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[[WMG: The Tribunal were all crazy from the start]]

Azura claims that mortals inevitably lose their marbles when they gain divinity, something backed up in ''Tribunal'' when [[spoiler:Almalexia goes on a murder spree]], but this guess is that the events of ''Tribunal'' were simply said insanity crossing the line from 'CrazySane' to outright 'AxCrazy'.

** Almalexia's brand of insanity is [[IRejectYourReality denial]]; she believes so hard in her merciful 'Mother Morrowind' image that she can't accept the truth that she got her power in an act of betrayal (and quite possibly murder) and that the reason she wanted to be a god was because she liked being adored and praised. For the most part this worked very well because she wanted to really ''be'' a benevolent deity and so did her best to play that role, [[spoiler:but when her waning powers forced her to confront the truth, she decided to repeat the situation that first granted her divinity- betraying an ally to rise above them and become a beloved goddess- with the other Tribunal members instead of Nerevar.]]
** Sotha Sil's insanity was in part his reclusiveness and in part fatalism-caused depression, as per his characterization in ''Online''. His desire to redeem the world through his Clockwork City (and hinted desire to escape to upload his mind to a part of reality he didn't understand so he could be a scientist again) kept him somewhat functional and allowed him to come to terms with his role in Nerevar's betrayal by viewing both it and his subsequent godhood as necessary evils that he deeply regrets.
** Vivec's promiscuity and [[CompulsiveLiar habitual lying]] are part of his own brand of insanity, but since he at least ''knows'' he's lying even if he can't stop himself, this allows him to strike a balance between Almalexia's denial and fragile worldview, and Sotha Sil's honesty and depression, which also means he can acknowledge his role in betraying Nerevar. It also might have helped him achieve CHIM, since CHIM is basically all about lying to the game that you're a PC.
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[[WMG: Dwemer become one with Sithis, or were consumed by it.]]
* Consider this: Dwemer were obsessed with rejection of everything in order to use this to improve themselves and their society. What if Kagrenac's use to unmake themselves were the last straw? There are also repeated mentions of "Is not", which is how Sithis is known.
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[[WMG: There are way more undercover Blades agents on Vvardenfell than the ones shown by the game.]]

Caius Cosades and his [[SkeletonGovernment motley band of half a dozen low-ranked spies]] on the western half of the island are nowhere near enough to actually keep tabs on everything important going on, let alone support the Nerevarine adequately on a mission as dangerous and unpredictable as the one they embark on. Cosades also outright says at one point that it wouldn't surprise him if there were other Blades agents on Vvardenfell that even he knew nothing about. Most notably, the organization has at least three glaring faults:
* They have no Dunmer agents. Having natives work for you is the key to understand and successfully infiltrate a foreign society, doubly so one as alien and inhospitable as the Dunmer.
* They have no operatives in Vivec or ''any'' Telvanni territory. When the Temple and House Telvanni are the two most unpredictable organizations on the islands, this is a huge disadvantage.
* They have nobody who infiltrated any of the Great Houses. The Emperor and his staff must have known that fulfilling the Fourth and Fifth prophecy would be borderline impossible without support or at least approbation by the Great Houses. Sending a foreign ex-criminal to obtain their approval without anybody to speak on their behalf is an incredibly bad move.
Therefore, it is highly plausible that there are other, more discrete, agents in the game, possibly posing as members of other organizations, to help out and keep track of the Nerevarine from the background. Notable suspects include:
* Crassius Curio: He acts as the mentor of a Nerevarine who joins House Hlaalu from the start, and otherwise seems to mostly stay out of the rivalries plaguing the rest of the House's upper ranks. He also tries to convince the Nerevarine to maintain a high and positive reputation. Most notably, there is one point in the game that stands out. If the Nerevarine follows his advice and has Odral Helvi arrested for ebony smuggling, Curio remarks that "Helvi now is on a prison ship; just like you [the Nerevarine] when you came to Vvardenfell." At first glance funny, at second glance [[FridgeLogic it begs the question of how Curio knows that]].
* Turedus Talanian: It is impossible to influence House Telvanni directly without obtaining a high rank in the organization, but it is also impossible to obtain a high rank without earning the other Telvanni Lords' suspicion and enmity. Talanian as Master Aryon's chief of mercenaries and seemingly personal advisor is in perfect position to report on and [[TheManBehindTheMan subtly influence the House's movements]] without arousing too much suspicion. He is also definitely a former Imperial soldier himself.
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[[WMG: Dumac the dwarf king was a demi-prince of malacath.]]
He's repeatedly referred to as "dwarf-orc" and "Dumalacath" in books. Nerevar his chimer counterpart was said to be the son of boethiah. The final fight between the two in some versions of the story parallel the battle between beothiah and trinimac.
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[[WMG: Kagrenac struck the Heart of Lorkhan once with Sunder and five times with Keening.]]

Striking the Heart of Lorkhan once with Sunder and five times with Keening unbinds the Heart, erasing anyone bound to it out of existence. This is how the Nerevarine is supposed to eliminate Dagoth Ur and any remaining Ash Vampires, but it's also how Kagrenac (intentionally or not) eliminated the Dwemer.
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* It could just be that the Heart of Lorkhan has that effect on the appearance of anyone who lives close enough to it and/or experiments with its power for long enough (as both the Dwemer and the Ash Vampires did). If nothing else, the continued existence of the Ash Vampires after Kagrenac erased the Dwemer from existence suggests that the Ash Vampires were not Dwemer (originally, at least).

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* It could just be that the Heart of Lorkhan has that effect on the appearance of anyone who lives close enough to it and/or experiments with its power for long enough (as both the Dwemer and the Ash Vampires did). If nothing else, the continued existence of (the House Dagoth Councilmen who would eventually become) the Ash Vampires after Kagrenac erased the Dwemer from existence suggests that the Ash Vampires were not Dwemer (originally, at least).
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* It could just be that the Heart of Lorkhan has that effect on the appearance of anyone who lives close enough to it and/or experiments with its power for long enough (as both the Dwemer and the Ash Vampires did). If nothing else, the continued existence of the Ash Vampires after Kagrenac erased the Dwemer from existence suggests that the Ash Vampires were not Dwemer (originally, at least).
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* Well. ''[[CaptainObvious Yeah]]''.

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* Well. ''[[CaptainObvious Yeah]]''.''Yeah''.
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*''Five'' are in Dwemer structures, but the remaining two are in what was likely ''not'' Dwemer citadels (Mamaea is a cave system without any sign of a ruin and Kogoruhn was a ''House Dagoth'' citadel and part of the general Chimer/Dunmer stronghold system). This aside: the Ash Vampires may not be Dwemer per se, but it is close to explicit that Dagoth Ur and the intelligent parts of the Sixth House are emulating and following in the footsteps of the Dwemer in more ways than simple picking up the 'make a Brass God' plan, and it is indeed quite possible that there were intermingling with Dwemer during the First Council -- and as relics of that time, the Ash Vampires would be more aware of it than any modern-day descendants.
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[[WMG: The Ash Vampires are the Dwemer.]]
Compare the [[http://elderscrolls.wikia.com/wiki/Dwemer Dwemer]] to the [[http://elderscrolls.wikia.com/wiki/Ash_Vampire Ash Vampires]]. Also note that at least four out of seven Ash Vampires in Vvardenfell are located in Dwemer structures, with the others residing in what were likely to be Dwemer citadels at some point in the past. It's possible Dagoth Ur's family could've intermingled with the Dwemer during the period in which the Chimer and Dwemer were allies, thus explaining their 'kin' relation to Voryn.
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[[WMG: The Nerevarine is left-eyed but right-handed.]]
That's why he or she uses a bow the way a left-handed (i.e. left-eyed) individual would, even though he uses all other weapons right-handed.
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*** Well in Oblivion you are the only one who witnessed the assassination of the Emperor. And in Skyrim you are the only Dragonborn alive and thus the only one who can stop Big Baddie.
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* That really had to do more with Martin shattering the Amulet of Kings to become Akatosh's avatar than anything else, though. And he only did that because it was the only way to combat Dagon.
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*Very likely considering something like that has happened multiple times in the history of Tamriel (it's properly called a Dragon Break; the most well known one was at the end of Daggerfall, where all the contradicting endings happened simultaneously, but there are other examples in the lore). The Tribunal retconned the universe so that they have always been gods, but there are multiple possible timelines where they used to be mortals, all of which could have merged together with the new timelines as a result of said retcon. The battle of Red Mountain is also connected with the cretaion of Numidium, which tends to cause Dragon Breaks by simply existing, making the theory even more likely.

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