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Videogame: Zelda Classic
How do you play a classic game when you don't have the old systems and you want to avoid the trouble of Emulation?

The answer: get a re-creation.

Zelda Classic is a mostly faithful freeware re-creation of The Legend of Zelda I. It includes the first and second quests, along with a big Level Editor called ZQuest for making your own quests. Do not think that you are stuck with just everything from the first Legend of Zelda game: there are items implemented from A Link To The Past, Ocarina Of Time, and Link's Awakening to name a few; you can change the House Rules for each individual quest as needed; and with the latest versions, you can now create your own items, enemies, and script.

You can get the game at the Zelda Classic homepage for a stable 2.10 Windows version or the newest, currently released 2.5 version for several platforms.

This page is for the computer game, Zelda Classic, NOT the first Zelda game. For that, go here.

Master using Tropes and you can have these:

  • Ascended Glitch: The original The Legend of Zelda had a minor bug in Level-1 of the First Quest that caused the locked door in the entrance room to disappear if the player left and re-entered the dungeon. This is retained in the recreation of the First Quest used in Zelda Classic.
  • Boss in Mook Clothing: Some of the new enemies count. Magic Octoroks are essentially a boss fight unless you have a Mirror Shield. Mirror Wizzrobes are nigh invulnerable without their weakness.
  • Classic Cheat Code: It has been expanded upon. ZELDA still works, ALPHA launches the "official" third quest, and GANON launches the "official" fourth quest.
  • Damage Discrimination: Usually averted by quest makers, who want the bombs to hurt Link.
  • Denial of Diagonal Attack: Averted with an item that gives you the ability to slash your sword.
  • Easter Egg: Entering GANON as the file's name not only launches the "official" fourth quest, but turns the save screen red.
  • Fan Remake: It is a Zelda 1 remake with items ranging from the series. It includes items from Zelda II: The Adventure of Link to The Legend of Zelda: Spirit Tracks.
  • Fireball Hell: Levels 8 and 9 in the Third Quest.
  • Freeware Games
  • Game-Breaking Bug: Older versions used to have a Continue bug that could mess up where you spawn after you die.
  • House Rules: There are many of them.
  • Jump Physics: Gaining the Roc's Feather allows Link to jump.
  • Level Editor: and Item Editor and Enemy Editor too.
  • Magic Meter: It works almost similar to the magic meter from Zelda II. An upgrade to halve magic consumption, like how it was in The Legend of Zelda: A Link to the Past is also available.
  • Matrix Raining Code: The screen saver is this.
  • Mook Bouncer: The Windrobes/Wind Wizzrobes. Get caught in a tornado to be sent back to the start of the dungeon or cave.
  • New Game+: Sticking with the "official" quest line, there are now third and fourth quests as well as the second.
  • Nintendo Hard: Many of the custom quests can fit in this.
  • Playing with Fire: Din's Fire is available.
  • Retraux: Making a quest using the classic tileset.
  • Save Game Limits: New wrinkles for this trope. While you can hit F6 any time you want to get the traditional Continue/Save/Retry screen, there is still a limit of how many saved games you can have. As of the latest betas, that limit is 15.
  • The Remake: Dark Flame Wolf made the excellent Origin quest. Now has its own page.
    • Old-Skool/King Aquamentus, in 2005, made a special version of 1st quest with shaded graphics and altered dungeons. He is now remaking THAT, as a "Zero Mission" Aunouma-style retelling of the first game.
  • Unwinnable by Mistake: If quest makers aren't careful, this can happen.

The Legend of Zelda: Spirit TracksTurnOfTheMillennium/Video GamesLegend of Heroes: Trails in the Sky
OriginFreeware GamesBeneath a Steel Sky
The Legend of Zelda IAction AdventureZelda II: The Adventure of Link

alternative title(s): Zelda Classic
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