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Beetleborgs Metallix ends without resolution because the monsters finally ate the kids.
Once the Beetleborgs no longer existed, the door to the 2-D universe was sealed, meaning the Crustaceans could no longer sustain their existence.

Alternatively, the series' resolution happened offscreen...
...And it was with Zordon's energy wave destroying the Crustaceans and taking away the Beetleborgs' powers once and for all.
  • While the former is possible, the latter is iffy. Unlike the original powers, the Metallix powers aren't explicitly connected to the Crustaceans or vice versa, both sets having been independently created from one another (unlike the Magnavores, the Crustaceans were all created individually by Les). It's entirely possible they could continue to exist even if the Crustaceans were wiped out.

Those early ads where all this originated from space...
...Are of the in-universe comic, which would of course have a different story from the show.

Beetleborgs will receive a reboot adapting Kamen Rider Kabuto
  • Why not? Saban has filed a trademark, plus the costumes are pretty much unknown in the US.
    • Let's hope Hasbro remembers they may have scored these trademarks now...
      • sato company has the rights to broadcast kabuto and they will probably launch it in 2022 on amazon prime just like they did with zi-o in 2021

In this universe, the Metal Heroes are the equivalent of Valiant Comics to the established Marvel and DC

Boom! Studios will eventually make a comic based off of Beetleborgs.

Charterville is smaller than we're led to believe, and Jo, Drew, and Roland are just very bored.
Because the world could always use another Delusion Conclusion...

It would explain:

  • The childish plots, even when compared to the likes of Power Rangers and other Saban-based American toku

  • Why events don't affect the world at large, save the occasional visit to Urbana City

  • The general lack of character growth

  • Plotholes with villain designs (namely Giant Vexor and Mega Vilor reverting so suddenly back to their base forms)

  • Why so many characters are dropped after Season 1 with little to no explanation

  • Why Flabber calls the kids out once for their wish, only to have it glossed over

Far from the major city that we've seen in some episodes, Charterville is in fact a dying town. (Let your imaginations run wild on what resource/s it was founded on.) Jo, Drew, and Roland therefore have very little to do. The only noteworthy places in their lives are the school, Hillhurst Manor, and Zoom Comics. They've been cooped up in the last one for so long that they've started daydreaming about being comic book superheroes themselves, their favorites of course being the Beetleborgs.

Hillhurst exists as a tourist attraction that's off-limits to the public by the time of the series, possibly due to asbestos in the walls or because it's falling apart. As toddlers, the kids only went on one tour with their families, which Jo alone would've been too young to remember in great detail. As it was the last public tour since then, the monsters and such are the result of the kids waxing nostalgic and trying to guess what might be in Hillhurst and what may have developed since.

Aaron, Abby, Nano, and Heather are the same people as we see them. Heather divides her time between working at the comic store and babysitting Drew and Jo, since Mr. and Mrs. McCormick are constantly busy and Drew still isn't yet old enough to be by himself or look after Jo. Josh is Heather's actual boyfriend whom Drew envies and doesn't always get along with due to his own crush on the older girl. While Drew would like to vilify Josh in the kids' fantasies, Jo and Roland keep him from going that far. The kids have never actually met Beetleborgs creator Art Fortunes or his family and so can only imagine their true personalities.

Trip and Van are still a pair of rich brothers who visit Charterville from time to time with their butler, usually to survey and interview residents on future economic developments for the town. Naturally, this makes the kids' parents and Nano some of their most recurring interviewees. While not friends with the trio, they're far from the bullies the show makes them out to be. The three in fact barely know the brothers but portray them as bullies because most of what they know about rich people comes from TV shows and movies they sometimes watch (and of course, the occasional comic book reading), as well as complaints they occasionally hear not only from their families but also gossip by their peers and random passersby. Still, and with a little help from both Nano and Heather, the kids wisely keep their thoughts about the brothers to themselves.

The kids' comic book addiction and their fantasies soon come to a head. Jo (one way or another) becomes selected for a school exchange program of sorts, with Aaron as her chaperone. While Abby takes control of Zoom Comics, Drew and Roland host the girl sent in Jo's place; we'll call her "Jodene". In this WMG, Jodene's unfazed demeanor is either because she speaks a different language and is only just learning English, or she has some kind of mental condition. The second season's greater emphasis on monster fights and Hillhurst represent Drew and Roland doubling their efforts to better understand and accommodate Jodene. Whether Trip, Van, and Heather are still around longer than they're seen in the show is up for debate. Either way, perhaps the exchange program stimulates this shift by giving the boys hope for a greater world and all sorts of possibilities outside of boring old Charterville.

At some offscreen point, Art Fortunes bought Hillhurst.

The house apparently has no living or publicly acknowledged owners. After becoming friends with the kids, Art (who can likely afford it, since his comics are bestsellers) bought the property to protect it from being legally seized and torn down (as nearly happened, legally or illegally, a few times in season 1) and to ensure the monsters and Flabber would never have to worry about losing their home.


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