Virtua Fighter is a successful 3D Fighting Game series created by Yu Suzuki and Sega's AM2 development team.The game's story is about the dealings of the mysterious corporation, Judgment Six (J6) who holds the World Fighting Tournament as a front to create the ultimate fighter. The game's star is Akira Yuki a Hot-Blooded martial artist seeking to fight worthy opponents and perfect his fighting style. A major recurring storyline in the game is with J6's involvement with some of the other competitors. Kage-Maru's mother, Tsukikage, is turned into Dural, the final boss of the series. Sarah and Vanessa are both kidnapped by J6, the latter used to make the newer version of Dural after Kage saved his mother.Compared to other 3D fighters like Tekken and Dead or Alive, Virtua Fighter's storyline is not as developed. This is partially due to trying to make the gameplay realistic (sorta) and the depth in the characters' fighting styles as a whole and the moves they use. Virtua Fighter is known for the balance of its characters between each other. Sumo wrestler Taka-Arashi was removed from a couple of sequels because the sumo style at the time was too hard to integrate into future games.Aside from Taka-Arashi (who returned in Virtua Fighter 5R), all the characters from previous games always return for the next.
Darker and Edgier: The second season of the anime, compared to the much more light hearted first. The characters are older and their designs are changed to match, becoming less cute and rounded. The plot is treated more seriously and contains less comedy as well.
Training mode includes an animation frame counter that displays how long it takes for a technique to execute, as well as how much of an advantage you have after a successful hit or guard. Usually, this kind of feature is available only to the developers, who would use it to tweak moves to make them faster or slower. This trope is notable because no other fighting game before Final Showdown has a frame counter.
You can configure your buttons at the character select screen. A much-appreciated feature for tournament players.
Difficult but Awesome: The series is widely recognized for being one of the most complex and difficult to get into in the Fighting Game genre, but it is also arguably the most well-balanced amongst its characters and a perennial tournament favorite. While the game has tier lists, a low-tier character can easily best a high-tier one with practice and skill. The difference is nowhere near as pronounced as in other series.
Drunken Master: Shun. He has a move where he takes a swig; certain moves are only available after having taken so many swigs.
Edge Gravity: Averted. Despite being the first major fighting series to use Ring Outs, there is nothing stopping you from meandering over the edge and costing yourself the round. Later installments did include physical walls, however.
Idiot Hero: Akira in the anime, a far outcry from his 'Ryu clone' game persona. But it still works.
Image Song: Aside from the stage music for each character, image songs were produced for the first game, the second game, and the anime. The second game's image song album Dancing Shadows even got animated music videos for some depicting individual characters' backstories.
A downplayed version (due to it being a Long Shot) appears in the fifth installment between Eileen and El Blaze.◊ where we get an half non-Evil Overlooker in the background and the rest of the cast in the middleground spectating the fight.
Jiggle Physics: Virtua Fighter 5 uses this. The breast size and the type of clothing the female character wears actually affects the amount of jiggle, making this a much more realistic and well executed example than most. The only character this doesn't effect is Eileen, the youngest girl in the cast. Inversely, Vanessa, who has Boobs of Steel, jiggles no matter what she wears.
Shown Their Work: When developing the early games, Yu Suzuki required the development team to learn martial arts. This helped make the moves realistic, and the style utilized by each character is a very close approximation of it in real life, with a few liberties taken for the sake of fun. For example, many of Jacky's moves utilize Wing Chun techniques, which were the foundation of Bruce Lee's Jeet Kune Do, as opposed to simply copying moves from Bruce Lee's movies, and ends up being much closer to actual Jeet Kune Do than the average Bruce Lee Clone.
SNK Boss: Dural...though she doesn't spam powerful attacks.
Virtua Fighter: Remix was the first game but with the graphics of the second game
4: Evolution introduced two new fighters from the vanilla version of 4.
VF 5 is noteworthy for its Final Showdown update. It made significant system changes, such as changing the jump physics and the throw escape system.
Warrior Monk: Lei Fei - which also technically makes him a Bare-Fisted Monk as far as we know, though it doesn't matter since this is an unarmed-combat series.
What Could Have Been: The Arab character of Siba was removed from the first game due to the creation of Akira and the game only having space for 8 characters at the time. The addition of Akira meant a Japanese character was represented and they avoided the potential risk of offending Arab fans. His sword also meant he was unbalanced. The official statement is that he ranked low on playtests, but this is probably not totally true. He was a feature of many early screenshots too. Had the game been made a few years later, it might have included both. It's interesting to note that they haven't tried to implement Siba again in any game apart from Fighters Megamix. You would think the fan demand for him would give them a clue, although it's possibly that post 9/11, the idea of including any Arab characters in a fighting game is likely to encourage controversy.