Wicked Awesome Adventure is a webcomic/webgame created by Andrew Heil for the consumption of any viewers familiar with text-based adventure games. It features four "playable character" adventurers (Rhys O'Callihan, Jill "Jet" Thunderson, Cadungery Muffinbottom III, and Alan) who, after surviving a Darwinian Apocalypse, awake to a peculiar world. Read/play it here!This work provides examples of:
Apocalyptic Log - The whole "Haunted House" storyline lampshades and revolves around one of these.
Possible Bavarian Fire Drill - Alan seems to have an effect on Rhys and Jet where telling them to do something will result in their compliance (if they understand the order in time). The extent of this effect on other characters is unknown.
Cow Tools - Subverted because the characters do know what they are, but when Rhys, Cadungery, and Jet awake they are in rooms stuffed with strange and sometimes useful implements.
Design-It-Yourself Equipment - A speargun out of a vevuzela and sharp stick? No problem. A... brusherhang? Apparently also useful.
Spirit of the trope most closely followed by the customizable sidekicks. Standard/elective equipment: horns; fangs; claws; tusks; helmet; weapon.
Equipable weapons are of the sort created not found (i.e. vevuzela spear gun).
Non-Human Sidekick - Each PC (assumed, in Alan's case) has a teddy-something sidekick.
Rhys has a teddyboar which he lost soon after gaining.
Jet has a teddybison.
She also has a mouse (with furniture) that took up residence in a pocket and willingly assists her in hacking. Said mouse could be a Chessmaster Sidekick.
Schedule Slip - Wicked Awesome Adventure generally updates on the five weekdays (a challenging schedule few webcomics and no adventure games can claim to keep) and updates realtime/in response to player input (removing any chance of buffering). Therefore, when technical difficulties strike (most to be blamed on Blogger), the update schedule stands no chance.