The Sims 2 is the second standalone game in The Sims series, released in 2004, with a total of eight expansion packs.In contrast to The Sims, the game introduced three interconnected concepts: aging, Wants and Fears, and Aspiration. Sims now age through various stages—infant, toddler, child, teen, adult, elder —and could be created in any stage except the first. (College aged Young Adults were added in the first expansion pack, University.) They also came with an "Aspiration," an overall goal for their life: Family, Romance, Wealth, Popularity, Knowledge, and (eventually) Pleasure. Starting with the first expansion pack, this would assign the Sim a (randomly-generated) Lifetime Wish, which keeps them happy for the rest of their lives if they achieved it. In the meanwhile, it also controlled what Wants and Fears would pop up; these were general life events, from "Have First Kiss" to "Eat Trademark Favorite Food". These would contribute not only to a Lifetime Aspiration Score, which could be used to purchase various loosely realistic in-game objects (the most basic of which being a literal Money Tree), but also to the Sim's real-time Aspiration meter. This corresponded roughly to self-esteem or general mood, and could override a Sim's physical-needs total if it was high enough. Of course, it also lost XXX points every few hours, and if it hit bottom the Sim would have a Heroic BSOD (Played for Laughs). Fulfilling the Sim's lifetime wish would fill their Aspiration bar to the max for the rest of their lives, but (of course) you get a certain amount of time to do this before they croak. Meanwhile, personalities continued to be calculated on the five scales/star sign model, but gradually more features were added through expansion packs, such as the ability to gain or lose personality points under certain circumstances and the introduction of memories, turn-ons, turn-offs, attraction/chemistry, interests and hobbies.The expansion packs were named University, Nightlife, Open For Business, Pets, Seasons, Bon Voyage, Free Time and Apartment Life. The next sequel, The Sims 3, was released in 2009.
Absurdly Youthful Mother: Fans have noticed Brandi Broke was 22 days from becoming an Elder, which would suggest her as teenage mother (even though her memories tell otherwise).
Bella Goth, if you manage to get her back, will actually be younger than her daughter Cassandra unless you use Sim PE to fix their respective ages. (This is because dead Sims and NPCs are always on the first day of their respective age stage.) Even if you adjust it so that Cassandra is near the beginning of the adult stage and Bella is nearing the end, they'll still look like they're around the same age until Bella ages up, since there's no gradual ageing within the stages. The fact that a mother and daughter are in the same age group to begin with is unusual enough in TS2, and couldn't be achieved in-game without the use of cheats or the Elixir of Life.
Using the Inteenimeter mod, it is possible for a teen to have all adult privileges and interactions, including the ability to marry, Woohoo and have children.
Wolves introduced in the Pets expansion pack behave exactly like dogs, doing unwolfish things like barking and wagging their tails.
Cats can be trained using the same techniques as dogs. While real-life cats can be taught to do tricks, they usually need a bigger incentive than just "Master wants me to do it."
All Birds Are Parrots: There are five possible bird "species" to stock your birdcage with. Four do, in fact, resemble species of parrot. One, however, resembles a falcon. Yet it's still possible to "Teach Birdname to Talk" and "Play With Birdname" although in real life you would not play with a falcon without protective equipment, nor can you teach one to talk.
Babies Ever After: Riley's story in the Life Stories spin-off concludes this way: having her give birth to her first child is the final story mode step before you can unlock free play.
A few of the other story-based console versions, notably Bustin' Out, require your Sims to have a baby near the end of the game to fulfill all the quest objectives.
In the main versions of The Sims 2 and The Sims 3, this is pretty much the life's goal of any Sim with the Family aspiration or the Family-Oriented trait. They'll keep rolling wishes/wants to have more and more children, with no apparent cap (whereas Sims without these traits usually start to actively fear having more children after three or four). Most of their lifetime wishes/wants will require them to get Happily Married before having a minimum of three children (sometimes as many as ten!) and raising them up to adulthood. Then they'll start to want grandchildren...
Baby-Doll Baby: A Family Sim who falls into Aspiration Desperation will draw a face on a sack of flour and start cradling it/talking to it like it's a baby.
Back from the Dead: You can plead with the Grim Reaper if your Relationship Values are high enough. In the University EP you can earn a career reward that will allow you to buy back the dead.
In the Gamecube version of The Sims 2, it is very easy to kill your Sims. But a dead Sim is fully playable as a ghost Sim, and can barter for their life back from the Grim Reaper who hangs around a dead Sim's house. The contest of choice? A Fiddle Duel.
Banana Republic: The "Tropical" holiday destination. It has Mayincatec ruins, a rainforest location but has hula dancing and Carribean-esque food. Similarly the Far East vacation has a mish-mash of East Asian culture but has real Japanese food. The Woodland is a bit better and is based off of the Rocky Mountains - but in many European releases it's a strange mix of Scandinavia and Canada.
Brother-Sister Incest: While not technically in the game, it has been noted the Curious Brothers only recognize Jenny Smith as their sister, and do not recognize their half-sisters, Chloe and Lola, as siblings. This means, any of them could marry if they wished.
Bubble Pipe: The University expansion of The Sims 2 introduces colorful bubble blowers that raise the Sims' fun meter at record speed and make them giggle a lot and eventually float in the air.
But Thou Must: The game storyline "suggests" that Tank Grunt would like to get a job in the military track in an effort to please his father. Players will soon find that the career search is rigged for him to only display and choose that career track. If a player wants to give him another job, they have to use cheats.
Also, in a similar example, when you're playing the first tutorial in the game featuring Tutorial Joe, when you're giving Joe a job the only job in the career search is in the athletic career.
Canis Latinicus: The magic spells introduced in Apartment Life are named in these.
Alice and Thomas in The Sims Pet Stories. Depending on the player's choices, Thomas can either become the Victorious or Unlucky variations on this trope.
The Sims 3 reveals Mortimer and Bella's relationship to have been this; Bob and Betty Newbie are revealed to have been High School Sweethearts at the same time. Of course, the player can then chose to subvert it by getting them married to other people.
Quite likely to occur a lot in-game, whether with EA/Maxis or player-created Sims. Since a lot of characters are created with love interests in mind, and since handling multiple relationships over a Sim's lifetime (unless they're The Casanova, in which case they don't want this kind of serious romance) makes for good storytelling but has little pay-off in terms of game-play, it's usually easier to have them become best friends in childhood, date as teenagers and marry in adulthood. This exact process can be seen in the memories of nearly all pre-created married couples in The Sims 2.
Christmas Episode: The Holiday expansion and packs add holiday-themed items to the game.
Comic Book Time: You can play for 20 generations but the game still retains (mostly) early 21st century technology and aesthetics.
Companion Cube: Sims with certain aspirations will interact with specific inanimate objects (such as a volleyball wearing a mortarboard cap for Knowledge Sims) if they slip into Desperation mode.
Cultural Translation: The Bon Voyage expansion pack logo contains a globe. North America is displayed in all releases except for the Chinese release—instead, mainland China and Australia are shown.
Cursed with Awesome: The Grilled Cheese Aspiration. You can rack up aspiration points really quickly by doing various very simple tasks involving grilled cheese sandwiches. With Free Time you can get a benefit that allows your Sim to conjure grilled cheese out of thin air, meaning you never have to worry about cooking again and you'll achieve the Lifetime Want (Eat 200 Grilled Cheese Sandwiches) in no time.
Angela and Lilith Pleasant are pretty much the same, only different because of their uneven treatment by their parents. Angela's described as "patient and dutiful", and even her name means "angel", while Lilith's name means "demon from the night" and she's a rebellious teenager who wears dark clothes and spike bands. Despite that, Lilith's seen as a woobie by most players while Angela's seen as an annoying Mary Sue (just like her mother!)
Also, it is possible to make a grouchy good witch, though grouchy witches sometimes roll fears of casting good spells.
Distaff Counterpart: Blossom Moonbeam to Jared Starchild and Zoey Rosenfeld to Cyd Roseland are the two most obvious examples. The Frio brothers also function more or less as Spear Counterparts to the Caliente sisters, despite the names suggesting that they're complete opposites.
Opposite-Sex Clone: cloning your Sim a baby (using hacks or cheats) will always result in a child of the opposite sex but with identical genetics to his/her one biological parent. Unless her pregnancy is modified, Brandi Broke's third child will always be this due to the fact that Skip's DNA is not used in the pregnancy.
Divorce Requires Death: Or rather, death instead of divorce in most cases in The Sims 2. Mostly applies to couples with kids: weirdly, there are loads of single-parent families in The Sims 2, but it's always the result of one parent dying, not relationship breakdown. The only exceptions are Lyla Grunt, who divorced the father of her three sons (but then died very soon after anyway), and Armand De Bateau, who adopted a daughter on his own after a childless divorce. For some reason EA really broke their backs in a bid not to show children of divorce in TS2, to the point where it seemed quite improbable that so many kids had lost parents at such a young age. (Take Pleasantview: five pre-made families with kids, three of which had lost one parent!)
Don't Fear The Reaper: He's a pretty amicable guy, offering discounts on children's resurrections, occasionally bringing back dead Sims as zombies if their loved ones lose the wager with him, and if your aspiration meter was high, showing that the afterlife is really more of an endless vacation to Hawaii. Literally.
He's as much of a human as any other Sim; he can use your toilet, and allegedly have sex with and impregnate a female Sim.
Shenanigans reveal that Nervous Subject's mother only remembers Woo Hooing one Sim - the Grim Reaper himself. So there is, in theory, a way to do that, it probably just involves cheating.
Don't Split Us Up: Mentioned in the family description of the Newsons, a pack of six minors that were adopted and share no blood with each other (aside from the toddlers, who are twins). Their options after their adoptive parents died were to either go back into foster care and possibly be separated, or to go on living together without any adult guidance. They chose the latter.
Elevator Failure: The elevators introduced in Open For Business and break and fall down, potentially killing the unfortunate sims using them.
Fantasy Kitchen Sink: The second game takes this one even farther: your Sims can plead with The Grim Reaper for the life of a fellow Sim, get abducted by aliens (and become pregnant if they're male), become a werewolf, vampire, or zombie, get swallowed by a Man-Eating Plant, find Bigfoot (and even ask him to move in with you), learn ninja teleportation, have wishes granted by a genie...
In order to keep the game rated T, themes that would be considered adult were replaced with 'kid-friendly' substitutes. The word "woohoo" was used in place of "have sex." Hookahs were presented as bubble blowers that actually made bubbles, but also made Sims literally float while using them. Kegs and bars are always referred to as "juice kegs" and "juice bars," or "nectar" in the case of the wine bar.
On the roof of Don Lothario's house is a telescope. Don has absolutely no interest in the logic skill. His next-door neighbors are the incredibly attractive Caliente sisters. Any guesses at what he uses the telescope for?
A few chance cards in the Politics career make references to entire speeches somehow getting replaced with the contents of Titus Andronicus. Though only the title is mentioned in-game, it's a real Shakespearean play about a brutal spiral of revenge involving murder, rape, mutilation, and cannibalism. Knowing this, it's unsurprising that one chance card can result in the Sim being fired after accidentally replacing one speech with the first two acts (and this is the same chance card Mary-Sue Pleasant will get and always fail the first time her household is played!).
Grandma, What Massive Hotness You Have: Olive Specter is known for being one of the most beautiful Sims in the game, despite already being an elder. Jennicor Tricou, the matriarch of the mysterious deceased Tricou family, is also quite a looker.
Half-Human Hybrid: Alien Sims in The Sims 2, as they are the half-human offspring of an alien pollination technician and the male sim who was abducted. Technically any children that those alien sims go on to have as well.
Heroic BSOD: Aspiration failure. When a Sim's worst fears come true, they'll have a gibbering breakdown from which they have to be rescued by an imaginary psychiatrist. Who gives them a brief pep talk and then gets them to do something silly.
Hospital Hottie: Don Lothario, Pleasantview's local womanizer, works in the medical career path.
Humble Goal: In The Sims 2, it's possible to change a Sim's Lifetime Aspiration to "Grilled Cheese".
I Just Want to Be Normal: Sims who don't have a knowledge aspiration react this way if you get them turned into a monster. Even a witch, which makes a Sim Cursed with Awesome and carries no harmful side effects whatsoever.
Love Floats: The cinematic that plays when a Sim gets his or her very first kiss has the kissing Sims levitate brieflynote assuming that you have cinematic enabled, that is..
Luck-Based Mission: If you want your Sim to be anything besides a vanilla human, you've only got so much control; regardless of what you want to turn them into, some portion of the process involves waiting (sometimes in a specific place) and hoping that the RNG will smile upon you.
Missing Mom: Several cases in premade families, for example Lyla Grunt and Darleen Dreamer. Bella Goth might count, too.
The Missing No: Inverted in some way; if a sim is deleted, sims created or born after the deletion will get the wants/fears file of that sim, and other new sims will get the wants/fears files of the previous sims. This leads to neighbourhood corruption, so many sims 2 forums and strategy sites have warnings about deleting sims unless a special hacked object made by Pescado of "More Awesome Than You" is used. Even then, Sim PE is required and the process can be a bit complex.
A popular mod exists which allows same-sex couples to impregnate each other...which, of course, would lead to this on the male end. Even if you don't have the mod, it can be done without a mod if you turn on debug mode via a cheat code and spawn a special item.
Morton's Fork: The Want and Fear system sometimes gives the player a Morton's Fork by making a Sim have simultaneous wants and fears that contradict each other, like a Want to "Stay Home from Work" and a Fear to "Miss the Carpool." If you have them stay home from work, they don't get the aspiration points from the Want, because they lose them from the Fear activating. Better just send them to work unless the Fear re-rolls before the Want. (It's also not unheard of for Sims with a secondary Knowledge aspiration to Want to "Become a Witch" while their primary non-Knowledge aspiration makes them Fear to "Become a Witch.")
Multi-Ethnic Name: The random character generator is notorious for producing townies with names like Juan McCullough or Kiyoshi Centowski (when the names it comes up with aren't just plain bizarre, like the infamous Goopy Gilscarbo) and having no relation whatsoever between looks and the ethnic background of a Sim's name. For example, the aforementioned Kiyoshi is a Dark-Skinned Blond with blue eyes.
Knowledge Sims roll wants to make zombies, get abducted by aliens, have a Near Death Experience, and become various types of supernatural creature.
If you have Seasons, they can roll wants to get hit by lightning.
Ninja Pirate Zombie Robot: The Sims 2 allows the player to have aliens, zombies, vampires, werewolves, plant/human hybrids, and combine them as he/she deems cool. Vampire/werewolf/zombie robots are even possible. (Click here and here to see.) And add to this the fact that you can learn to teleport from a ninja...
an normal Sims. Sun lamps don't burn them.
No Flow in CGI: Averted with the majority of hairstyles. Played straight with the clothes and many fan-created hairs.
Nonhuman Humanoid Hybrid: Technically any child of a relationship between a human Sim and a supernatural, although they will either inherit their supernatural parent's appearance and powers or be a straightforward vanilla human: there's no chance, for example, of a vampire-human child who has all the benefits of an extended life-span but can still go out in sunlight.
Office Golf: The career reward for the business career track in The Sims 2 is a small golf hole.
Our Ghosts Are Different: method of death determines behaviour of the ghost and its effect on the game, as does personality
Drowned Sims turn blue and leave puddles and may leave bubbles in bathtubs.
Electrocuted Sims randomly jitter with electric shock.
Sims who burned to death turn red and occasionally leave piles of ash.
Sims who starved to death will attempt to raid the refrigerator.
Additionally, the ghosts in the Sims are haunters who can scare other Sims badly enough they wet themselves. Or die of fright, which produces a pink ghost.
And rather than call a ghostbuster or someone of that nature, simply moving the gravestone can get rid of a Sim Ghost.
Our Vampires Are Different: Vampires sleep in coffins, smolder in the sunshine, and potentially live forever, but they subsist on regular food, not blood. They are also eligible for the Undead Scholarship.
Our Zombies Are Different: The University expansion pack can let Sims bring back the dead by cheap resurrection. Teen zombies can even get an undead scholarship for university.
Parent with New Paramour: Jules O'Mackey does not get along with Patricia Wan, her father's new girlfriend. It's not specifically stated why this is the case, however, and it's mentioned that the two are more alike than they realize.
Pivotal Wake-up: Vampires do this when waking up from the coffins, complete with thunderclaps.
Playing with Fire: The witch spell "Inflammo" sets things on fire, which is an easier option for flame-based torture. (Un?)Fortunately, you can only use Inflammo outdoors and only on home lots, which greatly limits its potential fun.
Poke the Poodle: "Evil" magic spells are not very harmful and are mainly just annoying, even the ones that the most powerful evil Witches and Warlocks can cast.
By default, the only video game your Sims can play in The Sims 2 is SSX 3, though SimCity 4: Rush Hour and The Sims Bustin' Out can be purchased and added to your household's library. In Free Time, each family is presented with a computer preloaded with The Sims 3, plus they can buy Spore, Command & Conquer 3: Tiberium Wars, EA Sports FIFA 2008, and My Sims.
Plus, if you look closely at the scenes in some of the paintings you can buy, you will see places of even a character from the My Sims games.
Not to mention the IKEA and H&M item packs.
Ford vehicles are downloadable from the official EA site as add-on custom content.
Pretty in Mink: One of the expansions offers a fur coat for the ladies.
Psycho Ex-Girlfriend: Vincent's Story in The Sims Stories is partly about his attempts to put his relationship with an Ax-Crazy woman named Samantha behind him. She tries to spring a "surprise wedding" on him in Chapter One and then simultaneously floods his house and sets in on fire when he breaks things off with her in Chapter Nine. Other characters refer to her having a Slasher Smile, too, although the game's graphics are (mercifully) not up to showing that.
Punny Name: Olive Specter's multiple dead husbands (e.g. Hugh Thanasia), all of whose names are puns for things related to death or murder.
Runs with Scissors: A large pair of scissors was available as a downloadable item. If you forced the Sim to run with them, they would be killed.
Sanity Meter: The Aspiration Bar, which goes up when they get their wants fulfilled and goes down when they get their fears fulfilled. They receive a mental breakdown when it gets too low, to the point where they hallucinate a therapist to help them get back up their feet.
Sanity Slippage: ... in which they'll collapse in a total gibbering breakdown with deranged laughter, while doing a Aspiration-related lunatic act; for example, a Family-minded Sim will drop to the floor, and start cradling a burlap sack with a face scrawled on it, cooing manaically and treating it like a real baby. This can encourage players further to be total dicks towards their Simjust to see them driven to madness.
Sesquipedalian Loquaciousness: Sherman Boggle, one of Vincent's two best friends and head of his company's R&D department in Life Stories, talks like this constantly. Greg Chomsky, the third member of the trio, understands him perfectly and often acts as translator between him and Vince (and therefore the player). When Greg isn't there, Vince claims to be consulting a dictionary/thesaurus to decode Sherman's emails and phone calls, although obviously this isn't reflected in the animations.
Sibling Seniority Squabble: Mentioned in the biographies two twin pairs: The Davises (Almeric being older by two minutes and actively using his seniority to win arguments against Aldric) and the Larsons (Jodie being older by three minutes and thus believing it's her duty to be in charge even if it overwhelms Jason).
Soap Opera Rapid Aging Syndrome: The relatively short baby/toddler/child life stages compared to the teen life stage can cause this. For example, your first kid might be nearly a teenager when you get around to having your second child, but the odds are still good that both children will be in high school together for a while, due to the teen life stage being as long as the previous three combined. Even more noticeable if you have The Sims 2: University installed. Once your college-aged kids have moved out they won't age until you play them again, meaning that you can have a baby after your other kid has left for college and still have them be Freshmen together.
Speaking Simlish: The Trope Namer. Sims speak in a made-up language called "Simlish." This "language" was made up on the spot by the recording artists. There's even a sound clip that's supposed to sound like the Sim is speaking a French variant of Simlish. Written Simlish is usually represented by Zodiac symbols, a little Greek, and a few that seem to have been made up by the creators.
There is one in Strangetown: Glarn Curious married Glabe (either that or they are siblings), then he was impregnated by Pollination Tech 9. After having the twins Lola and Chloe, he left Glabe and married Kitty Hoglegs. After having 4 kids by Kitty, the oldest, Jenny, marries Pollination Tech 9 and has kids (Johnny and Jill) by him...which means that her kids are also her stepsiblings and Lola and Chloe are their aunts and half-sisters at the same time. It's also pretty easy to create one of these since the game does not recognize great-grandparents(if they're still alive), 2nd cousins, or stepparents as relatives.
A relatively simple example also appears in Pleasantview: Dina Caliente married Michael Bachelor, the brother of Bella Bachelor/Goth, making her the aunt of Cassandra and Alexander. With Michael dead and Bella missing, Dina is now in a relationship with Bella's husband Mortimer; the pop-ups that appear upon loading the Caliente house encourage the player to have them immediately get engaged and married. If successful, she then becomes the stepmother of her niece and nephew. Complicating matters further is that Dina is also in love with Don Lothario, the fiancé of Cassandra; pop-ups at the Goth house encourage her to marry him immediately, although he's very likely to leave her at the altar. Don is also seeing Dina's sister Nina on the side and once attempted to make out with Bella.
Teleporters and Transporters: As of the last expansion pack, Apartment Life, there are at least three ways of in-game teleportation. In the base game, meditating for 24 hours lets you teleport anywhere, even to places the next two types can't. The Bon Voyage expansion lets you learn teleportation from a ninja, complete with puff of smoke. The Apartment Life expansion lets Sims become witches or warlocks, and the spell Magivestigium teleports you faster than the first two. Then there's the fan-made content...
Theme Tune Cameo: Sims with Music & Dance enthusiasm in Free Time will whistle the game's theme tune, and the Buy Mode music from The Sims.
The Thing That Would Not Leave: Due to some kind of bug in the game, a guest might stay until three in the morning, and then the player would get this dialogue with the guest's portrait in it that says "You invited me to spend the night, but then you didn't let me get any sleep! I'm leaving!", just because the player didn't say 'goodbye'.
Time Stands Still: The spell "Tempus Interruptus" stops time for all but the magical kind.
Tropical Epilogue: One of the possible outcomes of the various CastawayTotal Conversions on The Sims 2 engine has the castaway choose to remain on the island; the other outcome is to escape and return home.
In a far more literal example, death from Old Age with a high enough aspiration score in The Sims 2 sees a lei-clad Grim Reaper, accompanied by two Hula Girls (called Hula Zombies), beckoning to the deceased Sim to grab their suitcase and head off to paradise. It can basically be a CrowningMomentof Pretty MuchAnything, depending on your mood at the time and how attached you were to the Sim in question.
Mary Sue. It's highly unlikely that the creators of the game are familiar with the fannish term, but if it was intentional it was meant to be ironic. Still, plenty of players have decided that anyone named Mary Sue must be one, even though her biography simply describes her as an optimistic workaholic mother, which would be a pretty unusual type of Mary Sue to see in a fanfic.
Also Nawwaf Leelaporn, a premade headmaster in Belladonna Cove.
Calista Fuchs, depending on how you think it's pronounced.
Urban Legend of Zelda: Several alleged methods of getting twins, including the nonexistent "twinzR2cute" cheat. A "forcetwins" cheat was added to throw the fans a bone, but not until Open For Business.
Not to mention the abundant rumors that female Sims could WooHoo (and be impregnated) by the Grim Reaper.
Urban Segregation: Belladonna Cove. There is an inner city area with run down, small apartments, a trailer park, and tower blocks, leading into the suburbs which are nicer and wealthier. Overlooking on a hill is a glossy, wealthy area.
Vampires Are Rich: Moving In a Grand Vampire will bring in §50,000. Plus, they are parodies of Dracula, with all of their names being preceded by Count or Contessa.