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It would explain her poor decisions and the derailing of her character throughout MoP and beyond, especially in 'A Little Patience' scenario; she's a military commander with thousands of years of experience. In a society like the Night Elves that's arguably a meritocracy, she wouldn't have kept her position if she wasn't a good commander. She didn't know about the Sha, was mad about the Horde defiling a temple and all that experience could be used to feed her pride. Remember how Taran Zhu was corrupted by the Sha of Hatred and the Mantid Empress by the Sha of Fear.

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It would explain her poor decisions and the derailing of her character throughout MoP [=MoP=] and beyond, especially in 'A Little Patience' scenario; she's a military commander with thousands of years of experience. In a society like the Night Elves that's arguably a meritocracy, she wouldn't have kept her position if she wasn't a good commander. She didn't know about the Sha, was mad about the Horde defiling a temple and all that experience could be used to feed her pride. Remember how Taran Zhu was corrupted by the Sha of Hatred and the Mantid Empress by the Sha of Fear.



** The raid itself will contain a bunch of Garrosh supporting generals as a group Boss fight. All these generals will be Horde members the Players already encountered in Cataclysm and MoP.

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** The raid itself will contain a bunch of Garrosh supporting generals as a group Boss fight. All these generals will be Horde members the Players already encountered in Cataclysm and MoP.[=MoP=].
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** Jossed. Fyrakk is the final boss of the Amirdrassil raid and the whole of the ''Dragonflight'' expansion. He does briefly appear in the Emerald Dream storyline, when Vyranoth convinces the Storm Drakes to break their bond of loyalty to Odyn.
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* It's now been confirmed that there is a conspiracy involving the Titans and Azeroth is not necessarily what we've been told she is. Perhaps World Souls are not baby Titans after all, and the only reason World Souls become Titans is because the Pantheon has been "Order corrupting" them in the same way they're terrified of the Void "Void corrupting" one. If allowed to be born without ''anyone'' tampering with them, a World Soul would become something else entirely, and this will be our goal in the Last Titan.

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* It's now been confirmed that there is a conspiracy involving the Titans and Azeroth is not necessarily what we've been told she is. Perhaps World Souls are not baby Titans after all, and the only reason World Souls become Titans is because the Pantheon has been "Order corrupting" Ordering them in the same way they're terrified of the Void "Void corrupting" Corrupting one. If allowed to be born without ''anyone'' tampering with them, a World Soul would become something else entirely, and this will be our goal in the Last Titan.
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[[WMG: It will be Revealed that World Souls are not Titans]]
* It's now been confirmed that there is a conspiracy involving the Titans and Azeroth is not necessarily what we've been told she is. Perhaps World Souls are not baby Titans after all, and the only reason World Souls become Titans is because the Pantheon has been "Order corrupting" them in the same way they're terrified of the Void "Void corrupting" one. If allowed to be born without ''anyone'' tampering with them, a World Soul would become something else entirely, and this will be our goal in the Last Titan.
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[[WMG: Midnight will add Playable Forest Trolls as an Allied Race]]
* With the War Within only getting a single Allied Race that's a variant of an existing race, it doesn't seem to be too much of a stretch to guess that it's possible another expansion in the Worldsoul Saga will get a similar treatment. ''Midnight'' involving a return to Quel'thalas and the reunification of the elven tribes of Azeroth would make an elf variant an obvious pick, but all major variants are already playable (if only through customization on one). On the other hand, the Quel'thalas region is home to a different sort of variant of an existing playable race in the Amani tribe of trolls. The much more muscular forest trolls have been a popular pick for an Allied Race for some time, and would fit right in with the known setting of ''Midnight'' (and also parallel being a Horde themed race to the Earthen's Alliance themed race).


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[[WMG: The Last Titan will feature Avaloren]]
* It was often presumed that Khaz Algar and Avaloren were related locations, but with the War Within revealing Khaz Algar as its setting with no Avaloren in sight, Avaloren still seems to be unaccounted for. The Last Titan is associated with Northrend, but with the little information we have making a point of it being centered on Ulduar where the return of the Titans is witnessed, the extent of the ''rest'' of Northrend's relevance is incredibly vague. On the other hand, we know that Avaloren is still an incredibly well defended land of people who had disagreements with the Titans that the keepers wanted them to answer for. With The Last Titan also being said to be about a vast conspiracy involving the Titans that stretches throughout history, the "heretics" of Avaloren are a solid guess as where to get some answers.

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** Proven false as Iridikron left Azeroth through ha void gate after the events of the Dawn of the Infinite and Vyranoth defected from the Primalists.

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** Proven false as Iridikron left Azeroth through ha a void gate after the events of the Dawn of the Infinite and Vyranoth defected from the Primalists.


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[[WMG: Tyr is responsible for the creation of the Incarnates]]
* Tyr’s progress report on the construction of Uldorus was written chronologically before the events of the War of the Scaleborn novel. By the time of the first chapter the facility was already finished. In the report Tyr mentioned attempting to form a strategy to bring the primal dragons that refused to accept the Titans’ philosophies in line. That links well with his secret facility in Thaldraszus, in which he went on to experiment with imbuing the primal dragons with elemental energies as well as cataloging the lifecycle and overall potency of their phenotypes on the Isles.
* The information in the Hall of the Aspects not going further than the defeat of Galakrond goes to support the chronology of the aforementioned. The décor surrounding the holograms also suggests that the draconic society was already deep in its development by the time the facility was built.
* The novel refuses to elaborate on how exactly did Iridikron discover a way for the primal dragon to imbue oneself with the elemental energies outside of Fyrakk helping him with it, which can easily tie to Tyr and his experiments being involved, indirectly or otherwise.

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* Confirmed. The "Season of Discovery" announced at Blizzcon 2023 purports to add new secrets and elements from later in the game's history in a way that's consistent with the Classic era of the game.

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* Confirmed. The "Season of Discovery" announced at Blizzcon 2023 purports to add new secrets and elements from later in the game's history and new experiences in a way that's consistent with the Classic era of the game.
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** Confirmed. Lore books in 10.2 reveal that the Emerald Dream is a small fraction of a much larger realm of life, with the Dream itself merely being the segment that the titans have been able to keep under some amount of control.

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** Proven false. Ebyssian becomes the Black Dragonflight Aspect, with Sabellian and Wrathion serving as his general and diplomat.




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** Proven false as Iridikron left Azeroth through ha void gate after the events of the Dawn of the Infinite and Vyranoth defected from the Primalists.




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**Confirmed. Vyranoth defected from the Primalists and sided with Alexstrasza against Fyrakk in the Fury Incarnate campaign from 10.1.7.




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** Somewhat confirmed. As revealed in the War of the Scaleborn novel, it was at Tyr's suggestion that the primal dragon eggs were imbued with Order magic and the keepers carried out this task after the Aspects gave permission.




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** As 12.0/World of Warcraft: Midnight is confirmed to the Void expansion, it seems unlikely that Blizzard would have two void expansions back to back.

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* World of Warcraft Classic has already changed things from the original game. Even if they have been relatively minor, such as balance adjustments, it means an absolute pureness is not being adhered to. Also, as some have observed, "you can't go back home again," in that even the things that stayed the same in Classic don't always give the same experience they originally did because information exists now that didn't back in the day. Content that was once considered incredibly challenging has been trivialized thanks to having been "solved" in the meantime, even for players experiencing the content for the first time.

* Ironically, one way to restore the mystery, challenge, and need to learn, is to add something that's never been seen before, but done in the ''spirit'' of Classic. Popular candidates for this include zones based on the original versions of Outland and the Emerald Dream, which had [[DummiedOut partial, unused]] maps in the original game that differed from versions that would eventually appear in later expansions. Similarly, other options include new player options in races that were outright considered for the original launch (like ogres) or had old models that have been requested since then (like naga, high elves, and furbolg), alongside classes with a long history like necromancer, all with the symbolic goal of taking old moments of WhatCouldHaveBeen and making them happen.

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* World of Warcraft Classic has already changed things from the original game. Even if they have been relatively minor, such as balance adjustments, it means an absolute pureness is not being adhered to. Also, as some have observed, "you can't go back home again," in that even the things that stayed the same in Classic don't always give the same experience they originally did because information exists now that didn't back in the day. Content that was once considered incredibly challenging has been trivialized thanks to having been "solved" in the meantime, even for players experiencing the content for the first time.

*
time.
\\
Ironically, one way to restore the mystery, challenge, and need to learn, is to add something that's never been seen before, but done in the ''spirit'' of Classic. Popular candidates for this include zones based on the original versions of Outland and the Emerald Dream, which had [[DummiedOut partial, unused]] maps in the original game that differed from versions that would eventually appear in later expansions. Similarly, other options include new player options in races that were outright considered for the original launch (like ogres) or had old models that have been requested since then (like naga, high elves, and furbolg), alongside classes with a long history like necromancer, all with the symbolic goal of taking old moments of WhatCouldHaveBeen and making them happen.
happen.

* Confirmed. The "Season of Discovery" announced at Blizzcon 2023 purports to add new secrets and elements from later in the game's history in a way that's consistent with the Classic era of the game.
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[[folder: Midnight]]

[[/folder]]

[[folder: The Last Titan]]

[[/folder]]
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[[folder: 11.0]]

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[[folder: 11.0]]The War Within]]
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[[WMG: "Cartel Xy's Proof of Initiation" trinket has a bigger meaning.]]

* This trinket drops from the boss "Artificer Xy'mox" from the Sepulcher of the First Ones raid. This trinket may not look like much, but it teleports the player to random spots all over Azeroth, other continents and planets. These teleportation destinations range from unassuming, to oddly specific. This could be just a funny one-off item that adventurers are not required to think about, or a specific pattern that Cartel Xy paved for the adventurers in the past and future expansions and stories. Keep in mind that Cartel Xy is the most powerful Broker Cartel in all of the Shadowlands.
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** It is also possible that the relationship between the Aspects and the Incarnates would lead the former away from Order (and thus to corruption, which, as emphasized in 10.1, he feared most) and decided to infuse the eggs on purpose to drive a decisive wedge between them.

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** It is also possible he believed that the relationship between the Aspects and the Incarnates would lead the former away from Order (and thus to corruption, which, as emphasized in 10.1, he feared most) and decided to infuse the eggs on purpose to drive a decisive wedge between them.
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The expansion has been setting up from the beginning that the Primalists ''[[VillainHasAPoint aren't wrong]]'', implying that this dragon war will eventually end on good terms. However, with Raszageth dead, the three remaining Incarnates follow a pattern. Fyrakk is the aggressive, impulsive one, an unlikely candidate for a HeelFaceTurn. Iridikron is said to be the most obsessed with his grudge and even made a dark bargain he has kept from the other Incarnates, making him likely to be a full, unsympathetic villain. That just leaves Vyranoth.
* This is further supported by the upcoming book, ''War of the Scaleborn.'' Its synopsis includes that Alexstrasza and Vyranoth were once friends, and that they were trying to keep peace between the Aspects and the Incarnates. That being said, though, Vyranoth and the other Incarnates end up imprisoned for 20,000 years anyway, and she seemed to mourn the loss of Raszageth (who was killed by adventurers at the behest of the Aspects) the most of the remaining Incarnates.

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* The expansion has been setting up from the beginning that the Primalists ''[[VillainHasAPoint aren't wrong]]'', implying that this dragon war will eventually end on good terms. However, with Raszageth dead, the three remaining Incarnates follow a pattern. Fyrakk is the aggressive, impulsive one, an unlikely candidate for a HeelFaceTurn. Iridikron is said to be the most obsessed with his grudge and even made a dark bargain he has kept from the other Incarnates, making him likely to be a full, unsympathetic villain. That just leaves Vyranoth.
* ** This is further supported by the upcoming book, ''War of the Scaleborn.'' Its synopsis includes that Alexstrasza and Vyranoth were once friends, and that they were trying to keep peace between the Aspects and the Incarnates. That being said, though, Vyranoth and the other Incarnates end up imprisoned for 20,000 years anyway, and she seemed to mourn the loss of Raszageth (who was killed by adventurers at the behest of the Aspects) the most of the remaining Incarnates.



The earthen of Khaz Algar apparently seem to have become like dwarves without the curse of flesh. Avaloren also features "heretics" that Odyn wants destroyed, despite no apparent aggression from ''them''. With the existence of a fifth Old God remaining in a new edition of an old in-game book, it's possible that this psuedo-curse of flesh is due to one of these locations (if they are distinct at all) harboring said fifth Old God. This would be consistent with lore in the past couple of expansions elaborating that no power is either inherently [[GoodPowersBadPeople good]] or [[BadPowersGoodPeople evil]] and contrast perfectly with this expansion specifically hammering in through Odyn's records that OrderIsNotGood.

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* The earthen of Khaz Algar apparently seem to have become like dwarves without the curse of flesh. Avaloren also features "heretics" that Odyn wants destroyed, despite no apparent aggression from ''them''. With the existence of a fifth Old God remaining in a new edition of an old in-game book, it's possible that this psuedo-curse of flesh is due to one of these locations (if they are distinct at all) harboring said fifth Old God. This would be consistent with lore in the past couple of expansions elaborating that no power is either inherently [[GoodPowersBadPeople good]] or [[BadPowersGoodPeople evil]] and contrast perfectly with this expansion specifically hammering in through Odyn's records that OrderIsNotGood.



We were told awhile back that the Emerald Dream is basically the Titan's blueprint for Azeroth. However, the wild, untamed wilderness of the Emerald Dream contrasts with the new implications of the Titans not merely being Order-themed but a bit Order-obsessed. However, even the Chronicle offered contradictory origins for the Emerald Dream and didn't confirm which one was true. Therefore it's possible that the Emerald Dream really is a ''Chaotic'' realm of Life predating the Titans. The Titan perspective may not entirely be a lie either, merely taking credit for the particular way in which they decided to fence this wilderness off. If the theory about the Emerald Dream being natural for Azeroth is true, this could tie into the earlier WMG about Azeroth not being exactly what we have been told she is.

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* We were told awhile back that the Emerald Dream is basically the Titan's blueprint for Azeroth. However, the wild, untamed wilderness of the Emerald Dream contrasts with the new implications of the Titans not merely being Order-themed but a bit Order-obsessed. However, even the Chronicle offered contradictory origins for the Emerald Dream and didn't confirm which one was true. Therefore it's possible that the Emerald Dream really is a ''Chaotic'' realm of Life predating the Titans. The Titan perspective may not entirely be a lie either, merely taking credit for the particular way in which they decided to fence this wilderness off. If the theory about the Emerald Dream being natural for Azeroth is true, this could tie into the earlier WMG about Azeroth not being exactly what we have been told she is.



** Tyr believed that the relationship between the Aspects and the Incarnates would lead the former away from Order (and thus to corruption, which, as emphasized in 10.1, he feared most) and decided to infuse the eggs on purpose to drive a decisive wedge between them.

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** Tyr believed It is also possible that the relationship between the Aspects and the Incarnates would lead the former away from Order (and thus to corruption, which, as emphasized in 10.1, he feared most) and decided to infuse the eggs on purpose to drive a decisive wedge between them.



A lore item in the Forbidden Reach recontextualized Il'gynoth's whispers to be about events in ''Dragonflight'', events that have now almost completely taken place, teasing the return of Azshara. The Dawn of the Infinite dungeon ends with Iridikron escaping through a void portal with the silhouette of a mysterious ally. It is then noted that Vyranoth and Fyrakk has been left behind to finish his other goals. After that, the expansion won't have enough time to elaborate on Iridikron's escape and connection to the Void, leading to it being an obvious contender for the next expansion's plot. Similarly, the Incarnate's vendetta against the Titans has remained mostly unresolved, especially since Odyn, who was the instigator of most of what they hated, has not appeared in ''Dragonflight'' so far. However, the Titan's history with the Void would make for an appropriate pairing to bring into the spotlight in the next expansion.

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* A lore item in the Forbidden Reach recontextualized Il'gynoth's whispers to be about events in ''Dragonflight'', events that have now almost completely taken place, teasing the return of Azshara. The Dawn of the Infinite dungeon ends with Iridikron escaping through a void portal with the silhouette of a mysterious ally. It is then noted that Vyranoth and Fyrakk has been left behind to finish his other goals. After that, the expansion won't have enough time to elaborate on Iridikron's escape and connection to the Void, leading to it being an obvious contender for the next expansion's plot. Similarly, the Incarnate's vendetta against the Titans has remained mostly unresolved, especially since Odyn, who was the instigator of most of what they hated, has not appeared in ''Dragonflight'' so far. However, the Titan's history with the Void would make for an appropriate pairing to bring into the spotlight in the next expansion.



It's now been longer since ''Cataclysm'' than ''Cataclysm'' was from ''World of Warcraft'''s launch. In that time, a lot has changed, both for the game and expectations for the industry as a whole. While small improvements have been made to a new player experience over the years, such as a new starting zone, a level squish, and a concetrated leveling experience, many of them nevertheless leave the game disjointed and confusing for new players. As for veterans, many lament that the original continents of the Eastern Kingdoms and Kalimdor have been obsolete for over a decade.

However, over the last few expansions, classic enemies and old buildings have been slowly updated to modern standards. The game has also been moving to more content that scales and reward structures that have value beyond the patch they're introduced in.

There have been a few potential teases to a revamp as well, such as the orc heritage armor quest giving a prophecy of what a Cataclysm-affected area would look like in the near future. The dragonriding from ''Dragonflight'' is also poised to be introduced to the rest of the game as "Dynamic Flying", something the old world isn't really built for. While dragonriding races ''have'' been added to the old world, and this is cited as an argument against an impending revamp, the Kalimdor Cup is not mutually exclusive with a revamp, being a brief holiday that already requires Zidormi to access one of the races anyway.

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* It's now been longer since ''Cataclysm'' than ''Cataclysm'' was from ''World of Warcraft'''s launch. In that time, a lot has changed, both for the game and expectations for the industry as a whole. While small improvements have been made to a new player experience over the years, such as a new starting zone, a level squish, and a concetrated leveling experience, many of them nevertheless leave the game disjointed and confusing for new players. As for veterans, many lament that the original continents of the Eastern Kingdoms and Kalimdor have been obsolete for over a decade.

* However, over the last few expansions, classic enemies and old buildings have been slowly updated to modern standards. The game has also been moving to more content that scales and reward structures that have value beyond the patch they're introduced in.

* There have been a few potential teases to a revamp as well, such as the orc heritage armor quest giving a prophecy of what a Cataclysm-affected area would look like in the near future. The dragonriding from ''Dragonflight'' is also poised to be introduced to the rest of the game as "Dynamic Flying", something the old world isn't really built for. While dragonriding races ''have'' been added to the old world, and this is cited as an argument against an impending revamp, the Kalimdor Cup is not mutually exclusive with a revamp, being a brief holiday that already requires Zidormi to access one of the races anyway.



A book can be found on the Forbidden Reach about the pirate Nightsquall returning from some distant lands to the west and looking for volunteers to claim a new prize. Over the course of ''Dragonflight'', an increasing number of cash shop or other cosmetic rewards have been nautical or exploration themed. The implication that Nightsquall found the lands to the west that Odyn was searching for ties it directly in with one of the biggest open plot threads. With Azshara's return teased as well, it seems that the sea will be an important part of the next expansion.

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* A book can be found on the Forbidden Reach about the pirate Nightsquall returning from some distant lands to the west and looking for volunteers to claim a new prize. Over the course of ''Dragonflight'', an increasing number of cash shop or other cosmetic rewards have been nautical or exploration themed. The implication that Nightsquall found the lands to the west that Odyn was searching for ties it directly in with one of the biggest open plot threads. With Azshara's return teased as well, it seems that the sea will be an important part of the next expansion.



World of Warcraft Classic has already changed things from the original game. Even if they have been relatively minor, such as balance adjustments, it means an absolute pureness is not being adhered to. Also, as some have observed, "you can't go back home again," in that even the things that stayed the same in Classic don't always give the same experience they originally did because information exists now that didn't back in the day. Content that was once considered incredibly challenging has been trivialized thanks to having been "solved" in the meantime, even for players experiencing the content for the first time.

Ironically, one way to restore the mystery, challenge, and need to learn, is to add something that's never been seen before, but done in the ''spirit'' of Classic. Popular candidates for this include zones based on the original versions of Outland and the Emerald Dream, which had [[DummiedOut partial, unused]] maps in the original game that differed from versions that would eventually appear in later expansions. Similarly, other options include new player options in races that were outright considered for the original launch (like ogres) or had old models that have been requested since then (like naga, high elves, and furbolg), alongside classes with a long history like necromancer, all with the symbolic goal of taking old moments of WhatCouldHaveBeen and making them happen.

to:

* World of Warcraft Classic has already changed things from the original game. Even if they have been relatively minor, such as balance adjustments, it means an absolute pureness is not being adhered to. Also, as some have observed, "you can't go back home again," in that even the things that stayed the same in Classic don't always give the same experience they originally did because information exists now that didn't back in the day. Content that was once considered incredibly challenging has been trivialized thanks to having been "solved" in the meantime, even for players experiencing the content for the first time.

* Ironically, one way to restore the mystery, challenge, and need to learn, is to add something that's never been seen before, but done in the ''spirit'' of Classic. Popular candidates for this include zones based on the original versions of Outland and the Emerald Dream, which had [[DummiedOut partial, unused]] maps in the original game that differed from versions that would eventually appear in later expansions. Similarly, other options include new player options in races that were outright considered for the original launch (like ogres) or had old models that have been requested since then (like naga, high elves, and furbolg), alongside classes with a long history like necromancer, all with the symbolic goal of taking old moments of WhatCouldHaveBeen and making them happen.
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** Tyr believed that the relationship between the Aspects and the Incarnates would lead the former away from Order (and thus to corruption, which, as emphasized in 10.1, he feared most) and decided to infuse the eggs on purpose to drive a decisive wedge between them.
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[[WMG: Tyr was the one who imbued the Proto-dragons' Eggs with the Magic of Order]]
* He learned about Iridikron's dark dealings, and to prevent the Proto Flight falling to the Void (being the one who got to know what may come in that case with Galakrond), knowing that Alexstrasza is too attached to them to be decisive in doing so, he chooses force. This will be revealed to the members of the Tyr's Guard (and probably, the Dragonflights) at the climax of his quest chain in 10.2.

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[[WMG: Tyr was the one who imbued the Proto-dragons' Proto-Drakes' Eggs with the Magic of Order]]
* He learned about Iridikron's dark dealings, and to prevent the Proto Flight Proto-Drakes falling to the Void (being the one who got to know what may come in that case with Galakrond), knowing that Alexstrasza is too attached to them to be decisive in doing so, he chooses chose force. This will be revealed to the members of the Tyr's Guard (and probably, the Dragonflights) at the climax of his quest chain in 10.2.
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[[WMG: Tyr was the one who imbued the Proto-dragons' Eggs with the Order Magic]]
* He learned about Iridikron's dark dealings, and to prevent the Proto Flight falling to the Void (being the one who got to know what may happen in that case with Galakrond) and knowing that Alexstrasza is too attached to them to be decisive in preventing it, he decides to rely on forceful methods. This will be revealed to the members of Tyr's Guard (and probably, the Dragonflights) at the climax of his quest chain in 10.2.

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[[WMG: Tyr was the one who imbued the Proto-dragons' Eggs with the Order Magic]]
Magic of Order]]
* He learned about Iridikron's dark dealings, and to prevent the Proto Flight falling to the Void (being the one who got to know what may happen come in that case with Galakrond) and Galakrond), knowing that Alexstrasza is too attached to them to be decisive in preventing it, doing so, he decides to rely on forceful methods. chooses force. This will be revealed to the members of the Tyr's Guard (and probably, the Dragonflights) at the climax of his quest chain in 10.2.
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[[WMG: Tyr was the one who imbued the Proto-dragons' Eggs with the Order Magic]]
* He learned about Iridikron's dark dealings, and to prevent the Proto Flight falling to the Void (being the one who got to know what may happen in that case with Galakrond) and knowing that Alexstrasza is too attached to them to be decisive in preventing it, he decides to rely on forceful methods. This will be revealed to the members of Tyr's Guard (and probably, the Dragonflights) at the climax of his quest chain in 10.2.
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[[WMG: 11.0 will have a seafaring theme]]
A book can be found on the Forbidden Reach about the pirate Nightsquall returning from some distant lands to the west and looking for volunteers to claim a new prize. Over the course of ''Dragonflight'', an increasing number of cash shop or other cosmetic rewards have been nautical or exploration themed. The implication that Nightsquall found the lands to the west that Odyn was searching for ties it directly in with one of the biggest open plot threads. With Azshara's return teased as well, it seems that the sea will be an important part of the next expansion.
Is there an issue? Send a MessageReason:
None


Ironically, one way to restore the mystery, challenge, and need to learn, is to add something that's never been seen before, but done in the ''spirit'' of Classic. Popular candidates for this include zones based on the original versions of Outland and the Emerald Dream, which had [[DummiedOut partial, unused]] maps in the original game that differed from versions that would eventually appear in later expansions. Similarly, other options include new player options in races that were outright considered for the original launch (like ogres) or had old models that have been requested since then (like high elves), alongside classes with a long history like necromancer, all with the symbolic goal of taking old moments of WhatCouldHaveBeen and making them happen.

to:

Ironically, one way to restore the mystery, challenge, and need to learn, is to add something that's never been seen before, but done in the ''spirit'' of Classic. Popular candidates for this include zones based on the original versions of Outland and the Emerald Dream, which had [[DummiedOut partial, unused]] maps in the original game that differed from versions that would eventually appear in later expansions. Similarly, other options include new player options in races that were outright considered for the original launch (like ogres) or had old models that have been requested since then (like naga, high elves), elves, and furbolg), alongside classes with a long history like necromancer, all with the symbolic goal of taking old moments of WhatCouldHaveBeen and making them happen.
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I'm adding this WMG way after it actually happened, but I wanted to put it on here for posterity. Back when I made the folder on this page I assumed someone would make such a WMG because it was a popular theory. It ended up happening before anyone ever put it here, but I feel it deserves a place.

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[[WMG: World of Warcraft Classic will Expand into the Expansions]]
The early expansions have a lot of nostalgia as well, and some would argue that the game's most nostalgic period is either ''Burning Crusade'' or ''Wrath of the Lich King'', rather than Vanilla. It stands to reason that, especially once players have once again expended the original game's content, accurate versions of the some of the early expansions are logical directions for Classic to go.
* Confirmed. World of Warcraft Classic split into Classic and Burning Crusade Classic. Burning Crusade Classic turned into Wrath of the Lich King Classic.
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Ironically, one way to restore the mystery, challenge, and need to learn, is to add something that's never been seen before, but done in the ''spirit'' of Classic. Popular candidates for this include zones based on the original versions of Outland and the Emerald Dream, which had [[DummiedOut partial, unused]] maps in the original game that differed from versions that would eventually appear in later expansions. Similarly, other options include new player options in classic races like ogres (which were considered for the original launch) and high elves, or classes like necromancer, with the symbolic goal of taking old moments of WhatCouldHaveBeen and making them happen.

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Ironically, one way to restore the mystery, challenge, and need to learn, is to add something that's never been seen before, but done in the ''spirit'' of Classic. Popular candidates for this include zones based on the original versions of Outland and the Emerald Dream, which had [[DummiedOut partial, unused]] maps in the original game that differed from versions that would eventually appear in later expansions. Similarly, other options include new player options in classic races like ogres (which that were outright considered for the original launch) and launch (like ogres) or had old models that have been requested since then (like high elves, or elves), alongside classes with a long history like necromancer, all with the symbolic goal of taking old moments of WhatCouldHaveBeen and making them happen.

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\n[[WMG: There will eventually be a Classic+ that Diverges by Adding New Content]]
World of Warcraft Classic has already changed things from the original game. Even if they have been relatively minor, such as balance adjustments, it means an absolute pureness is not being adhered to. Also, as some have observed, "you can't go back home again," in that even the things that stayed the same in Classic don't always give the same experience they originally did because information exists now that didn't back in the day. Content that was once considered incredibly challenging has been trivialized thanks to having been "solved" in the meantime, even for players experiencing the content for the first time.

Ironically, one way to restore the mystery, challenge, and need to learn, is to add something that's never been seen before, but done in the ''spirit'' of Classic. Popular candidates for this include zones based on the original versions of Outland and the Emerald Dream, which had [[DummiedOut partial, unused]] maps in the original game that differed from versions that would eventually appear in later expansions. Similarly, other options include new player options in classic races like ogres (which were considered for the original launch) and high elves, or classes like necromancer, with the symbolic goal of taking old moments of WhatCouldHaveBeen and making them happen.

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\n[[WMG: 11.0 will be a Void Expansion]]
A lore item in the Forbidden Reach recontextualized Il'gynoth's whispers to be about events in ''Dragonflight'', events that have now almost completely taken place, teasing the return of Azshara. The Dawn of the Infinite dungeon ends with Iridikron escaping through a void portal with the silhouette of a mysterious ally. It is then noted that Vyranoth and Fyrakk has been left behind to finish his other goals. After that, the expansion won't have enough time to elaborate on Iridikron's escape and connection to the Void, leading to it being an obvious contender for the next expansion's plot. Similarly, the Incarnate's vendetta against the Titans has remained mostly unresolved, especially since Odyn, who was the instigator of most of what they hated, has not appeared in ''Dragonflight'' so far. However, the Titan's history with the Void would make for an appropriate pairing to bring into the spotlight in the next expansion.

[[WMG: 11.0 will come with a World Revamp]]
It's now been longer since ''Cataclysm'' than ''Cataclysm'' was from ''World of Warcraft'''s launch. In that time, a lot has changed, both for the game and expectations for the industry as a whole. While small improvements have been made to a new player experience over the years, such as a new starting zone, a level squish, and a concetrated leveling experience, many of them nevertheless leave the game disjointed and confusing for new players. As for veterans, many lament that the original continents of the Eastern Kingdoms and Kalimdor have been obsolete for over a decade.

However, over the last few expansions, classic enemies and old buildings have been slowly updated to modern standards. The game has also been moving to more content that scales and reward structures that have value beyond the patch they're introduced in.

There have been a few potential teases to a revamp as well, such as the orc heritage armor quest giving a prophecy of what a Cataclysm-affected area would look like in the near future. The dragonriding from ''Dragonflight'' is also poised to be introduced to the rest of the game as "Dynamic Flying", something the old world isn't really built for. While dragonriding races ''have'' been added to the old world, and this is cited as an argument against an impending revamp, the Kalimdor Cup is not mutually exclusive with a revamp, being a brief holiday that already requires Zidormi to access one of the races anyway.

Since 11.0 will presumably be launching around ''World of Warcraft'''s 20th anniversary, breathing new life into the original continents of the literal world of Warcraft by creating a modern experience for new players and potentially creating evergreen content for veterans would be a perfect way to celebrate the occasion.

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[[WMG: The greater cosmic threat that Zovaal saw was the Void Lords. He like Sargeras saw the danger they posed and wanted to unite the cosmos to stand a chance against them.]][[/folder]]

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[[WMG: The greater cosmic threat that Zovaal saw was the Void Lords. He like Sargeras saw the danger they posed and wanted to unite the cosmos to stand a chance against them.]][[/folder]]
]]

[[WMG: Shadowlands originally had a different plot that was overhauled late in development]]
* A common criticism of ''Shadowlands'' is a perception of it being too much of a StandaloneEpisode for taking place in a realm we'd only briefly glimpsed before, told almost entirely through new characters, and featuring a BigBad who had barely even been foreshadowed before. What did not help this perception, is the many examples of {{Fauxshadowing}} leading up to the expansion, as seen in some previous [=WMGs=]. For example, both the announcement trailer for ''Shadowlands'' and the launch cinematic dramatically feature the Jailer in chains, implying his breaking free being a major plot point, only for the expansion to start with him already freed without even suggesting he was ever imprisoned to begin with (aside from being trapped in the Maw as a whole), with the Runecarver instead being a mysterious character chained in a similar way. A major mystery going into the expansion was also "What broke the engine of death?", with many implications in previous expansions, yet while this question was technically answered, the actual plot completely brushed over it and left it as a vague piece of trivia.

* However, [[OrphanedReference Orphaned References]] throughout the expansion and beyond imply that these pieces of {{Fauxshadowing}} may have been the unintentional result of the original plot having been excised too late to adjust.
** In the beta, many items in the Maw had FlavorText, one of which referenced a time before the Maw was called the Maw. The idea that the Maw was ever anything but the Maw is a plot point that never comes up at all in the final version of the expansion.
** 9.1 added a variety of Maw-themed cosmetic items, most of which have a golden variant.
** Despite being off-doubted, concept art floating around on the internet of the Jailer as a bearded being with golden armor is both consistent with the golden armor from 9.1 and matches his silhouette from the announcement trailer ''exactly'' (a silhouette his final appearance wouldn't match at all).
** Without the Arbiter, all souls default to going to the Maw. This has terrifying existential implications in the final version of the story, but makes a lot of sense in a version where the Maw ''used'' to be a nice place to go, before it was ruined and the Arbiter (the only Eternal One to look and act like a robot outside of Zereth Mortis) was created to fix the problem.

* All of this paints a picture of a very different story where the Maw was once a nice place with golden spires that Zovaal may have ruled, before ''something'' happened that turned the place into a barren, gray ruin and led to him being imprisoned there. By its very nature, this completely different premise would have had very different implications throughout the expansion, and its removal late enough to still have assets used in the announcement trailer and 9.1 could explain why the rest of the expansion's plot violated ShowDontTell and felt so disconnected and full of [[AbortedArc Aborted Arcs]] to players.

[[/folder]]

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