The story starts when a 16 year old
girl named Sheathe falls asleep on a bus and awakens in the world of ATXS. She meets some people who try to kill her and she proceeds
them along on some absurd adventures. Created by Samuel "Raocow
" Tanguay and Anh-Vu "Acolyte of Death" Doan*
It's pretty much Bobobo-bo Bo-bobo
but with less Japanese.
Read Season 1 here
Read Season 2 here
ATXS has stopped updating, due to its creators losing interest in the project. A full explanation can be found here
The comic shows examples of:
- Aborted Arc: The Twilit Cabin is either this or a Chekhov's Gun. Also we're still not quite sure who Float was going to meet up with in the beginning of the comic.
- Art Shift: This is how the comic displays reality warping effects on the characters such as during the school arc or the hypothetical world arc, compare those to the normal style.
- Bedlam House: Where the group sticks Sheathe to deal with her little issue of insanity. The nurses* pump the patients full of drugs and the asylum director, instead of helping the patients, uses their mental issues as a muse to write his books.
- It also has a portal to other universes through which the void knights arrive.
- Big Bad: It seems that the Wasteland Police Department is shaping up to be this with police sergeant Enjoy arranging multiple hits against our heroes.
- Big Damn Heroes: Typically this is how a fight will end and has happened many different times.
- As an example take Drift's introduction with him destroying the robot that was preparing to kill Float.
- Cloudcuckooland: The entire setting is composed of absurd plot revelations upon absurd powers.
- The world is so much like this that everyone kind of just shrugs at Condemn* spontaneously fixing the world from being cut in half
- Conveniently Empty Building: Everyone in an entire city went on vacation at once.
- Cool Car: Drift owns one: it can drive on any surface including vertical ones, transform into a robot, and just plain looks awesome.
- Curbstomp Battle: the first fight with the void knights consists of the void knights completely ignoring the heroes attempts to be serious and overall destroying them.
- The fight with Accelerate went like this even though she was holding back the whole time
- Defeat Means Friendship: How Sheathe ends up joining Float, Tear joins the party, and in the reverse of this trope how Sheathe's group joins Brake's.
- Gambit Pileup: Every conflict consists of plans from multiple sides conflicting and the participants proceeding to rethink entire new plans that also clash.
- Idiot Ball: Every character at some point has held this, in fact it's probably safe to assume that only one or two characters don't have it at any time.
- Indy Ploy: Wordof God has it that this is how the comic is developed. Raocow and AOD go over basic plot points, Raocow draws the scenes, and then AOD makes text fit them resulting in their iconic, silly style.
- Linear Warriors, Quadratic Wizards: This seems to be the distinction between characters who train their skills and those who are just naturally gifted with power. For example the physical god Accelerate was a skill user and started off as an ordinary surgeon. Essentially the characters who use skills can advance endlessly while power users eventually reach a plateau in their abilities.
- Reality Warper: Various characters use this whether it be subtle* or more outrageous* .
- Rule of Cool: Almost everything works this way in the comic, Float actively acknowledges and plays with it.
- Running Gag: Tear keeps forgetting about her olive oil. Eventually she remembers to buy some.
- Serial Escalation: Fights seem to continuously top themselves; to serve as an example one of the character's pyromanic powers evolved into her actually becoming a living star, later this proved ineffective against a new opponent and so the heroes attempted to solve it by artificially forcing her to become a white dwarf.
- Something Completely Different: The Continuum quake at the beginning was this, swapping out a city for a wasteland area.
- Time Skip: The characters spend over 160,000 years in the monastery.
- Naturally this is fixed through the use of time travel so the current plots still have some relevance.
- World of Badass: It seems that every where the main characters go they end up in some large world-shattering battle.