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Being an adventurer is barely a step up from being a prostitute.
When ever you go into a dungeon, even if you give your adventurer the best possible equipment in the game, they will always have their normal weaponry that they own, even if they are not going to be using it. They don't have a place to store it, like a house, so they just carry it around. Also, look at who is an adventurer.
1. Louie, Average Swordsman, who is always broke.
2. Caillou, who is a Mage. He kinda breaks the mold of a standard adventurer, but then again, he is looking for treasure. Then again, he appears to be doing this for reasons besides "needing the money" (he wants to keep the items in the dungeons out of the hands of the Chapel Masters).
The events of the game are Standard Operating Procedure for the Terme Finance Group; and involves exploiting a Groundhog Day Loop.
Someone in the Terme Finance Group has access to a spell that allows for a Ground Hog Day Loop for the Pure of Heart. Only the Pure of Heart meaning, no, you can't cast it on yourself and go gambling; or directly exploit it that way. So, they do the following.
The Terme Finance Group is run by the Tremere
Uh, all I got is the name.
Recettear serves as either the prequel, or the sequel to Chantelise
Art style and the fact that both games were made by EasyGameStation aside, there seems to be some (very vague) links between Recette and the sisters Chante and Elise.
Recette is a Stepford Smiler.
Her father's gone, perhaps dead, leaving her in a ton of debt. Initially, she is optimistic, but after seeing the dungeons, the monsters, and the customers, she grows more and more cynical — but she's obfuscating optimism for Tear, because she believes that if she accidentally insults the loan shark by showing what she really thinks of things, the help might stop coming.
Recette's father died in the Lapis Ruins.
He didn't have any backup to carry him to the surface. He was likely operating outside of the Adventurer Guild (hence Terme not being able to find him through records.) There's no path back up, and 20 harder levels down and he had collapsed.
Tear was once a human.
Griff mentions (while explaining the true nature of human/fairy relations) that there are humans that are transformed into fairies (if I recall correctly) who are exceptions to how fairies normally regulate who can interact with them. Now, it's heavily implied that Tear's actions aren't standard operating procedure (implying that she doesn't feel too bad about going against her employers), it's stated that she's quite bookish and fussy (while fairies are normally tricksters, even the ones who go out into the world if the others we see are any indication). I'm guessing that she's a human (possibly a melee based adventurer who ended up too physically frail to continue and lacked the time to train in magic after the transformation) who ended up transformed into one (maybe deliberately to pay off a debt she accumulated).
Tear is completely a modern Fairy Companion, which alienated her.
She was born after the change in Fairy Society was implemented. As a child, she accepted and believed in everything that she was being trained to become; so she became a poster-child of the "tamed" fairy. It wasn't until later she discovered that fairies who remember what it was like before despise it. But it was too late, this was the person she had become.
Tear rebelled via Loophole Abuse.
There's a piece of paperwork that Recette has to fill out before Tear's duty to her ends. Tear is simply not telling Recette about it.
The Dungeons are a means of dealing with the negative byproduct of magical Terraforming After the End.
Arma's equipment and the Archdevil indicates that there was a huge war; probably involving robotic Archdevils and Precursors. This would have killed off all life on the planet; however, a process to maintain things was developed and the golems were created to facilitate it. There was one small problem. The magic involved had an Equivalent Exchange that also produced lifeforms based on dark emotions, called monsters. The golems used the same process that created them, so were unable to destroy them. But the golems found that if monsters acquire Life Crystals and treasure; adventurer parties form to kill them to get those things. Creating sufficient life crystals and treasure creates more monsters; but adventurers more than meet the demand.
Recettear takes place in the same 'verse as Dept Heaven
Charme's backstory from the mouth of Alouette sounds a lot like Yggdra's ousting at the start of her game. The Dept Heaven universe is the kind of place were branching possibilities like this (Yggdra stepping up to reclaim her land vs. Charm turning and keeping right on running) can happen on parallel planes of existence, demonkind is strongly repressed, and a large number of people are varying degrees of racist; all elements which dovetail nicely.
Elves have high metabolisms and can consciously boost them further
This is why tiny Tielle can subsist almost entirely on sweets (she needs all that sugar) and how she can eat such huge quantities to get them for free. This also the basis for her Cuterage! ability in dungeons - she temporarily overclocks her body, but can only do it for a few moments without risking injuring herself. (Incidentally, this would mean she'd be starving hungry every time you came home from dungeoneering.)
Terme Finance did not repossess Recette's house from the beginning because it would have meant taking a loss on the loan.
When Terme Finance originally negotiated the loan with the elder Lemongrass, they made an error in calculating the value of the house when deciding to accept it as collateral for the loan; either they judged Mr. Lemongrass to be a sufficiently low credit risk that he was deliberately allowed to borrow more than the house's value, or the basis for estimating the value of the house was faulty (because of dramatically changing market conditions, incorrect documentation, or something else entirely), or they made both mistakes. In any way, the result is that simply repossessing the house and reselling it would mean taking a substantial loss, so when Terme hired Tear to act as their collection agent, they instructed her to work with Recette as much as possible to ensure the loan is fully repaid, and that repossessing the house is to be reserved as a last resort. That explains why Tear suggested the item shop idea to Recette, and why Tear is willing to go through a substantial amount of work in assisting with the shop (at least in the beginning, before she cared enough to stay permanently.) It also explains why Tear will readily repossess the house if Recette fails to meet a payment deadline, because whatever money Recette makes reduces whatever loss Terme has to write off, and thus makes repossessing the house a more attractive option.
Recette is aware of the Groundhog Day Loop, and is in fact the only one aware of it.
If we assume the 'nice dream' Recette mentions at the start of each loop is actually referring to the previous iteration of the loop (since it follows immediately after each reset), then the existence of the same dialog in the initial day 2 suggests that the player is being dropped into the middle of the loop, rather than at the start. If she can remember previous loops, that would also explain why she's so nice to Charme; since she's already been through enough loops to know that Charme will ally up with her if she invites her over to the shop and sells her a few things. Similarly, Tear *doesn't* remember any of the loops, since she's hostile to Charme in every loop.
The people of this world worship candy and other foods.
When people start selling items to you, a high percentage will involve food or candy, and something involing the phrases "treasured this", "told me to hold onto this if I ever got into trouble", etc.
Elan isn't very good at this game.
It's not that he's always poor, or purposely doesn't carry a lot of money around... it's that he didn't consult the player's guide, so he doesn't know where the Adult's Wallet is, and he's still using Child's Wallet, that can only hold 1000 pix.
The shop name is deliberate.
Recette knows full well what the sign reads like. She can't tell Tear what she thinks of her company and their practices, so she puts it on a sign for all to see and makes Tear sweat over what people think of it.
Recettear takes place in a world which is for some reason almost completely inhospitable to plant life, but people adapted by either evolving or using magic to greatly slow their metabolism.
This is why a dish of curry can be worth more than a suit of armor; that food's hard to acquire but will keep a family fed for a week. Alternately, the people are all tiny and/or food is giant. Or something, anything, that explains why a melon is worth more than a silver breastplate.
The Groundhog Day loop is not just localized around the Recettear Shop
Caillou mentioned that magical items taken and destroyed by the chapel authorities are appearing in the dungeons. The items aren't being leaked out. They are appearing because a loop occured resetting the item spawns, but the possessors of the items kept the items they had. The church has noticed this and is destroying them under suspicions of foul play.
Taking an item shop salesperson into a dungeon is Tutorial/Easy-Mode for adventurers.
They seem to pick up actual treasures when they're not with Recette. Having a shielded shopkeeper around is a guaranteed rescue if you get overwhelmed, giving adventurers risk-free levels at the cost of not getting anything but the shopkeeper's fee. (Why they never get equipment from these hypothetical solo delves is another matter entirely.)
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