Dr. Wily:Mega Man... Astonishing! Quite astonishing. I would have never guessed that Thomas knew how to make such a battle robot. Though like the lumber robot and the lab assistant, you too were built using the Proto body... perhaps Thomas used a spare body, just as I did to program my own Mega Man? You've surpassed my expectations, Mega Man... As of right now, you are the second-most dangerous robot-
A Sprite Comic on the Bob and George Web site that retells the Mega Man storyline, incorporating obscure characters from the Game Boy, PC and WonderSwan games as well as original characters. It starts from the beginning collaboration between Wily and Light, details the creation of two prototypes (only one of which is Super) and Mega Man's battles to bring down Wily.It features various flash forwards to possible futures, and Polka Reset Man, the un-super prototype's Split Personality may be a Stardroid from one such future. The series is memorable for showing an Alternate Alternate Character Interpretation of Mega Man as a rapidly learning robot, rather than an ice cream loving dumb-bot. It's also notable for showing all sides in the conflict as having a rather good learning curve. The second storyline likewise has a worldlier feel as various factions of Red Shirts and world governments try to take steps to reverse engineer and use the robot technology, all while Wily gains some impressive technological advantages of his own and Mega Man and Dr. Light struggle to keep pace.The humor is based on the character's idiosyncrasies: be it Heat Man's laziness, Ice Man's playful ditziness, or the Red Shirt Army's utter (and Genre Blind) expendability. It also lapses into author commentary by DisgruntledFerret (no space), and POV pieces of minor bit characters like "Brave Core", an awakened Sniper Joe who thinks he's Brave Heart... for robots!Has absolutely no relation to MS Paint Adventures.Can be found hereThe character sheet can be found here.
This Web comic has examples of the following tropes:
The Harmony Support Units (And the robots they take over) are weak to Cut Man. Which leads to a Crowning Moment of Awesome for him; he fires the Rolling Cutter and gets blasted by Mega Man, but uses the Rolling Cutter's Boomerang Comeback effect to hit Mega Man anyway and break him free of the Harmonies.
Alternate Universe: A number of alternate timelines are shown as side-stories. As X explains in filler, there's only one actual timeline, and when you mess with time travel, you destroy the projected one, which is what Wily's up to between the first and second games.
Alt Text: Well, sorta. There was never text to begin with (he used filler for that), but then Dave set up Disguntled Ferret's comic with a text function starting on #958 (it is only viewable if the comics are displayed one at a time).
Anachronic Order: A few climactic fight sequences (Mega Man Vs. Dr. Wily, Mega Man Vs. Spike Man, Atlas VS. Crash Man) are skipped over to be recapped later.
And I Must Scream: Played for laughs for a few strips in the second game adaption when Reset Man's AI is placed in a storage device.
Bag of Spilling: Subverted everywhere. Mega Man, Genre Savvy enough to realize this might happen, attempts to keep his weapons from the first game by saving them on a computer, but Dr. Light finds out and deletes them just before Wily attacks. Then Mega Man loses some more of his abilities when he dies.
Reader: Excited when we lose, grumpy when we win. That's Quick Man.
Allegro, the eponymous Greatest Killer, also falls into this.
Brainwashed and Crazy: Wily snuck in virus type programming into all the original robot master's to get them to defect. The POV comics with Cut Man's desperate struggles to remain himself are... disturbing and heartbreaking. Then you have the likes of Ice Man jumping headfirst into it and helping to spread the Mind Control.
Also, anyone under Quintet's Mind Control or using one of his support units.
Brick Joke: Quintet asks Enker if he'd like some popcorn as they watch Mega Man fight his way through a building. Weeks worth of comics later, Enker decides to see if its even possible for him to eat popcorn, being a robot.
Buffy Speak: DisgruntledFerret likes to play around with grammar and tenses. The page picture is an example.
Call Forward: Dr. Wily utilizes custom microchips to reprogram robots and bring them under his control, warping their personalities along the way; this is a precursor to his eventual Maverick Virus as seen in the X series.
A few future Lightbots showed the ability to "Dark Morph" and gain the abilities/appearance of other Robot Master models; some have speculated this to be a reference to the Doc Robot (of Mega Man 3) and Dark Man (of Mega Man 5).
Chekhov's Gunman: Guts Man was stated, several hundred comics ago, to have been kidnapped with Electric Man and Fire Man, and hasn't been seen since he was destroyed several years before that. He finally shows up in comic #1001.
The Chew Toy: Metal Man. He deserves it, though, considering his trash-talking.
Cloning Blues: Copy-Mega Man becomes quite violent when others imply he's not the "real" Mega Man. He was assembled from field data acquired by Enker, so he possesses some combat skill. He lacks the drive of the original, though.
He also doesn't know that Mega Man is the battle mode of Rock, likely due to Wily's ignorance of that fact.
Cool Shades: Employed by Quintet, Reader, Writer, Allegro and Dr. Wily.
Conservation of Ninjutsu: While Mega Man didn't have that hard of a time with some of them the first time around, when Wily creates an army of the first-generation robot masters, he cuts through them like butter.
When most of the second-generation robots and Enker attempt to dog pile Mega Man, he manages to fend them off, while later on, Quick Man and Crash Man manage to give him a lot more trouble individually. Justified, since Quick Man didn't care enough to try at first, and Crash Man is geared toward just annihilating everything in his vicinity, but had to hold back to keep from destroying his partners.
DisgruntledFerret: Reset Man looks so happy that the creepy robot is getting what's coming to him. I don't like Reset Man being happy.
Mega Man, too.
DisgruntledFerret: It's kind of irritating that at this point I can blow off Mega Man's arm and he's barely even annoyed. I like torturing characters, and he's taking away my fun here.
Cranial Processing Unit: Averted. At one point, Crash Man and Heat Man discuss this trope when it's revealed that Crash Man's CPU is in a different location than the head(which was reserved for More Explosives. Guess what happens, or rather, doesn't happen when Mega Man slices off Crash Man's head.
Played straight earlier, where a future Rock kills Allegro by stabbing him in the face. He then Lampshades it, saying if he made robots, he'd put the brain someplace else, like in the butt.
The Mecha Dragon of Mega Man 2 fame has arrived on the scene.
Imperial Stormtrooper Marksmanship Academy: One of the Fodder Force: Uber Team claims to have "Stormtrooper Syndrome," and says it's the reason he isn't out fighting. It's given a Call Back in the next story arc when the same redhead states that he's "a lousy shot." We never actually see him try to shoot anything, though.
Indy Ploy: Mega Man's plan for everything. The fact that one robot decimated his armies with this tactic is the final nail in the coffin for Wily's Villainous Breakdown.
Informed Ability: Reader states that Quick Man is the strongest of Wily's 8, but we only ever see him fight Mega Man (not counting the soldiers he massacres, as well as the last member of the Fodder Force). We do, however, see Crash Man leveling entire military bases and buildings due to the sheer volume of his firepower, not to mention the fact that he manages to defeat Atlas twice.
Kick the Dog: A number, most notably Wily berating Enker for asking Why Don't You Just Shoot Him?, Allegro killing an alternate version of Rush, and Quick Man casually killing the last of the Fodder Force Uber Team.
Killed Off for Real: Fire Man, after being defeated in Harmony Mode and short-circuiting in water.
Large Ham: It's easier to mention who isn't this in this comic. Everyone gets their moments of this. Even Dr. Light.
To be fair, while Dr. Light is pretty badass in this story, and IS probably smart enough to scrap something together, this is probably exaggeration to get the point of Taking Dr. Light Seriously across.
Off with His Head!: Crash Man in "Live and Learn"note It doesn't stick, and more fatally, Roll in "Too Serious".
One-Man Army: Mega Man fits this until the second game kicks in. Crash Man is a definite example, reminding Wood Man that he had enough ammunition to level the city in a blind and deaf rage. Blind and deaf due to missinghis head at the time.
Only Mostly Dead: When a robot is destroyed, it can be rebuilt without much trouble, so long as the memory chip is intact.
Red Shirt: Oh so many, but the thing is all the characters start off with the same characterization curve, so it's hard to identify them until they die, unless they are named "Fodder Force" (Captain/Colonial Fodder and "red haired guy" not included) or "Red Shirt Brigade". This is not helped by having most characters having unique sprites.
Reed Richards Is Useless: Averted. Early "Ferret-vision" comics aside, Dr. Light's genius and affinity with robotics are very obvious and beneficial to the heroes. He first helped out the US army during the first major finale (the siege on Skull Castle), which would later come round to bite him in the arse. Since then he's been an even bigger asset to Mega Man, re-building him more than once, inventing his new Support Unit, revamping and bringing in a good-old giant mecha into battle and rewinding time.
Retcon: In Ferret vision, there was Polka. Now that DisgruntledFerret is paying attention, there is Reset Man. Proto Man also no longer goes by the name Blues anymore.
More generally, everything involving Light and Wily from the early, silly strips was seemingly dropped from canon once the comic got serious and flashbacks now reveal rising tensions between the two (and Light's idiocy is completely dropped).
Interestingly, Dr. Wily mentions that Light made Wily Machine 1 for him in strip number 972.
Ridiculously Human Robots: General Spearcarrier initially mistakes Roll for a human girl, much as Lieutenant Gunnady mistakes Mega Man for a little boy. Also, the robots bleed. In Electric Man's case, they bleed a lot.
Rule of Cool: Another favorite of DisgruntledFerret. Quote from commentary below:
DisgruntledFerret: (Regarding this comic◊) In the Game Boy game where Mega Man uses it, I think Mirror Buster is just a shield that can bounce shots, but instead I made it this thing that absorbs attacks and fires them back as some kind of converted blast. Why? Because explosions.
Enker and Quint(et) from the Gameboy games could also qualify. Although significantly better known than the previous robots, they are still quite obscure.
Let it be known that Enker showed up in this comic long before(years before even) he was revealed to appear in Mega Man 10. Enker, who showed up in 1 GB, is introduced in the 1 NES arc, and Quintet, who showed up in 2 GB, shows up in the 2 NES arc. We may yet see Punk in the MM 3 arc. Check the official character page.
Mega Man: I'm a super fighting robot. I'm here to super fight.
Heat Man being lazy? Yeah that's canon to the games.
Crash Man's Mega Man and Bass quote:
"I am the Destroyer!"
Quick Man's physique is a blatant reference to how Hitoshi Ariga drew the character, rather than the official MM 2 art or sprite.
His status as Rock's rival (of sorts) harkens back to the character's original role as envisioned by Inafune:
Ariga: When I was playing 2, I always felt like Quick Man got some preferential treatment. On the stage select screen, his horns were allowed to go beyond the actual frame of the portrait and, when he appeared in-game, his horns would shine. Inafune: All of those things were intentional. We were trying to give him a special role in the game, as Mega Man's main rival. I guess you could compare him to Bass and Proto Man in the more recent games.
Sort of. While much more competent then Reset Man, he's so handicapped by his poorly-designed body that he struggles to beat a Sniper Joe.
Speaking of the "other" guy, what happened to him? Will we see him again? What about those scenes we saw while he was around?
If Ferret ever covers 8 or 5 GB, we will. This comic alone is proof of that. In it, you can see what is clearly supposed to be Sunstar talking to a dragon guy robot thing, who also makes a clear reference to Duo. Furthermore, said dragon guy is later seen in another flashback with what is clearly supposed to be Evil Energy. The real question is whether or not the comic will ever get to that point.