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* THAT is utterly brilliant

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* THAT is utterly brilliantbrilliant.


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[[WMG: The Nameless One ends up becoming a ''very'' important god.]]
[[spoiler:That is, Jergal.]]
By merging with The Transcendent One, The Nameless One becomes so stupidly powerful that they can cast True Resurrection ''for free''. That sounds very familiar. And then you realize who The Nameless One would look like if their head was shaved.
It would also be a fitting cameo in [[spoiler:Baldur's Gate III]], comparable to a decades-long veteran player overshadowing a strange noob; your mentor is a wizened grandmaster of The Game, who has grown tired of overcoming everything and seen it all, and started following you around because they were bored - and then you manage to show them how ''wacky'' you are, and so many brand-new ways to troll the hell out of everyone, that they get interested enough to dip their toes back into the game and share their overpowered, DM-infuriating powerset with you.
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Anything That Moves is a disambiguation


The Nameless One is the [[HalfHumanHybrid Child]] [[AnythingThatMoves of]] [[DoubleStandardRapeDivineOnMortal Bhaal]] if he were a Human male, followed the evil path and chose to remain a mere mortal being. After some times, he began to regret his deeds, and found a way to become immortal, so he would have the time to fix his numerous mistakes. [[GoneHorriblyWrong It went horribly wrong]]...

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The Nameless One is the [[HalfHumanHybrid Child]] [[AnythingThatMoves of]] of [[DoubleStandardRapeDivineOnMortal Bhaal]] if he were a Human male, followed the evil path and chose to remain a mere mortal being. After some times, he began to regret his deeds, and found a way to become immortal, so he would have the time to fix his numerous mistakes. [[GoneHorriblyWrong It went horribly wrong]]...
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Soft-counter to a previous commentary with expanded context



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** I must point out, that Planescape: Torment simultaneously takes borrows ideas from a more biblical mythos and ignores some aspects of the Planescape setting. The most obvious of those the idea of the Lower Planes being a punishment for Nameless One's crimes, him not being reborn as any of the lower planes bottom feeders, etc. Not fully conforming to Planescape canon doesn't make it worse story and being barely compatible with Christian canon doesn't make these thematic references, comparisons invalid, because the game devs live in our world, and 90s video games see a lot post Satanic panic counter-culture demonic aesthetic choices and self-reflection on their own Christian youth. You are right to take the "Adam" theory above with a grain of salt, but just because it isn't literally true and canonically incompatible it can still be thematically relevant and a meaningful reading of Planescape: Torment.
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[[WMG:The Nameless One is Prometheus]]
The nameless one cannot die, and loses part of himself periodically that grows back, like Prometheus loses his liver but always regenerates. He committed a crime so evil that once he becomes mortal, Hell can just take him alive and no god will intervene. Almost like his crime against the gods is still happening and can't ever be stopped, such as giving fire to man. This troper would go further and propose he personally created a D&D staple: Sorcerers. Specifically Divine Soul Sorcerers (Invokers) who can function as gods unto themselves. If this was the case, who knows how much of Sigil's weirdness is TNO's own doing. Vhailor and Ignus' immortality from pure belief? Deionarra's undeath? Devils actively trying to breed Tieflings?

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* Or he was creating a mighty weapon for an even mightier foe, and it had GoneHorriblyRight, as the weapon took the idea to its logical conclusion. And that's the threat what would weaken the Planes themselves, by the way.







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* By that point he can qualify as a side of his own. And then take on both other sides at once.
** Also, one of the warlock's patron options in 5e is a powerful being that cheated death somehow, and also in this ed warlocks are frequently made to aid their in the War or infernal politics/intrigues in some way. Would be a marvellous plot hook - he's roflstomping both Hell and Abyss just to meet his friends again, and you're helping.
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Not just because the guy usually plays archetypal traitors and liars, but because of his role in ''Film/{{Memento}}'', which, without going into spoilery detail, is broadly similar to Morte's in Planescape. On top of that, they even act and sound similar, with the same outward DeadpanSnarker front.
* Morte's FateWorseThanDeath is very appropriate for someone whose crime in life was along the lines of Cypher in Franchise/TheMatrix

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Not just because the guy usually plays archetypal traitors and liars, but because of his role in ''Film/{{Memento}}'', which, without going into spoilery detail, is broadly similar to Morte's in Planescape.''Planescape''. On top of that, they even act and sound similar, with the same outward DeadpanSnarker front.
* Morte's FateWorseThanDeath is very appropriate for someone whose crime in life was along the lines of Cypher in Franchise/TheMatrix
''Film/TheMatrix''
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* Morte's FateWorseThanDeath is very appropriate for someone whose crime in life was along the lines of Cypher in TheMatrix

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* Morte's FateWorseThanDeath is very appropriate for someone whose crime in life was along the lines of Cypher in TheMatrix
Franchise/TheMatrix
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[[WMG: TLO's name really is Adahn]]
As said above, TLO remarks that his name is both simple and unexpected. He can use it as much as he wants, but it doesn't take effect unless he ''knows'' it's his name. It's simple because it means that he knew it all along, deep down, but unexpected because he's been using it without effect.

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Think about it. First, the First Incarnation is said to have felt a tremendous amount of regret, which led him to seek immortality. Now, the stone that shows this memory is described as the one the Sensates use to feel regret. Next, we are talking about a crime (the destruction of a world) that seems more adapted to a sci-fi setting than to the Planescape one. It makes sense, however, if you imagine that the destruction of an entire world in a Multiverse where real, material worlds are ... well, now there is only one, would definitely uspet the balance between Good and Evil, causing the decay of the Planes that the First Incarnation feel responsible first. That theory also explains how the Nameless One could recognize his name when he finally finds it (although it doesn't explain the rest about how it is a simple thing, I admit). Anyway, it's only a theory.

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Think about it. First, the First Incarnation is said to have felt a tremendous amount of regret, which led him to seek immortality. Now, the stone that shows this memory is described as the one the Sensates use to feel regret. Next, we are talking about a crime (the destruction of a world) that seems more adapted to a sci-fi setting than to the Planescape one. It makes sense, however, if you imagine that the destruction of an entire world in a Multiverse where real, material worlds are ... well, now there is only one, would definitely uspet upset the balance between Good and Evil, causing the decay of the Planes that the First Incarnation feel responsible first. That theory also explains how the Nameless One could recognize his name when he finally finds it (although it doesn't explain the rest about how it is a simple thing, I admit). Anyway, it's only a theory.


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[[WMG: TLO's previous incarnations can sometimes resurface after dying]]
This explains any inconsistencies in the timeline (i.e. the Paranoid Incarnation came after the Practical one, but Practical's lover Deionarra's father is alive and not senile, and Paranoid's time was over 50 years ago, when he killed the Linguist's father). This pushed the Paranoid Incarnation even further off the edge; he suspected that the other incarnations are body snatchers, which is a more reasonable conclusion if he woke up several times with no memory of what he just did, instead of just waking up once.

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