Webcomic: Silent Hill: Promise

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Silent Hill: Promise is a Fan Sequel Silent Hill interactive web comic created by Greer-the-Raven, currently hosted on both on deviantART and its own website. An attempt to create a full-fledged Silent Hill "game," Promise uses the faux Adventure Game style of MS Paint Adventures to involve readers in deciding what the heroine should do next.

Vanessa Sunderland is asleep in her bed in the early hours of the morning when her cellphone starts to ring. Picking up the phone, she recognizes the area code for the vacation town, Silent Hill, and picks up, hearing static before the voice of her missing Uncle James crackles through the line. He had been gone for three years, most thought he was dead and the phone dies before she can figure out exactly where he is.

Knowing exactly that this is what she had been waiting for, she throws on her clothes and heads straight away to Silent Hill, taking along the old wedding photo he had signed for her as a good luck charm.

When she arrives, the town seems normal on the surface, but the darkness is always creeping in...

Promise is updated daily and has an archive of over 900 pages to date. Read it here.

Needs Wiki Magic Love due to being outdated, only caught up to the Hotel and almost no further.


Silent Hill: Promise provides examples of:

  • Abandoned Area: The Otherworld of Silent Hill, with its thick fog and empty buildings. The actual town is actually pretty lively, as it is a tourist location with other hotels and stores.
  • Adventure Game: The comic strives to imitate this, many options coming from “fight or flight” responses from the viewers who help Vanessa along.
  • All Just a Dream: When Vanessa arrives in Silent Hill, the town is already covered in the thick, ashy fog. She is immediately cornered in a shop by two creatures when she tries to investigate, but is awakened in her car by an officer telling her she can't park there. She had fallen asleep.
  • Art Evolution: The first few screens do not have colored backgrounds and have a sketchier art style. The more recent comics have fully colored background, massive detail and still look sketchy, adding to the style.
  • Author Appeal: Vanessa has a somewhat curvy physique, although that could just be from eating too much cake.
  • Bad End: Vanessa has suddenly 'died' quite a few times in her trip to Silent Hill. However, there is an 'autosave' function, lampshaded by the author after her first death at the hands of the Mannequins with half of their faces missing.
    "What's a Silent Hill game without the character dying at some point?"
  • Berserk Button:
    • Vanessa doesn't like being told by Marissa that James didn't love her or that she won't be able to find him. Infuriating puzzles or Mind Screws also earn her ire.
    • Evelyn doesn't like his name being talked about, taking even a curious question if its seriously his name as an insult.
  • Bag of Spilling: Almost everything Vanessa picked up in the hotel has disappeared with no explanation.
  • Big "NO!"
  • Call Back: The wedding photo that Vanessa is carrying is starting to warp like the letter from Silent Hill 2. James' expression has changed, as has Vanessa's and Mary's, as well as the message on the back changing to say “To the prettiest.”
  • Cell Phones Are Useless: Vanessa's cell phone hasn't worked normally since she arrived in Silent Hill, with the exception of her mother calling to ask why she hasn't shown up for their lunch meeting yet. The only time its been of use is as an improvised flashlight and Marissa telling her clues how to get out of the hotel, while being a complete bitch about it.
  • Character Portrait: Used for dialogue and inner monologue for every person. Marissa is a special case, as when she's seen she is too far away to tell details, so she starts as a pixel version of herself talking on the phone from when Vanessa could see her from the hotal.
  • Continuity Nod: Vanessa wears the same coat as her Uncle James. This is Hand Waved early in the story.
  • Creepy Doll: The kewpie doll. Much to Vanessa's displeasure, they seem to be everywhere, especially at the carnival. Her acting violently towards them has only made things worse, even coming out of strange places like a popcorn machine.
  • Creepy Cathedral: St. Stella Church
  • Distracted by the Sexy: The gag ending where Vanessa promptly forgets all about her search and jumps Borje, leading to a long, satisfying relationship with him.
  • Distress Call: A cell phone call years after her uncle's disappearance leads Vanessa to Silent Hill.
  • Dream Ballet: Evoked when Vanessa pricks her finger and hallucinates that she is trick or treating as a literal ballerina.
  • Evil Phone: See Cell Phones Are Useless.
  • Expy: Borje is described as looking like a more attractive version of James, just like Maria was a Hotter and Sexier Mary. Probably just a coincidence.
  • Eyeless Face: This is a trait for a few of the monsters, who seem to use their tongues or other limbs to find their way around instead.
  • Fair Cop: Sergeant Vaan
  • Fan Sequel: A pretty large one, with how long its been going on.
  • Flaying Alive: This appears to have been the fate of a corpse Vanessa finds.
  • Follow the Leader: The comic apes the "play" style of MS Paint Adventures, though not the plot style.
  • Gender-Blender Name: Evelyn. He's touchy about it, getting really angry with Vanessa when she asked him if he was serious.
  • Gravity Screw: The Room Full of Crazy hotel rooms is upside-down; when you leave, gravity reasserts itself (and erases the messages), leaving Vanessa with vertigo. When Vanessa returns and contemplates going back through the small door she came from, the room decides for her by turning on its side so she falls in.
  • Harassing Phone Call: Vanessa is continually harassed by "Weird phone lady" in the hotel, who turns out to be a woman named Marissa, who wants her to leave town, being really snippy and cold towards her.
  • Hell Hotel: It's the Lakeview Hotel from Silent Hill. When Vanessa arrives in the normal world, the place is burned down with its first two floors inaccessible. When she goes to investigate, she falls through the ground floor... And ends up on the third floor in the Otherworld.
  • Hyperspace Arsenal: Possibly averted, as we have yet to see Vanessa put anything in her coat that would not fit there.
    • Played with in that there is a reference that the pockets are starting to get full. Also, she didn't pick up a traffic cone since she wouldn't have a place to put it.
    • Though she does have infinite cigarettes now.
  • Improvised Weapon: The first weapon she ever tried was a curtain rod. It didn't work too well, she ended up bending it, snapping that end off and using the pointy end to stab a monster one good time.
  • Insistent Terminology: Pages are referred to as "screens."
  • Konami Code: In the hotel, Vanessa contemplates using this on a box near the elevator, but decides against it.
  • Jammed Door: Vanessa faces these quite often, being locked out of several rooms she had to find keys for in the hotel (some being literally jammed, by the world and by an object), and the water park being locked up at the carnival.
  • Lovecraft Country: See Where the Hell Is Springfield?, below.
  • Male Gaze: The comic often gives a nice view of Vanessa's large chest or butt. Additionally, her character portrait is never shown wearing the heavy jacket she always has on.
  • Meaningful Name: The "Weird Phone Lady"'s name is Marissa. Following the names of Mary and Maria from Silent Hill 2.
  • Mr. Fanservice: Borje, whose only appearance is him wearing a towel around his waist.
  • Murderous Mannequin: In the Lakeview Hotel Vanessa comes across two Mannequins who need new halves of their faces and uses a porcelain mask that broke cleanly in two to solve a puzzle. One comes to life and tries to kill her after the other falls apart. They flee into the bathroom, her first death coming from opening the door and them dragging her in and violently murdering her.
  • Nice Hat: Vanessa finds one in the Otherworld's church. Evelyn thinks it makes him look "fucking hard-boiled."
  • Nuns Are Spooky: There's something a little off about Sister Edith. It's hinted at that she is developmentally challenged. [[spoiler: It turns out she can see into the Otherworld, where Evelyn and Vanessa get constantly separated into their own places and use her to communicate to each other.]
  • Oh, Crap: When Vanessa gets cornered by monsters and doesn't have a weapon or a way to fight back, her only option is to find a door and block it. Whether or not she's safe is debateable.
  • Ominous Fog: After falling through the floor in the hotel, Vanessa finds this to have descended over the town, despite it having been bright and sunny before.
  • Ominous Music Box Tune: Swan Lake, which puts Vanessa on edge.
  • Original Flavour: With the creepy monster designs, the symbolism and the shifts into the violent Otherworld, Promise tends to hit this for Silent Hill.
  • Our Monsters Are Weird: Par for the course in Silent Hill, but special mention goes to the walking rotary phone/mother and fetus-based thing in the church.
  • Patron Saint: Vanessa swears by an increasing number of saints, in different situations.
    • One of the puzzles in the Otherworld church involves identifying four particular saints (although one of them isn't officially canonized as such) based on what they are the patron of.
  • Peek-A-Boo Corpse
  • Point of No Return: The "weird phone lady" warned Vanessa that if she didn't leave Silent Hill as soon as she escaped from the church, she wouldn't get another chance. Vanessa chose to ignore her and keep searching.
  • Psychological Horror
  • Reality Warper: The town itself. In a subtle case, it's starting to warp Vanessa's memories and a photo of James' wedding.
  • Religious Horror: Shades of this in the church.
  • Room Full of Crazy: Played with in that unlike most examples, the writing isn't blood, it's hot pink lipstick. Ruins the effect a bit.
  • Second-Person Narration
  • Shirtless Scene: We first meet Borje right after he's come out of the shower. It's quite distracting, both for Vanessa and the readers.
  • Shout-Out: There's a Problem Sleuth poster in Vanessa's bedroom.
  • Smoking Is Cool: Vanessa smokes Lucky Strikes. The supposed cool factor is Lampshaded, especially when commands are used.
  • Solve the Soup Cans: Silent Hill is famous for this, so naturally the Fan Web Comic version would follow the same rules.
  • Spooky Painting
  • Survival Horror: Silent Hill, although it definitely seems the survival part is ramped up against Vanessa. She doesn't find many weapons on her own, most being handed to her by others or difficult to get.
  • Tears of Blood: Both of the mannequins, once activated by their masks being put on.
  • Town with a Dark Secret: It's Silent Hill.
  • Walls of Text: The comic, like an old graphical text adventure, supplements the images with narration. Although how much of it there is tends to sway from two or three sentences to two or three paragraphs depending on what's going on.
  • Wham Line: ''James didn't really love you.”
  • Where the Hell Is Springfield?: Silent Hill has no canonical location. The area code Vanessa sees on her cell phone puts it somewhere in upstate New York.
  • World of Symbolism: From the items in the world, to the enemy designs, to scenes replicated by mannequins and puppets, it gives a slight perspective into Vanessa's backstory as, revealed by Angela in Silent Hill 2, people in Silent Hill experience their own personal torment.

Alternative Title(s):

Silent Hill Promise