Angrish: Egoraptor loves to chain smash cuts one after another, usually when his speech gets incoherent. Interestingly enough, he seems to invert this trope more often then he plays it straight; his NNNYYYYAAAARRRRGHHHs occur most frequently when he is explaining what a game did right.
Art Evolution: Between the Mega Man X video and the Legend of Zelda video, he got more people to help with animation, and as such appears a bit different, sporting a new outfit.
Call Back: In the Mega Man episode of Lemon 'n Bill, Lemon seems to think that Mega Man's shots are actually lemons. Flash forward two years to the Mega Man X episode, when Egoraptor is pretending to hold the Idiot Ball and is trying to figure out the controls. He finally finds the fire button and proclaims "YEAH! LEMONS!"
Cluster F-Bomb: The man drops 123 F-bombs by the end of his third episode. They're all here for your viewing pleasure: here.
Complaining About Shows You Don't Like: Discussed in-universe in the Zelda video. An in-universe fanboy tries to write a "preemptive counterargument"; Egoraptor throws him out the window when it's clear that he's just being angrily defensive and isn't willing to watch the video. Turns into a Brick Joke during the credits, the fanboy returning to write a postemptive counterargument and Egoraptor saying "you watched the video, that's only fair."
"So instantly, this becomes farming, and instantly, this becomes pointless and dumb!note These kind of things are meant to elongate a game. They are made to manipulate you into thinking you are achieving something more than you are actually achieving"
Guide Dang It: The biggest complaint about Castlevania II: Simon's Quest. Egoraptor agrees.
Gushing About Shows You Like: Invoked. When talking about Megaman X he can't think of a number three on the "what they did right" list, so he spent two minutes gushing.
Hidden Depths: Yes, these shows are mostly comedy. Yes, he says "fuck" a lot. But when it comes right down to it, Egoraptor really does know what he's talking about when he's reviewing these games. Sometimes crosses into Sophisticated as Hell (see his "Snack food vs. high class dessert" comparison at the end of his Simon's Quest video).
Hopeless Boss Fight: Egoraptor brings up that the Vile fight in Mega Man X was used well for the sake of theme, since the player felt Mega Man's helplessness in the situation.
Motor Mouth: Egoraptor tends to talk insanely fast as well, mostly when he gets hyper-excited.
Preemptive "Shut Up": The final two times Roll appears in the Mega Man X review, instead of verbally abusing her, Egoraptor just covers her mouth with his hand. All fine and dandy until you realize the second-to-last time she appears Ego is holding what appears to be a chloroform rag.
Real Life Writes the Plot: Egoraptor was sick when working on the first episode leading to the creation of his animated avatar. He'd originally intended to just put himself in front of the camera. He has occasionally lamented the extra work this created for him in setting this as the show's format.
The fuck am I doin' with my life. I'm harshly criticizing Ocarina of Time on the internet. I'm gunna get CRUcified!!
Sequelitis: In-universe, duh. However, despite being addressed when present, it is not the core point of the series, as it rather relies on the stark contrast between a game and its sequel instead. He explicitly notes this in the Megaman X video, where he highly praises the game's design.
The Dev Team Thinks of Everything: Again, this is what Egoraptor gushes about the most in the Mega Man X review. Everything is expressed via gameplay, and the tutorial, despite being present, has a very subtle approach when it comes to teaching the basics to newbie players, without relying on prompts, Exposition Fairies, or anything of the sort.
Egoraptor: GOD, SHUTUP! Seriously, you want all this attention like you care, like you really gave it your all in a new innovative experience. But instead, you led Zelda into a frustrating monotony. You know, what started the franchise was like this sense of wonder, and what has thus far concluded the franchise is a sense of formality; a predictable, time consuming mess. That asks you not of your sense of adventure, or even your wit , but instead our ability to listen and follow directions. You ask of us our ability to point something at something else and walk towards it. You ask of us to get another bow and arrow, fight another boss with another glowing eyeball. Gee, I wonder how to fucking beat it? I FUCKING WONDER Skyward Sword. You ask of us to get a cat from atop of a roof and carry it over to some guy who says thank you. THE ADVENTURES OF LINK, CAT DELIVERY MAN! IS THAT YOUR TITLE?! WHAT’S THE TAGLINE AT THE END? “Cat’s out of the bag and onto the roof.” 10/10! No Wiimote issues here that can possibly cripple the entire experience. BEST IN THE SERIES! You’re like a spoiled rich kid who gets everything bought for you your entire life. And when it comes to making it on your own, you can’t take it. You expect everyone to love you are who you are, part of the illustrious Zelda lineage. Nothing can possibly be wrong with you, you ‘’look’’ just like a Zelda. But you’re not one. You’re a pampered, doughy snob wearing clothes expecting to graduate scot-free because your daddy is an alum. Why would you need to improve? Why would you need to get any better? Everyone just agrees with your shitty ideas because your a Zelda. FUCK YOU Skyward Sword. Fuck you.
Viewers Are Morons: Egoraptor explains how the modern game developers portray this with tutorials for obvious things in the Mega Man X episode.
invokedHe also points out the Unfortunate Implications that as games have become more and more 'adult' in tone (i.e. Bloodier and Gorier) the tutorials have treated the gamers more and more like complete morons incapable of thinking for themselves.