Wall Bangers: Shin Megami Tensei: Persona

  • In Persona 4 the characters refuse to tell the cops about the tiny bit about the murders taking place inside a TV because "They would be suspicious" (what?). When someone who is trained in investigating crimes finds out, major progress is made. The fact that Man Behind the Man is with the police doesn't excuse it when the characters have no idea at any point.
    • Near the end of the game a character refuses to believe the idea about the TV world and has you taken to the police station. The problem is there is a TV right in front of you during this scene, and a TV in the room you are taken to, but you never get the option to show it.
      • Even worse than that is the fact that the protagonist has just received a letter from an unknown person threatening his family if he continues to interfere. However instead of taking Nanako with them or making sure that someone stays with her Dojima simply leaves her on her own. What happens next is both easily predictable and would have been avoided if either he or the protagonist had actually been using their brains.
      • Furthermore, Dojima remarks at the end that he still doesn't believe you about the televisions and the TV World, but muses how some things are just not meant to be understood. Ignoring the fact that there have been so many opportunities to show him, surely he must have gone over the crime scene reports that would have told him plainly that there was nothing found in Namatame's truck but a TV set, as well as how two witnesses throughout the game (Saki Konishi and Mitsuo Kubo) apparently vanish from the likely-small police station while being interviewed/interrogated by Adachi ... in a room with a TV. Surely by this point he should have put it all together, especially considering how surprisingly on-the-ball he was for a Muggle?
  • Both Persona 3 and Persona 4 have another issue that mars otherwise flawless localizations: the ending songs, which are sung, are not translated in any way, even through subtitles. Why is this a wall-banger? Well:
    • In Persona 3, the ending song is a really important plot point in that it's meant to be Aigis singing to the dying Protagonist about how she'll always remember him (and deep down even wants to find a way to save him), and it drives the point that he really does die. It can be much harder to understand the ending if you can't understand the song, and even worse, if you don't understand the song and thus Aigis' feelings at the end, parts of The Answer can come across as nearly nonsensical - and did at first for many Western fans who didn't know what The Journey's end song meant at first.
    • Persona 4's situation is thankfully not quite as dire as the one above; the ending song just amplifies the Crowning Moment of Heartwarming and Tear Jerker aspects of the good endings. The ending does lose a little punch if you can't understand the song, though, and its message of continuing to love and stay bonded to people no matter how much time and distance may separate them, and how without them you can't find that which you once lost - that is, the truth.
  • Possibly a problem of the plot requiring to do so, but the fact that the party in Persona 4 seems to catch on after two or three instances that yelling "You're not me!" causes the Shadow to go berserk and attack them. You'd think they'd tell people to not flat out reject the Shadow if they don't want to be attacked, but they don't. Eventually, as the game goes on, the party does lampshade this and says they can't really be bothered, since the Shadow's opposite is just gonna say it anyway.
  • During the hospital scene in the fourth game, where they confront Namatame, Yu should logically be the one most up in arms against him and lost in blind hate. Instead he is the sole member who manages to remain calm and see something is wrong and even call out the others when the only one who really should have been able to do that would have been Naoto who is both a professional and has known Nanako the least amount of time.
    • This is changed somewhat in the anime, where Yu is clearly at the breaking point of anger and physically grabs and drags Namatame across the room to the point where he's half-pushing the guy into the TV.
    • Adding to this there is also Nanako's resurrection. From a plot standpoint there is no reason or explanation as to why the life of one girl is tied to the suspected murderer and why sparing him somehow brings her back as well as killing a potential plot of Yu having to deal with failure and loss. By resurrecting her all that is nullified.
    • It's implied that Teddie temporarily losing his human body has something to do with Nanako's revival, however for some reason if you spare Namatame he managed to return to the physical world despite that and if you kill Namatame he just vanishes for good and Nanako still dies. With how the games work, it can be inferred that the writers had some kind of rules in mind with the "magic" at work here - they just weren't kind enough to let the audience know about them, which is a big Wall Banger in and of itself.