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Future installments will build on the four classical elements when designing their cities.
Subject Delta is a time travelling Jack
BioShock takes place in the Magic: The Gathering multiverse
Because, let's face it, it's an extreme coincidence that the two big bads represent the worst of Black and White. Meanwhile, the sea slugs that make ADAM have something to do with Phyrexia.
"No Please" is the automatic response no "Would You Kindly."
Andrew Ryan is Quark from Star Trek: Deep Space Nine
Quark has visited 20th century Earth before. He wouldn't have a very difficult time returning, as time travel is a fairly regular occurrence in Star Trek. As for his motives, remember that his brother Rom became Nagus and the Ferengi were already undertaking a number of reforms to their society. Rom would probably continue on this course and make Ferengi society more like the Federation way of life, and strengthen relations with the Federation. After all, he was specifically selected by Zek because he wasn't a traditional profit-centric Ferengi like Quark. Consider the effect this would have on Quark; he would watch in horror as his own brother destroyed everything about Ferengi society that Quark had believed in and built his life around. So, Quark decided to get revenge on humanity by trying to ensure that humanity never abandoned capitalism.
Now, I realize this would be massive character derailment, but consider that other Ferengi depicted in the series have been shown to be quite vicious, vindictive, and completely amoral when isolated from their society e.g. many TNG Ferengi and the space pirate Ferengi in Enterprise. Although this has never been formally addressed in canon, it would seem that Ferengi go insane when cut off from the comforts of their capitalistic culture. Since as far as Quark was concerned, his culture was destroyed forever, he would probably have gone completely insane. His only motive at that point was payback against those who tore down his culture, the human race.
First, he would have to be able to live among humans unnoticed. Given Quark's extensive black market connections, he wouldn't have difficult time finding someone who could perform the necessary genetic and surgical alterations to disguise him. Then he acquired whatever advanced technology he could get his hands on to take to 20th century Earth in an attempt to revolutionize human society in a way that would ensure that they would continue to support capitalism in the centuries that followed. This included advanced genetic engineering technology that could grant the empathic and telekinetic abilities seen in some species to humans. This technology became the basis for the radical genetic alterations seen in the Splicers. In addition, he brought other advanced tech that would make it possible to build an underwater city with computerized security and defense systems.
Because time travel can be dangerous and unpredictable, he was unable to control exactly which time he could travel to, so let's say he was targeting sometime in the late 19th-early 20th century when collectivist movements began gaining momentum. Now, his actual trip back in time didn't go as planned, and he ended up with much of the advanced tech he brought back damaged, but enough of it survived that he was able to use his own knowledge of it's working to recreate it with early 20th century equipment and materials. He wasn't able to prevent the Russian Revolution of 1917, but he was able to establish an objectivist movement which then laid the foundation for Rapture. His human name was intentionally chosen based on Ayn Rand's name and her works were the inspiration for his vision for humanity's future. His goal at that point was to set up a free market society which would be able to survive a nuclear war, and then goad the USA and Soviet Union into destroying each other. Obviously, he no longer had 24th century weapons available, or he would have been able to wipe out the USA and USSR on his own. Unfortunately, this meant that he wouldn't be able to fully isolate Rapture from the influences of the surface world, otherwise he would be unable to manipulate the surface powers into engaging in nuclear war.
It was his attempts to infiltrate the US and Soviet governments that left Rapture vulnerable. OSS caught wind of his operation and assisted mafia backed smugglers in their business of providing contraband goods to the citizens of Rapture. This is what led to Fontaine's rise to power and the eventual conflict the caused the collapse of Rapture's society.
Rapture is not located underwater; the views from the bathysphere and from the observation windows are elaborate tricks used to dazzle a casual observer.
If it had been underwater, it is doubtful that whales and giant squid would swim so close or that the building exteriors would be free of your typical underwater growths. Also, there is no evidence of the adverse effects of being underwater (air pressure and so on) affecting the residents. All of the water leaking in all over the place is part of the illusion.
Rapture IS underwater, and close to R'lyeh.
The slugs that produce the ADAM that rewrites your DNA to let you perform magic (in an underwater city and with the side effect of insanity) are derived from fragments of Lovecraftian Eldritch Abominations that have integrated themselves into little girls (similar to The Dunwich horror and the tentacle rape genre), combined with the side effects of being anywhere near Cthulhu. Big Daddies are Deep Ones (Bouncer), and those with the Innsmouth taint (Rosie) magically bound into service by Andrew Ryan. Fontaine didn't want Rapture; he wanted the Necronomicon, the thing that allowed Ryan to harness alien sciences and build an entire city at the bottom of the ocean.
Rapture isn't near Ry'leh, but it IS in a Lovecraftian universe
The universe created by Lovecraft encompasses far more then just the usual suspects like Ry'leh, Cthulhu and the Deep Ones. However, the unexplained existence of strange abominable slugs who allow for mutations beyond the logical possibilities of human DNA, and their introduction to Rapture inevitably leading to Insanity taking over the populace and ending Rapture's Glory Days, do sound strangely Lovecraftian. Those slugs were indeed Things Man Was Not Meant to Know...
"God is sleeping Mr. B, in the water. Wait 'n see."
The Big Daddies act as Rapture's Maintenance crew
In the initial descent to Rapture, we see a Big-Daddy-sized creature repairing one of the tunnels. Additionally, while Splicers get much less common as areas are cleaned out, there is always a fixed number of Big Daddies in any given area, meaning that they're coming in from somewhere. There's also the fact that they're wearing giant, self-contained diving suits. When an individual Big Daddy isn't defending a Little Sister, he's making repairs or removing underwater growths from the outside of Rapture's various buildings.
Andrew Ryan is still alive.
In Ryan's office is a Vita-chamber, sealed up but apparently functional. The Vita-chambers work based on Ryan's DNA. Not a big leap to think he cloned himself after you left and escaped/went after Fontaine/is building a new Rapture/etc.
The Big Daddies are actual fathers
Its never mentioned who they actually are, only that recruits will be easy to find. Since they had a lot of difficulty getting Big Daddies to like the little sisters, they may have tried using men who already have young daughters, since they would be more receptive to being around (and protecting) young girls. Part of the Big Daddy creation process would then include a plasmid that tricks them into believing that all of the little sisters are in fact their own children, which can explain their intense devotion towards protecting them.
Fontaine is still alive
We saw the little sisters stab the hell out of him...but that doesn't mean a giant plasmid mutant like he became is necessarily dead. The red glow under the ocean and the kidnappings of the young girls are all Fontaine trying to get more ADAM sources again. In the good canon, Jack took all the Little Sisters with him, so Fontaine is trying to find them and starts snatching little girls of the right age assuming they could be the same.
The bad ending is canon
The alternative to the above - Jack, having slaughtered all the remaining Little Sisters, needs to replenish his ADAM and has started snatching little girls from the surface. The red glow under the sea is a crazed Jack preparing his invasion of the surface world.
Tennenbaum is the Big Sister
Whoever it is fanatically protective of the little sisters to the point of kidnapping at least a dozen little girls to convert into the little girls. Tennenbaum notes in her audio logs how obsessive her maternal instinct is, and what other major player is left in the city after the end of the game?
The Big Sister is Samus Aran.
Mostly because this page needs more 'fun' theories.
Sander Cohen is a series of clones, and will be making a return in BioShock 2
If you look closely, all of the dead splicers in Cohen's Quadtych are... Sander Cohen himself! There's also a dead Sander Cohen in the "I want to take the ears off!" dressing room. Also, if you kill Cohen in Olympus Heights, then go back to Fort Frolic and trash his Quadtych, he'll appear (apparently back from the dead) to fight you.
Demitosse will be a major antagonist in BioShock 2
If you look out many of the windows in Rapture, you'll see a series of billboards with three names: RYAN, FONTAINE, DEMITOSSE. Since Ryan —> Fontaine was the Big Bad progression in the original game, this has fueled fan speculation that a further Fontaine —> Demitosse plot progression would appear in the sequel, with Demitosse being the new Big Bad.
The Big Sister will be killed about halfway through the game, plunging Rapture into chaos. The rest of the game will be spent trying to fix the mess.
The promo material for Bioshock 2 makes a considerable deal about how the Big Sister's influence has resulted in Rapture reaching a state of stability/equilibrium. Yet, seeing as how she's kidnapping girls from the surface and also apparently trying to kill you, it's pretty obvious we're expected to hunt her down. This will ultimately lead to a plot twist similar to the original Bioshock where killing the apparent Big Bad only makes things worse.
It's possible that the game's real Big Bad will manipulate the player into killing the Big Sister before revealing themselves. However, this is a bit too similar to the original game's big plot twist to expect that they'd use it again. The player may simply kill the Big Sister because, well, that's what players do, and thus unlike Jack will be fully morally responsible for the act and the resulting chaos.
The Big Sister is the former Little Sister of the first Big Daddy.
The April '09 issue of Game Informer states that the player-character of BioShock 2 will not only be a Big Daddy, he'll be the first Big Daddy. It's possible that the Big Sister is one of the rescued Little Sisters who couldn't fully escape her conditioning. Returning to Rapture, she's determined to regain her earlier life by becoming a Big Daddy (well, Big Sister) to the other girls, who she assumes also misses Rapture as much as she did. This matters because at some point during the game, your identity as the first Big Daddy will matter... because before Jack separated the two of you, Big Sister was your Little Sister, and therefore the first Little Sister herself.
The girl in the BioShock 2 trailer is Big Sister
She's obviously an older Little Sister and I think it's safe to assume she misses at least part of Rapture as she still owns a (homemade) Big Daddy doll and it watching the sea. The rising city in the sand could represent her return to Rapture, where she outfits herself with the Big Sister suit. As for her motive, I'm not quiet sure... Maybe she thinks being a Little Sister was awesome and wants to make other girls experiance what she did? I don't know.
The Big Sister will go after Tenenbaum and Jack once she has collected enough Little Sisters.
Her ultimate goal is to assemble some kind of creepy version of a 'family' to help her rule over Rapture. With Tenenbaum having originally created the Little Sister process, and Jack both having protected them and been in a Big Daddy suit at one point, they will be her parental figures.
Andrew Ryan was working on a rudimentary AI construct.
In part because someone else hinted at it in the main page, in part because I've been thinking of it since I first played the game. The Big Sister form is dead, insect!
The Big Sister is an Emo Teen.
A recent interview claims that the Big Sister was once a Little Sisters who went up to the surface, but came back down years later for some reason. The whole "kidnapping children and becoming a supervillain" thing is a cry for attention from her adopted family. Which may or may not be Jack.
The second game will include some kind of fight against an underwater creature.
Sure, they tell us that the water-walk sections will be a break to survey our surroundings, but it's all just a clever set up to make us wet our pants when some kind of giant beast comes at us through the murky depths. Maybe a shark or an octopus exposed to the ADAM (either accidentally or by the proposed villain behind the Little Sister), or...a giant queen-type figure of the sea slugs who produce it in the first place? Why, you ask? Because it would be AWESOME.
After the Big Sister is defeated, the player will have to deal with The Government.
The Big Sister is dead. The first Big Daddy has finished his charge and maybe helped Tenenbaum absolve her guilt over being involved with the chaotic downfall of Rapture or something. BUT THEN! Either after ignoring the issue of the mysterious red lights or secretly following it all along, the feds show up and one of them is awed by what could be achieved with the ADAM: science, world conquest, what have you. They could mutiny or bait their entire team into it and try to subdue the Big Daddy before taking their findings above surface. After this transpires, you'll need to help Tenenbaum destroy Rapture once and for all, so the horrible secrets it held are destroyed.
BioShock shares the same universe as Metal Gear.
Jack is Mister Rogers
He wears a sweater (a bloodstained sweater), puts himself in danger to rescue little girls from a life of terror, and witnessed a truly terrible place where people are treated as objects and either killed or turned into monsters. Its pretty obvious that after his experience in Rapture he would have to give some thought as to how to properly raise the Little Sisters and how society can avoid having another Rapture happen. So he took on the name of Mister Rogers and worked to teach children how to be good neighbors. However, while his new life is dedicated to peace and understanding, he's still every bit of a badass he was in Rapture. That is why he always wins in the Ultimate Showdown of Ultimate Destiny.
The Big Daddies are Heavies in diver suits.
Like the Heavy, they're big, tough, simple-minded and carry really big guns. The Heavy is also a defense class, which explains why the Big Daddies are so protective of the Little Sisters. Speaking of which, the Big Daddies/Heavies most likely see the Sisters as Medics- like Medics, Little Sisters have fast healing powers that everyone wants and carry big needles.
Ryan Industries got help from Vault-Tec when constructing Rapture.
Rapture is an underwater city that was built on the idea of protecting private industry from 'parasites' and to test objectivist ideals and was supposed to be able to function for a long time. Vault-Tec vaults are underground vaults built to protect it inhabitants from nuclear war, to conduct various social experiments to see how various groups of people react in different conditions, and to function for up to 200 years without outside support. Its quite possible that Vault-Tec helped build Rapture as a prototype underwater "Vault" that would let its inhabitants survive a nuclear war while having access to fresh fish and water (since any radioactive fallout would be diluted by the entire ocean before it reached the occupants) and used their technology to build the various life-support systems and extra durable alloys. Vault-Tec probably offered much of their work for free In exchange for collecting data on the occupants via the cities advanced system of security cameras. which greatly appealed to Ryans love of cost-cutting. Also, while Rapture may have 'failed' as a viable vault, its discovery of ADAM probably helped to further genetics research for stuff like the Forced Evolutionary Virus
The "First Big Daddy" is Jack
Tenembaum just gave him fake memories of waking up and leaving Rapture, whether with a family or a splicer army, while she put the finishing touches on his new suit. After all, Fontaine did hint that she's not all that right in the head.
Jack isn't actually Ryan's son, or the child that Fontaine and Suchong grew and programmed... he's just an escaped mental patient who does what people tell him to.
While 'Jack' did obey Fontaine's and Ryan's orders when he was given the 'Would you kindly' phrase, he also obeys Dr. Langford to get the rose, Sander Cohen to kill some people to get their pictures, Peach Wilkins to risk his life to get a camera and take photos of Spider Splicers, and Tenenbaum to have himself turned into a Big Daddy simply to get through one door when he could have tried using dynamite instead... all without one of them using the code phrase. Its quite possible that the 'real' Jack tried hijacking the plane only to have a mentally retarded mass murderer eat him and wear his clothes. Then 'Crazy Jack' went into Rapture and pretty much filled the same role as the 'real' Jack would have, that's why Fontaine failed was because his supposed puppet wasn't really a puppet... just some crazy guy who kills people as soon as look at him unless they ask him to fetch stuff. 'Crazy Jack' is probably a drug addict since he has no qualms with sticking random needles into his arms. The reason the Bathyspheres let him move around is because the so called 'sensors' that excluded anyone except Ryan from using them were made by the lowest bidder and just let anyone move around... Atlas could move around to help you and Sander Cohen could mess with them as well. The heart troubles from the Code Yellow phrase was just the natural result of all that splicing and eating cheap food off of burned corpses catching up with him (Tenenbaum's attempt to remove programming from his brain that was never there in the first place might have been a factor as well). And Ryan wasn't actually controlling Crazy Jack during the cutscene... Crazy Jack was just playing around until Ryan asked him to beat his head in.
The true best ending is the player turning the game off after Fontaine orders Jack to prevent Rapture from self-destructing.
It's fairly obvious that Jack's susceptibility to Fontaine's mind control is an in-universe representation of the player's desire to follow Fontaine's orders in order to progress in the game. It's been noted that the last third of the game, when the player is supposedly "free" from Fontaine, is noticeably lower in quality and really only involves the player switching allegiances to Tenenbaum. This is because, while Jack may be free from the code phrase, the player is still accepting the requirements provided for him to progress. The only way to free himself from Fontaine is to voluntarily give up the desire to progress by switching off the game, and letting Rapture be destroyed.
The Big Bad of #2 will be a Russian Communist exiled for his refusal to give up his religious beliefs
It's been confirmed by Word Of God that the Man Behind The Big Sister is a philosophical opposite to Ryan, so quickly-ask yourself what is the diametrically opposed belief system to the atheistic capitalism of Objectivism? Your Fridge Logic (and the fact that I gave you the answer) should allow you to puzzle it out.
As for his motives, he probably has an accurate view of the problems that led to Rapture's descent (unchecked greed, hubris, and Utopia Justifies the Means), so he wants the Big Sister to help him create a Marxist paradise where Splicers live in relative harmony...Ironically falling into the same trap Ryan did, and resorting to hypocritical actions to force Splicers in line.
If this is true, then he's probably the founder of the "Cult of Jack" we've seen in the interviews.
Tenenbaum did not realize who Jack was until the last minute
Tenenbaum and Suchong built Jack's mind control, so if I had to write down a list of three people in the entire world who would know who Jack was and what the command phrase was, one of them would be dead at the start of the game. It seems odd that, as determined as she was to get him to help the little sisters, she wouldn't force him to do so—unless, of course, she didn't realize that the person she was speaking to was the boy whose mind control she had set up. Presumably, she doesn't figure this out right up until he breaks into Ryans office, at which point she realizes that the only explanation for his deeds to this point is him having Ryan's DNA. Or perhaps she doesn't realize it until the little sister rescues him from the office and she has a chance to examine him up close. After that point, ordering him to rescue them wouldn't do any good because she cures him of the conditioning before the next time he'd run into one (and she has to do that or Fontaine can keep using him). I suppose this makes her more than a bit slow in the head, but she's a science person, not a people person.
Atlas and Tenenbaum let Jack choose what to do with the sisters to prove a point
The only alternative to the above. BOTH Tenenbaum and Atlas know that all they have to do is say the magic words and Jack will do as they say. Both strongly urge him to take a certain action against the first and all subsequent little sisters, but even as they see you moving to obey the other, neither will order you to stop. Why? Tenenbaum thought of Jack as a son, just as much as she considered the sisters daughters, and really, really wanted to believe that, at least to the extent that he had any free will, he could be a good person. So she wanted him to make the decision to help the sisters on his own. Atlas, meanwhile, wanted to rub in Tenenbaum's face how her moral high ground wasn't shared by the rest of the world and, most especially, her "son", so he wanted Jack to choose the path of selfish expediency on his own. Although the sisters' lives were in the balance, neither would be well served by ordering Jack to do what they wanted, and both knew it. The contest was set up by almost spontaneous unspoken agreement the minute the choice came up. Besides, both knew that if they tried to give an order the other could try to go over their head, and it would devolve into a shouting match which would almost surely reveal the truth to Jack (which Atlas, at least, didn't want). I suppose if not for that last detail Atlas would have been almost as well served by ordering Jack to defy Tenenbaum, but he had more to lose from exposing the secret than she did.
Jack is hallucinating both endings
He really got killed when Fontaine became more plasmid then man. Jack was actually lying on the ground,imaging that he was saving the little sisters or taking over the world,while he slowly died. He never escaped and never beat Fontaine.I mean,Fontaine is basically Superhuman in every way,no man could beat him on the first try,even with the amount of guns Jack was carrying,but Jack probably got the last laugh when Fontaine got killed by the little sisters in a revenge attack. Sadly,though,they were a little too late.
The turrets, security bots, and cameras are run with genetically-engineered brains, not just "steam forming allegiances"
Think about it. If it were purely mechanical, you wouldn't be able to hack them, especially with the green liquid that the first game used. The hacking method is to blank its mind out, so that it sees Jack and anyone with him as friendly, and anyone else as an enemy.
Jack isn't "hacking" the cameras and bots, but fixing them.
Like the VitaChambers, the cameras and bots are designed to recognise Ryan's DNA. When things went out of control, Ryan set them all to "kill everyone but me", to keep the splicers from roaming freely throughout Rapture. But they managed to reverse them to "kill nobody but me", which is why they attack Jack and nobody else. Jack is simply restoring them to their intended settings.
Big Daddy is an ancestor of Iron Man
They look so similar to Iron Monger in the movie that it probably just isn't coincidence. One of Tony Stark's ancesstors (most likely his grandfather) worked for Ryan and helped develop the Big Daddy. However, he soon sneaked out after seeing that Rapture was going to pieces. This would explain how Tony built his first suit because he knows from his grandfather how to build a Big Daddy (which is essentially a mech-suit) with parts 50 years old.
Sander Cohen is the Phantom
Perhaps the Phantom would emerge years later, and in secret, as Cohen. What they both share in common.
The Third BioShock Villain will be a Corrupt Church Knight Templar duo
Remember when Andrew spoke of how if a man's sweat is entitled to his brow. He mentions the church along with the US (His former ideals) and the Russians (Sophia's ideals), so the church's representative would be two brothers who shall follow the same fates as Cain and Abel.
The Third BioShock Villain will be a Nihilist
He believes in nothing and manipulating people is his only joy in life.
Random BioShock 2 Plot Guesses
Just a few predictions for the upcoming sequel:
The sea slugs that create ADAM are close relatives of Elysia chlorotica
Elysia chlorotica is a species of sea slug that steals chloroplasts from algae to make its own food. It can also pass the genetic material for chloroplasts down to its children, though they have to eat more algae to do the same as their parents. The ADAM slugs are part of this family, except they merely have a rather unstable genetic code, which was how Dr. Tenenbaum was able to make plasmids out of their genetic material.
ADAM is The Virus.
There's still plenty of ADAM available after seven years of a dependant, mostly deranged population has lost the ability to easily manufacture more? And mutations have apparently been getting steadily worse? Perhaps ADAM, if not regularly exposed to more, begins to take over the body.
The Vita-Chambers are able to self-repair themselves.
The reason that the Vita-Chambers are still active and working after so long without anyone doing maintenance on them is because their resurrection field affects themselves and automatically fixes any damage or wear and tear they endure. This was built into it by the designers so that they don't have to pay anyone to fix them and better helps them keep the Vita-Chamber technology a secret (since its self-repairing then they don't have to tell anyone how to fix them and therefor it would be an uphill battle trying to figure out how they work). As a side effect, people like Ryan or Lamb can't order their minions to smash the Vita-Chambers and rob the protagonist of their ability to resurrect and anyone trying to program their own DNA into the system would have a hard time figuring out how to do so.
The Big Daddies are Tragic Monsters because their entire purpose in life is one giant Escort Mission.
Imagine playing the "protect the Little Sister" missions in BioShock 1 and 2, for the rest of your life.
Sander Cohen survived the events of the first BioShock
After completing his Quadtych, it is ultimately up to the player if they wish to kill him or not and the reason why we didn't see him in BioShock 2 is because Subject Delta didn't go anywhere near Fort Frolic thus never meeting up with the still alive Cohen.
Sander Cohen was killed by Jack, but was revived by a Vita-Chamber
During the events of BioShock 1, the Vita-Chambers would only revive someone with Andrew Ryan's genetic code. However, consider the following three factors:
1. Sander Cohen is a powerful Houdini Splicer, whose ability to teleport and throw fireballs allow him to travel quickly and safely throughout the city.
2. While Cohen is clearly insane, he appears to be relatively well grounded (for a splicer, of course). So while he occasionally freaks out and kill people if he feels they don't appreciate his work, he often retains his composure and is alert and lucid, unlike like most citizens of Rapture, completely lost in their own little worlds, aimlessly wandering the corridors muttering their respective Madness Mantras to themselves.
3. There are hints in the game which suggest Cohen and Ryan were romantically/sexually involved.
Taking these points into account, It's possible that even after the city fell into chaos and Ryan locked himself in his office, Sander could still periodically teleport into Ryan's office if he felt like it, and as long as Ryan didn't say anything unflattering about Sander's new "Plaster Period" Cohen would have no reason to kill Ryan.
Therefore, it is possible Sander was able to use the Vita-Chambers if he was in the possession of Ryan's "genetic material".
Ryan and Lamb each represent a type of online gamer.
Ryan's objectivist ideals entail that you sacrifice all charity, kindness, etc. for the sake of progress and personal gain. This is not unlike your average spawn-camping, kill-stealing, glitching/cheating jackass who does whatever it takes to win and rank higher on the leaderboards.
Lamb's ideals sacrifice individuality, free choice, etc. for the sake of unity. In essence, she is a Stop Having Fun Guy trying to enforce "Fox only! No items! Final Destination!" for the sake of Competitive Balance.
Eleanor Lamb will be the central character of BioShock 3.
2K will also pull a Mass Effect and have you transfer over your game-completion data from BioShock 2, thus influencing who Eleanor is and what she does in BioShock 3. After all, you've just spent the entirety of BioShock 2 helping define Eleanor's morals and then turned her into a Plasmid powerhouse, it would only make sense for something like that to have an impact on the next BioShock.
Biochock 3 will involve plasmids being used on the surface.
Eleanor's comment in the good ending that it would be easy "to misjudge them", indicates that she believes she won't be accepted by the surface dwellers. This will indeed come to pass, as Eleanor will be captured by the military in order reverse-engineer Plasmids from her DNA and will be forced to divulge the location of Rapture, which will be enthusiastically plundered by the world's governments (possibly starting up a war between the US and USSR over who can get there first). The game will take place after Eleanor has started up La Résistance to stop a power-mad new regime from repeating the mistakes of Rapture.
BioShock 3 will be much more survival-horror-y than its predecessors.
Bioshock 3 will be set at some point in the early-to-mid seventies, with Rapture's food/water/ammo stocks near zero and the overwhelming bulk of its population too far gone to make more. Most of the Splicers will have become cannibalistic and some of them will be mutated to the point of being barely recognizable as human. Additionally, Rapture continues to decay and large parts of it will be increasingly submerged as the Big Daddies cannibalize the architecture for parts to fix the salvageable areas.
Taking all bets for BioShock 3's protagonist.
The ADAM-producing slugs don't live in the stomach; they're actually in the uterus.
This Troper admits the following theory is messed up and sacrilegious and also probably Nausea Fuel, so I'll put most of it in spoiler tags. There's the parallels with one of the best biomodification phlebotinum out there, embryonic stem cells. ADAM stem cells work by creating a pseudo-placenta that nourishes the ADAM parasite, and mimicking what is basically a supercharged version of foetal development which produce an even more powerful version of said embryonic stem cells rivalling nanotechnology. Also, being close to ovaries also allows the ADAM to hijack the ovaries (The process of egg production, called oogenesis, begins in the female foetus, but soon comes to a halt at birth, which means that in theory little girls already contain a limited number of fertilizable gametes) thus allowing for more compatibility with the resulting alien stem cells and the XX chromosome of their human hosts. Extraction is through, you guessed it, controlled abortion, which for gameplay purposes has to be censored. The Little Sisters remain cheerful because they undergo Laser-Guided Amnesia after the extraction.
Another reason why it only works on little girls? Because their uterus still contains rich sources of nourishment, but the slug isn't yet disturbed in its new home by the onset of puberty; mainly, menstruation. When they hit puberty and begin to shed their uterine lining, the slug becomes hostile to the changing environment and the resulting reaction drive the hosts mad with aggression, which is why they are made into Big Sisters to cope. The reason boys aren't suitable slug hosts is because they don't have one. And now I'll go make myself taller for ruining this fandom with my horrible mind. Apologies!
Eleanor is Frank Fontaine's daughter.
Check out the wall painting in Fontaine's office. Doesn't the kid look familiar? Admittedly, the exact gender of the kid is up in the air, because the painting isn't very distinct, so it actually could be young Frank, but this is Wild Mass Guessing, dammit.
Tenenbaum has been using extremely powerful prototype plasmids for a while now to keep herself alive in Rapture, and she's still sane because she implanted herself with an experimental ADAM slug.
It may be far-fetched, but let's consider the evidence- one, surviving in Rapture for the events of both BioShock 1 and BioShock 2 takes a lot out of a person and this troper thinks it highly unlikely that most people could make it without plasmid assistance.
Two, Frank Fontaine himself highlights this by saying, "If you survive World War II and Rapture without so much as a scratch, you got more than leprechauns watching over you."
Three, Tenenbaum was one of the few people there in Rapture practically since the beginning. Since she had the authority to start up the Little Sister program and all that, it's not unlikely she was able to develop certain abilities in the field of plasmids, for survival's sake. A person with her authority should have no trouble getting her hands on, say, a plasmid that makes your body indestructible or a plasmid that psychically repels Splicers.
The bit about the ADAM slug is also possible because Tenenbaum practically made the Little Sisters herself, and if anyone would know how to implant those slugs into someone who's not a Little Sister, it's her. As for why, it's revealed in the sequel that people with Little Sister ADAM slugs and the like, such as Eleanor Lamb are immune to the effects of Splicing, and by dabbling in some forbidden science, which is within her ken, naturally, Tenenbaum is able to remain immune to the effects of plasmid use while being able to stay alive in a nightmarish place like Rapture.
Subject Delta is Eleanor's literal father.
We are never told who Eleanor's father was, only that Sophia seemed to have no time for romance after arriving at Rapture. Subject Delta, in his persona as Johnny Topside, came to Rapture for as yet undisclosed reasons. Word Of God said that Subject Delta's past was supposed to heavily parallel with Mark Metzer's. Eleanor also seems to regard subject Delta as her true father. With this in mind - we can connect the dots. Delta is Sophia's estranged husband. After the Lambs vanished to Rapture, he, like Metzer, searched the world for his daughter, eventually discovering Rapture and becoming a key player in the civil war. He, like Metzer, was also turned into his own daughter's Big Daddy.
The Third BioShock game will be about Tenebaum
Or more specifically her own adventures a little before, during, and a little after BioShock 2, detailing how she got out of Rapture with her flock of little Sisters.
Possibly going somewhat by the WMG two up (the one about her using prototype plasmids), she could be a midway between Jack and Delta in terms of power and strength. Though such a game would regretfully be far more linear in morality choices, or reflected more on interactions with other NPCs more than the Little Sisters.
Security Chief Sullivan killed Suchong
Sullivan was one of the few people in Ryan's adminstration who seemed to notice how screwed up things were, and BioShock 2's loading quotes reveal he was the one who discovered Suchong's body. Feeling guilty over his own actions, and wanting to prevent more damage from being done by the mad scientist, he murdered Suchong and faked an audio tape to implicate a Big Daddy. Furthermore, when we discover Suchong's body the drill seems stuck there, which would seem improbable if the hulking Big Daddy did it.
Letting out Gil is not a good idea
After fulfilling his promise to "Live Outside", his body continues to mutate, making his a gigantic monster that wanders the Atlantic, eventually settling down for hibernation as his body continues to twist and his mind slowly degenerates. A long time later he is awoken by a satellite to the head, confused, he ends up coming ashore in New York and wreaks havoc on the city and its populous, including a few douches with a camcorder.
The endings in BioShock 1 branch off into different storylines.
For the good ending, Jack and his Little Sister pals live long lives and BioShock 2 happens. But with the bad ending, Jack launches the sub's nuclear missiles, that hit both China and the USA, making them think that the war between them had begun. With this war, both nations fire their entire nuclear stockpile, bathing the world in nuclear fire. A few Splicers remain, and they become Feral Ghouls, mainly Glowing Ones and Reavers.
Jack has an ADAM slug.
Little girls are the only subjects that can be implanted with slugs to successfully yield up to thirty times the amount of ADAM and gain super healing. It's never stated why other hosts wouldn't be "viable". Perhaps they merely didn't multiply the ADAM output. Jack was implanted with a slug that produces ADAM at an almost worthless rate. The ADAM built up in his body during his entire year on the surface was all blown on Electroshock. However, caffeine and nicotine can cause it to generate Eve. More importantly, even though his cells couldn't regenerate like the Little Sisters, they gained the immunity to the symptoms of splicing that the Sisters have, leaving him free to splice at his leisure without fear of insanity or mutation. This was Fontaine's insurance policy against Jack's plasmid-induced super aging driving him insane while on the surface. If you like, this slug also slowly grew back his vocal chords after the Big Daddy conversion, thus undoing the major continuity error of every postgame fanfic ever.
Rapture is developing a sustainable food chain consisting entirely of ADAM.
Little Sisters take in the old ADAM, serving as scavengers and decomposers. It's entirely possible that they can subsist entirely on this. Their waste product (recycled ADAM) is distributed among Big Daddies (just because only the Alpha series gets properly weaponized plasmids doesn't mean they're not all heavily altered) and possibly used by whoever's in charge (Ryan or Lamb or whoever) to bribe splicers. Splicers and occasionally Big Daddies and Little Sisters become food for larger, tougher splicers. Big Sisters are the top predators. Incidentally, they make a lot of sense viewed from this perspective. The "increased aggressiveness" of older Little Sisters was just them getting hungrier, as pubescent kids do, and beginning to see the splicers as Happy Meals with legs. They don't care about keeping ADAM in the food chain (like lions don't care about making food for dung beetles) or protecting the Little Sisters (at the very least, it's not a primary objective). They attacked Delta because he was a delicious four-course meal. Then the Big Sisters throw up ADAM for whoever's holding their leashes, the ADAM is given to splicers who start killing each other over it, and the cycle begins anew. For all we know, none of them even need food. Delta's gluttony aside, it's hard to see how Big Daddies would eat. The only necessary inputs are more people because I refuse to accept the possibility that splicers aren't sterile.
People who are naturally psychic aren't affected by the psychological side effects of splicing.
Suresh Sheti (from BioShock 2 multiplayer) seems to be one of the few sane splicers. Furthermore, his diaries imply that he had telepathy long before splicing. Perhaps because he is already used to mental abilities, the splicing didn't affect his mind.
Using Vita-Chambers have some additional effects.
Such as reducing the effects of alcohol and increasing metabolism speed tenfold! How else could Jack/Delta down whole bottles of moonshine and only get drunk for about 20 seconds with no hangover afterward, and devour potted meat by the refrigerator-full and not feel bloated or sluggish?
Delta has a built-in can opener.
Think about it. Jack couldn't eat canned food.
Delta was still under Big Daddy conditioning/mind control, but his orders were always vague and few, allowing him to emulate free will
With Eleanore unknowingly being the one in control, in the end, Eleanore never told Delta to kill or spare anyone, and thus the objective she gave him (rescuing her) was one of only a handful of solid orders she gave, and on those occasions, he was basically free to come to his own conclusions as to whether to kill a potential future threat to his little sister, or not waste the time, this "Save Eleanore" logic could extend to the choice of saving or harvesting the little sisters, saving them to make her happy (or your conditioning for Eleanore extends to them too, unknowingly), or harvesting them to increase your odds of saving her.
The conditioning wasn't truly broken until Sophia broke their pair bond.
But most of all, the irony it brings to the table on Sophia's arguments about Delta being a monster of the Self as well as the common ground it gives him with Jack is why I like to imagine this.
Eleanor Improved Delta when she brought him back to life.
This is based in part off the in-game Alpha Series, as well as the opening cutscene. We only ever see Delta using the drill officially and we only see Alpha Series using Machine Guns, Launchers, and Shotguns. In other words, the things you don't need to aim precisely. This implies that the Alpha Series suffered from inaccuracy, be it from poor vision or poor thinking capacity, thereby rendering them unable to use precise weaponry. Also, when Alpha Series "use" their plasmids, they merely shoot out an impercise field of ice, fire, or electricity. Delta, however, can use all the properly-sized weapons he finds, even the Spear Gun, and can aim his plasmids at what he wants to hit. If we assume Delta was no different from any other Alpha Series, then the jump to believing Eleanor improved his genetic code isn't that hard to make
ADAM was tested on Adam.
The Healing Factor provided by the ADAM slug in his stomach is why he is able to stay along Jamie for so long without turning into chunky salsa. This fact, combined with the Little Sister mental conditioning and exposure to Impressive Pyrotechnics led to an unusually deep fascination with rapid pressurized disassembly of large objects.
If there is a BioShock 3, the player character will be Billy.
Having somehow survived the flooding of Dionysus Park, Billy will grow up to be a jaded splicer, who does a Heel Face Turn after seeing his childhood crush alive and well... but as a big sister.
The telekinesis plasmid works by sonic manipulation.
Ever wonder why there is always a distorted humming sound when in use? It's not there to help you, it's how your powers work. Try using a telekinesis on a object that's behind a shop window and you will find it won't move, the simplest reason is because the medium of air need for your powers is blocked by the glass. The Dummied Out Sonic boom plasmid makes the connection with sound even clearer, it behaves exactly the same as a telekinetic throw and even has the same audio and visual effects.
The plot of BioShock 3 will be as follows.
The Big Bad of BioShock 3 will be Orrin Oscar Lutwidge, who was a character who was featured prominently in the "There's Something in the Sea" viral campaign that preceded BioShock 2's release and by the end his final fate is left ambiguous. While he may have died his body isn't accounted for, and his background reveals he not only once went to Rapture but expressed a desire to return to it. Having already been noticably mutated by splicing in his original visit to the city, Lutwidge wouldn't immediately be considered an outsider (and thus, not marked for death) by it's inhabitants but because he hadn't had the opportunity to abuse ADAM as much as they had due to leaving he retains much of his mental abilities (if not sanity). Using his genius engineering talents, he is able to save the city from completely falling apart following the departure of both Ryan and Lamb, uses his charisma to get the remaining splicers to name him the new leader of Rapture, and as a huge fan of Lewis Caroll, he turns Rapture into a creepy "Alice in Wonderland"-themed environment. And rather then trying to make Rapture an ideal free-market or collectivist society like Ryan or Lamb respectively, Lutwidge (who was less sane then either of them) turns it into utopia for the insane, where splicers give free reign to their psychotic tendencies, making them more dangerous and upredictable then ever.
The persona of Atlas was based on a real man that Fontaine knew
He was an immigrant dockworker, enormously strong, working to support a wife and son. He had never liked Ryan's way of thinking. He fought in the Civil war alongside Fontaine as one of his main men. After he lost his family (maybe it was to the Splicers, maybe it was to Ryan's supporters), he lost his touch a little. Fontaine hadn't seen him for a long time after that. He was always smart and able to defend himself, but Fontaine would be surprised if he had managed to survive Rapture's breakdown.
Of course, anything's possible. Maybe he was still out there somewhere. Behind a metal suit, perhaps. Or a white mask.
Johnny Topside, a.k.a. Subject Delta, was the inspiration for the creation of Big Daddies.
Johnny Topside was a diver who discovered Rapture by accident. Most people in Rapture were probably terrified that someone from the surface could ever find the place and get in, especially if Rapture had been around long enough for a generation of children to grow up with the scare tactics at Ryan Amusements drilled into their brain (even Ryan himself thought that ride was too much). Suchong noticed this when it became necessary to design a protector for the Little Sisters, so heused giant, angry diving suits to play on the citizens fear of the outside. Delta's suit may even be the very one he came to Rapture in.
Andrew Ryan was right!
At first. Rapture fell apart because he betrayed his own Objectivist principles and became mad with power, cutting off trade with the surface, not letting people leave, banning religion and placing belief in the "Great Chain" in its place (which Lamb pointed out in one of their debates, was essentially a faith in itself), and generally running the show like a despotic dictator. He could have found a way to preserve trade with the surface without giving away the location of his city, he could have let people practice their religion privately, or else leave if they felt their were being oppressed.
Ryan was splicing, and that is why he went crazy and betrayed his principles
First off, sorry if this has been said already. Ryan merely appeared healthy and normal because he could afford the highest-quality plasmids and tonics, and probably tested them thoroughly (on inmates of Persephone, most likely) to make sure they didn't cause immediate disfigurement or noticeable insanity. But the brain-and genetics-are both delicate, tricky things, and just because a plasmid didn't immediately make the user catatonic or frothing at the mouth crazy doesn't mean that it couldn't have subtler, long-term effects, such as making the user increasing paranoid.
Rapture is powered by the BP oil spill.
...Give me one good reason it isn't.
Jack was in some way related to Raz
Medkits are made from ADAM
When Tenenbaum first discovered ADAM, all that she knew of it was that it had healed a crippled man's hand. Logically the first thing she, and her financial backer Fontaine, would have done would be to use the ADAM to create a new medical wonderdrug, sell it to the public and put the profits into further research. This would also neatly explain how spider splicer organs function like medkits; The organs are ADAM rich and, thanks to whatever cocktail of tonics and plasmids make a spider splicer, ready to be turned into a rough equivalent of a standard medkit.
Delta is fed intravenously
Looking at his model, Delta has red and blue tubes on his back, presumably for supplying him with ADAM and EVE without him having to stop in the middle of a fight to recharge his ability to use plasmids. It's likely that he has a similar system for supplying his body with nutrition. Because Big Daddies are out in the field so much, it's also likely that this system allows for normal foods to be ingested. Thus when Delta eats and drinks the various food items you find throughout the game, he is not taking off his helmet to do so, but is instead shoving them into his suit's feeding system.
Andrew Ryan is Ayn Rand's Alternate Universe Spear Counterpart
Not only are their names very similar (not to mention similarly anglicized), but they have similar back-stories - i.e., immigrating from the Soviet Union, then becoming disenchanted with America. Rapture is Ryan's version of Rand's bibliography.
All the "Shock" games have elemental and extremist motifs - meaning that Levine's future projects can be predicted.
System Shock takes place in a space city where The Singularity causes a disaster, BioShock takes place in an underwater city where Objectivism causes a disaster, Bio Shock Infinite takes place in a flying city where ultranationalism causes a disaster. Ken Levine's next project will be either a crossover with Fallout taking place in a giant underground vault or a some kind of geothermal city planted in a volcano where where either a Government Conspiracy causes a disaster, or an Animal Wrongs Group causes a disaster. His general theme seems to be "extremism is bad", so everybody will eventually get a turn. But given how much venom he put into his anti-transhumanism and anti-capitalism tracts, the ultranats better get hit hard.
Medic is Tenenbaum's brother
The vaguely cartoony art style, the 1960's setting, the level of technology, it all points to the simple truth that Team Fortress 2 and BioShock share a universe. Two German siblings pursue careers in the field of medicine, forming a friendly rivalry with one another in their youth. But as the years pass, they drift away from each other, and head down darker paths. One to the city of Rapture, the other to the sinister world of mercenaries. Which leads to...
BioShock 3 will involve the complete destruction of Rapture at the hands of a band of mercenaries
After two adventures in this city, Tenenbaum will decide that it must be eliminated completely, and call her brother and his team to do the job. Valve and Irrational Games will come together in one glorious moment of 1960's-style violence and destruction to give the fans of both the one thing they really want; a chance for Heavy to wrestle with Brute Splicers and Big Daddies.
Jack is Gman.
In the Half Good/Half Bad ending, Jack becomes a splicer. What if he, instead, went on the ship that those men were on when the splicers killed them, and then went back to land? Along the way, he discovers a way to become a Time Lord and from there controlled many peoples lives (For teh lulz, I assume), including a certain...
All of the sequels to BioShock will systematically deconstruct various ideologies (at least in their extreme form)
My guess is Anarchism will be the one to get the next treatment, what with it being practically the near diametric opposite to the ideals of Columbia. One might also speculate that different forms of Communism/Socialism will get a treatment as well. Ones that stand out as being ripe for the picking, if you will, include Trotskyism and Maoism/Anti-Revisionism (both of which are essentially diametric opposites to each other within the confines of Marxism-Leninism). Others could be Agrarianism and Fascism (though the latter has been done to death already....).
Eleanor Lamb is Jack Ryan's half-sister
We don't know who her father is, but she does have dark eyes and hair, mist likely taken from her father. There are many dark-haired and dark-eyed men in Rapture, but if Sophia's daughter was Ryan's daughter, it would be good political leverage, and Sophia could make Eleanor the rest ruler of Rapture. She most likely didn't know about Jack, so she thought Eleanor would be the only child.
After the Rapture and Colombia timelines, the final BioShock will take place IN SPACE!
Because once you've done stories about failed utopias in the sea and the air, space is the logical last place you can set a game.
Brenda is related to Andrew Ryan
This troper noticed that, in the fight area before you go to the Medical Ward, sometimes when the splicers come through the wall upstairs, a female splicer will say "You killed my Charlie!". The splicers in the Kashmir Restaurant are Charlie and Brenda, and this can occur even if you killed Charlie and Brenda. The logical conclusion: That Brenda is somehow related to Andrew Ryan, and can use the vita chambers.
ADAM has turned all splicers into clones of strong personality types
That's why the all look and sound alike, the original of each was killed and their ADAM harvested, when it was injected into another person it began transforming them into copies of the original.
The "Best" Good Ending of BioShock 2 is actually horribly awkward.
When Elanor absorbs Delta so that her "Father" would always be with her, she may not have considered what it would mean when she has to go to the bathroom or more intimate activities.
Jack changes his last name when he goes to the surface
His fake last name was Meltzer. After leaving Rapture, he takes the name of Tenenbaum, Ryan(unlikely, though we never do know Jack's personal feeling on the guy) or Jolene.
Some of the little sisters used to be boys
For some reason, the slugs only work with little girls, and there was a severe shortage of little sisters. After the orphanage's supply of girls ran out and kids started to get kidnapped, boys as well as girls were taken, given a sex change via the miracle drug ADAM then put through the same little sister mental conditioning, so half the newly orphaned children wouldn't go to waste.
One of the side effects of ADAM was tipping the male/female birth rate ratio
That's why there's an orphanage dedicated specifically to girls- there are many more girls born than boys in Rapture. This is also why the ADAM slugs work with girls and not boys- girls are predisposed towards ADAM/EVE for some reason.
Sander Cohen isn't nearly as insane as he appears.
He's still an amoral hack artist with a few screws loose, but no more than say, Andrew Ryan. Basically, it's like this:
Mediocre an artist as he was, Cohen had one natural skill that did help him out: his paranoia (gained from all those 'doubters' surrounding him). When Rapture started to go rapidly downhill, Cohen was astute enough to realize that he was the media face of Andrew Ryan's Rapture, putting him squarely on the chopping block. So he runs off to Fort Frolic and ramps up his crazy act (he was always eccentric, but now he takes it way past any norm). By establishing himself as a crazy governor of a far off corner, too dangerous and loopy to be messed with, he effectively takes himself off the hook for having to pick a side in the civil war. Fort Frolic, especially the atrium, are in very good shape compared to a lot of areas elsewhere in Rapture. The quadtych is his masterpiece because it shows his greatest pupils/betrayers slain. The message of the whole piece is "I'm Sander Cohen, here's what happens when you fuck with me." He has control of the splicers in Fort Frolic without the benefit of Ryan's pheromones, implying that his splicers either legitimately like him or fear him so much they'll do what he wants. Cohen can even travel between parts of Rapture (like to his apartment in Olympus Heights).
He may not be completely sane, but he's also not totally mad. Barring Jack's intervention (if any) Sander Cohen is pretty much the only person who seems genuinely happy in Rapture.
ADAM has a quantifiable purity, effected by harvesting method, that plays a role in splicer degeneration.
Early on in BioShock 1, after Jack gets his first plasmid, a pair of splicers show up and dwell on checking him for ADAM before running to avoid 'toeing it with a Big Daddy'. Later on in Fort Frolic, a recording discusses making a 'splicer cocktail' from the dead. From this, it's probably possible to scavenge ADAM from the dead in some crude way (probably like drinking the blood or something). The problem is that getting ADAM this way gives it to you "dirty" in some fashion. When a little sister absorbs ADAM through her slug, it filters or otherwise purifies it.
This tainted ADAM is far more corrupting to body and mind then the pure stuff. The reason Jack doesn't get all spliced up even after the events of the game is due to him getting his ADAM exclusively from little sisters (one way or the other). The few occasional ghosts Jack does see are leftover from ADAM he got that wasn't quite done purifying. The problem for your average Rapture citizen is the only ADAM typically available for use is the dirty stuff on that dead guy over in the corner (which is probably even worse since he's just the last guy on the congaline of splicers to have that particularly ADAM in them). There's good pure stuff around, but it's in a little sister who has a pretty big bodyguard.
The Tommy Guns used by the Leadhead Splicers in Bioshock 2 are modified
As insane as the splicers are, they could possibly have retained enought skills to tinker with their guns a bit. Having failed to put Jack down in the first game, they may have concluded that their tommy guns needed bigger bullets, and modified them to shoot 50 caliber rounds.
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