Looks so cheerful... Until dark.
Town Of Salem
A seemingly innocent town... turns vicious at night. Only one goal... survive the Town of Salem.
is a web game developed by Blank Media Studios set in an alternate reality version of the actual Town of Salem during the Witch Hunts, with gameplay based off Werewolf
and the Starcraft II
mod Mafia. Three factions are trying to get their way to victory: The Mafia are trying to kill anyone who opposes them, the Townies are trying to rout out evildoers, and the neutral parties, who each have their own agenda. As of now, Town of Salem has 29 roles to choose from.
The game is played in two cycles, day and night. During the day players discuss strategy with the townspeople, put together clues, or attempt to lynch someone
. It starts pleasantly on Day 1, when everyone greets each other ... Until the night phase, where a wolf howls to announce the day is over and everyone goes home, the music gets more intense, picks up the pace
, day comes ... and bodies are lying around.
The game is currently in Beta. There are several plans in the works, such as a new lobby system, in-game shop for cosmetic character changes, new classes (the Vampires, Vampire Hunters and Werewolves), buffs to certain classes and private game settings.
can be viewed here
, and ended March 21st, 2014 and their initial goal was reached on March 17th, 2014.
You can sign up and play the game here
. The Wiki for the game is here
Tropes associated with Town Of Salem Roles:
open/close all folders
The Townies are made up of: Bodyguard, Doctor, Escort, Investigator, Jailor, Lookout, Mayor, Medium, Retributionist, Sheriff, Spy, Transporter, Veteran, and Vigilante.
- Back from the Dead: The Retributionist can revive a dead person only once. They typically tend to revive an investigative role.
- Distracted by the Sexy: This is what the Escort does. Your role is described as "a beautiful woman skilled in distraction."
- "How Did You Know?" "I Didn't.": Some Jailors will randomly execute a prisoner at night and discover their prisoner was actually part of the mafia. When asked how they knew, some say "I just did" or "I made a guess." Though sometimes this is illogical when some do it only four days in.
- I See Dead People: The Medium's job is to do this. They can communicate with the dead every night, and relay information back to the town from beyond the grave.
- They can also invoke this on one person if they die, letting the selected person see them talking to give information to write in a Will or say during the day.
- The Medic: The Doctor can heal one other person every night, and can heal himself once.
- Police Are Useless: Downplayed and Averted. The Sheriff and the Investigator can both see the roles of the townspeople, but they can be sidetracked by the Framer from the Mafia's side or Blackmailed to be unable to speak. The Jailor is considered one of the more powerful roles in the game for his ability to hold away any person he likes. This can be used to prevent them from being killed or from using abilities, and can just execute the prisoner if he wants (but if he kills a fellow Townie, he loses his execute ability).
- Properly Paranoid: Every Townie. There are hidden killers about, and a target on your back ... The one who takes this to the extreme is the Veteran, who can go on watch at night. Anyone who visits him, friend or foe, will be shot dead on the spot.
- Shell-Shocked Veteran: The Veteran is a classic example of one. If he goes on alert and anyone visits him, night immunities be damned, they'll be dead.
- Taking the Bullet/Taking You with Me: The Bodyguard can choose to protect someone at night and take the attacker down with him, at the cost of his life.
- Teleport Spam: The Transporter can do this, being able to swap two people during the night, even himself. Doing so switches all targets aimed at the two, so if one is about to be stabbed by a Serial Killer the other person is instead.
- Ultimate Authority Mayor: The Mayor is hidden just like the rest of the Townies. But when he does come out of hiding, he's given more authority than most, counting as three votes for both lynching and for verdicts. Unfortunately, the evildoers also know exactly who you are.
- Vigilante Man: The Vigilante role, obviously. He's sided with the Townies and can target one player each night and kill them, hoping that he's hit Mafia. Of course, there's no guarantee that he won't shoot a villager. If he does, he commits suicide out of guilt, leaving you with two less Townies.
The Mafia is made up of: Blackmailer, Consigliere, Consort, Disguiser, Framer, Godfather, Janitor and Mafioso.
- Cleanup Crew: The Janitor can clean up the body of the mafia's kill, meaning the town won't know what role he was or what was written in his Last Will.
- Dead Person Impersonation: The Disguiser role functions like this – if the person they select to swap with dies, they swap with them, taking on their name, avatar and their role.
- Detective Mole: The Consigliere has the ability to see other people's exact roles, unlike the Sheriff or Investigator, and can claim to be a Sheriff or Investigator to keep Townies away from his Mafia friends.
- The Don: The Godfather does not kill other townspeople, but can have his Mafioso kill a Townie. Like the Serial Killer, he can't die at night. However, he will take matters into his own hands if he has no one to kill for him...
- Evil Counterpart: Both the Consigiliere and Consort are Mafia counterparts to any investigative role and Escort respectively. Consigiliere's are able to tell roles like investigative Townies, Consorts are able to roleblock others like the Escort.
- Lost Will And Testament: If the Janitor from the Mafia reaches someone who is killed by them, he will wipe out the target's Last Will and role.
The Neutrals are made up of: Amnesiac, Arsonist, Executioner, Jester, Serial Killer, Survivor and Witch.
- Amnesiacs Are Innocent: Amnesiacs can become a role from a person that has died. They are harmless at the start of the game because they can't do anything yet.
- Criminal Amnesiac: The Amnesiac can choose to do this, if he remembers he was a Serial Killer or Mafia and wreaks havoc.
- Kill It with Fire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? No night immunity will protect you.
- Obfuscating Stupidity: The Jester's goal is to be hung by the rest of the town. This is one of many tactics people use.
- Powers via Possession: The Witch class can do this if she possesses someone with a night ability, using it for herself.
- Serial Killer: Very obvious. The only roles he can't kill are the ones with night immunity like he does, but he can be killed by a Veteran if he visits while on alert.
- Taking You with Me: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night.
- The Jester: The Jester role. Duh.
Tropes associated with Town Of Salem Gameplay:
- Asshole Victim: Sometimes the town lynches or the evildoers kill someone out of spite and annoyance.
- This strategy is frequently employed by the Jester class, members of whom will often be as obnoxious as they can just to get themselves lynched.
- Irony: Sometimes a player will be lynched for being overtly racist.
- Attack! Attack... Retreat! Retreat!: "Guilty! Guilty!" Orange has revealed themself as the Mayor! "Innocent! Innocent!"
- Bandwagon Fallacy: When it's time to vote for someone to be lynched, mostly the crowd will go with the most popular pick.
- Banging for Help: When someone is blackmailed by the Blackmailer, a common tactic is to spam the vote button to signal they can't speak.
- Driven to Suicide: What a person will do if:
- They are Vigilante, and kill an innocent person.
- A Jester is lynched, and chooses that person, if they voted guilty.
- The player just disconnects.
- Everyone Is a Suspect: Around day three accusations start flying until someone is hanged or someone reveals their role.
- Foregone Conclusion: What happens when a non-killing role, such as a Medium or Jester, is the last one standing against the Mafia or Serial Killer.
- Good Is Dumb: Happens due to there being lots of Townies. It also doesn't help when everyone bandwagons on votes, even for no reason.
- The Hedge of Thorns: The Dark Forest map sums this up, being the darkest of all the maps and surrounded by thorns.
- His Name Is...: Investigative roles don't learn their target's role until the night is over. If they decide to search a target but are killed the same night, their will will probably look like this: "Kitten is Transporter or Arsonist. gamingdude is Disguiser or Jester. Oscar Mike is"
- Instant-Win Condition: Every group has one, even the Neutrals. The Neutrals have more broad win conditions, since most can win with anyone.
- Joker Jury: If the Mafia outnumbers the other players, they can forego killing at night and simply lynch Townies one by one. Usually their first target is the Mayor.
- Magikarp Power: When the Mayor first reveals, they earn little more than trust, influence, and the inability to be healed by a Doctor. But once there are only five people left, the Mayor effectively becomes a daytime killing role, able to single-handedly lynch anyone of his choosing, opposition be damned.
- The Many Deaths of You: At first you only died by lynching. But as of update Beta 0.6.0, there are death animations you can buy. The first one released? Burning at the stake, which leaves you as an ash pile.
- Out-of-Character Alert: Often invoked to try to catch a player who's been disguised.
- Playing the Victim Card: Often used as a defense by the guilty.
- Shoot the Medic First: When someone announces there is a Doctor, it's in the Mafia and Serial Killer's best interest to take them out. Though you have to take a risk, as there may be a Bodyguard waiting for you.
- Speak Ill of the Dead: A Vigilante who shoots a Townie on flimsy evidence often gets this treatment.
- Take a Third Option: Not only can the Town and Mafia win, but so can the Serial Killers, Arsonists, and Jesters.
- Villain Team-Up: Some of the neutral evil roles only need to kill those who would oppose them, so they can work with the Mafia or other neutral evils. A Witch controlling a Serial Killer is a particularly powerful combo.
- Where There's a Will, There's a Sticky Note: Most Last Wills in the game are used to either have a last laugh with the living or to leave important information about who is who.