->''From a drama you watch, to a drama you do. (Miru drama kara, yaru drama e)''

''Yarudora'' (やるドラ, lit. "A drama you do") is a VisualNovel series of SonyComputerEntertainment, developped by Sugar&Rockets and Creator/ProductionIG. Initally released in 1998 [[NoExportForYou in Japan only]], at a time the FullMotionVideo game genre had become a fad, it successfully managed to bring back the interactive anime movie genre long not seen since ''VideoGame/DragonsLair'' and ''VideoGame/SpaceAce''.

Unlike those two titles though, the ''Yarudora'' games play as a [[ChooseYourOwnAdventure complex branch-system]] VisualNovel. At various points of the game, the player will have to choose between three options when prompted to answer a question by another character, or when making a move. The player can take all the time he needs to answer, but depending of the choice made, [[EventFlag flags]] will (or will not) be raised, and the string of flags you've raised throughout the game will determine which routes you'll go and, consequently, which Ending you'll get. Upon finishing a playthrough, you get the possibility to watch it in the "Replay Mode", like if it was a drama or an OVA (hence the series' title and motto).

The ''Yarudora'' series are well known for their compelling storylines, [[RoundCharacter developed characters]], and [[MultipleEndings their high number of Endings]]. A typical ''Yarudora'' game will have 3-5 Good Endings, 3-5 Normal Endings, and 17-20 Bad Endings. Depending of the game's story genre, those Bad Endings can range from joke endings to TheManyDeathsOfYou.

The games are made in nearly Full Anime (with a few still images sprinkled in), with the animation done courtesy of Creator/ProductionIG. Each game has a different art style, depending on the chara designer and teams which worked on a specific title.

The ''Yarudora'' series consists of 6 games, and while all of them are gathered under this label, they're all independent stories not linked to each other. They are as follow:

* ''VisualNovel/DoubleCast'' ([=PS1=], June 25th 1998; re-released on PSP and Playstation Network)
* ''[[VisualNovel/KisetsuODakishimete Kisetsu o Dakishimete]]'' ([=PS1=], July 23th 1998; re-released on PSP and Playstation Network)
* ''{{VisualNovel/Sampaguita}}'' ([=PS1=], October 15th 1998; re-released on PSP)
* ''Yukiwari no Hana'' ([=PS1=], November 26th 1998; re-released on PSP and Playstation Network)
* ''Scandal'' ([=PS2=], June 29th 2000)
* ''Anime/BloodTheLastVampire'' ([=PS2=], December 21th 2000; re-released on PSP)

The first four ''Yarudora'' games are arranged in a SeasonalBaggage motif (their stories take place during the time frame of one season: ''Double Cast'' is the Summer title, ''Kisetsu o Dakishimete'' the Spring one, ''Sampaguita'' the Autumn one, and ''Yukiwari no Hana'' the Winter one). They also have a recurrent theme of the game's heroine suffering IdentityAmnesia, leading the protagonist to help her in her QuestForIdentity.

Compare this series to {{Konami}}'s ''VisualNovel/DancingBladeKatteNiMomotenshi'' series, released in the same year as the first four ''Yarudora'' games.
Also compare to ''VideoGame/AsurasWrath'', which takes the idea of an Interactive Anime to its obvious conclusion(As well as having two DLC which play out exactly like Yarudora, as well)..

!!This series presents the following tropes:

* HundredPercentCompletion: This series positively ''loves'' this trope. You'll have a Completion Rate meter of 0.00% to 100% to fill, by seeing various scenes and endings, and the higher the completion percentage is, the more bonus you'll unlock. Getting 100% nets you a special "congratulations!" video, and to manage this, you'll have to explore '''every single''' route and branch of the game. Which leads to:
** GuideDangIt: If you want to attain the 100% Completion Rate, you'll pretty much '''need''' a strategy guide with a detailed flow chart.
** LastLousyPoint
** NewGamePlus: Especially since some scenes can't be unlocked on a first run (or even before a ''fourth'' run in some cases!).
* AdventureGame
* AudioAdaptation: All of the four [=PS1=] games have a Drama CD each. Depending on the game, it can just focus on a part of the storyline ([[spoiler:''Double Cast'']]), be a recap of the whole storyline [[CuttingOffTheBranches following a specific Ending]] ([[spoiler:''Sampaguita'']]), or be a [[SpinOff side-story]] [[TimeSkip chronologically taking place after the storyline]] ([[spoiler:''Kisetsu o Dakishimete'']]).
* ClassicCheatCode: The [[NintendoHard very-hard-to-pull-off]] "Right, O, Left, X, Up, O, Down, X" code to input ''in less than one second'' during the animated "Creator/ProductionIG" screen. Enables the Completion Rate Display, which helps ''a ton'' in tracking those {{Last Lousy Point}}s.
* ContentWarnings: Featured on the factory seal of ''Double Cast'' and ''Sampaguita'': "This game contains violent scenes and depiction of gore".
* GenreShift: Although all games share a love story plot, the importance of it and the overall genre of the stories vary from game to game.
** ''Double Cast'' is a [[HorrorVisualNovels suspense/horror story]] with romance elements à la ''Franchise/{{Scream}}'';
** ''Kisetsu o Dakishimete'' is a SliceOfLife LoveTriangle story with [[FantasyVisualNovels fantastic elements]];
** ''Sampaguita'' is an action/romance story;
** ''Yukiwari no Hana'' is an adult, somber J-Drama type love story.
* FlowerMotif: The first four games, save for ''Double Cast'', have a symbolic flower: CherryBlossoms for ''Kisetsu o Dakishimete'', and the titular ''Sampaguita'' ([[http://en.wikipedia.org/wiki/Jasminum_sambac national flower]] of [[{{UsefulNotes/Philippines}} the Philippines]], which has a meaning of "a promise of eternal love between two people") and ''Yukiwari no Hana'' (or [[http://en.wikipedia.org/wiki/Anemone_hepatica Anemone hepatica]], a flower of Northern Japan announcing Spring when it blooms). Their meanings are crucial to the storyline of their respective games.
* HelloInsertNameHere: Only available in ''Sampaguita'' and ''Yukiwari no Hana''. The {{Featureless Protagonist}}s in ''Double Cast'' and ''Kisetsu o Dakishimete'' aren't named at all; while the protagonists of ''Scandal'' and ''Blood: The Last Vampire'' aren't player avatars and have their own names, Saki Kitazawa and Saya Otonashi respectively.
* IdentityAmnesia / QuestForIdentity: The recurring theme of the first four ''Yarudora'' games. The cause and reason of the amnesia varies from game to game, and are a crucial plot point for each of them.
* FeaturelessProtagonist: All of the first four games let the player incarnate an [[OrdinaryHighSchoolStudent Ordinary University Student]] whose face is hidden or barely seen. He's also a variant of HeroicMime (in which he does talk, but doesn't have a voice actor unlike the other characters) until the 3rd game, ''Sampaguita''.
* MercyMode: If you get two Bad Endings or more without having obtained a Normal or Good Ending beforehand, the Hint Marker feature will be unlocked, pointing you out the good choices in branching options so you can reach a Normal or a Good Ending. The feature disappears once you get a Normal or Good Ending.
* NeverTrustATrailer / TrailersAlwaysSpoil: Each time you finish one of the four [=PS1=] ''Yarudora'' games, you'll unlock a trailer of one of the other 3 games. Some of those trailers don't show the full nature of the game (for example [[spoiler: the ''Double Cast'' trailer in ''Kisetsu o Dakishimete'', which only shows the happy-go-lucky part of the game]]), and others show spoilery moments (like [[spoiler: the ''Kisetsu o Dakishimete'' trailer in ''Yukiwari no Hana'', which shows a main character that only appears after a NewGamePlus]]).
* TheManyDeathsOfYou: ''Double Cast'' loves this, the second half of ''Sampaguita'' likewise, and as for ''Yukiwari no Hana'' and its mind-boggling '''32''' Bad Endings, it's more like "The Many Deaths of Kaori" (the heroine), as she's often DrivenToSuicide if [[GoMadFromTheRevelation she recovers her memories at the wrong time]].
* VisualNovel