Video Game: Thunder Force
A Shoot 'em Up
series by Technosoft, which started with an obscure Japanese computer title in 1983 as a multi-direction overhead view shooter. It eventually become a side-scrolling shooter in the third installment, famous for its loads of Awesome Music
The Excuse Plot
puts player in shoes of the Galaxy Federation
in the Fire Leo
starfighter against the overwhelming cybernetic ORN Empire
. Thunder Force V changes the focus to Earth
when Earthmen discover the wreck of Thunder Force IV
's Fire Leo (Rynex) and reverse engineer it. The Guardian, an AI designed to study Vasteel (as Rynex comes to be known), however, goes haywire on humanity, but not before they create their own
Vasteel starfighter. Thunder Force V
is also known for having more story than the previous games, which ties together the events of IV.
The sixth installment was trapped in Development Hell
for a decade, but eventually released.
The Thunder Force
series spans six games:
- Thunder Force (A variety of PC platforms, 1983) — The first game in the series, and the least well-known. Comprised entirely of overhead stages.
- Thunder Force II (Sharp X68000, 1988) — Alternates between overhead sections and side-scrolling sections. Rereleased on the Genesis as Thunder Force II MD, with one less overhead-sidescroller pair and more balanced difficulty. MD itself was ported to Saturn via Thunder Force Gold Pack 1.
- Thunder Force III (Genesis/MD, 1990) — Completely does away with overhead sections. Ported to the Saturn via Gold Pack 1.
- Thunder Force AC (Arcade, 1990) — An arcade port of III (unusual in that ports generally go from arcade to console and not the other way around), but with altered 4th and 5th stages. Ported to the Saturn via Thunder Force Gold Pack 2, with an autofire feature that was not present in the original version.
- Thunder Spirits (SNES, 1992) — A SNES port of AC (making it a port of a port), with a new stage 5 and stage 8. The least-known of the three versions of TFIII, despite being on the most popular platform of the three platforms it appeared on.
- Thunder Force IV (Genesis/MD, 1992) — Released as Lightening (sic) Force: Quest for the Darkstar in North America. Ported to the Saturn via Gold Pack 2, with less slowdown and III's player ship as an unlockable ship.
- Thunder Force V (Saturn, 1997) — The first game in the series with three-dimensional graphics, and introduces the Over Weapon system. Ported to the PlayStation as Thunder Force V: Perfect System, with less slowdown (but reduced visuals) and some omake content.
- Thunder Force VI (PlayStation 2, 2008) — A whopping 11 years after the initial release of V and one failed attempt to bring it to the Dreamcast. Due to the low quality-to-anticipation ratio, it was not well received.
The Thunder Force series contains examples of:
- A.I. Is a Crapshoot: Main plot of V. Humanity built a super computer named Guardian to study the wreckage of Rynex, the 4th game's Fire Leo. It then built a large fleet of starships based on the data. Then Guardian's AI damper program mysteriously disappeared and it turned against humanity with said fleet. Subverted. Guardian is still loyal to humanity. Faust (the Big Bad from the previous game) escaped its destruction by transferring its program to Rynex, which deleted the AI damper after Guardian accessed its history logs. In the end, Guardian reveals that it helped humanity by purposefully spreading its forces thin and leaving critical flaws in its tactics, allowing the protagonist, Cenes Crawford, to destroy the fleet.
- Always Accurate Attack: The Free Range in V worked like this — anything entering the green wireframe area would be in for a world of (unavoidable) hurt.
- And Now for Someone Completely Different: V initially comes across as this, as it's set around 22nd Century Earth, though the story reveals a considerable connection to the events of IV. Especially since Vasteel is Rynex and that the Guardian was compromised by Faust.
- Artificial Human : Cenes Crawford, Player Character of V is actually a clone of a dead Ace Pilot. Same as C CTNs C of VI.
- Attack Drone: The CLAWs for the Fire Leo series.
- Awesome but Impractical: In V and VI, you can make your ship do rolls. It does nothing but look stylish
- Battleship Raid: The Cerberus in III and VI.
- Big Bad: Faust is a pretty impressive one. After harassing The Federation for two games, we've finally blown it up in the third. Only to find its program was transferred to a secondary system in the fourth. And it's even revealed to be the one behind Guardian's rampage in the fifth.
- Bittersweet Ending: Thunder Force IV has the Rynex being crippled in the escape from the explosion following the defeat of Faust and being abandoned to drift in space, while the scientists of the Galactic Federation admit that sending it in the first place was a mistake in and of itself. It also hints at its incipient return. Yet they still have hope for humanity's future.
- The "Good" Ending in VI made the ending of IV more sweet than bitter, hinting that the crew of Rynex not only was rescued by people of Earth but also found them to be sympathetic enough to warrant further contact.
- V has Cenes Crawford, pilot of the Gauntlet/Vambrace, learn that the Guardian was on Earth's side all along, and that it did what it could to help her fight Faust, who was behind the corruption. Cenes destroys herself and the Vambrace so that another incident like that can not happen again. As it turns out in VI, however, ORN Empire ends up finding its way to Earth, forcing Earth to resurrect Vasteel technology.
- "Blind Idiot" Translation: Many, many examples.
- Boring but Practical: Twin Shot and Back Fire, the only weapons you don't lose when you die.
- Boss Subtitles: V and VI.
- Boss Warning Siren:
- In II, a siren plays when encoutnering a midboss in a horizontal-scrolling segment. A lower-pitched one plays when facing the stage's endboss.
- In III, bosses are preceded by a siren and the word "EMERGENCY" scrolling across the bottom of the screen.
- In IV, a siren sounds when a boss battle is about to begin.
- In V: "ALERT! The enemy is (approaching fast) / (dead ahead)! Code Name: <boss name> - <boss description>".
- In VI, you get a siren and your ship's computer alerting of the boss in Tangut, followed by the name and description of the boss, both in English and Mongolian.
- Break Them by Talking: In the "Bad" Ending of VI, a message from ORN Faust is played calling for Earth's surrender. It contains many parallels with Guardian's Last Message in V, albeit using bleaker analogies to make its points.
- Convection Schmonvection: The fire planet levels throughout the series.
- Cool Starship: The Fire-Leo series for the Galactic Federation and the RVR series for Earth.
- Crosshair Aware: The Sky Raid stage in IV
- Dark Reprise: The Bad Ending of VI (which can be achieved by playing the game on Kids or Easy mode) is this to the "Last Letter" from V.
- Death Is a Slap on the Wrist: The default ship in VI doesn't lose its weapons when you die.
- Every 10,000 Points: The series is known for cranking out tons of extends.
- Evil Counterpart: The Vasteel Original (the Rynex) in V and Vasteel Nocht in VI.
- Excuse Plot: Most of the series, though it starts getting elaborated upon starting with IV.
- Fallen Hero: The player's ship in IV, "Rynex", comes back in V as a Sequential Boss that you have to fight against and destroy.
- Fan Sequel: Broken Thunder, released after V and before VI. The good news: Hyakutaro Tsukumo worked on the soundtrack. The bad news: It was so ill-received that it is theorized that Tsukumo's involvement with it was why he was left out of Thunder Force VI's soundtrack.
- Fetus Terrible: The ORN Emperor in VI is an extremely ugly and monstrous infant with 3 eyes and varying number of irises in each of them. Apparently, the design was lifted from a character from a manga the project director had once drawn.
- Final Boss Preview: IV had Versus at the end of the Battleship Raid level. Your team of ships try to destroy it and get their asses completely handed to them, forcing the remaining members of your squad to resort to giving you the Mid-Season Upgrade. Thankfully, you get your revenge in the final level.
- For Massive Damage: Many of the bosses in the series requires you to strike a weakpoint
- Game-Breaking Bug: Sometimes when playing Thunder Force VI enemy bullets will either be pixelated or just plain vanish. For example, when fighting the ORN Emperor's final form, his fireball-like attacks will suddenly become invisible.
- Genre Shift: Across two games; Thunder Force II adds some side-scrolling areas to go with TF1-style overhead areas, and Thunder Force III does away with overhead areas completely.
- Godzilla Threshold: The impending invasion of the ORN forces in VI prompted Earth to reengineer Vasteel technology. The same technology Cenes Crawford and the Guardian tried to seal in V.
- Gratuitous Foreign Language: Two in Thunder Force VI — an obscure and obsolete offshoot of Chinese called Tangut, and Mongolian.
- Harder Than Hard: "Very Hard" in Thunder Force II for the Sharp X68000, "Mania" in III, "Master" in the PlayStation version in V, and "Maniac" in IV and VI.
- Hard Levels, Easy Bosses: Many bosses in III die within seconds of exposure to your weapons, especially the Sever. In contrast, the stages themselves have many deathtraps that demand twitch reflexes and R-Type-style memorization.
- Homage: Some of the boss names in Thunder Force V: Deep Purple, Iron Maiden, and A3 (for Alabama 3).
- Hopeless Boss Fight: Versus for stage 5 in Thunder Force IV
- I Let You Win: The Guardian in Thunder Force V. Cenes Crawford in her last message even lampshades this by stating that had it not done so, the odds of just surviving those battles wasn't even in single digits.
- Insignificant Little Blue Planet: Averted in VI, with Earth forces acting as The Cavalry for the Galaxy Federation.
- Interface Screw: In V, the Boss Warning Siren glitches out upon encountering the Guardian.
- Internal Homage: Thunder Force VI has many references to past games in the series. Perhaps too many.
- It's Up to You: ORN's forces are so much greater than the Galaxy Federation's that if the Fire Leo fails, their regular forces won't stand a chance.
- Subverted in IV where other Galactic Federation fighters team up with you to take on the Cerberus battleship before the trope gets played straight in the boss fight immediately following and for the rest of the game.
- Subverted in V in that your character leads a squad of RVR-01 Gauntlets (named "Thunder Force", incidentally). Later on, after the battle at Babel only the protagonist takes on the Guardian as only one model of the RVR-02 Vambrace is operational; Cene Crawford's report mentions that her squadmates essentially drew straws.
- Justified Extra Lives: Thunder Force V explained it as a cloning system called "Circulate Death".
- Leitmotif: And the Wind Blew All Day Long for Styx, Lightning Strikes Again for Rynex, and Beginning of War for Vambrace.
- Layered Metropolis: Stage 3 of V, Human Road.
- Lethal Lava Land: The fire planet levels throughout the series.
- Luckily My Shield Will Protect Me
- Mecha Expansion Pack: Brigadine booster for Gauntlet and Vasteel Original's own much-bigger and much-more-bizarre add-ons in V; in VI, Vasteel Nocht would "mimic" player ships from previous instalments this way as well.
- Mid-Season Upgrade: The player's RVR-01 Gauntlet upgrades to the RVR-02 Vambrace in V, which has superior weapons. As well as the Brigandine module, a super durable part that supplys unlimited use of Secondary Fire. Although the Brigandine only lasts for one stage.
- Occurs again in VI. If player chooses the Phoenix fighter, it will become the Syrinx in last stage. For Brigandine, it only appears in the intro movie.
- Also happens in IV where the Rynex starts off functionally similar to the Styx, but at the halfway point it gets fitted with the Thunder Sword and gains spherical CLAW drones that serve as capacitors for the Thunder Sword.
- Multiple Endings: IV just changes what song plays during the ending depending on the difficulty, but V's ending is decided by whether you beat the final boss fast enough, and VI has three endings depending on what ship and difficulty you chose and whether you used a continue.
- Nintendo Hard: Thunder Force II. Especially the X68000 version.
- Noodle Incident: Cenes Crawford's previous "deaths" in V.
- Offscreen Moment of Awesome: We never get to use the Phoenix's Brigandine in VI, which was featured in the opening.
- One-Hit-Point Wonder
- One-Man Army: In most of the games, but deconstructed in V. :As it turns out, the reason Cenes Crawford was even able to take on the Guardian's forces, let alone the Sword Fleet at all was because the Guardian, still loyal to humanity despite Faust compromising the AI's control, intentionally pursued Hollywood Tactics and left open gaping holes for Cenes and her squadmates to exploit. All so she could commit what amounts to a Suicide by Cop.
- One-Winged Angel: Gargoyle Perfect in VI.
- One-Woman Wail: The opening and ending of Thunder Force VI.
- Player Mooks: You can unlock the Rynex-R, the main fighter of the Galactic Federation, in VI.
- Precision F-Strike: In Thunder Force II, when you lose your last life, the robo-voice exclaims "Shit!".
- Raising the Steaks: Iron Maiden from V is an undead animal of sorts (complete with flies, rotting flesh, and blood). Its description? "It was dead, but alive at the same time".
- Real Time Weapon Change
- Recurring Boss Template: Gargoyle starting with III, and ORN Faust in VI. In addition, the Gaia Beast from the second game's third horizontal stage comes back as Dust Egg, the seventh boss of the fourth game. The main difference is that Dust Egg has a second, much more active phase where it rises up on some sort of tendril and lunges all over the place.
- Redshirt Army: The Galactic Federation in IV and VI
- Roaring Rampage of Revenge: Halfway through IV this becomes the motivation for Rynex's pilot for going after Faust.
- Robo Speak: Any time you collect a weapon power-up.
- Roboteching: The Hunter weapon. Your ship shoots out blue energy balls of doom that home in on the enemies.
- Sequel Hook: The Good Ending in VI shows a new Fire LEO ship flying off into the horizon followed by the words "Thunder Force VI: The Legend of Wings - To Be Continued". Whether Thunder Force VII will happen or not has yet to be seen, though.
- Sequential Boss: Many of them. Of note is Armed Armament Arm from V, who has three different forms. Same applies to UNKNOWN II, the Final Boss (effectively a Fusion Dance of the Faust and Guardian AIs. With Faust in charge).
- Single-Biome Planet : The sole exception is V, which occurs on Earth. The ocean planet in VI is justified; it's a post-global warming world and you will get to pass the submerged city at one point. The jungle is really an abandoned space colony, with overgrown forests having overtook residental area.
- Space Zone: VI plays with this by having the background move around with no effect on gameplay at times.
- Suicide by Cop: The Guardian in V, in order to save humanity from Faust/Vasteel's influence.
- Super Title 64 Advance: The PlayStation port of Thunder Force V was called Thunder Force V: Perfect System.
- Surprisingly Good English: All the English in V was there in the Japanese version as well. It kinda explains why the Guardian sounds slightly "off" compared to a native speaker.
- Theme Naming: The ship names: Styx, Rynex, Syrinx as well as the Gauntlet, Vambrace, and Brigandine.
- Transforming Mecha: A3 (Armament Armed Arm) and Guardian's Knight from V and B3 (Barbaric Berserk Beast) from VI.
- Unstable Equilibrium: From III onwards, dying takes away your current weapon. This can lead to situations in which you avoid using the most effective weapon for the situation, lest you die and lose it.
- Video Game 3D Leap: As a presentation upgrade starting with V.
- Video Game Lives
- Wave Motion Gun: The Rynex's Thunder Sword
- What?: The name of the BGM for the second half of Stage 1 in IV.
- Where!: The track title for the second half of the fourth stage of the same game.