Visual Novel: Corpse Party if...

A 2011 Fan Sequel to the original Corpse Party produced by the group AMISOGUMI, Corpse Party if... picks up after one of the bad endings of Corpse Party PC-98. Specifically, it focuses on a world where Yoshiki Kishinuma ended up the Sole Survivor following the events of Ending C. Now twenty-five years old, he's become a teacher at his old school, still haunted by his failures.

Unfortunately, when he recounts his tale to one of his students, the two of them are promptly pulled into the abandoned schoolhouse. Can Yoshiki escape once more and put his demons to rest, or will he finally be reunited with his old friends the hard way...?

An English translation provided by Memories of Fear can be found here.

Corpse Party if: PAST END is an Updated Re-release. In addition to graphical improvements so that it visually resembles Corpse Party: Cross Fear, which bridges the gap between the original Corpse Party and if, PAST END tweaks and revamps the storyline, adding new locations, various Bad Endings, and snippets of voice acting. Memories of Fear also translated this version, which can be found over here.


This Fan Game contains examples of:

  • All Your Powers Combined: Before the Final Boss battle, Ayumi's spirit empowers Yoshiki. On the good ending path, Satoshi, Naomi and Yuka lend their powers as well.
  • Angst Coma: Yoshiki enters one after confronting Sayako's spirit.
  • The Atoner: Yoshiki has shades of this, wanting to protect and save Akari the same way he couldn't protect any of his friends. Ayumi also wants to atone for causing the whole mess by murdering Sayako.
  • Behind the Black: The anatomical model exploits this to sneak up on Yoshiki while he's BSODing over finding Ayumi's corpse.
  • Berserk Button: Calling the angry red spirit in the bathroom by the wrong name results in an instant Game Over. Understandable, really, given how their anger's fueled by how nobody even NOTICED her death.
  • Better to Die Than Be Killed: In the Good Ending, Yoshiki takes his own life instead of letting the malice-ridden spirits overwhelm him.
  • Cartwright Curse: On top of losing Ayumi, Yoshiki had to watch Sayako die for his sake, too.
  • Character Portrait: In the original version, square portraits appear in the dialogue boxes. PAST END upgrades these to character busts that appear above the dialogue boxes during important scenes.
  • Color-Coded Characters: Blue spirits are helpful, while red spirits want to kill the living so that they'll all be trapped together.
  • Dark and Troubled Past: On top of everything that happened in Heavenly Host before, when Yoshiki met somebody who helped him actually start moving on, she ended up dying at Shinozaki's hands, giving him even more of a guilt complex.
  • Distressed Damsel: Akari, repeatedly, in ways reminscient of the threats Yoshiki's classmates faced before...
  • Don't Look Back: As in the original game, looking back while in the corridor of light will cause your demise.
  • Driven by Envy:
    • The red spirits trapped in Heavenly Host are so envious of the living that they'll gleefully kill and condemn them to the same hell.
    • This also turns out to be why Yoshiki and Akari got pulled in again: Ayumi's spirit couldn't stand to see him getting close to Sayako, who was helping him move on from what happened. So she tried to kill him, but murdered Sayako instead.
  • Ending Tropes:
    • Downer Ending: The Bad End turns the whole game into a Shoot the Shaggy Dog situation, as everyone dies.
    • The Good Ending, on the other hand, is a bittersweet one: Yoshiki frees Sayako's spirit and protects Akari, but dies himself. He and his old friends remain trapped in Heavenly Host, perhaps to help guide any other unfortunates who fall within out as best they can...
  • Expy: Sayako's Cat Smile and general demeanor may remind players of Blood Covered of Seiko.
  • Face-Heel Turn: The grudges and malice infesting the school can easily overwhelm the spirits trapped within, causing this to happen to them.
  • Failure-to-Save Murder:
    Yoshiki: "...I let her die. I might as well have killed her myself."
  • Final Boss: Sayako. Like the PC-98 version, this is the only battle in the game.
  • Foreshadowing: Early on, Akari wonders how Yoshiki didn't end up getting killed the same was as Satoshi. The answer is eventually revealed; naturally, it's critical to the plot.
  • From Nobody to Nightmare: Poor Sayako had absoulutely no connection to Heavenly Host or anything that happened there at all... until Ayumi came after Yoshiki and killed her instead. From there, her anguish, grief and malice made her powerful enough to completely take over the school, becoming the new manevolent spirit at the heart of it all.
  • Girlish Pigtails: Like Ayumi before her, Akari has these, though hers are significantly longer.
  • Go Out with a Smile: Sayako and Yoshiki in the Good Ending.
  • Half the Man He Used to Be: Happens to the anatomical model when Yoshiki attacks it.
  • Heroic BSOD: Yoshiki doesn't respond well to finding Ayumi's corpse.
  • Heroic Sacrifice:
    • The whole reason why Yoshiki wasn't killed and trapped in Heavenly Host like Satoshi is because Sayako sacrificed herself to save him.
    • Before the final battle, Yoshiki sets this up by telling Akari to go on without him while he faces Sayako. Whether or not this works out depends on the ending you earn.
  • In-Series Nickname: When they first met, Sayako dubbed Yoshiki 'Yoshi' for short. After learning this, Akari's able to shock him out of his Angst Coma by calling him that.
  • Interface Screw: When fleeing from the anatomical model, the screen keeps getting tinted different colors, with the controls getting mixed up each time.
  • It's All My Fault:
    • Yoshiki still feels this way about the deaths of all his friends, lamenting his inability to protect anyone.
    • Ayumi's spirit blames herself for growing so jealous of the new life Yoshiki was putting together that she tried killing him.
  • It Was a Dark and Stormy Night: Just like the original, the game begins with a storm raging outside the school. Mildly problematic, as that's part of what can trigger the school's curse... and Yoshiki opening up to Akari about his past accidentally fulfils the other requirements.
  • Katanas Are Just Better: A display katana's still sharp enough to cleave right through the anatomical model's waist.
  • Lonely Piano Piece: Playing one calls Satoshi's spirit.
  • Malevolent Architecture: A blue spirit explains that the grudges and hatred that fill the school constantly warp the school, and warns Yoshiki not to assume it's the same as before.
  • Manic Pixie Dream Girl: Sayako had shades of this when she dragged Yoshiki out of his depression and into the kendo club.
  • Multiple Endings: There's two:
    • Bad End: Yoshiki tells Akari to flee to Classroom 2-9 while he fights Sayako. Sadly, he loses the battle, and the malice pervading the school turns him into an evil spirit. Though Akari manages to make it to 2-9, Yoshiki's corrupted spirit tricks her into turning around and being consumed by the light.
    • Good End: With the support of all his friends' spirits, Yoshiki's able to defeat and free Sayako's spirit. The jealous-ridden red spirits try to turn him into one of them, but he takes his own life with the Demon-Slaying Sword first. Though the spirits try to tempt Akari into looking back, his spirit protects her, enabling her to escape safely.
  • My Greatest Failure: When Ayumi needed his help the most, Yoshiki ran away...
  • Nice Job Breaking It, Hero: Yoshiki telling Akari about his Dark and Troubled Past leads to their getting pulled into the school.
  • No Canon for the Wicked: Averted, since it spins off the events of Ending C.
  • Replacement Love Interest: Akari bears a strong resemblance to Ayumi. However, it was a different one of these long ago that really caused this whole mess.
  • Say My Name: When finally confronting Sayako, Yoshiki repeats their name over and over until she attacks.
  • Schmuck Bait: A sign nearby the science lab door says "This room leads to the real world...IF you want to be saved...you should hurry and enter it...". It leads to a room that traps you inside forever, and obviously, a Wrong End.
  • Senseless Sacrifice: As in the original game, the sacrifices made by Sayako and Yoshiki are rendered moot in the Bad End when Sayako kills Yoshiki, turning him into an evil spirit who then promptly causes Akari's death.
  • Shout-Out:
    • When Yoshiki's prompted to name one of the spirits haunting the school, one of the choices is from Corpse Party Zero.
  • Sole Survivor: Yoshiki, out of the original five students.
  • Stern Chase: Despite getting chopped in half, the anatomical model still manages to do this during the escape sequence.
  • Stringy-Haired Ghost Girl: Sayako.
  • Stuffed into a Locker: Akari's introduced by Yoshiki helping her out of a locker in one of the classrooms.
  • Survivor Guilt: Yoshiki feels like he doesn't deserve to have lived through what happened before. He's also haunted by how Sayako died instead of him when Ayumi's vengeful spirit came a'calling.
  • The Watson: Akari serves this role by getting Yoshiki to open up about his past and explain a lot of the Backstory, including events that occured after Ending C.
  • Theme Music Power-Up: In the Good Ending, the main theme of the original Corpse Party starts playing when Yoshiki's hand appears and keeps Akari from turning around.
  • Together in Death: Yoshiki is reunited with his friends this way.

PAST END also contains instances of:

  • Cruel Mercy: Shinozaki considered this; given Yoshiki's immense Survivor Guilt, letting him live was actually far crueler than trying to kill him.
  • Impaled with Extreme Prejudice: One room has a pole sticking haphazardly sticking out of the wall. Unsurprisingly, this factors into a potential Bad Ending where one of our hapless heroes winds up hanging off of it.
  • Interface Screw: Picking up the rope has the usual Yes/No prompts replaced with 'Die Die Die Die Die Die', and applies a Die filter to several text boxes afterward.
  • Interrupted Cooldown Hug: In this case, the cooldown hug is actually initiated by the Tragic Monster and interrupted by Yoshiki running both of them through.
  • It's a Wonderful Failure: Various Bad Ends were added into PAST END.
  • Late-Arrival Spoiler: Compared to the original if, certain plot points are revealed much sooner. Sayako's name comes up during your first conversation with Shinosaki's spirit, who also apologizes for dragging Sayako into the school in the first place — all information the player isn't privy to in the original version until far later.
  • Malevolent Architecture:
    • In one case, a room so dark your only light source barely illuminates your immediate surrounding changes its layout without a sound after you pick up a key item.
    • Another new puzzle puts an invisible maze of collapsing floorboards between Yoshiki and a vital object. The floorboards 'repair' themselves every time you return to that area, making it harder to find your way through.
  • Mini-Game: One can be unlocked by finding the cassette tape during the final escape: Traumatized Yoshi. It revolves around dodging various anatomical models while trying to find and rescue Ayumi.
  • Off with His Head!: Another possible bad end, in a sequence added specifically to PAST END to set up this potential death.
  • Ominous Visual Glitch:
  • Previous Player-Character Cameo: One of the Call Backs to Cross Fear added into this version has Amagasaki reappearing... as a headless corpse.
  • Say My Name: Doubles as a Madness Mantra in one Bad Ending, where Yoshiki becomes convinced Akari is Ayumi and keeps repeating their name over and over again.
  • Taking You with Me: Yoshiki beats Sayako's corrupted spirit this way, by running both of them through with his sword.
  • Timed Mission:
    • A two-minute time limit is added to the sequence where Yoshiki has to find something to attack the anatomical model with. In a further complication from the original if, retriving the object in question is much harder due to Malevolent Architecture getting in the way.
    • Similarly, a new time limit is added when Akari is trapped in the stall, and resolving that situation is considerably more complex than just calling Naomi's name.