Web Animation: Dumb Ways To Die

Dumb Ways To Die is a Public Service Announcement by Metro Trains of Melbourne, Australia to promote railway safety. It clearly shows what some of the dumbest ways to die are. After its original upload, it instantly went viral. It can be watched here. An instrumental version also exists for use in parodies. The Valentine's Day themed sequel video, Dumb Ways to Valentine, can be found here.

The video has been adapted into two games: Dumb Ways to Die and Dumb Ways to Die 2: The Games.

There are also several unofficial spin-offs, such as "Dumb Ways to Drive" by The Shmuz.

These videos show examples of:

The games provide examples of:

  • Aside Glance: At the end of the "jump the shark" level, your Fonzie-esque character does one of these as a Laugh Track and studio applause are heard.
  • Call Back: In the second game; if you beat the "swim away from piranhas" level, we see the swimmer exit the water and walk up to the "privates as piranha bait" guy. Both of them have their lower halves stripped to bone with piranhas clinging on.
  • Family-Unfriendly Death: If you lose your 3 lives in the sequel, you're subjected to spin the Wheel of Misfortune. You don't actually get something by landing on a certain part of the wheel — you get a knife to the head before you can stop spinning.
  • Gotta Catch 'Em All: One of the first game's main mechanics was collecting X amount of points to unlock one of the characters in the video.
  • Irony: The "drive around the boom gates at a level crossing" level has you spelling the word "PATIENCE" on a constricting time limit.
  • Jumping the Shark: The Trope Namer (Happy Days) gets parodied in-universe with a level in the second game where you play as a character dressed like Fonzie jumping over several sharks.
  • One of These Doors Is Not Like the Other: In the first game, there's a level where there are three doors with one having a panda and two having killers. After they briefly appear onscreen behind the door, you must choose which one you think has the panda in it.
  • Recurring Element: Many levels between the two games have the same playing mechanics (tapping, tilting, rubbing, etc), and the sequel reuses mechanics from the original.
  • Schmuck Bait:
    • In the first game: the level with the Big Red Button. What do you need to do? Just don't press it.
    • In the second game: there's a level that asks that you don't lick a pole.
  • Sequel Escalation: Without a doubt. While the first game only had a small number of levels, second game has been reworked so that its user interface is based around a Hub World where you can go to various places that offer different levels.
  • Take That, Audience!: The first game has quite some fun taunting you in the quick intervals between levels. Even if you complete the level, the game may still take points away from you. In some instances if you lose a level, the game will give you a measly amount of points as a consolation prize. Not to mention the captions ("watch your language", "bad luck", etc.)
    • An inversion occurs in the case that the game acts in the complete opposite way, rewarding you with captions like "because you deserve it" and "nice weather today".
  • Triumphant Reprise: The second game's menu music consists of a rather badass orchestral rendition of the song.

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