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[[WMG: The Little Girl in FF6 has the Shard of Tears!]]
In the flashback where Ryadia meets Bob and after she wakes up, we see that Bob has lost the Shard of Tears and states that a little girl had taken it and gone through the portal. The Little Girl we see in FF6 has no knowledge or understanding of the world she is in and knew nothing of Kefka or magic. Also, she is clearly Touched, likely due to her contact with the Shard. When she, in turn, caused Celes to be Touched, Celes's focus went to a memory of the past, clearly an aspect of the Shard instead of the Mask.

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[[WMG: The Little Girl in FF6 [=FF6=] has the Shard of Tears!]]
In the flashback where Ryadia meets Bob and after she wakes up, we see that Bob has lost the Shard of Tears and states that a little girl had taken it and gone through the portal. The Little Girl we see in FF6 [=FF6=] has no knowledge or understanding of the world she is in and knew nothing of Kefka or magic. Also, she is clearly Touched, likely due to her contact with the Shard. When she, in turn, caused Celes to be Touched, Celes's focus went to a memory of the past, clearly an aspect of the Shard instead of the Mask.
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In [[http://www.captainsnes.com/2015/08/17/863-how-to-make-friends-and-incapacitate-people/ comic 863]], Cara hits Shadow 4 times for 9999 damage each. This is actually impossible for Cara to do in ''VideoGame/FinalFantasyV'', both for that exact amount of hits (she would either hit twice, as Monks are considered to be dual-wielding with their fists, or 8 times if she was using [=XFight=]/Rapid-Fire, but 4 hits is impossible), and the amount of damage (even at level 99 and with each blow landing a critical, Cara lacks the power to hit the damage cap with each individual strike). Furthermore, the fact that NO ONE else in Nexus wants to cross her at all (including Megaman, who was perfectly willing to go after an RPG final boss like Amon but tells his men to stay FAR away from Cara) would seem to indicate either that her stats are maxed out (which can't be done in FFV without cheat devices, since stats remain constant across levels and are only changed by jobs and equipment) or even an invincibility code of some sort. Given that FF5 is easily the hardest of the SNES Final Fantasy games, Alex may have resorted to cheat codes to beat it.

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In [[http://www.captainsnes.com/2015/08/17/863-how-to-make-friends-and-incapacitate-people/ comic 863]], Cara hits Shadow 4 times for 9999 damage each. This is actually impossible for Cara to do in ''VideoGame/FinalFantasyV'', both for that exact amount of hits (she would either hit twice, as Monks are considered to be dual-wielding with their fists, or 8 times if she was using [=XFight=]/Rapid-Fire, but 4 hits is impossible), and the amount of damage (even at level 99 and with each blow landing a critical, Cara lacks the power to hit the damage cap with each individual strike). Furthermore, the fact that NO ONE else in Nexus wants to cross her at all (including Megaman, who was perfectly willing to go after an RPG final boss like Amon but tells his men to stay FAR away from Cara) would seem to indicate either that her stats are maxed out (which can't be done in FFV without cheat devices, since stats remain constant across levels and are only changed by jobs and equipment) or even an invincibility code of some sort. Given that FF5 [=FF5=] is easily the hardest of the SNES Final Fantasy games, Alex may have resorted to cheat codes to beat it.

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* The Watcher is said to be trapped "in a prison of glass", after all...

[[WMG: Both of the above two guesses are true. Captain N willingly entered them Mirror Zone, and Simone was only the witness.]]

Captain N was (possibly the first) Touched. When Duke died and he took back control over Omega Energy, he was in the perfect position to be Touched by the Sovereign. He might have been too angry to properly show it at the time, but as Alex very pointedly mentions, anger only lets you suppress the effects of Sorrow for a short time. It doesn't make you immune. And Alex takes extra time to point out that Captain N's behavior did a 180 from classic hero to a much darker character after that moment -- even though it's perhaps a little too obvious that someone would change when their dog dies in front of them in a world that until now had no real death in it.

Once Captain N realized what had happened to him, he also realized he couldn't be trusted with Videoland anymore. At the same time, Videoland ''needed'' Captain N; he couldn't just leave it without its Game Master. Fortunately, this being Videoland, methods of cloning/reproducing him are a dime a dozen. The Mirror Warp was particularly attractive, though, precisely ''because'' it made an "opposite" clone. A Mirror World Opposite of the original golden-age-hero Captain N would just be monochromatic evil; but a Mirror World Opposite of a Sorrow-Touched, angsty, fallen-hero Captain N would be an equally complex and morally-gray anti-villain. Assuming the Mirror World's power trumps the Sovereign's (not exactly a safe bet, but not unreasonable either), the mirror clone would also be "anti-Sorrow-Touched", maximally resistant to being corrupted by the Sovereign into trying to destroy ''everything''.

So, Captain N, with Simone as backup and only witness, willingly walks into the Mirror Warp of his own accord. Trapped behind glass -- maybe the death of his clone makes it impossible for him to return, since a balanced trade is no longer possible? Or maybe he's just too guilty/worried about his own corruption still -- he can only watch as Videoland is slowly consumed. It's a cruel twist on his original position, too, as a player of video games from the other side of a glass screen, which I can't help but think Videoland would appreciate.

This is why the "Captain N" that returned reacted so strangely. He was a Mirror Clone of someone consumed by rage, sorrow, and guilt, so he felt little of any of those things when Lana died and was even able to face the willing self-sacrifice of his daughter with either a clear mind or a cold heart (depending on your opinion of moral calculus.) He probably didn't start with much love for his family in his nature, but being an anti-villain with a sympathetic motive would have left him with plenty of room in his character to learn to love his daughter anyway -- at least enough to not want her to die alone.

Hell, it's even why he has that comically muted reaction to being decap-incin-omega'd!



* Could explain why the sovereign of sorrow went after him. In [[http://www.captainsnes.com/2011/08/26/712-sovereigns-nemesis/ 712]], one of the servant of he sovereign call him the corruptor. And in [[http://www.captainsnes.com/2011/08/29/713-renewable-resource/ the next]], Rock and Alex made the hypothese that is was because of his use of omega energy. But what if it was because of his appearance in Videoland ?

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* Could explain why the sovereign of sorrow went after him. In [[http://www.captainsnes.com/2011/08/26/712-sovereigns-nemesis/ 712]], one of the servant of he sovereign call him the corruptor. And in [[http://www.captainsnes.com/2011/08/29/713-renewable-resource/ the next]], Rock and Alex made the hypothese hypothesis that is was because of his use of omega energy. But what if it was because of his appearance in Videoland ?



* And if the Sovereign represents the SNES abandoning old NES games, then her champion would, of course, be someone who represented the players of the SNES. Say... Captain SNES?



[[WMG: Ryan can hear silent the silent protagonists because [[AchievementsInIgnorance he doesn't realize he shouldn't be able to hear them.]]]]

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[[WMG: Ryan can hear silent the silent protagonists because [[AchievementsInIgnorance he doesn't realize he shouldn't be able to hear them.]]]]


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* Half-confirmed? [[spoiler:The existing deaths didn't count; Magus died 95 ''more'' times.]]
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[[WMG: Ryan understands [[HeroicMime Heroic Mimes]] because he thinks of them differently than Alex does.]]

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[[WMG: Ryan understands [[HeroicMime Heroic Mimes]] {{Heroic Mime}}s because he thinks of them differently than Alex does.]]



* Alternatively, Ryan hasn't actually played the games, so [[AchievementsInIgnorance he doesn't know the characters are supposed to be]] [[HeroicMime Heroic Mimes]] in the first place.

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* Alternatively, Ryan hasn't actually played the games, so [[AchievementsInIgnorance he doesn't know the characters are supposed to be]] [[HeroicMime Heroic Mimes]] {{Heroic Mime}}s in the first place.



[[WMG: The appearance of [[VideoGame/FireEmblemJugdral Leif]] will mark the end.]]
One of the last SNES (Super Famicom at least) game to be released was Fire Emblem Thracia 776. Once Leif, the main character, appears, everything will be lost. Alex actually notes that he spent his time in college playing emulated games, the only way to get that game in English (He was playing Chrono Trigger on a normal SNES, though).

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[[WMG: The appearance of [[VideoGame/FireEmblemJugdral [[VideoGame/FireEmblemThracia776 Leif]] will mark the end.]]
One of the last SNES (Super Famicom at least) game to be released was Fire ''Fire Emblem Thracia 776.776''. Once Leif, the main character, appears, everything will be lost. Alex actually notes that he spent his time in college playing emulated games, the only way to get that game in English (He was playing Chrono Trigger on a normal SNES, though).
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* "''...if there's one thing [=VideoLand=] can abide less than a coincidence, it's an anticlimactic resolution.''"

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* "''...if there's one thing [=VideoLand=] can abide less '''[[ExactWords less]]''' than a coincidence, it's an anticlimactic resolution.''"
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* And using [[Franchise/SuperMarioBrothers Princess Peach]] [[http://www.captainsnes.com/2002/11/07/227-out-of-left-field-hitting-3rd-base-along-the-way for Roy Koopa]].

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* And using [[Franchise/SuperMarioBrothers [[Franchise/SuperMarioBros Princess Peach]] [[http://www.captainsnes.com/2002/11/07/227-out-of-left-field-hitting-3rd-base-along-the-way for Roy Koopa]].
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Remember when after destroying world after world the Sovereign of Sorrow was held up at the Mushroom Kingdom? What if the N-Forcers merely ''assumed'' that Mario was the only one facing off against the Sovereign? Giving that they were only tracking her as a dot on a radar rather than having eyes on the battle, there's a chance that Mario actually had help fighting her with none of the N-Forcers the wiser.

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Remember when after destroying world after world the Sovereign of Sorrow was held up at the Mushroom Kingdom? What if the N-Forcers merely ''assumed'' that Mario was the only one facing off against the Sovereign? Giving that they were only tracking letting Gameboy track her as a dot on a radar rather than having eyes on the battle, there's a chance that Mario actually had help fighting her with none of the N-Forcers the wiser.



That would leave King Koopa himself: a [[StoneWall very durable]] Determinator who's clever enough to blindside his enemies with unexpected tricks and GenreSavvy enough to ''actually use Videoland's antics and mechanics to his advantage.'' The Sovereign would find him incorruptible due to his unwillingness to admit defeat and his sheer arrogance and any changes she inflict on the battlefield would be quickly adapted to. Also, given that he is the self-proclaimed "[[LargeHam greatest villain in Videoland]]" and considers the Mushroom Kingdom rightfully his, Bowser isn't just going to stay in his castle while the Sovereign of Sorrow destroys his world. At the very least, he's going to [[EnemyMine team up with Mario]] to drive her off. Even if saving the Mushroom Kingdom isn't his number one priority, Bowser wouldn't allow Mario to take all of the credit for beating the Sovereign of Sorrow [[TheOnlyOneAllowedToDefeatYou nor would he let anyone else but him defeat the plucky plumber]].

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That would leave King Koopa himself: a [[StoneWall very durable]] Determinator highly stubborn dragon-tortoise who's clever enough to blindside his enemies with unexpected tricks and GenreSavvy enough to ''actually use Videoland's antics and mechanics to his advantage.'' The Sovereign would find him incorruptible due to his unwillingness to admit defeat and his sheer arrogance and any changes she inflict on the battlefield would be quickly adapted to. Also, given that he is the self-proclaimed "[[LargeHam greatest villain in Videoland]]" and considers the Mushroom Kingdom rightfully his, Bowser isn't just going to stay in his castle while the Sovereign of Sorrow destroys his world. At the very least, he's going to [[EnemyMine team up with Mario]] to drive her off. Even if saving the Mushroom Kingdom isn't his number one priority, Bowser wouldn't allow Mario to take all of the credit for beating the Sovereign of Sorrow [[TheOnlyOneAllowedToDefeatYou nor would he let anyone else but him defeat the plucky plumber]].
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Adding a WMG entry

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[[WMG: [[spoiler: Bowser helped Mario drive away the Sovereign of Sorrow.]] ]]

Remember when after destroying world after world the Sovereign of Sorrow was held up at the Mushroom Kingdom? What if the N-Forcers merely ''assumed'' that Mario was the only one facing off against the Sovereign? Giving that they were only tracking her as a dot on a radar rather than having eyes on the battle, there's a chance that Mario actually had help fighting her with none of the N-Forcers the wiser.

Now who would be the most capable of taking on the Sovereign alongside Mario? Clearly not Princess Peach; her status as a frequent DamselInDistress would mean that she won't last two seconds against the Sovereign. Luigi would actually be the worst person to go up against the Sovereign of Sorrow. His angst over being [[OvershadowedByAwesome overshadowed by his brother's fame]] would be used to corrupt him into an UnwittingInstigatorOfDoom, assuring the Mushroom Kingdom's fall. The Toadstool retainers, Goombas, Troopas, and the Koopa Kids couldn't even stand their ground against a powerful dark mage obsessed with finding his missing sister, let alone the mysterious and omnicidal personification of despair herself.

That would leave King Koopa himself: a [[StoneWall very durable]] Determinator who's clever enough to blindside his enemies with unexpected tricks and GenreSavvy enough to ''actually use Videoland's antics and mechanics to his advantage.'' The Sovereign would find him incorruptible due to his unwillingness to admit defeat and his sheer arrogance and any changes she inflict on the battlefield would be quickly adapted to. Also, given that he is the self-proclaimed "[[LargeHam greatest villain in Videoland]]" and considers the Mushroom Kingdom rightfully his, Bowser isn't just going to stay in his castle while the Sovereign of Sorrow destroys his world. At the very least, he's going to [[EnemyMine team up with Mario]] to drive her off. Even if saving the Mushroom Kingdom isn't his number one priority, Bowser wouldn't allow Mario to take all of the credit for beating the Sovereign of Sorrow [[TheOnlyOneAllowedToDefeatYou nor would he let anyone else but him defeat the plucky plumber]].
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[[WMG: Colors and emotions are connected in Videoland, similarly to GreenLantern]]

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[[WMG: Colors and emotions are connected in Videoland, similarly to GreenLantern]]Franchise/GreenLantern]]
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* Alternatively, Ryan hasn't actually played the games, so [[AcievementsInIgnorance he doesn't know the characters are supposed to be]] [[HeroicMime Heroic Mimes]] in the first place.

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* Alternatively, Ryan hasn't actually played the games, so [[AcievementsInIgnorance [[AchievementsInIgnorance he doesn't know the characters are supposed to be]] [[HeroicMime Heroic Mimes]] in the first place.
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to:

* Alternatively, Ryan hasn't actually played the games, so [[AcievementsInIgnorance he doesn't know the characters are supposed to be]] [[HeroicMime Heroic Mimes]] in the first place.
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In [[http://www.captainsnes.com/2015/08/17/863-how-to-make-friends-and-incapacitate-people/ comic 863]], Cara hits Shadow 4 times for 9999 damage each. This is actually impossible for Cara to do in FinalFantasyV, both for that exact amount of hits (she would either hit twice, as Monks are considered to be dual-wielding with their fists, or 8 times if she was using [=XFight=]/Rapid-Fire, but 4 hits is impossible), and the amount of damage (even at level 99 and with each blow landing a critical, Cara lacks the power to hit the damage cap with each individual strike). Furthermore, the fact that NO ONE else in Nexus wants to cross her at all (including Megaman, who was perfectly willing to go after an RPG final boss like Amon but tells his men to stay FAR away from Cara) would seem to indicate either that her stats are maxed out (which can't be done in FFV without cheat devices, since stats remain constant across levels and are only changed by jobs and equipment) or even an invincibility code of some sort. Given that FF5 is easily the hardest of the SNES Final Fantasy games, Alex may have resorted to cheat codes to beat it.

to:

In [[http://www.captainsnes.com/2015/08/17/863-how-to-make-friends-and-incapacitate-people/ comic 863]], Cara hits Shadow 4 times for 9999 damage each. This is actually impossible for Cara to do in FinalFantasyV, ''VideoGame/FinalFantasyV'', both for that exact amount of hits (she would either hit twice, as Monks are considered to be dual-wielding with their fists, or 8 times if she was using [=XFight=]/Rapid-Fire, but 4 hits is impossible), and the amount of damage (even at level 99 and with each blow landing a critical, Cara lacks the power to hit the damage cap with each individual strike). Furthermore, the fact that NO ONE else in Nexus wants to cross her at all (including Megaman, who was perfectly willing to go after an RPG final boss like Amon but tells his men to stay FAR away from Cara) would seem to indicate either that her stats are maxed out (which can't be done in FFV without cheat devices, since stats remain constant across levels and are only changed by jobs and equipment) or even an invincibility code of some sort. Given that FF5 is easily the hardest of the SNES Final Fantasy games, Alex may have resorted to cheat codes to beat it.
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Two main reasons for this- Ryan speaks in green, and can hear WesternAnimation/{{Captain N|The Gamemaster}}!VideoGame/MegaMan. Hope-Touched Roll spoke green (OK, it was half green/half purple, but still) and alpha energy's visibly green. It also fits with his worldview, and would work with the theme- alpha energy has been described as "corrupting" too, and he seems somewhat naive-; what better way for someone to be corrupted by excessive Hope than for them to see everything in black-and-white fantasy-style good and evil, where the heroes always act like heroes and always win?

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Two main reasons for this- Ryan speaks in green, and can hear WesternAnimation/{{Captain N|The Gamemaster}}!VideoGame/MegaMan.Gamemaster}}![[VideoGame/MegaManClassic Mega Man]]. Hope-Touched Roll spoke green (OK, it was half green/half purple, but still) and alpha energy's visibly green. It also fits with his worldview, and would work with the theme- alpha energy has been described as "corrupting" too, and he seems somewhat naive-; what better way for someone to be corrupted by excessive Hope than for them to see everything in black-and-white fantasy-style good and evil, where the heroes always act like heroes and always win?
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[[WMG:The voices in the desert are the souls of the sprites who never made the jump from NES to SNES]]
They lost their physical bodies in the Great Cataclysm and need to borrow those of others. [[spoiler:If Bob used to be one of the voices, he escaped by using his monster ability to transform into what he ate, which gave him a 16-bit body.]]
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* And using [[SuperMarioBrothers Princess Peach]] [[http://www.captainsnes.com/2002/11/07/227-out-of-left-field-hitting-3rd-base-along-the-way for Roy Koopa]].

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* And using [[SuperMarioBrothers [[Franchise/SuperMarioBrothers Princess Peach]] [[http://www.captainsnes.com/2002/11/07/227-out-of-left-field-hitting-3rd-base-along-the-way for Roy Koopa]].
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Ergo, the ProphecyTwist will be a coincidence, purely because it's better than an anticlimactic resolution.

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Ergo, the ProphecyTwist that bails Alex out will be a coincidence, but purely because it's better in [=VideoLand's=] eyes than an anticlimactic resolution.
resolution, thus Alex won't complain and call it a win.
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Ergo, the ProphecyTwist will be a coincidence, purely because it's better in [=VideoLand's=] eyes than the anticlimactic resolution.

to:

Ergo, the ProphecyTwist will be a coincidence, purely because it's better in [=VideoLand's=] eyes than the an anticlimactic resolution.
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Ergo, the ProphecyTwist will be a coincidence, but purely because it's better in [=VideoLand's=] eyes than the anticlimactic resolution.

to:

Ergo, the ProphecyTwist will be a coincidence, but purely because it's better in [=VideoLand's=] eyes than the anticlimactic resolution.
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Most readers believe that, in the end, Alex will have to accept that either he or Ryan '''HAS'' to die per the Prophecy, and anything less would be anticlimactic, which we know [=VideoLand=] hates, and any '''climactic''' means of ProphecyTwist will be done via coincidence, which [=VideoLand=] also hates.

But that's just it. The only means of causing a ''CLIMACTIC'' ProphecyTwist that allows both Alex and Ryan to walk away alive, and maybe even for Alex to hand over the title as he intended, '''WOULD''' be done via a coincidence.

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Most readers believe that, in the end, Alex will have to accept that either he or Ryan '''HAS'' '''HAS''' to die per the Prophecy, and anything less would be anticlimactic, which we know [=VideoLand=] hates, and any '''climactic''' means of ProphecyTwist will be done via coincidence, which [=VideoLand=] also hates.

But that's just it. The only means of causing a ''CLIMACTIC'' '''CLIMACTIC''' ProphecyTwist that allows both Alex and Ryan to walk away alive, and maybe even for Alex to hand over the title as he intended, '''WOULD''' be done via a coincidence.

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Most readers believe that, in the end, Alex will have to accept that either he or Ryan '''HAS'' to die per the Prophecy, and anything less would be anticlimactic, which we know [=VideoLand=] hates, and any '''climactic''' means of ProphecyTwist will be done via coincidence, which [=VideoLand=] also hates.

But that's just it. The only means of causing a ''CLIMACTIC'' ProphecyTwist that allows both Alex and Ryan to walk away alive, and maybe even for Alex to hand over the title as he intended, '''WOULD''' be done via a coincidence.






* "''...if there's one thing [=VideoLand=] can abide less than a coincidence, it's an anti-climactic resolution.''"

Ergo, Alex will not complain when a coincidental event causes a ProphecyTwist that prevents either of them from needing to die, because [=VideoLand=] could always have gone with the anti-climactic outcome instead.

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* Alex was willing to hand over the title and would have if Ryan hadn't challenged him for it instead.
* "''...if there's one thing [=VideoLand=] can abide less than a coincidence, it's an anti-climactic anticlimactic resolution.''"

Ergo, Alex will not complain when a coincidental event causes a the ProphecyTwist that prevents either of them from needing to die, will be a coincidence, but purely because [=VideoLand=] could always have gone with it's better in [=VideoLand's=] eyes than the anti-climactic outcome instead.
anticlimactic resolution.

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