"Beyond the Hole is a Moment from the past. The Holes you open must be closed, or time won't start up again. The holder of the Pen must have the Time to use it. Once you've gotten the hang of the Pen, come and rescue us..."
Time Hollow is a point and-click Adventure Game for the Nintendo DS. The player takes the role of Ethan Kairos, an Ordinary High School Student living with his parents, starting on the evening before his seventeenth birthday. However, during the night, Ethan dreams that his parents are caught in a fire, and upon waking discovers that he lives with his uncle and his parents disappeared twelve years ago. He then inherits a Hollow Pen: an invisible pen that can create holes through time. With this, Ethan tries to find out what happened to his parents and stop it from occuring. However, a figure from the past is always one step ahead...
The game provides examples of:
Aerith and Bob: Ethan, Timothy, Pamela, Derek, Irving, Mary, Jack, Vin, Ashley, Ben, Morris, Eva, Aaron, Olivia, Emily, Sara, Jacob...Kori, which is just an unusual spelling of Cory.
Anime Hair: Ethan's hair has sideways spikes, and plenty of characters have strange hair colours.
Anyone Can Die: There are probably less named characters who don't die in one alternate timeline or other than ones that do.
Bait-and-Switch Credits: Being able to see the treehouse catching fire (you only see the planted stick), Ethan running through a Hole, and Ethan being the one to jump out the window and grab Kori.
Berserk Button: Ben Fourier of all people, whom Ethan describes in his profile as "kind of a wuss, but not a bad guy", has one. The berserk button is dogs. When Ben was a child, he was taking care of a dog named Shiloh, but one day there was a huge lightning storm that set the treehouse on fire...and Ben forgot to untie Shiloh from the treehouse before he left, causing Shiloh to burn to death. Ben is tormented with guilt, so when he sees a dog named Lucky, he flips out and starts hitting the dog. The little boy who owns the dog calls for help, Aaron comes out of the cafe to investigate the commotion, and his attempt to save the boy from Ben causes the two of them to fight, which depending on whether Ben has access to pliers or Aaron has access to a rock will end up with either Ben or Aaron hospitalized/dead.
And Emily Niner has a more minor example: as Ashley finds out the hard way in one alternate reality, if Ashley loses money that would've bought Ethan a present, this makes Emily mad enough to shout at Ashley, and if the flashback's picture is accurate even apparently shove Ashley to the ground.
Guide Dang It: A minor example in chapter 1. Depending on whether you place an envelope of money in a locker or outside the Chronos Cafe, Ethan receives either a bag of homemade cookies, or a homemade birthday card. Obviously the bag of cookies is the better gift, but there's no hint as to which solution results in which. You're actually supposed to place the envelope inside the locker so you can get the cookies; if you place it outside Chronos, Emily and Ashley don't have time to get you any real presents, so they settle for a birthday card.
Idiot Hero: There are idiot heroes. And then there is Ethan Kairos. When his friend Morris tells him of a book about parallel universes that might greatly inform his current predicament, Ethan thinks about it for a moment - then decides he can't be bothered to retrieve it from their clubhouse and wants to go to a nearby antique shop instead. He routinely, stubbornly refuses to acknowledge the blindingly obvious and just as often fails to do anything to follow the leads that are actively handed to him.
Improvised Weapon: A pair of needle-nose pliers may not sound like a particularly impressive weapon, but that doesn't stop Ben from killing Aaron with them in one timeline.
In Spite of a Nail: Despite Mary's best efforts, nothing seems to stop her son from killing Kori. The fact that this seems to be an invariant in the timeline drives the main plot of the game.
Invisible to Normals: The hollow pens themselves can only be seen by other hollow pen users. Even former users can no longer see them.
I Want My Beloved to Be Happy: Uncle Derek exhibits this with his younger self in the game's final timeline, as after going back in time and saving Kori's life, he's show to have gone into hiding and watched his younger self grow up and marry the girl he loves.
Neck Snap: This is how Morris gets killed in one of the timelines you must fix.
Never My Fault: Irving, big time. At one point in the story, he says the Kairos family exists to torture him. There are two problems with his theory; one, he's the one doing the torturing every time he screws up the timeline and does something nasty to Ethan's parents or friends. Two, he thinks the Kairos family is torturing him by killing his mother, Mary. But Mary is actually killing herself...and she's doing this because Irving keeps deciding to kill Kori!
New Game+: After a fashion... I mean, it's about twenty seconds long and lets you skip the entire game. Does it really count?
There is a second one, which is nearly identical to the first except near the end.
Not Quite The Right Thing: Ethan prevents an accident where a woman he knows dies, but the accident instead injures a boy and kills his dog. The only way to save all of them is to not to fix the woman's bicycle, which is what Ethan did first to save the woman, but to fix the truck that caused the accident in the first place.
He also prevents Ben Fourier from killing Aaron by taking away his pliers, but that causes Aaron to win the fight instead and put Ben in the hospital. Or, if the player removed the pliers in advance, Aaron wins the fight first by shoving Ben down as Ben hits his head on a rock, so Ethan fixes it by moving the rock...but then Ben beats Aaron instead. The only real way to stop the fight is to go further back in time and save the life of a dog Ben left tied up in a fire, to prevent Ben from getting traumatic memories every time he sees a dog, which is what always starts a conflict between him and Aaron.
Photographic Memory: Flashbacks seem to work like this. They are literally represented as still images, though Ethan has to ask other people for such things as the date and location. In one instance, Ethan learns of the time of a flashback from a clock shown in the flashback itself.
Red Herring: At the beginning of the game, Derek comes over to borrow money from his brother Timothy, who refuses and scolds Derek for "relying" on the Kairos family. Derek loses his temper and accuses Timothy of always having been "down" on him, and then leaves while advising Timothy to watch his back. This makes Derek look incredibly suspicious, almost like he's going to be the villain of this story, complete with a motive... nope, actually he's one of the heroes of this story, the villain turns out to be someone else entirely.
Ripple-Effect-Proof Memory: Anyone who is a holder of a Hollow Pen or does not experience time has this. Occasionally overlaps with Only Sane Man, such as when Irving kills Ethan's homeroom teacher in the past and assumes his identity.
Saying Too Much: This is what first tips Ethan off that something's off about Irving. When Ethan visits Irving's shop, Irving talks about two high school girls, namely Emily and Ashley, buying Ethan a clock for Ethan's birthday. But the reality in which that happened was wiped out of existence earlier in the game, so in this reality they only made cookies or a birthday card! So how the heck would Irving know about the reality in which they bought a clock...unless Irving also has a Hollow Pen?
Tender Tears: In one timeline, Emily explains that it was her fault Ashley disappeared, since Ashley ran off after Emily didn't believe her about the lost money. Then we get a picture of Emily crying, eaten up with guilt.
Theme Naming: All characters apart from members of the Kairos family have a surname based on one of the twelve numbers on the clock. Kairos itself is Greek for "the perfect moment".
A potential problem for any player on a given play-through, given that it's entirely possible to miss out on changes you can make in some pasts (e.g. fixing Morris' or Vin's lives), despite being made aware that they could use some Hollow Pen help.
White Gloves: Irving wears some of these to hide the scars he received from Kori.