaw Orcs, and can be befriended if you liberate them.
In the Hood: Many important armor sets, including tier sets, have hoods as part of the set. They're very popular among NPCs of the Priest class, and also Dark Rangers, inspired naturally by Sylvanas.
Lo'Gosh, one half of King Varian Wrynn was enslaved by orcs and fought in the Crimson Ring.
The Naga ended up on both sides of this. The Bloodwash Naga enslaved the Rockpool Murlocs and had some of them fight for their amusement. Also, the Riplash Naga and the nearby Tuskarr were defeated by the Kvaldir, and those not sacrificed to Leviroth were forced to fight each other.
Corrupted! Thorim is very much into this in Ulduar, watching an eternal gladiatorial fight between some captured mercenaries and a Jormungar, resurrecting them when they die so they can continue. His fight starts when his sport is interrupted.
Irony: With the introduction of the Dungeon Finder during Wrath, and achievement was added that after helping out with 100 heroic instanc groups you got a title "...the Patient". However the first people to get these titles were people who tended to run through a dungeon as fast as possible, leaving others behind or yelling at them to keep up.
Is This Thing On?: The Spoils of Pandaria encounter is an automated security system with a Goblin voice recording.
Spoils of Pandaria: Hey, we recording?
I Surrender, Suckers: While investigating the Alliance gunship in Deepholm, players beat Mor'norokk the Hateful into submission; but when you try to talk to him for information, he grabs you and intends to throw you to your death.
A Borean Tundra quest line involving helping out Whitefin Murlocs comes to a close with you putting on a murloc outfit and "surrendering" to another group of murlocs so you can infiltrate their camp and kill their leader (complete with waving a white flag as you go along with the ruse).
Item Crafting: 13 different professions, all but two of which can craft to a certain extent.
It Has Been an Honor: As a shoutout to The Rock, Apothecary Baxter says this line to Apothecary Hummel when he is killed during Love is in the Air.
It's Probably Nothing: When Worgen players start, they get bitten and gain a debuff called "Worgen Bite", with this description:
You were bitten by a worgen. The wound looks minor... maybe it'll go away with time?
To put it mildly, it doesn't. In fact, periodically checking on that debuff reveals it's getting worse....
Jerkass: Countless NPCs, for a variety of reasons, but most particularly Varian Wrynn, Fandral Staghelm, and Garrosh Hellscream. Many of the less important ones apparently do this for little other purpose than to give players an excuse to kill them. Players also get the opportunity to be a Jerkass in-game on several occasions:
The Death Knight starting area has you begin as an murdering psychopath before you undergo a Heel-Face Turn.
The "Mystery of the Infinite" quest line in Dragonblight has you be a jerk to yourself, twice, thanks to the magic of Time Travel and a Stable Time Loop.
The Children's Week holiday includes achievements for, among other things, eating junk food in front of your orphan ("Bad Example") and leaving him/her behind when you teleport home ("Home Alone"). In beta, there was an achievement that required you to kill ten enemy players while they had their orphan out, again aptly titled, "Once an Orphan...".
There's also an achievement for throwing a snowball at Cairne Bloodhoof, possibly the nicest faction leader of all (if you're Alliance you have to throw it at Magni Bronzebeard instead). After the Cataclysm, you now throw snowballs at Cairne's son, Baine and Magni's brother, Muradin.
Haohan Mudclaw looks down on Yoon for being a "citypaw" who's ignorant about farming. His own daughter, Gina, makes a point of spending most of her time at the Halfhill Market, because "He thinks he owns everything... and everyone".
Thanks to the, uh, everything that the Horde and Alliance cause when bringing their war to Pandaria, Taran Zhu is not in a good mood when you first meet him, regularly belittling you and both factions, and basically telling you to buzz off whenever you speak to him. He cheers up a little after you knock some sense into-and the Sha of Hatred out-of him during the Shadow-Pan Monastery instance. He's also significantly nicer to non-outsiders.
Jaw Drop: The Orc and human fighting each other in the Mists of Pandaria cinematic trailer do this after a Pandaren interrupted them and began beating them both up at the same time.
Jerkass Has a Point: Taran Zhu. Yes, he's an asshole, but he is right that the Alliance and Horde did unleash the Sha because of their war, and they are strongarming, manipulating, blackmailing, threatening, and otherwise forcing Panderia's native races to choose a side.
Jerk With A Heartof Gold: Moodle the Gorloc, who is the smartest and (one of) the rudest of the Gorlocs /and/ Wolvar you'll meet throughout Sholozar basin. He pets the dog several times through his lines during a quest to save the Mosswalker Gorlocs.
Jiggle Physics: All the females have plenty of jiggle to an ample bust, but the female Tauren and Trolls have it particuarly bad - their idle animation has them stand there breathing, while their massive boobs bounce up and down like they're busy on a trampoline.
Female Night Elves had their jiggling reduced in a patch during Burning Crusade, prompting a short-lived "They nerfed my boobs!" meme.
This now also applies to the Male Pandaren. Their bellies of course.
Jumping Off the Slippery Slope: This appears to be one of Blizzard's favorite ways of generating villains. Arthas, Illidan, Kael'thas, Sargeras, the Scarlet Crusade, Malygos, and probably a lot more.
In the Mists of Pandaria expansion, Horde Warchief Garrosh Hellscream ends up becoming the Big Bad after jumping off the deep end.
Just Like Robin Hood: Subetai the Swift, one of the Mogu emperors and a boss in Mogu'shan Vaults, is described by Lorewalker Cho in the following manner.
An earlier version of that dialogue said he shared his wealth with his subjects. Perhaps that was deemed to be too kind for a Mogu, and as such was changed.
Jungle Japes: Feralas, Un'Goro Crater, Stranglethorn Vale and Sholazar Basin.
Kansas City Shuffle: In the Badlands, the red dragon Rheastrasza purifies a black dragon egg, hoping to spawn a new breed of good black dragons. She blows her cover when she's talking to you, and now has to smuggle the egg out of the region. After having you kill some of the evil black dragons in the area, ending with the egg's mother, she goes to retrieve it, only to be cornered by Deathwing, who destroys her and the egg. When players go to the cave where she was killed, they find a note saying that she swapped the egg with one of her own, knowing that the only way to save the egg was if the black dragons thought it was destroyed.
Ki Attacks: The monk's abilities are based on the use of Chi. One of them is a Ki blast.
Killed to Uphold the Masquerade: The Westfall quest line starts with the murder of the Furlbrows, who were killed because they were the only ones who even knew Edwin VanCleef had a daughter and could identify her, something Vanessa VanCleef (Hope Saldean) had to keep secret while she reformed the Defias Brotherhood.
The virmen, a vermine rabbit-like race in Mists of Pandaria. They're quite weak individually but rely on sheer force of number.
A penguin named Dippy is one of the level 2 opponents you'll face in Brawlpub. It looks harmless enough, and oddly cute when you knock it off its feet with a direct attack. It's not possible, however, to use the usual stuns and roots on it. And if it gets into melee range and manages to use its Peck ability on you....
Kill Sat: The Titans left 4 in orbit around Azeroth as defenses after they left. Each is named for one of the 4 Keepers of Ulduar.
Large and in Charge: Faction leaders tend to be taller than player models or regular NPCs, even if they aren't actually taller than normal in the lore, to make them stand out.
Large Ham: Most bosses love to yell hammy lines at you while they're trying to smash you into a pulp. Some of the most memetic examples are Kael'thas, Malygos, Gothik the Harvester, the Headless Horseman, Lord Jaraxxus, Kologarn, Thorim, Sindragosa, and of course Yogg-Saron, who has possibly the best Evil Laugh ever recorded in a game .
Protection Paladin's Ardent Defender will allow them to survive a hit that would otherwise kill them, and instead heal them for 15% of their health.
Subtlety Rogues' Cheat Death ability will give the player a boost of HP when they are hit by an attack that would otherwise kill them, it comes with a debuff that prevents Cheat Death from happening more than once every 90 seconds, so they don't become immortal.
Fire Mages have the Cauterize ability that will give them back 40% of their health when they die, but adding a DoT that deals 48% damage in 6 seconds. Using Ice Block will protect from the debuff, but both Cauterize and Ice Block have a long cooldown (and the latter is limited in use by a debuff).
Death Knights have the Purgatory talent that will make them invincible on a hit that would otherwise kill them, but put a heal absorbing debuff on them that stacks with the damage they continue to take, if they haven't healed off the debuff entirely by the time it expires, they die.
In the Chimaeron encounter, if you have above 10,000 HP and a fatal attack hits you, you will be reduced to 1 HP, barring a few phases, such as toward the end of the fight, in which this ability is removed. The trick for healers to conserve mana is to keep the players (except for the tank) as close to 10,000 HP as possible without going below it.
The Last of These Is Not Like the Others: The quest leading you to Rhea involves a package containing compressed blasting powder, a tempered mithril bomb casing, and some safety goggles; being Goblins, the safety goggles were the hardest thing to find.
Last-Second Chance: The "Heart of Arthas" quest chain is basically Fordring trying to determine if there's anything redeemable left in the Lich King. To the surprise of few, there isn't. This gives Fordring and the Argent Crusade renewed determination to defeat the Scourge.
Though when you do finally kill him, it turns out there was a tiny remnant of good holding the rest back. Whether this was enough to redeem him is left kind of open, but his final words suggest not.
Arthas: I see only... darkness.
Last Stand: There are several quests with "Last Stand" in the name, but in most of them, players beat the odds. The quest called "Last Stand" in the Worgen starting zone, has players following Darius Crowley and his men in a hold-out position at the Light's Dawn Cathedral, in order to buy King Greymane time to evacuate the rest of Gilneas; it ends with the Worgen overrunning the cathedral, killing or turning everyone inside, and it's where the player's previous infection takes over.
There is also a Warrior ability that goes by this name, adding health to a Warrior who is about to die allowing a last-ditch effort.
Late Arrival Spoiler: The new loading screen for Northrend shows Bolvar wearing the Lich King's helm of dominion, true you might not know who it is, but it does spell out that there's still a lich king.
This is partially due to the severe case of Anachronic Order that was a by-product of the release of Cataclysm. By this point, Arthas' death is well-known, and the fact that Bolvar is the new Lich King is assumed common knowledge to the playerbase. However, none of this is helped by the fact that Northrend is time-locked into the events of Wrath of the Lich King, where Arthas is still (confusingly to new players) the Lich King.
Several Wrath of the Lich King questlines spoil events from Warcraft III, especially from the human and undead campaigns. If you stand in the Ruins of Lordaeron long enough, you can hear the scene in which Arthas kills his father.
Lava Adds Awesome: Many fire-based spells, such as the Shaman spell "Magma Totem", features spell effects giving the impression of lava. Their icons also depict lava/magma in different forms.
Lava Burst is also one of the most damaging spells in a Shaman's repetoire, particularly an Elemental Shaman, because if the target is under the effect of your Flame Shock it crits every time - with even more damage added given a specific Elemental talent.
Molten Core has Ragnaros the Firelord, who wields Sulfuras, a gargantuan lava warhammer.
Several bosses in the Firelands use lava-related attacks. Lord Rhyolith spawns volcanoes, will drink lava and wipe the raid if he reaches the edge of his platform, and after his armor is destroyed, reveals himself as a Magma Man.
Lawful Stupid: Chances are that you'll feel this way at some point for some of the quests you undertake when following orders.
In the expanded universe, Uther the Lightbringer is willing to sentence Tirion to exile for trying to save Eitrigg from being executed merely for being an orc because he disobeyed orders.
When players defeat Maloriak in Blackwing Descent on Heroic mode, Nefarian (boss of the Blackwing raids and infamous Genre SavvyTroll) congratulates them and temporarily grants a vanity title of the sort rewarded for completing difficult achievements. The title is "<Name>, Slayer of Stupid, Incompetent, and Disappointing Minions."
Leave No Witnesses: During the Goblins' escape from Kezan, they run into an Alliance fleet attacking a Horde ship; when the Alliance sees the unidentified ship, they cite this before firing on it. This event leads some Goblins to joining the Horde.
Let's Fight Like Gentlemen: Some bosses/mobs will treat a fight against you as honorable combat. Jan-xi and Qin-xi of the Will of the Emperor encounter in Mogu'Shan Vaults will even bow politely to you before proceeding to beat up your raid group.
Let's You and Him Fight: Lantresor, a half-orc, half-draenei in Nagrand, arranges a heroic version of this, with your assistance.
Level Grinding: It's actually almost completely averted - it's doing quests and raids that gets you the best experience, you'll always have more than one quest going at a timeand there is no shortage of quests either. On the other hand, it's part of the reason for Twenty Bear Asses.
Level-Locked Loot: The only things that aren't implicitly so are the items you get from quests... which you have to be a certain level before they're available for you to accept anyway.
Ley Line: Ley nodes are shown in the elven territory, and Karazhan is highly spooky because every single ley line passes through it.
Malygos's master plan was to reroute every one of these on the planet to run under his fortress, then channel all their power into space, removing magic from the world and thereby preventing mortals from abusing it. That this would most likely result in an Earth-Shattering Kaboom didn't quite register to him.
Light Is Not Good: The Scarlet Crusade and Blood Elves (before patch 2.4 gave them some redemption, anyway).
Limit Break: Rage acts like this, to an extent - built by dealing and taking damage, and allowing the use of powerful attacks.
Loads And Loads Of Sidequests: Believe it or not, the game does have main questlines in most of, if not all of its areas. They're buried so deep in side quests that they sometimes are impossible to make out. Alhough since "Cataclysm", most zones have been greatly enhanced so that most questlines are directly related to the story at hand.
If you attacked players in neutral towns, the guards would slaughter you both, no matter who started it or if they fought back. Cue rogues and hunters griefing by stabbing or shooting a player, then throwing aggro off of them as the guards slaughter the poor victim.
In Gadgetzan and Duskwood (Mostly Gadgetzan), guards would not climb buildings or jump onto roofs, so players would get on there and snipe at players who cannot fight back, while the Guards either simply stand around or run to a ledge and stand there, unable to jump up. This was fixed in an Obvious Rules Patch where snipers were added. This was called "Rooftop Camping".
Ain't No Rule against naming everyone your arena team similar names with only one letter difference to screw up macros.
Priests (as well as hybrid classes) would carry around two sets of gear, a set that was more appropriate for healing and support and another set that was more appropriate for damage. Cue quick-change mods happening where people would appear to be walking around as a healer suddenly draw an axe or go shadowform and slaughter you. Also cue priests who would look like shadow priests suddenly start spamming heals so they wouldn't Shoot the Medic First. likewise, Ain't No Rule against using Transmogrification for the same thing.
One thing that really annoys people in the dungeon and raid finder (Especially the latter) is that there Ain't No Rule against having friend(s) who already are geared queue with you, roll for the same piece of gear (assuming they can use it), and then give it to you since you actually need it. There is nothing saying you can not do this, but the 20 or so who are not playing with two or more friends will typically shake their fists at you in frustration, since they're always getting outrolled by people who already have gear and there are plenty of people who have not won a single piece of gear since 2011.
Fixed in the Mists of Pandaria pre-expansion patch which made all loot in raid finder Bind On Pickup (and unlike BOP dungeon drops, cannot be given to other members of the groupnote A feature designed in case a dispute arose after a roll was completed and the winner gave the item to someone else within a 2 hour interval), randomly given to the winning players (with no loot rolls at all), and non-tradeable. While not perfect, this thoroughly eliminated any attempts at Ninja Looting in raid finder.
A rare example of this which was actually endorsed by the developers involved a Warlock and Engineering combination. Using a warlock talent that would give a buff if you sacrificed your pet, but before they de-spawn, used an engineering item that would have a rare chance to resurrect a dead target, the pet might come back to life, giving them a buff from sacrificing the pet, but also the buff from having the pet active. People claimed it was an exploit, but when mentioned to the developers, they shocked people by saying it was actually pretty clever, so until the abilities were removed with an update, they encouraged people to do this! (Part of the reason it probably wasn't removed was that it had a very rare chance of actually working.)
Lost Forever: Several one-time-only events offered goodies which are otherwise unobtainable. A particularly rare mount could only be obtained after an event requiring countless man-hours from the entire server, for a period of less than a day. Any future new servers will have this event completed already, as well. Add in holiday rewards, anniversary pets, world events, and advertising promotion rewards...
The Battle For Undercity quest chain, which originally followed the Wrath Gate, had been removed in Cataclysm. Before that, Varimathras - an important demonic NPC who was made a killable villain during said quest chain - was removed to players who had completed the quest chain, preventing access to a a few low-level quests which he gave out. However, a new orc NPC was added in patch 3.3. who handed out the same quests as Varimathras did.
Many breadcrumb quests become unavailable if you go to the quest giver that breadcrumb quest would take you to before taking said quest. Luckily, said quests are typically not required for quest achievements, and usually only give a token amount of experience or gold.
Some achievements are no longer obtainable, whether from being tied to a one-time event (such as logging in during World of Warcraft's anniversary) or from removed content (such as completing the original Zul'Gurub, or maximizing weapon skill), and those that are become Feats of Strength, worth no points.
Many NPCs and quests from the original World of Warcraft were wiped off the map in the Cataclysm expansion or otherwise went missing without explanation. Well, apart from the fact that a psychotic black dragon had recently wreaked major havok across the kingdoms and killed millions throughout the world.
Mists of Pandaria introduced the Black Market, an NPC auction house where many (formerly) Lost Forever items such as unique mounts and old raid loot are put up for bidding at exorbitant prices.
Lost in Translation: Many of the game's names, particularly those of orcs, rely on the ability of English (and other Germanic languages) to string nouns together in Luke Nounverber patterns; "Hell-scream," "Blade-fist," etc. This is completely lost when the game is translated into Romance or Slavic languages, which don't have this ability, resulting in awkward names like "Garrosh Grito Infernal."
Luck-Based Mission: Several quests, achievements and boss fights, see the trope page for examples.
Magic Is a Monster Magnet: Primarily to the Burning Legion, although there's plenty of dangerous critters in Azeroth itself that like to snack on wizards.
Magic Knight: Paladins, Death Knights, and Enhancement Shaman.
Magic Mushroom: One of the Thunder Bluff cooking dailies is to retrieve "Magic" Mushrooms for her cooking, and they are described as "delicious and completely absent of psychedelic properties." She insists they're innocent mushrooms, but her reaction after turning in the quest suggests no one is buying it.
Magic Pants: Druids can transform into various beasts without removing their clothes. Standard issue for Worgens in Cataclysm.
Lampshaded by Prince Anduin Wrynn who has a different phrase for each class when you escort him. Naturally this is what he asks druids about.
Magical Land: Pandaria, when compared to Draenor and the rest of Azeroth, mainly due to the fact that it has been shrouded in myth for thousands of years, and the negative emotions of sapient beings there can physically manifest themselves and cause major destruction.
Magikarp Power: From Vanilla through to Wrath of the Lich King, a number of classes and/or specializations suffered from having a limited skill set at low levels, not receiving their core abilities or important passive skills till higher levels. This has thankfully been averted come Cataclysm, where each character now gets to choose their main specialization at level 10, receiving one signature spell/ability from that talent tree and a number of innate passive bonuses relating to that spec.
Magitek: Naaru constructs such as the Exodar and Tempest Keep, Ethereal technology, Titan technology.
Make Wrong What Once Went Right: The Infinite Dragonflight pretends to be trying to Set Right What Once Went Wrong, once to prevent the first orc invasion and another time to stop then-prince Arthas from slaughtering the citizens of Stratholme, his first step to becoming the Lich King. However, as they also try to kill Thrall before he can reform the Horde and help save the world, it becomes clear that they are not as altruistic as they say. Their true goal is actually to cause a series of events that would lead to the end of the world, of time and of everything and everyone. Though according to their leader, this is still better than the alternative. But he's insane, so nobody knows for sure.
Magnum Opus: Deathwing and Nefarian have been carrying out experiements on the dragonflights, including their own, and each has their own crowning achievement. Nefarian considers reanimating Onyxia as his finest work, while Deathwing refers to Ultraxion as his greatest creation.
Mama Bear: In the WotLK beta, feral druids had a talent called Mother Bear, which increased attack power and decreased the amount of damage taken by a percentage for every other member in the party (it capped at a four player increase, otherwise raids would get ridiculous) while in bear form.
Mana: All classes use some form of resource in order to use their special abilities. All magic-wielding classes use Mana, warriors and druids in bear form use Rage, rogues, druids in cat and monks in all stances but Serpent form use Energy, death knights use Runic Power, and hunter pets (and in Cataclysm, the hunters themselves) use Focus. In trope terms, they're all a form of Mana, though.
Some classes have other resources: Death Knights (runes), Rogues (combo points), Warlocks(soul shards), Druids(combo points in cat form, solar and lunar energy for balance druids), Paladins (holy power), Shadow Priests (shadow orbs), monks (Chi). There are also various proc effects that work as resources, such as Maelstrom Weapon stacks for enhancement shaman.
Bosses often have their own unique resources, which may charge over time until being released in a single attack (The Conclave of Wind's Energy, Deathbringer Saurfang's Blood Power, Fandral Staghelm's Energy), or slowly be spent until being recharged in a "recharging" phase (Rajh's Solar Energy, Beth'tilac's Energy, Alysrazor's Energy)
Man on Fire: Bolvar Fordragon at the end of Icecrown Citadel. More generally, many attacks and spell animations involve this at some point, whether it's on the recipient's end or the caster's. The Warlock spell Hellfire is a particularly notable example as it damages the caster as well as all surrounding enemies. Demonology Warlocks also have Immolation Aura while (and only)in demon form. They are, essentially, on fire and hurting any foes nearby, though it does not affect the warlock or allies.
Marathon Level: Taken to an extreme in many classic dungeons and raids, but toned down significantly with each expansion. Blizzard discovered that dungeon/raid participation among the player base improved dramatically as the requirement to spend multiple hours in them at a time (or per week, for raids) was reduced. Most instances in Cataclysm and Mists of Pandaria have three or four bosses, and some of those that have five or more may have at least one of them be optional.
Several dungeons that are otherwise enormous (such as Blackrock Depths) are split into separate parts for the Raid and Dungeon Finder systems, usually limiting themselves to 2-4 bosses. The raids for the Raid Finder system, and Flex, which uses the same divisions, are largely split into wings, with no more than threeor four bosses per part.
Marshmallow Hell: Mylune the dryad in Mount Hyjal is described as doing this to the player prior to giving out some of her daily quests.
The Masquerade: Many dragons will take on a humanoid form for the purposes of interacting with smaller races. Once a deceptive tactic of Machiavellian proportions (as in the case of Onyxia/Lady Prestor, for example), the practice is by now so well-known and common that it borders on They Walk Among Us.
Massive Race Selection: Far more than the previous games. WoW began with eight playable races, all inherited from the RTSs, plus at least a dozen nonplayable sapient races inherited from previous games. Three expansions since WoW was first released have each added half a dozen new races or more while making some existing races that had been nonplayable playable. As of Pandaria there are 13 playable races and probably around 20 non-playable intelligent races.
Master Poisoner: The Assassination talent tree for Rogues partially focuses on this.
May Contain Evil: Saronite. In fact many forget that it doesn't just contain evil, it's made of evil. It's made of the blood of the Old God Yogg-Saron, and people who mine it tend to go insane. So clearly, the logical response here was to wear the stuff, preferably on your head so Yogg-Saron can whisper in your ear more easily.
Played with in the Halloween candy Fel Taffy, which contains a disclaimer that it "doesn't contain any actual demonic energy".
May-December Romance: Stalvan Mistmantle is apparently thought of as an "old man" by the student with whom he was infatuated, while he claims he was only a few years older. It's unclear who is correct, since Stalvan's age is never disclosed.
Meaningful Background Event: In Terrace of Endless Spring, if you look straight ahead, you can see the Sha of Fear fighting with Tsulong prior to your defeat of the Protectors of the Endless. After you win, Tsulong succumbs and must be defeated as the next boss.
Merchant Prince: The leaders of Goblin society are known as Trade Princes, usually the most business savvy, greedy and ruthless of the lot.
The Messiah: Tirion Fordring, Highlord of the Argent Crusade, who started out a hermit exiled for showing mercy to an orc, got (with the player's help) the Call to Adventure and vowed to rebuild the Silver Hand, and has, by the present, become Azeroth's premier honorable paladin who actively urges both sides to join together and destroy the evils threatening them all.
Thrall becomes this to the orcs, and both the Naaru and (though to a lesser extent) Prophet Velen to the draenei.
Metal Detector Puzzle: Digging fragments for Archaeology involves surveying a dig-site, which places a scope and indicator light on the ground. The scope's direction, and the color of the light give a vague idea where the fragments are, although the further away you are, the less accurate the direction is.
Mind Control: Tons of examples among the various NPCs and bosses, both in the lore and in the game itself. There is also a spell available to the Priest class that lets them take control of other players/monsters for a short while.
Mini-Dungeon: The game used to have several places commonly referred as mini-dungeons or outworld dungeos. These were areas in the main game world (rather than being instances like proper dungeons), that othervise functioned similar to dungeons, with elite enemies designed to be fought as a group. They usually had quests associated with them with rewards similar to ones you'd get from actual dungeons. However, in later expansions most of the enemies in them lost their elite status, making them easier to solo and not any different from normal areas.
Minor Injury Overreaction: In Nagrand, Harold Lane gets a scratch and is found dying in his tent; the other members of his hunting party generally ignore him, and after players complete a number of quests for him, he miraculously recovers.
Harold is a parody of Harry Street from The Snows of Kilimanjaro by Ernest Hemmingway, who also suffers a minor injury; except Harry's injury becomes infected, and he dies.
Miracle Food: Mages have spells to conjure food and water, which can serve an entire party or raid group. Fittingly, some levels of the food are called "manna cakes". As with all conjured items, they disappear from your inventory after you log out, and can't be sold or mailed.
Missing Mom - Practically everyone, including, but not limited to: Jaina Proudmoore (mother unknown), both Varian Wrynn and his son Anduin (both of their mothers died during their youth), Moira Bronzebeard (mother unknown), Medivh (mother Aegwynn had little to do with him after he was born), Garrosh Hellscream (mother unknown), Baine Bloodhoof (mother died in his youth), Kael'thas Sunstrider (mother unknown), Chen Stormstout's niece Li Li (her mother died in a fishig accident) and Saurfang the Younger (insert Saurfang fact here).
Mithril: It exists, but it's disappointing compared to the original or in other settings. Due to the Expansion Pack World franchise and the leveling process in general, gear is continually replaced. When the game was new, mithril was the second- or third-best naturally-occurring ore available (depending on what you want to call "naturally occurring"...). Players could make weapons and armor out of it and some of those weapons would probably last them until just before the endgame. Today, after three expansions on one new world and two new continents, a dozen better metals have been introduced, and mithril is just another relatively brief part of leveling.
Money Sink: Tons, designed to drain gold out of the economy to prevent rampant inflation.
Money Spider: Averted, as most animal/nonhumanoid enemies drop Vendor Trash instead of cash, although you can still find a two-handed sword inside of a spider (which generally is not in wieldable condition, but may be of uncommon quality).
Enemies dropping money is fairly common in dungeons; while Vendor Trash goes to the person who gets to loot the corpse, money can be split between the party.
And the Naga get some of their own medicine in Northrend, when they are attacked and almost wiped out by the Kvaldir; one Naga questgiver is completely unrepentant, but has no choice but to ask for help as the Kvaldir are about to awaken a Sealed Evil in a Can.
Mood Whiplash: Although it's constantly possible in an open-world game like this, it's especially noticeable in the standard Forsaken zone progression. Silverpines is a dramatic and dark war story in which the tragic plight that is the heart of the Forsaken's problems are explored... and then your character enters Hillsbrad Foothills, and things suddenly become a knockabout comedic parody.
Within Hillsbrad's own quests, there's one notable instance of this. Meeting Orkus, he's proven himself an incompetant blowhard throughout the entire quest chain. Then while on Purgation Isle, he begins telling you things about his life, like how he met his frost wyrm mount, Horde politics, and at one point, says you're his first real friend. Then he takes on three level ?? Alliance "players" and tells you to get on his mount and fly away, leaving him to fend for himself. You fly a short distance before the wyrm u-turns and picks him back up. Before reaching Tarren Mill, he asks you to take his mount somewhere cold to live before dying of his injuries. When you land, the NPC's in Tarren Mill honor him as a fallen hero and his death is treated as genuinely sad.
Silverpine itself has one. As mentioned, the overall quest chain is quite dark. Then you get the quest to kill the worgen druids sneaking around pretending to be actual bears. The questgiver lamphades the absurdity of the situation.
In Felwood, there's a heartwarming quest where you raise an Ancient from birth to maturity. When he freezes at the top of the hill you found him at, he tells you to come back years later to find him growing big and strong. If you're a Horde player, your next quest may be a goblin quest, where the girl in charge basically says "yeah, that stuff about you protecting the forest was cute, but now you have to help us cut the trees down. Tough shit."
Mook Promotion: In Cataclysm, Hogger becomes a dungeon boss in Stormwind Stockade, gaining about 15 levels or so in the process. (It's a start.)
Mordor: There are several, but the most obvious is Icecrown, which takes its design directly from the film version of The Lord of the Rings and contains an area called Mor'drethar. The difference being where Mordor is mainly covered in fire and lava, Icecrown is mainly, well, icy.
As for general appearance and landscape, Searing Gorge and Burning Steppes are far closer, especially with Blackrock Mountain being the equivalent of Mt. Doom. While Icecrown Citadel definitely shares appearance with the likes of Barad-dûr, very little else in that zone compares. Shadowmoon Valley in Outland is an excellent example: a broken, dying wasteland where armies clash, with a huge erupting volcano right in the middle, it's a dead ringer aside from the green lava.
Motive Decay: Sorry, Illidan, Kael'thas. We need bosses for Burning Crusade.
Getting "corrupted" by the Old Gods tends to to this in general. Deathwing was once much more subtle, although it can be argued that in Cataclysm, he didn't need to work as hard at getting the Alliance and Horde to fight each other as he did in promoting strife between the Alliance members.
In Cataclysm, there's a quest in Silverpine which is essentially you riding horseback next to Sylvanas while she tells you the history of Lordaeron and how the Forsaken came to be. It lasts for a good 2-3 minutes and plays out all in a cutscene.
A Shattrath City quest involves Khadgar summoning a familiar to show you around the city and tell you about the Aldor and the Scryers.
Lorewalker Cho tells you a lot of lore stuff as you accompany him on several quests throughout Pandaria. He also serves as the Haunted House Historian for your raid on the Mogu'shan Vaults.
Kil'ruk the Wind Reaver, the first mantid Paragon you encounter, tells you much about the mantid's history, and if you reach Exalted with the Klaxxi, their true purpose.
Tahret Dynasty Mallet: This artifact is beautifully crafted. You suspect it was intended for an activity more dignified than this one.
Murder by Mistake: On the Lost Isles, Megs Dreadshredder goes out to stop an impending attack on the Town-in-a-Box by bringing the fight to the Naga. After killing several Naga and a Faceless One, Megs reveals she made a mistake, the Naga weren't going to attack, and sends the player off to save the Goblins from a Pygmy attack.
The Mutiny: Players take part in a few of these. It's how Tony Two-Tusk got his own pirate crew, and how Warchief Mor'ghor, a Fel Orc who makes Warchief Garrosh Hellscream look like a Reasonable Authority Figure, meets his end.
My God, What Have I Done?: Earthbreaker Haromm, one of the Kor'kron Dark Shaman who force the elements to obey their command, says "The elements... What have we done..." as he dies.
Considering your various abilities and how many people you kill through the game, you're still probably included.
As of patch 5.4, General Nazgrim becomes a boss in The Siege of Orgimmar. He's fighting because he's bound to his oath and not because he approves of Hellscream's methods. If you kill him as an Horde race, he says he's glad it was you who killed him and hopes you'll bring a new era for the Horde.
My Name Is Inigo Montoya: In the Blade's Edge Mountains, the NPC fighting alongside players against Goc wants the dragon-killing gronn to know who killed him.
Baron Sablemane (Alliance): It's only right that you know the name of the one who will take your life. Baron Sablemane. It will be on your lips as you gasp your dying breath.
Rexxar (Horde): I am Rexxar, son of the Mok'Nathal, champion of the Horde. And the torment at your hands is at an end. By my name, I shall put an end to your life.
My Rules Are Not Your Rules: Unless a fight is designed around the enemy's mana reserves, said enemy can cast spells at you even if you drain its mana down to zero.
This is not always the case - at least when it comes to your garden variety mook. Casters will cast until they're out of mana, and then proceed to run up to melee range to hit you with their staff, until they regenerate enough to cast again.
Several enemy abilities work differently than player ones of the same name. Player Whirlwinds strike all enemies around them once for half weapon damage. Enemy Whirlwinds strike all enemies around them a few times over a period of a few second, for standard damage, more akin to the Arms Warrior talent Blade Storm (which has a significantly longer cooldown than player or enemy Whirlwinds).
Mystery Meat: Mystery Meat is the ingredient in several Cooking recipes. It comes from all manners of beasts as well, even including giant scorpions.
The most recent expansion has something similar, Chilled Meat, that is Northrend's version of Mystery Meat. Apparently, due to the conditions of the northern continent, it comes already refrigerated once you're done butchering.
Names to Run Away From Really Fast: TONS! Most orc names tend to be this. Grom/Garrosh Hellscream, Kargath Bladefist, Orgrim Doomhammer, Tagar Spinebreaker, Teron Gorefiend, Nekrum Gutchewer....
The orcs are one of the few cases where this trope is justified. Last names are given to orcs (and their descendants) who did something really impressive in their lives. In a warrior culture, more often than not, this involves beating someone to death in a cool way. Hellscream is called Hellscream because he screams in a cool way, Bladefist actually has a blade for a hand, Doomhammer wields his hammer of doom, the doomhammer, Spinebreaker probably broke someone's spine, Gorefiend was a fiend that created a lot of gore and you can probably guess what Gutchewer did.
Unholy Death Knight PC's get a minion who has one, of the Noun Verber variety. However, as the names are re-randomized every time you summon the minion, this has the potential for hilarity.
Some races have these. The Faceless Ones and the Dreadlords come to mind.
Neutrality Backlash: Genn Greymane, the king of Gilneas, abandoned the Alliance and bricked up his entire city behind a giant wall. Then the worgen came... Something of a subversion, since Greymane brought his troubles down on his own head.
Neutral No Longer: The Gilneas worgen and Bilgewater goblins in the Cataclysm expansion.
And in Mists of Pandaria, Jaina Proudmoore, the Kirin Tor and the blue dragonflight.
New Game+: See Alt-itis, in A-H. The heirloom items available for purchase with endgame emblems are usable at any level and grow along with the character they're on at any given moment, along with generally having Superior-quality stats when your character doesn't even see useful Uncommons on a regular basis until level 20 and beyond.
New World Tease: Sort of: In the final chamber of the Blood Furnace, you can look straight down through the floor and catch a glimpse of Magtheridon's Lair. And in Magister's Terrace, there is a scrying orb that you can click to get a glimpse of the Sunwell Plateau.
Nice Hat: Many hats in the game, but the tophats that the citizens of Gilneas wear takes the cake. The player can acquire one after thwarting Godfrey's betrayal of the king.
Drak'tharon Keep, a citadel of hostile ice trolls, is proving to be a major impediment for the war effort, so the player is tasked with capturing ice trolls so that they may be interrogated for information. Drakaru, one of your captives, tells the player that the Keep is currently besieged by Scourge and offers the player a truce: if the player can gather the components Drakuru needs, Drakuru will perform a magical ritual to cleanse the Keep, presumably earning the trolls' gratitude. The player agrees and, after a series of quests, eventually enters the Keep with Drakaru, but in the process causes the Keep to fall to the Scourge. Turns out Drakuru was secretly an agent of the Lich King and the "cleansing" ritual was designed to break the Keep's last magical defenses holding back the Scourge. When the player enters Zul'Drak, the neighboring zone and home of the ice trolls, he finds the loss of the Keep to the Scourge has let in a large Scourge invasion force led by Overlord Drakaru, now seeking to "cleanse" all of his troll brethren. The player must now undermine the Scourge invasion all the while pretending to work with Drakaru, who thinks the player is his best buddy for helping him take over the Keep. In the end, the player succeeds and defeats Drakaru in battle after disrupting his operations in Zul'Drak.
Arthas: As for you... I spare your insignificant life as a reward for this amusing betrayal. There may yet be a shred of potential in you.
In Shadowmoon Valley, you hear rumors that Teron Gorefiend, the first ever death knight and a generally very evil guy, may have returned to the Valley, though he's supposed to have fallen in battle ages ago. Given this potential threat, you seek out information from an Ancient Shadowmoon Spirit. The Spirit requests you gather items that once belonged to Gorefiend so that the Spirit can use the items' residual connection to Gorefiend to locate him. You gather the items, only to discover that the Spirit is the trapped spectral remnant of Gorefiend and that bringing the items together allows Gorefiend to return. Gorefiend thanks you for freeing him and promptly rides off to join up with Illidan and become a raid boss in Black Temple.
Goblin characters were apparently getting a truly epic one of these, but it's now merely moderately epic. It is now a complete coincidence that Deathwing shows up and wrecks your home island just as you kick a rather large bomb into a volcano. The volcanic destruction of the island you wind up marooned on, however? Yeah, that's still pretty much down to you, a giant turtle and a rocket launcher.
While on one of your periodic murderous rampages through Northern Stranglethorn Vale, you come across an adorable baby raptor who adopts you as a parent and follows you around. Dawww. A few totally unrelated quests later while she's tagging along, she digs up a troll skull which you feel the need to take to an NPC for examination. You inexplicably agree to try to resurrect the troll to whom said skull belongs. No points if you guess early on that the skull belonged to someone who should have remained dead, possibly even by your hand a long time ago. The resurrected bad guy kidnaps your newest friend and as of 4.1 is the source of no shortage of trouble in the area.
A quest chain in Alterac Valley starts with a dwarf suggesting you go investigate strange voices in the ruins. The voice claims to be a princess and has you undertake a series of quests that will free her from bondage. Turns out she's not a princess, and when you report back to the dwarf he is nonplussed at your actions. Fortunately he knows how to reverse the effect.
The final boss of the Blood Furnace calls you a fool for interrupting his ritual, and wishes you luck when you beat him, telling you that you'll need it. Since the ritual chamber was directly above Magtheridon's Lair, it is implied that the spell was supposed to keep Magtheridon restrained, and you just weakened the bindings by stopping the ritual.
A larger plot related example happens in Cataclysm, where Thrall steps down as Warchief of the Horde and names Garrosh Hellscream as his successor, the one person in the Horde who is undoubtedly the WORST Orc for the job. Afterwards, relations between the Horde and Alliance have gone nowhere but downhill, ultimately culminating in the destruction of Theramore and the start of full scale war between the Horde and Alliance.
On the contrary, per Thrall's conversation with Vol'jin, Garrosh, at least until he jumped off the deep end in 5.1, was exactly the Orc Thrall wanted.
The Horde cries for a hero of old. An orc of true blood that will bow to no human and bear no betrayal. A warrior that will make our people proud again. Garrosh can be that hero.
The climax of the first zone in Mists Of Pandaria has one that kicks off the plot of most other zones; After spending a majority of the zone arming and training one of the native races after they join your faction, they go to war in the middle of a clearing where the Pandaren were readying a statue where Yu'Lon, the jade dragon and one of Pandaria's revered spirits could re-incarnate herself. As the battle begins and artillery fires, the statue gets damaged and falls. With this, the hatred the alliance and horde share for each other finally manifests as a Sha that's easily a hundred feet tall. While you do manage to destroy the sha by destroying its energy fonts, the clearing is eternally scarred by Sha energy, the Jade dragon has to wait several more years before she can reincarnate (losing power and allowing her followers to be possessed by sha in the process) and the seven great Sha all over the continent awaken and begins causing horrible chaos everywhere else.
This in turn leads to the Klaxxi who get you to wake all their paragons and encourage you to spend weeks grinding their quests and then go into raids and kill the Empress only to make a rather large reveal when you hit exalted and have done every quest in the zone for them... They're trying to reawaken the Old Gods, the quote is: "Great was the Old One, and terrible was His wrath. He consumed hope and begat despair; He inhaled courage and breathed fear.". And you've just aided their cause magnificently. Great job. At least they gave you a cool scorpion to ride around on.
Anduin Wrynn, by convincing the August Celestials to let the Alliance, the Horde and Pandarian refugees into the Vale of Eternal Blossoms, most likely helps a great deal in Garrosh unearthing the heart of Y'Shaarj, devastating the Vale and granting him the power of an Old God.
Nobody Calls Me Chicken: Male Goblin. Try a /chicken when playing as one. Other races work too, but this one plays the trope straight.
Nobody Poops: Well, sort of. There are a few outhouses around, but perhaps one for every hundredth NPC, and that's being generous. Still, there are more aversions than typical for a video game.
A large number of quests involve you digging through animal poop.
There's a quest line where you accidentally eat a valuable seed, and have to collect the ingredients for a powerful laxative, then pay a visit to a nearby outhouse.
Ogre camps are a general aversion to Nobody Poops, because they don't bother with outhouses. Visibly.
A Horde quest line in Jade Forest has you gathering materials to build an outhouse for a goblin who is complaining that there's no proper place for such activities in the wilderness. And then he weaponizes it with the help of the Forest Hozen against the Jinyu.
Forgemaster Garfrost:(when killed) Garfrost hope giant underpants clean. Save boss great shame. For later.
No Eye in Magic: The Lunatic Gaze spell, used by Yogg-Saron and the Laughing Skulls, will only drain the sanity of players who are facing it. Also, Eadric the Pure's Radiance and Isiset's Supernova are blinding attacks that will only work on players who look at it.
On a similar principle, He Softfoot's Eye Gouge only works if his aggro target is facing him.
No-Holds-Barred Beatdown: The players get to do this to, of all people the Lich King. Granted, you have had three phases of fight with him beforehand not counting Remorseless Winter, and he's just been the victim of Tirion.
Noisy Nature: Every thing that attacks on both planets will make a lot of noise in the process, even (sometimes especially) when it shouldn't.
Non-Combat EXP: Experience can be earned by using gathering professions (mining, herbalism, and archaeology) as well as for discovering areas of the map. Many quests also offer experience for activities that involve no combat. You can get a token amount of experience for "breadcrumb" quests in which one NPC asks you to talk to another, who then gives you quests, as well as other quests that involve professions.
Nonindicative Name: The Combat Rogue's Mastery skill, "Main Gauche," increases the rate at which you attack with the weapon in your right hand (or main hand). "Main Gauche" is French for "left hand."
Blackrock Depths is built inside a volcano, and is populated by evil dwarves. What makes them evil? The handrail-less bridges and walkways that are nothing but giant chains built over pools of lava. Even the capital cities feature these.
Aldor Rise features small open air elevators that go up a huge sheer cliff.
Speaking of elevators, it would probably be faster to list those elevators in the game which actually do exhibit OSHA compliance. Said list is pretty much limited to the elevators in Undercity.
Ironforge has pools of lava all over, only some of which have grates to stop you falling in.
The Undercity has pools of green glowing liquid all over - not dangerous to players but animals dipped in a similar substance have grown huge and attacked people.
The Dalaran Underbelly. A tunnel that ends in a 500+ foot drop, strange potions are lying around everywhere, and a lovely shark swimming around by some shops, waiting to munch on anyone who gets too close.
One of those potions will turn you into a flying bug. Many a player has discovered the hard way that "Only works in Dalaran" is quite literal. Hint: The end of that tunnel is not considered Dalaran.
The Gnomish city Gnomeregan is a partial subversion, abandoned due to having been flooded with radiation... except that there are not only a lack of rails in most places, but an elevator entrance to the subterranean city featuring a heavy lid slamming over the elevator shaft as the platform descends (don't stand too close).
Tauren capital Thunder Bluff is another offender, with the whole city built on a mesa hundreds of feet tall. The only safety is afforded by fences that are low by human standards, let alone the Tauren who are quite a bit taller. The plains at the foot of Thunder Bluff are frequently littered with the corpses of players who fell or jumped off.
Blackrock Spire is pretty bad in this respect too. The dungeon - supposedly a city inhabited mostly by orcs and dragons - is full of narrow bridges and easily-accessible ledges with no handrails whatsoever. While the bridges may be defensive structures a la Khazad-dûm, where they aren't over lava they're over drops that you need a parachute to survive.
Gilneas has several very high bridges with no railings whatsoever.
Grim Batol, a high-end dungeon with damaged bridges over fatal drops, prevents you from Mind Controlling enemies to prevent abuse of this trope, since there are pits everywhere.
Vortex Pinnacle also has abundant ledges, unlike Grim'Batol, you can both fall off and mind control enemies, and while a tornado will save you, the player, enemies don't have the same mercy.
Orgrimmar itself has a Thunder Bluff-like mesa in the center and several cliff faces easily accessible to players, complete with waist-high railings that's easily jumped over to the doom of many players. The towers where Horde players go ride zeppelins don't even have railings at all. Not to mention the spikes that are on every building and many furnishings in the area.
No Plans, No Prototype, No Backup: According to the lore, Gnomes are a complete aversion of this. They plan meticulously, taking more time to draw schematics of things than it takes to actually build them, and will often test, redesign and upgrade their inventions until they are perfect. Those tanks that go backwards and teleporters that get you to your destination but hundreds of feet in the air, those are the unperfected prototypes.
Now subverted for Azeroth with Pandaria in the south, but played straight within Pandaria with snow in the north, and swamps, farmland and jungles in the south. Interestingly enough, north of the snowy Kun-Lai Summit is the warm Isle of Giants.
No Such Thing as H.R.: Played with in the Goblin starting area, after getting an "attitude adjustment" one of the responses the Troll slaves gives is that they're going to complain to HR. Since this adjustment involves copious amounts of electricity, it's doubtful that Goblin HR is anything more than lip service.
The Nothing After Death: Both Arthas and Sylvanas refer to this. It might have something to do with both of them being already undead though.
Nothing Is the Same Anymore: Cataclysm brings this to a head with Deathwing devastating Azeroth simply by reemerging from his hideout. Yes, he is that powerful now. In addition, many races will be gaining access to previously unavailable classes due to their constant exposure to different cultures, and rumors have circulated that several major faction leaders will be stepping down as well.
Not Quite Dead: Pretty much everyone from Warcraft III whose death wasn't shown on screen returns, and even some whose were. This continues throughout the expansions, with bosses defeated in world zones or 5-man dungeons frequently putting in appearances in later raids.
No True Scotsman: There have been four Hordes (five if you distinguish between the Old and Iron Hordes) and each one is convinced that only they are the legitimate Horde. Bonus points to Garrosh's Horde, which outright calls itself the True Horde.
Anduin asks if you're any different from Garrosh if you blindly trust Wrathion in search of power in the legendary questline.
Not So Harmless: Millhouse Manastorm seems to be goofy, cowardly, and full of himself, but when you face him in the Brawler's Guild, he's one of the hardest opponents, with you having to take off 47 million health in 2 minutes, when most enemies do not even have a quarter of that amount. In order to accomplish that, you must take advantage of beams that give a damage buff, but not only do you still need to damage him very quickly, but the beam can also empower Millhouse until he kills you in one shot.
Not-So-Safe Harbor: Booty Bay. Especially when it's New Year's and the guards are too drunk to intervene if another player attacks you within the city.
Not Worth Killing: One has to wonder why so many minor threats are allowed to exist in the starting areas, which are near major capitals, instead of being wiped out to secure the area. In the case of the Frostmane Trolls south of Anvilmar, the Dwarves simply don't consider them a major threat, focusing more on the Troggs, the still warring Dark Iron Dwarves, and the other Trolls.
Arthas plays with this, as a necromancer he wants to kill the mightiest warriors in Azeroth, and raise them as part of his undead army; so unlike other cases of this trope where the killer doesn't feel the victim is worth the time or effort to kill, he spends a lot of time and effort looking for the strongest warriors, and using challenges to make them as strong as possible before killing them.
Obvious Beta: A more mild example. The game was playable but there were still a lot of bugs and issues with balancing, and in some cases, the developers intentionally left things as an Obvious Beta so that they can go rework it or add more stuff in a later patch. Some of these include:
The endboss of a lot of raids was intentionally made unwinnable so that players wouldn't storm through the dungeon so fast and be on the boards complaining that there's nothing to do. Nefarian was not even completely coded into the game yet, but when he was, it turned out to be worth the wait.
Many raid dungeons were initially bugged, partly because they weren't completely tested. The first guild that killed Vashj had her instantly respawn and kill the raid. It was also possible to kill Arthas by throwing bombs at him, which resets the outer ring and thus makes the Valkyr unable to drop people off in Phase 2. When players are able to ignore the Valkyr, they have more freedom to position Defiles appropriately, and can spend more time DP Sing the boss, making Phase 2 shorter and easier.
Silithus was an Obvious Betazone. The zone was left unfinished at launch with minimal quests leading into the zone and by patch 1.8, it was actually finished. (Heck, before 1.8, you couldn't even go through half the zone! Though, part of that was because the zone was twice as big on the map....)
This was one of the criticisms of Cataclysm, which was rushed to make the release to make sure it actually made it on time. Vashj'r had problems with mob density and respawn rates (See Offscreen Teleportation) but the respawn rates weren't entirely Blizzard's fault. Amongst other things, it was released with a lot of bugs but was still playable. There were still some bugs after the first major content patch, too.
Death Knights, at release. Also Paladins in patch 3.0. There was a time in Wrath beta when paladins could solo the fel reaver. They both got nerfed in short order.
Due to the new talent system in 5.04, Holy Paladins were ridiculously over powered at lower levels - with their Holy Shock ability hitting for over 1k...at level 10. Needless to say, the nerf was nearly as quick as it was expected.
Mists of Pandaria had Cataclysm's issues with respawn rates, as well as quite a few bugs. For example, the Lorewalker Stonestep encounter could pit players against Strife and Peril or the Zao Sunseeker encounter, and the latter often glitched before it was removed until 5.2.
Offscreen Teleportation: Because the game needs to respawn enemies for other players to kill/loot, it's extremely common to be ambushed from an enemy that you killed. This was especially prevalent in the release of Cataclysm, and in Silithus where the mob density is actually quite high.
And because the game is controlled by a server, it doesn't always wait for the "offscreen" part; at its most extreme, a new enemy can respawn the instant the first one is killed, right on top of the first one's corpse.
Oh Crap: The Goblin captain and navigator of Trade Prince Gallywix's ship are arguing over who got them lost in a thick fog, but when they get out of the fog, they end up in the middle of an Alliance-Horde naval battle. Also, Deathwing when he sees Thrall aiming the Dragon Soul, Deathwing's weapon lost forever during the Well of Eternity, straight at him and taking a good chunk off of his back.
Deathwing becomes this as a result of the Old Gods' corruption.
Once Upon a Time: Lorewalker Cho uses this to introduce the "Blood in the Snow" scenario, and talks about a meeting between King Varian and the Council of Three Hammers, which happened only a few minutes ago. Many of the scenarios are implied to be him telling stories, during which time players might be transformed into a member of the opposing faction if they're not part of the faction featured in the scenario (for example, Alliance players become trolls for Dagger in the Dark).
One-Gender Race: The Mogu. Apparently, the Twin Consorts, the penultimate boss in Throne of Thunder, are, according to the Dungeon Journal, "the only known female Mogu in existence", and the developers comment that they are literally carved out of stone.
One-Man Army: Every class ends up being this against normal world mobs once they reach max level and get geared out.
As gear stats continue to grow exponentially between tiers and expansions, it's perfectly common for any halfway decently geared, level capped player to solo raids that required 25 players to beat when the raid was current.
Acknowledged in-game during a Mists of Pandaria daily quest. The quest giver sends you to fight some invading monsters, claiming that the only things around that could stop them are the local Physical God, and you.
One Steve Limit: Lampshaded by one shaman of the Earthen Ring who is worried that people are getting them confused with the druid group, the Cenarion Circle.
Stormcaller Jalara: Many confuse the Earthen Ring with the Cenarion Circle. ...I TOLD Thrall we should name ourselves the "Earthen Square".
In Winterspring is a large owl the locals called "Deathwing", until they found out that name was taken, so now they call her "Hell-Hoot".
In Pandaria, you must kill a wolf called Cracklefang so that someone else can claim the name.
Monks heading to the Peak of Serenity for training will find two "Master Cheng"s, a Panderen who tests you on Roll, and a Blood/High Elf who tests you on Paralysis.
One-Winged Angel: A few bosses transform mid-battle, whether by activating a special ability (Moorabi, Gal'darah, Tharon'ja) or as a second part to the battle (The Black Knight in the Trial of the Champion, Ingvar the Plunderer in Utgarde Keep).
Only Mostly Dead: Death just flings your spirit to the nearest spirit healer. One could technically apply the same logic to the continually respawning NPCs; maybe they just run back from the graveyard. This gets a special Lampshade Hanging by a villainous NPC who writes about being constantly killed and resurrected in his diary. Also played with by Azuregos (a blue dragon who used to drop several important quest items). He's not quite sane after being killed so many times by players, and after deciding to stay dead to avoid being killed again, has fallen in love with a spirit healer.
Only One Female Mold: This has been a consistent complaint. The alpha builds, while rough, often had the females look like counterparts to the males of their race, but when it came time for final builds (after receiving many complaints about ugliness) it was like the developers threw up their hands and said "Screw it, let's make them barbie dolls with bad teeth".
Only Sane Man: At various times, Thrall, Jaina, Tirion Fordring, Cairne, Varok Saurfang, or Anduin Wrynn.
Open Secret: The Southern Rocketway Terminus, home of the world famous Secret Lab; they even give tours, when the lab's not on fire.
Orcus on His Throne: Illidan in The Burning Crusade, who does practically nothing but wait for players to come kill him. This may again be explained by the fact that he's under siege by the forces of Kil'jaeden. Arthas also gives this impression during some Northrend events, however it is eventually revealed that instead of going out and attempting to kill you while you level, Arthas has merely been waiting for you to arrive so he can one-shot your entire raid and turn the most powerful heroes in all of Northrend into his Scourge minions in one masterful fait accompli. Too bad for him it doesn't work out.
Our Elves Are Better: With both Night Elves and Blood Elves, there's delicious blueberry and strawberry flavors!
Also included, if unplayable: High Elves, Felblood Elves, Wretched (or Crack Elves), and all cross-breeds and mutations thereof (Satyrs, Banshees, Harpies, etc.). This is to say nothing of the possible connection between the Elves and the infinite flavors of Trolls.
Possible deconstructed though: Elves think they're better than everyone but some of the biggest catastrophes in Azeroth's history relate to Elves.
Our Ghouls Are Creepier: Reanimated from the remains of fallen warriors. Sometimes stitched together like Frankenstein.
Our Goblins Are Different: They like explosions, as well as steampunk tech and money. They have been known to be fascinated by rebuilding things they don't even know what it does, at one point resulting in you taking an ill-fated ride on some sort of rocket.
Our Orcs Are Different: They started out as the stereotypical evil ORC SMASH kind (lampshaded in one of the male orc's /silly emotes, where they say just that), but were retconned into being noble savages with a shamanistic-hunter-warrior culture.
Our Vampires Are Different: The Darkfallen, Blood Elves that Arthas turned after Kael's failed excursion with Illidan against Arthas, are vampires, though they seem to feed off of energy as much as blood.
Blood Death Knights are overt vampires by design. The visual of what their talent tree would actually mean in combat is nightmare fuel incarnate.
Also the Nathrezim, demons who follow some vampiric rules like having the ability to summon a swarm of bats or a "vampiric aura".
The Blood Elves could be seen as a sort of energy vampire, and the Wretched and Felblood Elves do drink demon blood.
Shadow priests have spells like Vampiric Touch and Embrace which qualify them as having psychic vampire abilities. Though they probably don't count since they can give up using them anytime they like.
Our Werewolves Are Different: The Worgen look like werewolves but their descriptions go some way to insisting they are not. They were originally Druids who liked becoming wolves. And with the Cataclysm expansion, you can be one.
Oxygen Meter: Players get a "Breath" meter when swimming underwater, it lasts 3 minutes, or 10 minutes for Forsaken players. Some spells or items give players a water breathing buff; in the case of Vashj'ir, a shaman gives players a permanent buff, but it only works in that zone.
In Burning Steppes there's a quest where you infiltrate the enemy army wearing, essentially, a paper mask and no other disguise. And they give no sign, whatsoever, of being at all suspicious of you, even though your backside is completely obviously whatever race you are. Lampshaded when you turn in the quest to create said disguise: the person you turn in the quest to basically says "THIS is the disguise that guy came up with?! Well, it was nice knowing you, buddy." Which, of course, makes it that much funnier when it actually works. And subverted at points during a late quest, where some of the recruits will (finally) realize you're not what your mask appears to be.
And in Blasted Lands, there's a truly hilarious quest where you get past the enemy's miners disguised as a box. And every single one of the miners and foremen comments on the walking box (with feet!), but not one bothers to look under it.
In the Goblin starting area (well, the second one), you hide among a tribe of pygmies by simply wearing one of their oversized helmets. Pygmies aren't too bright and as a goblin you really are about the right size, but you still essentially put on a hat as a disguise.
In Stonetalon Mountains, Alliance players are tasked with meeting a gnomish spy who has infiltrated a goblin oil-drilling facitily. Her disguise? A flimsy goblin mask.
In Borean Tundra, a D.E.H.T.A. Druid became "king" of the Winterfin Murlocs by wearing a Murloc disguise suit. On closer inspection, you can see a zipper in the back. One murloc is not fooled, however, and he lets you know it right away, though he tolerates your presence because your actions are helping the Winterfin.
In Loch Modan, a very blatantly drunk dwarf makes a "costume" for you so you can sneak up on a diplomat and throw murloc pee on him (it's a long story). It basically consists of holding a potted plant in front of yourself. It is amazingly effective.
Pet the Dog: If you beat Tragic Monster Deathbringer Saurfang as an Alliance race, Varian gets one when he orders Muradin to stand aside to let his (Orc) father collect his body.
Perpetually Static: Started out pretty straight at the game's release, but each expansion has delivered additional ways for players to impact the game world. The most noticeable one in the original game was when players had to cooperate to complete the War Effort and open the gates of Ahn'Qiraj. The game world also changes for the periodic holiday events, adding new (albeit temporary) objects and NPCs.
Burning Crusade allows players to participate in key events related to their factions and conquer Player Versus Player objectives in several zones that provide temporary bonuses to fellow faction members.
Wrath of the Lich King further averts this by delivering a new technique called phasing, which allows the story to advance for the player once he completes certain quests. This is particularly evident in Dragonblight, Storm Peaks, Icecrown, and the Death Knight starting area.
Cataclysm turns Perpetually Static on its ear and kicks it in the balls — in addition to utterly changing the face of Azeroth as we know it, the latest expansion promises to take advantage of phasing like never before, altering the terrain of the world in addition to objects and NPCs as players progress through the story.
In the quest chain to unlock the Molten Front, after completing one quest, Hamuul Runetotem is badly burned and some of the daily quests involve healing him. At a later point, he recovers and has a Big Damn Heroes moment, and a placeholder quest is used instead of the daily quests related to treating his injuries.
In the Isle of Quel'danas and Isle of Thunder, player efforts enable their factions to gradually advance on the island.
Perspective Reversal: King Varian and Lady Jaina. Previously, King Varian hated the Horde, and is one the main reasons the Alliance and Horde are at war now, while Jaina has been seeking peace between the two. As of Mists of Pandaria Varian has softened his approach, though he still fights the Horde as it is now led by the warmongering Garrosh Hellscream; Jaina took the brunt of the Horde offensive when Hellscream destroyed Theramore, and used Dalaran to sneak the Horde into Darnassus, causing Jaina to abandon her peaceful approach in favor of full war.
Pink Elekks: The Pint-Sized Pink Pachyderm companion pet obtained in Brewfest. There's also a quest in which you have to get drunk or use Synthebrew goggles, then use an Elekk Dispersion Ray outside some of your faction's cities to kill some Elekks.
Pirates: The "Booty" in Booty Bay refers to pirate booty, not the other kind. There's even a quest where players become pirates, and kill Ninjas.
There's also a commonly available food that will turn you randomly into one or the other, as well as costume wands given out around Hallow's End that let you turn other people into them.
Plague Doctor: Grand Apothecary Putress weaks a mask inspired by the beak mask, and is a plague-spreader. Warlocks have a similar armor set, they, however, being demonic mages, have nothing to do with plague.
Plaguemaster: The Forsaken of the Royal Apothecary Society, who as of Wrath of the Lich King have brewed a plague capable of destroying both the living and undead.
Death Knights are the only player class capable of casting diseases and the Unholy talent tree grants numerous bonuses to them.
Professor Putricide in Icecrown Citadel boasts of creating a plague that can destroy all life on Azeroth, and attacks the raid with a variety of chemical and biological weapons, including transforming himself into a tentacled monster.
Pocket Dimension: This is functionally what instances (dungeons, raids, and battlegrounds) are. A portal takes players to an area that is cut off from the rest of the gameworld, though thematically they are still in the same world that everyone else is in. This is most apparent with the outdoor instances like Shadowfang Keep or Zul'Gurub, players can fly over these areas and find very little there until they go through the portal and find the places crawling with ghosts and trolls.
The Firelands area is next to the Molten Front, and players in MF can get a quest to fly over FL and bomb the enemies there; on occasion, they may see a "raid group" at the start of the "instance", who can also be bombed.
Mists of Pandaria plans to break instances out of Pocket Dimension by making the dungeon present in the world, to scale, and inside will feature outside segments to remind players where they are.
Scenarios often take place outdoors, and many of those scenarios take place in locations where players have been before. For example, the Fall of Theramore scenario takes place in a ruined Theramore, and after completing the scenario (and later, after Patch 5.1), the world is updated accordingly to show it in ruins.
Poke the Poodle: By the Undercity Champion at the Argent Tourney during 'confession.'
"I punched a penguin on my way in here."
While he may suck at being evil, the Champion does go into confessionnote Which appears to be for the purpose of letting the champions talk about their problems, from doubts about the war to concerns about their hair, rather than just confess sins just to tell the priestess that he punched a penguin. Not to apologize.
Poor Communication Kills: Probably the main reason why the Alliance and the Horde are at war now. Of course, there are many renegade groups within both factions (but mostly within the Horde) who want just that to happen. The novels and the comics make that especially obvious.
Powder Trail: Master Boom Boom, a Hozen fighter at the Temple of the White Tiger has an attack where he sets and lights four powder trails in an "X" pattern, with a large explosive cache in the center. Players can stop the attack by running to each of the trails and stomping them out.
Power Copy: The death knight spell 'Dark Simulacrum' allows them to copy the next spell their target casts and fire it as their own.
Hex Lord Malacrass can use an ability on players that grants him a few abilities from their class. For example, if he targets a Druid, he can cast Moonfire on his enemies or heal himself.
Druids have "Symbiosis", which gives them one ability from the class that would be good for their spec, and gives the target one of the Druid's spells in return.
The usefulness of that spell however, can vary. For instance, a Rogue gets Growl - a taunt skill.
A rarely found item gives non-Druids the ability to use the spell that Symbiosis confers on them, even without a Druid around, but only in Pandaria.
The Power of Hate: Alizabal, Mistress of Hate is the third boss in Baradin Hold. She once used her powers to incite her guards into a murderous rage, she uses the word "hate" in everything she says, and one of her special attacks is called "Seething Hate".
About halfway through the battle with Ishi at the end of the Operation Shieldwall/Dominance Offensive questline, he, corrupted by the sha, decides to give in to hatred and brutally kill his enemies, but Garrosh tells him to control his emotions.
In the Corrupted Taran Zhu encounter in Shado-Pan Monastery, if the players' Hatred bar fills, they receive a significant boost to their damage, but their hit is reduced to the point at which they are almost completely ineffective, and they must meditate for a few seconds in order to fight normally again. There is an achievement for defeating the boss while all players have maximum Hatred, but it's difficult to do unless the players wait until he has only a small amount of his health left before maximizing their hatred.
The Power of Rock: As an April Fools gag, Blizzard stated that there was a bard hero class for the Expansion Pack that utilized Guitar Hero-style controls and abilities such as "Epic Jam", "Shoegazer" and "Nonconformity". Don't forget their epic axe, "The Facemelter", with the chance on hit to "blow your target's mind".
Power-Up Food: Eating food restores your health and provides a buff to statistics. Raids generally have a designated person who brings a feast that gives everyone who eats it a buff that most benefits their class, and it is generally required that everyone eats from it before pulling a boss.
Powerup Mount: Mounts can double your travel speed, fly at 4 times your running speed, but you have to dismount to do almost anything else.
Practical Taunt: Every tank spec has a taunt, which boosts the tank's threat level to that of their target's current target and forces the target to attack them for a few seconds no matter what.
Precision F-Strike: Garrosh called Dark Lady Sylvanas a bitch in post-cataclysm Silverpine Forest after she openly showed him that she was raising the dead and flippantly responded when called on her becoming likethe LichKing.
However, since the Forsaken have free will, and the only reason why more need to be raised is due to the Forsaken not being able to procreate, there are some big differences. So Sylvanas' response can be viewed as more along the lines of a sarcastic reply to a stupid question.
Predators Are Mean: Strangely, predator mobs will run to attack players, critters, and some NPCs, but don't eat them at all. Even a few of these who have been tamed by hunters will attack critters when they're not on hostile.
Prehistoria: The Un'Goro Crater and Sholazar Basin zones.
Press X to Die: A few instances. It's possible to dismount in midair, potentially falling to your death. Attacking Chimaeron without talking to Finkle Einhorn, thereby getting a buff that enables you to avoid being one-shotted at above 10,000 HP will lead to the battle becoming Un Winnable.
Pride: The seventh Sha is the Sha of Pride, it is more dangerous than the others combined, and is the only Sha Emperor Shaohao could not defeat, as he was a victim of pride. Emperor Shaohao tells players that the mists around Pandaria were caused by his own sense of pride, and it dissipated because he finally realized that the Pandaren needed help; and drops a none-too-subtle hint that pride is what's keeping the Alliance and Horde at war.
Prison Rape: Millhouse Manastrom learned one thing in prison, actually two if you count how to hold your soap.
Prongs of Poseidon: Naga use this. Immerseus drops a Trident of Corrupted Waters, a weapon for DPS who use Agility.
While some bosses use Mind Control to force players to attack their fellow raid members, a few use it to force players to commit suicide, such as Nefarian in Blackwing Descent, and Kaz'tik the Manipulator in Siege of Orgrimmar.
Punctuated! For! Emphasis!: Cataclysm expansion, Twilight Highlands. The quest is entitled "Madness," and you're to accompany a horde negotiator to the leader of the Dragonmaw clan of Orcs. Along the way, he questions "Hey, does this Red Shirt make me look expendable?" along with invoking retirony. And worse, at the end of the (unsuccessful) negotiations, he exclaims that "This is madness!" A Sparta kick into the flames behind him accompanies the following-
Warchief Mor'ghor says: This is.....
Warchief Mor'ghor yells: DRAGONMAW!!
Garrosh Hellscreams says: YOU ARE DISMISSED!
Garrosh Hellscream yells: GET!
Garrosh Hellscream yells: OFF!
Garrosh Hellscream yells: MY!
Garrosh Hellscream yells: SHIP!
Earthbreaker Dolomite, an NPC in Deepholm, also occasionally yells "This is Stonehearth!"
*on dying* "Siamat must not go free. Turn back. before. it is. too. late."
The Dragon Soul raid, the final Deathwing fight: "I. AM. THE CATACLYSM!"
Algalon the Observer, post-defeat.
"I. Have. Felt. NOTHING."
Pungeon Master: Durumu the Forgotten, a floating demon with a large eye, likes to make references to eyes (particularly in his attack names) and looking.
Durumu: I'm keeping an eye on you ...
Punished for Sympathy: Part of paladin Highlord Tirion Fordring's backstory. Not long after the second war against the orcs, Tirion has his life saved by one, Eitrigg. When Eitrigg is captured Tirion tries to save his life and return the favor, only to be ostracized, declared a traitor, and exiled.
Purely Aesthetic Gender: As they say it themselves, "The gender of your character is purely a cosmetic feature and has no impact on that character's abilities or statistics."
Purposefully Overpowered: Heirloom gear is Bound on Account, can be sent cross-faction, never needs to be repaired, gives you experience bonuses, levels up as you do and is always comparable to dungeon-quality equipment for your level. Needless to say, having heirloom gear in every available slot will make your character tear through lower level content. The thing is, the only way to get heirlooms is to already have a max-level character who's done a bunch of the endgame content. Their purpose is to let new characters of an already experienced player zoom through the low-level stuff as quickly as possible.
If you manage to defeat Garrosh Hellscream, you have a chance at getting some very powerful bind-on-account gear.
Legendary Weapons. While not so game-breakingly powerful that you can curbstomp anything you come across with them, the amount of time and effort you put into getting them pays off significantly with higher stats than you'd find on any equivalent item of that raid tier. Each weapon usually also has a special passive effect that adds to its already amazing strength. In Mists of Pandaria, as a result of the legendary questline, you can equip a legendary cloak and a legendary meta gem in your helmet, both of which have good stats and powerful abilities, and can also add a Sha-touched gem or extra gem slot to certain weapons.
Death Knights were very strong compared to other classes on the launch of Wrath of the Lich King, especially in their starting zone.
Put on a Bus: Gnomes return after a long absence, while Dark trolls disappear off the face of Azeroth.
Turalyon and Alleria Windrunner. Originally the pair were supposed to appear in The Burning Crusade expansion, but two expansions later they have yet to make an appearance. Despite their son wandering around Honor Hold having visions of Turalyon's apparent death, Word of God says the pair are "stuck in a portal world".
Pyrrhic Victory: Silverpine Forest in Cataclysm. The Alliance forces retreat to Gilneas, but have otherwise suffered fairly small losses. The Forsaken, on the other hand, have been severely weakened; their forces have been devastated by Worgen raiding parties, a group of newly raised Forsaken rebel and seize control of Shadowfang Keep, and Sylvanas is given a harsh reminder of her own mortality.
In Mists of Pandaria, in the Dread Wastes the Klaxxi are ultimately able to kill the corrupted Empress of the Mantid with the help of the player characters, ending the Swarm. But large portions of the the Dread Wastes are permanently damaged and life-giving Kypari trees are killed from the Sha corruption, and most of the Klaxxi High Council and one of their ten Paragons die in the process.
Varian says this would be the result if the Alliance decided to dismantle the Horde after Garrosh's defeat; they would likely succeed, but there would be many, many casualties in the process.