Web Video: Awesome Games Done Quick

Yeah, Zallard1 is playing Super Punch Out blindfolded. Gotta teach Cancer who's boss!note 
"3... 2... 1... Go."

Awesome Games Done Quick/Summer Games Done Quick is a twice-yearly charity marathon, hosted by Speed Demos Archive and Speedruns Live. Inspired by The Speed Gamers, AGDQ and SGDQ aim to raise as much money as possible for their charity of choice by bringing in speedrunners from around the world and playing games non-stop in shifts over the course of several days. Viewers are offered incentives for donations that range from deciding a runner's choices in a game to entry into raffles for video game memorabilia. Throughout the experience, there is usually always a donation reader (again, working in shifts) that fills lulls with messages from donators and supporters as well as news regarding goals and incentives.

The games scheduled are often an eclectic mix; it's common for an NES platformer with an estimated run time of ten minutes to be aired several hours prior to an epic RPG with an estimate of five hours, for example. The events also feature several consistent blocks of games that have appeared in multiple marathons, such as WTFJapan (back-to-back Widget Series) and Awful Games Done Quick (a stream of games widely considered as terrible). It's also not uncommon to see variants on typical speedruns; multi-runner races, blindfolded runs, one-handed runs, and two-player-one-controller sessions up the excitement immensely.

To date, the following marathons have been held:

    List of Marathons 
  • 1-3 January 2010: Classic Games Done Quick — $10,531.64 raised for CARE
  • 6-11 January 2011: Awesome Games Done Quick 2011 — $53,379.83 raised for the Prevent Cancer Foundation
  • 7-10 April 2011: Japan Relief Done Quick — $25,800.33 raised for Doctors Without Borders
  • 4-6 August 2011: Summer Games Done Quick 2011 — $21,396.76 raised for the Organization for Autism Research
  • 4-9 January 2012: Awesome Games Done Quick 2012 — $149,044.99 raised for the Prevent Cancer Foundation
  • 24-28 May 2012: Summer Games Done Quick 2012 — $46,278.99 raised for the Organization for Autism Research
  • 6-12 January 2013: Awesome Games Done Quick 2013 — $448,423.27 raised for the Prevent Cancer Foundation
  • 25-30 July 2013: Summer Games Done Quick 2013 — $255,160.62 raised for Doctors Without Borders
  • 5-11 January 2014: Awesome Games Done Quick 2014$1,031,159.00 raised for the Prevent Cancer Foundation
  • 22-28 June 2014: Summer Games Done Quick 2014 — $718,155.07 raised for Doctors Without Borders
  • 4-10 January 2015: Awesome Games Done Quick 2015$1,556,752.41 raised for the Prevent Cancer Foundation
  • 26 July - 1 August 2015: Summer Games Done Quick 2015$1,232,747.90 raised for Doctors Without Borders

When a Games Done Quick marathon is active, you can find the stream, schedule, donation info, and other such information at the Games Done Quick website. You can also find the stream directly at the SDA Twitch page. Speedrunner (and marathon coordinator) UraniumAnchor uploads highlight reels and behind-the-scenes footage to his own channel, and there are a number YouTube channels for archive footage:

  • Speed Demos Archive, the original official channel, started out showcasing segmented speedruns. It has archives of every event from Classic Games Done Quick to AGDQ 2014. The archives are rather messy, though; the earliest marathons having segmented playlists dedicated to each individual game, and the only marathons having all-encompassing playlists are SGDQ 2013 and AGDQ 2014. Due to the creation of the Games Done Quick channel, this is now considered an unofficial channel.
  • Games Done Quick, the new official channel, archives every marathon from SGDQ 2014 onwards.
  • Speed Marathon Archive, an unaffiliated channel, has archives for SGDQ 2014 and AGDQ 2015. It originally had uploads from SGDQ 2015, but they've been removed (see below).
  • Speedrunners Archive, another unaffiliated channel, has archives for every event from 2012 to AGDQ 2015.

Despite the number of unofficial channels that have uploaded archives for past events, event organizers have announced that unauthorized uploads will no longer be tolerated from SGDQ 2015 onward.

For the European equivalent, check out the European Speedster Assembly.

Awesome/Summer Games Done Quick events typically contain the following tropes:

  • Anti-Frustration Features: Runners are allowed to use savestates for tricks that could result in the game crashing, softlocking, or otherwise cause a massive loss in time that could kill the run.
  • Blatant Lies: "This game isn't broken at all...", followed by the runner exploiting a ridiculous/hilarious glitch. The Sonic games especially are notorious for this. TenShotsTV played with this in his I Wanna Be the Guy run in AGDQ 2014, where he built up the fake Windows error message built into the game as a potential run-ending glitch (after earlier having died to Mike Tyson because of Windows device driver pop-ups).
  • Brick Joke:
    • In AGDQ 2013, during the Final Fantasy IX run, one of the commentators hopes that they can reach a million dollars in 2014. Guess what happened.
    • About halfway through the Mario Kart 64 run in AGDQ 2014, a donation read-off asks for everyone to shout "LEEROY!", to which they comply. At the very end during the credits, a second donation references this one, admonishing them because "there wasn't a single 'Jenkins'" and asking for closure on that.
  • The Cameo: Sometimes game developers and Let's Players donate during the event.
  • Canon Discontinuity: SGDQ 2015's Crash Bandicoot 2 run has become this, being the only run from any GDQ event to be skipped over.
  • Companion Cube: Plushies were often found lying on the sofa or in the hands of someone in the crowd. They're usually treated affectionately by the runners and the stream chat alike. This is best demonstrated by the infamous fire alarm cat rescuer. This was stopped around AGDQ 2014, though.
  • Deadpan Snarker: Most of the runners tend to show shades of this, but special mention goes to runners such as Breakdown, Duke Bilgewater, M1_Account and tminator64.
  • Early Installment Weirdness:
    • The setup for Classic Games Done Quick was much more amateurish, being completely done in event founder Mike Uyama's basement, and it was less family-friendly than what they do now.
    • SGDQ 2011 and 2012 had 3- and 4-day schedules, and they raised money for the Organization for Autism Research. All subsequent Summer events have week-long schedules and raise money for Doctors Without Borders.
  • Epic Fail:
    • The run of Halo: Combat Evolved from AGDQ 2011, which started the "Halo Rule" for future events. The runner finished almost 23 minutes after the estimate time. Then it was found out that in 2006, said runner faked a no-death speedrun of Halo 2 just so he could get into the Guinness Book of World Records.
    • The AGDQ 2014 Fire Emblem: The Sacred Stones run, which was so bad (to be fair, it was because of bad RNG) that the Halo Rule was renamed for it. By the time the run was ended by marathon staff, the runner was 27 minutes over estimate, with two missions to go.
    • The Crash Bandicoot 2 run during SGDQ 2015 was a complete and utter clusterfuck. Runner gamepro11 had already completed a run for Sonic Adventure DX earlier in the marathon, but he was still so nervous that he spent the entire Crash 2 run making poorly-received jokes about suicide and murder, with the run culminating in him soft-locking the game at the final boss right as he hit the estimated completion time. Saying the Twitch chat hated the guy is an understatement; the chat mod/admin had to set the word "cringe" to auto-censor because it was being spammed so much, and a good chunk of the chat hivemind reported the runner's Twitch channel en masse for "violating terms of service". SGDQ later banned him from the event, Twitch temporarily hit him with an IP ban, and SDA has deliberately skipped over the run while uploading the marathon to both their Youtube channel and to the Archive. The only way to even watch it is to either watch the VOD on Twitch or find one of the alt language re-streams that has uploaded the run to Youtube.
  • Fanon Discontinuity: invoked During his AGDQ 2014 Super Empire Strikes Back run, Striker invokes this trope when he mentions the Prequel trilogy.
  • Four Is Death: During the Super Metroid race in SGDQ 2015 between Zoast, David Clemens, Straevaras and Oatsngoats, David died while fighting against Mother Brain. His time? 44 minutes and 44 seconds.
  • Gosh Dang It to Heck!: Due to the family-friendly nature of the events, they sometimes resort to this.
    UltraJMan: You mother-licking father-sucker.
    (Laughter, then...)
    spikevegeta: Keepin' it clean.
  • Large Ham: If the runner isn't a Deadpan Snarker as mentioned above, then they're probably this instead. Notable examples include RWhiteGoose, Naegleria and ProfessorBroMan.
  • Precision F-Strike: Swearing is a no-go at the marathons, as they attempt to keep things family-friendly as best they can, so when you hear a heavy swear get dropped, you know something serious has happened.
  • Running Gag: Twitch emotes—Kappa and FrankerZ, especially—have become these.
    • If a game begins to take a turn for the slow, expect the couch commentators to crack a few jokes about the run becoming a Let's Play.
    • They tend to mention Die Hard runs pretty often.note 
    • Donkey Kong Country 2 runners always go for the Castle Crush skip.
    • Final Fantasy VI runs always have people singing during the Opera scene. Since then, GDQ has turned singing into a donation incentive, such as singing One Winged Angel in Final Fantasy VII or Disney songs during Kingdom Hearts runs. GameJ06's impromptu singing during his Super Mario Bros.: The Lost Levels run even racked up serious donations.
    • The Demon Chocobo has become one as a way to troll Essentia. Long story short, she and speedrunning partner Puwexil unveiled a running incentive throughout their playthrough of Final Fantasy VI at SGDQ 2014, where every text box would either be the default blue, or a hideously re-coloured in-game Chocobo scheme. During their playthrough of Chrono Trigger at SGDQ 2015, donations were being sent in to name each character in their preferred end-game party "Hail", "Demon" and "Choco" (due to the five character name limit.) It sadly didn't work out, with the Demon Chocobo's followers swearing revenge for SGDQ 2016.
  • Speed Run: That's the name of the game.
  • Unwinnable by Mistake/Unwinnable by Insanity: Sometimes, the sheer number of bugs that a runner exploits can wind up "soft-locking" the game they're running, inevitably bringing an abrupt end to the run. Vulajin's Bastion run at AGDQ 2014 was brought to a rather anti-climactic end through a combination of a number of Game-Breaking Bugs and Vulajin himself accidentally selecting the wrong ending on instinct.

And... Time!