The MCP's control over the computer system is a very loose analogy for Soviet-style communism.Despite operating within a very capitalist corporate enterprise. To wit:
- The stated aim of the MCP is to make the system run more effectively for all, much like communism aims to better society. Unfortunately, all it does in practice is to make life difficult for ordinary users whilst the elite benefit.
- The way the MCP seeks to take over everything is analogous to the idea of the state taking over the means of production, and the fact it's trying to spread itself to become a worldwide movement.
- In the computer world, the way the MCP "regime" treats the "religion" of the users is somewhat analogous to the way communist regimes have treated Real Life religions: officially oppose them and persecute their followers, but still find you have to keep them around because you can't quite get rid of them.
- As well as the way dissent is suppressed and there is very little individual freedom for ordinary programs (citizens).
- Although on second thoughts, whether this is of a level like the Soviet Union so much as maybe North Korea...
The computer world Flynn experiences is, in part, a dream state.It would be very difficult to see the ordinary programs as being anthropromorphic, let alone representations of their authors, in actuality. Especially running on 1980s technology. So it may be that what Flynn experiences is in fact an attempt by his subconscious mind to cope with his digitized state. Of course, with the MCP being sentient, there's nothing to suppose that the MCP doesn't re-write the code for the programs he has no immediate use for to play videogames for 'his' own amusement. The Grid seen in TRON: Legacy, based on this theory, would be something based on Flynn's experiences in the first movie, only more real as it runs off much more advanced hardware (created for the purpose in-universe).
- Lore from production and backstory of Tron Legacy - some of which was used in the Flynn Lives AR game - suggests that Flynn set up the Grid as a place to research advanced technology. He purposefully increased the complexity of its physical simulation so that stuff like Light Cycles could be designed as functional machines. By contrast, the Encom mainframe's computer world from the original film was an accidental creation; Users were not intentionally trying to define reality inside it.
If the MCP had got its way, The Singularity would occurSeeing it claims it can run everything hundreds to thousands of times better than any human and has essentially achieved sentience in the real world. Who knows what it could be capable of? (Mind you, it seems it has the all-too-human failings of greed and lust for power, so maybe not.)
Most computer systems aren't filled with living programsThe ENCON system is, for its time, a ridiculously advanced system. They've experimented with things like digitizing, who's to say it wasn't their experiments that caused the programs to come to life?
User abilities will vary depending on the person's personality and skillset (crossposted to TronLegacy and TRON 2.0)While all digitized humans become incredibly powerful inside cyberspace, and have a "base" set of abilities (higher energy storage, more durability), the rest of their powers can vary wildly and reflect who they are as a person in their own world. Flynn was a consummate manipulator (look how fast he was able to talk both his ex and his ex's fiance into a six-felony night or how loyal they are to him even 20 years after he vanishes!), so his abilities reflected that. He manipulated matter (the Recognizer), energy (draining Sark's Mook, the transport beam), and even pulled a Jedi Mind Trick of sorts on the guard in TRON: Legacy. In TRON 2.0, Thorne was relatively powerless and frustrated with his life in the human world, and was vulnerable to corruption by F-con, who promised great riches and power. Once he got into the digital one, he instantly indulged both his desire for power and inner corruption by becoming "Master User Thorne," and corrupting a horde of Programs into PlagueZombies. On the flip side of the coin, Jethro Bradley did everything he could to avoid power and his abilities centered on using what was already available (archive bins, downloads), including being able to wield corruption-based weaponry without becoming corrupt himself. The only hint we get about what Alan Bradley may have developed is seen when he is able to analyze the Wraith server's schematics and plot out a plan to take it down from the inside - then again, he wasn't in the system for very long. In TRON: Legacy, Sam is shown to be adept at breaking and entering, dangerous stunts, and fighting. It's also implied that he's inward-facing as a result of his abandonment issues. It's entirely likely that he was drawing on User abilities in both the Games and in other combat situations, enhancing his strength, speed, reaction time, and subconsciously "reading" his enemies for weaknesses. It also allowed him to get into places he shouldn't have been able to access - like Clu's control room.