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Lara Croft is a Slayer.
...Just to break up the monotony.

Lara Croft was one of the people who owned the Witchblade.
Imagine that for a few seconds and you'll know why I made that guess.
  • I'm imagining...and I don't get it. Elaborate, perhaps?
  • There was a special comic series where Lara had a crossover with Witchblade.

The Atlanteans have gasoline for blood.
Which is why they explode when killed.

Think of the Eye of Providence which is a triangle with a human eye. Now relate it to the Pyramid being alive inside. The veiny walls and stuff. Certainly it has not only a heart but also a brain somewhere - we just don't get to see it. Unearth the Pyramid and there is a chance it has an eye on each wall. There you have it.

In the reboot's sequel, Lara will still use a bow and arrows.
It would mean that the game didn't have to break suspension of belief by leaving bullets behind in all the ancient tombs she explores, and Lara would get to retain the coolness of having it (and shooting fire arrows.)

In the rebooted series, Samantha will act as Lara's 'voice over the intercom,' so to speak.
Self-explanatory.
  • Jossed with Interquel comics. And by the end of Rise, Sam is pretty much a forgotten character.

Amanda is Natla
  • She found another time portal and used it to get to Avalon. However, thousands of years previously another portal was opened in ancient Atlantis. Amanda inadvertantly travelled back to this point and the Atlanteans declared the mysterious future woman to be their ruler. They had her DNA mixed with Atlantean DNA, so she could gain their powers (immortality, wings, etc.) but still retain her (slightly modified) human appearance. Amanda took the name Natla from the weird crates she'd seen lying around...
    • And then, upon returning to the present as Natla, had the crates put there so that her past self would see them and take her name from them. How's that for a Stable Time Loop?
    • Well, Natla was only one of three rulers of Atlantis - Tihocan and Qualopec were the others.

Sofia Leigh will return
  • She's apparently indestructible. Lara kills her with electrocution in TRIII, then again with the radioactive meteorite in The Lost Artefact. However, theres no indication that she actually died the second time (we get the same pyrotechnic display on both 'deaths'). Quite likely she's out there somewhere, horribly mutated by the slime and unable to die, with her only wish to exact revenge on Lara...

The main portal to Avalon is in Atlantis
  • The biggest change that Anniversary made to the plot of the original game was the introduction of a backstory about Lara's father searching for the Scion, we also know from Legend that he always believed his wife was alive and was searching for Avalon. It's hard to imagine that the search for the Scion came first (Lara was nine when her mother "died", but she was old enough to help her father look for the Scion) so perhaps he had reason to believe that the Scion would help him in his quest. And of course, the return of Natla suggests that we haven't seen the end of the Atlantis plot.
    • Underworld has Natla but no Atlantis. Jossed.
      • Why do you say that? Clearly the presence of a winged, fireball-throwing Atlantean demigod would imply the existence of said former kingdom?

Lara really did die at the end of Last Revelation.
First, let's say the events of Legend, Underworld and the Xbox Live DLC take place directly after Tomb Raider III. At the end of Lara's Shadow, Lara gives the Hoe free will. After this, Last Revelation and Chronicles take place, but Lara's body is never found. In honour of her likeness, the Doppelhoe goes off on her own adventure, also known as...Angel of Darkness. This explains Lara's "hardcore" personality in the game, and it's been established that the Hoe's appearance is based on AoD Lara.
  • Jossed. Legend is a soft reboot on the franchise, keeping the vague concept of the character and taking Broad Strokes approach to everything that happend previously. Meanwhile Anniversary is different from the original first Tomb Raider not only because it's a remake, but because it's part of a different continuity. And technically, AoD never happend at all. It's all backed by Word of God. Still I must admit this is the best attempt to weld together both continuities I've read in a while.

Lara's Self-Inflicted Childhood Trauma scarred her for life.

SPOILERS!

From Tomb Raider: Legend, the two sides of the conversation through the portal edited together:https://www.youtube.com/watch?v=qiFlkeNlFtE

The whole thing started when young Lara messed with the sword in the dais in Nepal, after the plane crash. They've miraculously survived a plane crash in the mountains, but surviving the night will be just as tough. Listen to Amelia, "Lara, have you found anything for the fire?" That's a mother putting on a brave face for her child, holding tight to the necessities of survival. Lara repays her care and worry by making more trouble, ultimately causing her mother to vanish.

Again, observe Amelia. "No, get back!" while quickly and instinctively moving her daughter away from this new unknown danger. Then young Lara's "There's something in the light," causes her mother to move back into danger, while ordering "Stay here." The future Lara speaks, "It's Lara, your daughter."

In Amelia's current state of mind this is a powerful trigger phrase. Facing a terrifying unknown she turns to look at young Lara while asking "What about my daughter?", then a plaintive "You stay away from her. She meant no harm."

Then Amanda, despite being abandoned by Lara to drown; despite Lara's bull in a china shop approach that led to the death of Rutland, her benefactor; despite her defeat at Lara's hands in unnecessary combat, Amanda still tries to help.

Even now if Lara had listed to Amanda's advice all would have been well. Her half-hearted attempt to pull out the sword turns into a cowardly retreat, sealing her responsibility for her mother's fate.

Lara suffers a psychotic break, screaming and shooting, but not to kill, not even to wound. She does finally lash out physically, "From now on your every breath is a gift from me," is a reflection of Lara's realization that's a gift she stole from her own mother.

From now on she'll consciously blame anyone but herself for Amelia's doom, but she knows who's responsible. Older Lara puts a brave face on it.

Younger Lara notes carefully the configuration of the stones, leaving behind the drawings of the Yeti along with her childhood. Lara's "This is what it's always been about" is oh so true.

But not half as true as, "Amanda said you were sloppy."

When Lara meets her mother in Underworld she goes into full denial, shouting whiny self-justification for having to finally deal with the mess she's made of her life, her father's life, and most horrifyingly, her mother's life.

At the end of Underworld Lara no longer cares what Amanda does, "Would killing me make us even?" as she sheathes the weapon that had defeated Amanda before. Perhaps she's hopeful that Amanda will take her burdens from her. What's Lara to do with her life-long motivation not only gone, but an abject failure?

Then she picks up her childhood drawings of the Yeti. She's returning to her childish fantasies in an attempt to escape from the reality of her guilt.

At the end Lara's Shadow she goes even farther in projecting her guilt. Instead of just blaming Amanda, she turns to pointlessly torturing others.

- JoveHack

Natla is still alive.
  • I think Natla is still alive but trapped in that pool until the end of time.

The ammunition, medical packs, weapons Lara found...
...They are what previous explorers left when they died. Most of the supplies are found near animals because the animals killed them and ate them, which is why there are no remains. Lara is much more able than most explorers so she survives.

A dumbed down Wii version of 2011 will be made, as a game closer to the old ones
Unfortunately, didn't happen

The Crystal Dynamics trilogy takes place in the same universe as Assassin's Creed.
An argument could be made for the whole series, but the newer games really fit the hypothesis to a tee, since we're only given a vague Ancient Astronauts implication for the origins of such advanced tech. Atlantis could have very easily been a First Civilization settlement. Natla's one of the Ones Who Came Before, and she's aligned herself with the Templars for her own ends, with Natla Industries serving as another front business like Abstergo. The Scion, Mjolnir, and similar artifacts are all Pieces of Eden, or remnants of First Civilization tech. Assassin's Creed II mentions Vaults all over the world, and the "underworld" temples like Helheim, etc. correspond to some of those. Lara's father could well have been an Assassin himself, or similar to Tesla, ran to help the Assassins retrieve artifacts after being targeted by the Templars once he turned on Natla. Zip and Alister could even be Rescued from the Scrappy Heap in such a scenario, as an Assassin support team similar to Shawn and Rebecca, secretly sent to help Lara in her treasure hunting to keep the artifacts away from the Templars.

The Philosopher's Stone is a fragment of the Hand of Midas from the first game
No explanation really needed, they both have very similar effects.
  • Only that it's strongly implied it's a philosopher's stone, not the Philosopher's Stone.

Lara is part of the Wold Newton family
It'd make a lot of sense.

Trinity will play a part in the next Tomb Raider game
Whatever this group is, they had plans for Yamatai, as well as trying to keep Mathias from resurrecting Himiko.
  • Canon with Rise, where they are the main antagonists.

Natla will be a villain in the reboot, and be connected to "Trinity"
This is just me playing word association and a bit of wishful thinking for seeing some of the old villains rebooted. But anyways, Trinity had mysterious plans in this game but stayed behind the scenes. In the old continuities, Natla was an Atlantean War Criminal held imprisoned in stasis, until she was freed by an atom bomb test in 1945. The first atom bomb test was codenamed "Trinity". It is a stretch, as despite being the Big Bad of the Original, Natla didn't merit any more mentions until the remake and Underworld. Still, it is a coincidence.
  • Seconded. Personally, I think the Trinity refers to her, Tihocan and Qualopec. Not to mention, it has been fashionable as of late to introduce the expected arch nemesis later (e.g. Dark Knight Trilogy, Man of Steel, Iron Man Trilogy, Sherlock Holmes, etc.)
  • Jossed. The alternate ending for Shadow was going to tie this in by having Lara recieve a letter from Natla, but the team decided they didn’t want to tie the new trilogy down to any existing continuities.

Lara is Asexual
Some of the comm chatter in Legend and Underworld makes it seem that Lara is more interested in raiding tombs than pursuing a relationship.
  • Which as far as anyone is concerned, is established lore ever since Tomb Raider I and kept canon by everyone and their dog within the entire franchise.

In the first game and in Anniversary, the tombs themselves have some sort of influence on the animals
In the first Tomb Raider and Anniversary, we get things like gorillas and lions living in Greece. The Colosseum level gives this a bit of a Hand Wave, as it implies that these animals were brought there on purpose. But even if we accept that explanation, there is still a big question at hand: just how could these animals have survived on these tombs for centuries, with no acess to food and water? By the time Lara arrived at the tombs, they should have been long dead. There is also the fact that they only target Lara, and never turn on each other. Plus, there are areas where, unlike Greece, there is not even a small explanation.

My theory is that these tombs themselves have possessed or otherwise got into the animals and forced them to act as their guardians. Tihocan, for example, could have possessed the animals that were once used for entertainment on the Colisseum, giving them the ability to live for far longer than what they should and not requiring food or water to survive. Essentially, Tihocan and his brother Qualopec, did this so the animals could serve as the eternal guardians of the tombs. They could not grant them complete invincibility, which is why Lara can kill them with normal weapons. They only gave them the ability of not dying due to old age and not succumb to hunger or thirst.

This could help explain the odd locations of the animals and why they were able to survive for so many centuries. It was all the work of Qualopec, and Tihocan to ensure their tombs and the Scion would at least be a bit more protected, being wise enough to not rely only on the traps that were already built. I am not sure if the dinosaurs from the Lost Valley were also subjected to this or if they truly did manage to survive there for so long on their own.

Himiko in the Reboot wasn't actually that bad during her reign.
It's noted the Population was taxed fairly and Himiko used her powers to ensure that the standard of living was quite high, barring her using her priestesses as host bodies (but considering how most of her subjects regarded her as a goddess, most might have found it an honour) she seemed fairly benevolent for a ruler of that era. The reason she was so evil and mad by the games time, is because she was trapped in the rotting corpse of her last host. for, apparently 1765 years alone, with only her stormguard and no way to leave the island, that would drive anyone insane.

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