Videogame / The Sims 2

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Where did the alien get a suit?

The Sims 2 is the second standalone game in The Sims series, released in 2004, with a total of eight expansion packs.

In contrast to The Sims 1, the game introduced three interconnected concepts: aging, Wants and Fears, and Aspiration. Sims now age through various stages—infant, toddler, child, teen, adult, elder —and could be created in any stage except the first. (College aged Young Adults were added in the first expansion pack, University.) They also came with an "Aspiration," an overall goal for their life: Family, Romance, Wealth, Popularity, Knowledge, and (eventually) Pleasure. Starting with the first expansion pack, this would assign the Sim a (randomly-generated) Lifetime Wish, which keeps them happy for the rest of their lives if they achieved it. In the meanwhile, it also controlled what Wants and Fears would pop up; these were general life events, from "Have First Kiss" to "Eat Trademark Favorite Food". These would contribute not only to a Lifetime Aspiration Score, which could be used to purchase various loosely realistic in-game objects (the most basic of which being a literal Money Tree), but also to the Sim's real-time Aspiration meter. This corresponded roughly to self-esteem or general mood, and could override a Sim's physical-needs total if it was high enough. Of course, it also lost XXX points every few hours, and if it hit bottom the Sim would have a Heroic B.S.O.D. (Played for Laughs). Fulfilling the Sim's lifetime wish would fill their Aspiration bar to the max for the rest of their lives, but (of course) you get a certain amount of time to do this before they croak. Meanwhile, personalities continued to be calculated on the five scales/star sign model, but gradually more features were added through expansion packs, such as the ability to gain or lose personality points under certain circumstances and the introduction of memories, turn-ons, turn-offs, attraction/chemistry, interests and hobbies.

The expansion packs were named University, Nightlife, Open For Business, Pets, Seasons, Bon Voyage, Free Time and Apartment Life. The next sequel, The Sims 3, was released in 2009.

On the last week of July 2014, EA decided to give away a free copy of The Sims 2 to every Origin user as it is planning on ending support for the game. All one has to do is enter I-LOVE-THE-SIMS into Origin's game redemption screen before August 1, 2014. However, the game still shipping with the universally despised SecuROM DRM which no longer works on Windows 10 and all recent supported Windows updatesnote , provision of broken serial keys to many users, EA not promoting this event properly note , the Macintosh version being excluded from the offer note , and the fact that the game had not aged well with modern hardware in general note  created quite a backdraft on EA's forum as well as elsewhere.


Tropes:

  • Absurdly Youthful Mother:
    • Fans have noticed Brandi Broke was 22 days from becoming an Elder, which would suggest her as a teenage mother (even though her memories tell otherwise).
    • Bella Goth, if you manage to get her back, will actually be younger than her daughter Cassandra unless you use SimPE to fix their respective ages. (This is because dead Sims and NPCs are always on the first day of their respective age stage.) Even if you adjust it so that Cassandra is near the beginning of the adult stage and Bella is nearing the end, they'll still look like they're around the same age until Bella ages up, since there's no gradual ageing within the stages. The fact that a mother and daughter are in the same age group to begin with is unusual enough in TS2, and couldn't be achieved in-game without the use of cheats, the Elixir of Life or a well-timed conception.
    • Using the Inteenimeter mod, it is possible for a teen to have all adult privileges and interactions, including the ability to marry, Woohoo and have children.
  • Adaptational Villainy: Vidcund Curious in the PSP version.
  • Adorkable:
    • The male teens/young adults. The teens are supposed to be violent and rebellious while the young adults are supposed to be rowdy, partying jocks, yet their voices sound incredibly sweet and innocent.
    • The nerdy Curious brothers from Strangetown. They might have unusual interests but they're still likable.
  • Aerith and Bob: You can have a household with names like Bob and Chris alongside Ignotius and Aife.
  • Affably Evil: In game terms, ultimately even the nastiest, most evil sims are this, because no matter how mean they are, you'll probably catch them playing poker on a community lot with some townies, smustle on the dance floor, tell jokes to other sims,... Despite the nasty implications of the character of some pre-made sims story-wise (such as Olive Specter), in the game itself they won't really live up to it. Doesn't help that sims can't literally kill each other; the worst they can do is poke, slap, have a non-lethal brawl,... Or prank each other with water balloons and ventrilo farts.
    • In the PSP version, when you move to Paradise Place you encounter neighbours who range from "a bit creepy" (Isaac Rossum) to "dismissive, rude, and quite probably kidnapped the garbage man" (Loki Beaker) to "definitely going to be the Big Bad of the whole game" (Dominic Newlow). Your fourth neighbour is the lovely Hazel Dente, who gives you an enthusiastic welcome to the neighbourhood, offers to help you out financially in return for you taking on a few token household chores, and tells you to visit her every day if you like... and is a serial killer who's offed four husbands already, and is working on marrying and killing #5.
  • All Animals Are Dogs:
    • Wolves introduced in the Pets expansion pack behave exactly like dogs, doing unwolfish things like barking and wagging their tails.
    • Cats can be trained using the same techniques as dogs. While real-life cats can be taught to do tricks, they usually need a bigger incentive than just "Master wants me to do it."
    • All Birds Are Parrots: There are five possible bird "species" to stock your birdcage with. Four do, in fact, resemble species of parrot. One, however, resembles a falcon. Yet it's still possible to "Teach Birdname to Talk" and "Play With Birdname" although in real life you would not play with a falcon without protective equipment, nor can you teach one to talk.
  • All Witches Have Cats: All witches and warlocks eventually gain the ability to summon a cat familiar. Not only that, witches/warlocks are able to befriend cats much easier than every other sim; each interaction that ends positively will provide an extra increase in relations with a cat, much higher than normal. This applies to both normal cats they interact with and spectral cats (familiars).
  • Anal Probing: The (actually light green) Greys in The Sims 2 have pollination technicians, who abduct, probe, and impregnate Sim men.
  • Animesque: Due to art evolution,the Sims in Sims 2 are prominently featured with huge eyes and short, pointy noses.
  • Artificial Brilliance / Developers' Foresight: You know when one of your sims is preparing a meal for everyone, then one of your other hungry sims, instead of waiting for it to be ready, plunges into the fridge and prepares something themselves? Well in later expansions a small AI feature was added so that a sim will occassionally "wait for food" on free will, if they notice another sim is already in the middle of preparing food.
  • Artificial Stupidity: Hoo boy... There's a lot of examples of this found in The Sims 2, and you're guaranteed to witness a moment of artificial stupidity every other minute. At least it's entertaining, when it isn't utterly frustrating.
    • The most common one is things getting in the way between your sim and their destination. Sometimes a sim will do their best to find some alternative route, or wait, but the more common and most frustrating outcome is them waving/shrugging and simply canceling the action.
    • But Sims can sometimes act like something is "in the way" of their path even when there isn't.
    • The tendency of Sims, when there's a bunch of them on a lot, to clog up somewhere, such as during a party or on a community lot. Heavens help you if sims are magically drawn to the smallest room (such as a small bathroom) in your house and have their little party there, frustrating sims who wish to enter/leave the room, since they probably can't get through.
    • Now take the stupidity of sims, doing things they aren't supposed to do, ignoring orders, doing something that conflicts with their own needs being met... then apply all of it to vampires. A vampire sim will have to be babysitted by the player lest they suffer death at the hands of sunlight, since they seem to have the tendency to leave their coffin at broad daylight on a whim. Sometimes they'll stay in the coffin like good little vampires, other times they'll bug out and refuse to remain dormant because their energy bar is full. If a vampire sim is hungry during day and they go eat, it's pointless, because since all their needs keep dropping as long as it's day, their hunger bar will drop faster than it goes up while they're eating.
    • Though they'll usually have the common sense not to go outside, at which point they're very likely to perish. Oh no, not so much because sunlight instantly kills them; it doesn't, it only rapidly decreases a vampire sim's needs. The death will be caused by the sim's own ineptitude and refusal to obey the player's orders when their needs get too low. They'll just end up standing there, complaining about low bladder/hunger/energy while outside. Instead of waving at the player nonstop they should just run inside, or at least do so when the player tells them. But they're unlikely to listen. Death by stupidity will soon follow. Considering the brilliant AI of most vampire sims, being a vampire in this game is more of a curse than a blessing, especially for the player who has to deal with this crap.
  • Babies Ever After:
    • Riley's story in the Life Stories spin-off concludes this way: having her give birth to her first child is the final story mode step before you can unlock free play.
    • A few of the other story-based console versions, notably Bustin' Out, require your Sims to have a baby near the end of the game to fulfill all the quest objectives.
    • In the main versions of The Sims 2 and The Sims 3, this is pretty much the life's goal of any Sim with the Family aspiration or the Family-Oriented trait. They'll keep rolling wishes/wants to have more and more children, with no apparent cap (whereas Sims without these traits usually start to actively fear having more children after three or four). Most of their lifetime wishes/wants will require them to get Happily Married before having a minimum of three children (sometimes as many as ten!) and raising them up to adulthood. Then they'll start to want grandchildren...
  • Baby-Doll Baby: A Family Sim who falls into Aspiration Desperation will draw a face on a sack of flour and start cradling it/talking to it like it's a baby.
  • Back from the Dead:
    • You can plead with the Grim Reaper if your Relationship Values are high enough. In the University EP you can earn a career reward that will allow you to buy back the dead.
    • In the Gamecube version of The Sims 2, it is very easy to kill your Sims. But a dead Sim is fully playable as a ghost Sim, and can barter for their life back from the Grim Reaper who hangs around a dead Sim's house. The contest of choice? A Fiddle Duel.
  • Bag of Holding: Sims can place any buyable object in their personal inventory and carry it around with them. This includes pianos and cars. While this is a necessary mechanic to ensure that Sims can take their belongings with them when moving house, it's nevertheless amusing to picture a Sim strolling around with a mid-size sedan in her backpack.
  • Banana Republic: The "Tropical" holiday destination. It has Mayincatec ruins, a rainforest location but has hula dancing and Carribean-esque food. Similarly the Far East vacation has a mish-mash of East Asian culture but has real Japanese food. The Woodland is a bit better and is based off of the Rocky Mountains - but in many European releases it's a strange mix of Scandinavia and Canada.
  • Barbie Doll Anatomy:
    • What goes on underneath the pixelation, if you use a hack to remove it. Leading to a situation where men have nipples, yet women do not.
    • So, of course, the Internet being For Porn, people developed custom content to avert that, too.
  • Bee Afraid:
    • The spell "Melliflera Attackum" sends swarms of bees to attack a Sim.
    • You'll also randomly be chased by bees while trying to catch bugs.
  • Blind Date: In Nightlife, it's possible to ask a gypsy to hooky your Sim up on a blind date.
  • Bizarre Alien Biology: Averted with Half-Human Hybrid aliens; they reproduce with humans or other creatures without any issues. It should be mentioned though that full-blooded aliens only kidnap males to impregnate (females can get abducted, they just don't get pregnant), so this particular oddity is played straight.
  • Bowdlerise: Robyn's song "Konichiwa Bitches" is listed in the soundtrack as the simlish "Bonichita Kitcha".
  • Brother-Sister Incest: While not technically in the game, it has been noted the Curious Brothers only recognize Jenny Smith as their sister, and do not recognize their half-sisters, Chloe and Lola, as siblings. This means, any of them could marry if they wished.
  • Bubble Pipe: The University expansion of The Sims 2 introduces colorful bubble blowers that raise the Sims' fun meter at record speed and make them giggle a lot and eventually float in the air.
  • Bug Catching: Becomes a hobby for Sims with the Nature interest in the Free Time expansion. You even get to see the Sim's bug collection in a frame.
  • But Thou Must!:
    • The game storyline "suggests" that Tank Grunt would like to get a job in the military track in an effort to please his father. Players will soon find that the career search is rigged for him to only display and choose that career track. If a player wants to give him another job, they have to use cheats.
    • Also, in a similar example, when you're playing the first tutorial in the game featuring Tutorial Joe, when you're giving Joe a job the only job in the career search is in the athletic career.
  • Canis Latinicus: The magic spells introduced in Apartment Life are named in these.
  • Catapult Nightmare: Sims can do this if they fall asleep in a bad mood or with low aspiration.
  • Ceiling Banger: A major part of Apartment Life.
  • Childhood Friend Romance:
    • Alice and Thomas in The Sims Pet Stories. Depending on the player's choices, Thomas can either become the Victorious or Unlucky variations on this trope.
    • The Sims 3 reveals Mortimer and Bella's relationship to have been this; Bob and Betty Newbie are revealed to have been High School Sweethearts at the same time. Of course, the player can then chose to subvert it by getting them married to other people.
    • Quite likely to occur a lot in-game, whether with EA/Maxis or player-created Sims. Since a lot of characters are created with love interests in mind, and since handling multiple relationships over a Sim's lifetime (unless they're The Casanova, in which case they don't want this kind of serious romance) makes for good storytelling but has little pay-off in terms of game-play, it's usually easier to have them become best friends in childhood, date as teenagers and marry in adulthood. This exact process can be seen in the memories of nearly all pre-created married couples in The Sims 2.
  • Classic Cheat Code:
    • Writing "boolprop testingcheatsenabled true" (the last word replaced with "false" to inactivate the code), in the neighbour hood, then enter the desired family and you now can mess around with it how much you want. You hold in "shift" and click on a sim to suddenly get very out-of-place options and go from there. You can spawn all from wishing wells to tombstones, turn them into vampires, mess with the sims' genders or names as well as make a girl pregnant with anyone, even her brother. This is not recommended though if you have a crash-tastic computer as these cheats can make it hang. Also, no matter what language you play in, the options will always be in English.
    • "motherlode" allows the family you play as to recieve §50000. Writing "kaching" will give you §1000. Writing "familyFunds <family/household name> <amount>" allows you the certain amount you want.
    • "maxmotives" fills up all the need bars on every sim in the household.
    • "boolprop controlpetson" allows you to control your pets, and "boolprop petactioncancelon" allows you to cancel their actions.
    • If a woman just got pregnant (you hear the lullaby), write in "forcetwins" and you will have twins when she later gives birth.
  • Christmas Episode: The Holiday expansion and packs add holiday-themed items to the game.
  • Comic-Book Time: You can play for 20 generations but the game still retains (mostly) early 21st century technology and aesthetics.
  • Companion Cube: Sims with certain aspirations will interact with specific inanimate objects (such as a volleyball wearing a mortarboard cap for Knowledge Sims) if they slip into Desperation mode.
  • Cultural Translation: The Bon Voyage expansion pack logo contains a globe. North America is displayed in all releases except for the Chinese release—instead, mainland China and Australia are shown.
  • Cursed with Awesome: The Grilled Cheese Aspiration. You can rack up aspiration points really quickly by doing various very simple tasks involving grilled cheese sandwiches. With Free Time you can get a benefit that allows your Sim to conjure grilled cheese out of thin air, meaning you never have to worry about cooking again and you'll achieve the Lifetime Want (Eat 200 Grilled Cheese Sandwiches) in no time.
  • Dark Is Not Evil / Light Is Not Good:
    • Angela and Lilith Pleasant are pretty much the same, only different because of their uneven treatment by their parents. Angela's described as "patient and dutiful", and even her name means "angel", while Lilith's name means "demon from the night" and she's a rebellious teenager who wears dark clothes and spike bands. Despite that, Lilith's seen as a woobie by most players while Angela's seen as an annoying Mary Sue (just like her mother!)
    • The Goth family, including the members that show up here, an elder Mortimer and an adult Cassandra, are usually very nice despite their gothic appearance.
    • Also, it is possible to make a grouchy good witch, though grouchy witches sometimes roll fears of casting good spells.
  • Dark-Skinned Blonde: Ophelia Nigmos and Dina Caliente
  • Dark-Skinned Redhead: Nina Caliente
  • Dead Artists Are Better: Paintings increase in value after the painter dies.
  • Death from Above: If a Sim spends too much time Stargazing without a Telescope, they might get crushed by a satellite. Which can then be sold for §1,000.
  • Dented Iron: Implied in the Athletic career track: Upon reaching the Superstar level, the job description mentions that it's taking longer for the Sim to recover from injuries. Not that it has any effect on gameplay.
  • Developers' Foresight: If you order a pizza but are unable to pay for it, the delivery person will take a piece of furniture as payment instead. If you don't have any furniture or money, which is very difficult to do unless you sell the phone and set your funds to zero with cheats, you will get a unique message where they chew you out and tell you to get a job.
  • Dinner Deformation: After a Sim is eaten by a Cowplant, it will bulge in its throat.
  • Distaff Counterpart: Blossom Moonbeam to Jared Starchild and Zoey Rosenfeld to Cyd Roseland are the two most obvious examples. The Frio brothers also function more or less as Spear Counterparts to the Caliente sisters, despite the names suggesting that they're complete opposites.
  • Divorce Requires Death: Or rather, death instead of divorce in most cases in The Sims 2. Mostly applies to couples with kids: weirdly, there are loads of single-parent families in The Sims 2, but it's always the result of one parent dying, not relationship breakdown. The only exceptions are Lyla Grunt, who divorced the father of her three sons (but then died very soon after anyway), Armand De Bateau, who adopted a daughter on his own after a childless divorce, and Gabe O'Mackey, whose wife Alexandra left him for her career and left him (assumed) full custody of their teenage daughter. For some reason EA really broke their backs in a bid not to show children of divorce in TS2, to the point where it seemed quite improbable that so many kids had lost parents at such a young age. (Take Pleasantview: five pre-made families with kids, three of which had lost one parent!)
  • Don't Fear the Reaper: He's a pretty amicable guy, offering discounts on children's resurrections, occasionally bringing back dead Sims as zombies if their loved ones lose the wager with him, and if your aspiration meter was high, showing that the afterlife is really more of an endless vacation to Hawaii. Literally. He's as much of a human as any other Sim; he can use your toilet, and allegedly have sex with and impregnate a female Sim. Shenanigans reveal that Nervous Subject's mother only remembers Woo Hooing one Sim - the Grim Reaper himself. So there is, in theory, a way to do that, it probably just involves cheating.note 
  • Don't Split Us Up: Mentioned in the family description of the Newsons, a pack of six minors that were adopted and share no blood with each other (aside from the toddlers, who are twins). Their options after their adoptive parents died were to either go back into foster care and possibly be separated, or to go on living together without any adult guidance. They chose the latter.
  • Elevator Failure: The elevators introduced in Open For Business and break and fall down, potentially killing the unfortunate sims using them.
  • An Entrepreneur Is You: The Open for Business expansion allows your sims to open businesses of their own.
  • Everything's Better with Sparkles: Sparkles, sparkles everywhere:
    • With the Seasons EP, this is taken literally: If you have fresh produce in your fridge, you'll make sparkly food that raises the food motive faster.
    • Played Straight and Subverted with the Witches, both the extremely good and extremely bad witches have a sparkly aura.
  • Evil Sorcerer: A "Witch/Wizard" character can become this by studying "dark" magic. (Though the "evil" spells tend to fall into the Poke the Poodle territory. Comical mischief more than anything else.)
  • Eye of Newt: Eccentric ingredients (one of which could be a literal eye of newt) are needed for witches to cast spells.
  • Face Full of Alien Wing-Wong: Alien abduction, which for adult males (like Pascal Curious) leads to Mr. Seahorse.
  • Fantasy Kitchen Sink: The second game takes this one even farther: your Sims can plead with The Grim Reaper for the life of a fellow Sim, get abducted by aliens (and become pregnant if they're male), become a werewolf, vampire, or zombie, get swallowed by a Man-Eating Plant, find Bigfoot (and even ask him to move in with you), learn ninja teleportation, have wishes granted by a genie...
  • Fan Disservice: The coconut bra outfit on elders.
  • Fantastic Racism:
    • What other way is there to describe how normal non-knowledge Sims feel about the other life states?
    • In Strangetown stories, the Grunt-Smith rivalry is almost always portrayed as caused by General Buzz's racism (specieism?) against aliens.
  • First Kiss: Each sim has the opportunity to experience one, and even has a cutscene to emphasize its glory. If you have created an adult or elder from scratch then their first kiss will be a memory.
  • Form-Fitting Wardrobe: Some of the clothing mods fit like this.
  • For Science!: Said at the end of the welcome speech to the science hobby secret lot.
  • Freaky Is Cool: The core philosophy of a Knowledge Sim. Most Sims fear alien abductions, encountering bigfoot, having a relative resurrected as a zombie, or getting turned into a werewolf, vampire, plantSim, witch, or any other non-standard state. Knowledge Sims utterly embrace all of the above, and all combinations thereof.
  • Frothy Mugs of Water: Kegs and Bars are always described as "juice." Juice that under the hood reduces the relationship value needed for romantic interactions to succeed.
  • Functional Magic: Apartment Life lets Sims become witches and warlocks.
  • Fur Against Fang:
    • Averted. Vampires and werewolves don't seem to have any particular built-in antipathy towards one another in this game. Same goes with all the other available creatures.
    • The one exception is good vs evil witches, who naturally start with much worse relations than normal. While the opposite is true amongst two good or two evil witches; since they have the same witch alignment, they'll start off with good relations.
  • Game-Breaking Bug: Many. Examples include:
    • Deleting Sims from a neighborhood will corrupt a neighborhood due to the accumulated missing reference to the deleted Sim, eventually making it unplayable. This means using the in-game "delete" option in the Families bin will cause corruption. Any kind of deletion including deleting from family bin, selling urns/grave, deleting urns/graves will cause corruption.
    • There is a bug that sometimes causes all graves on a lot to disappear when the game is saved while ghosts are out and about... and because a Sim's character data is stored in the gravestone, the neighborhood will become corrupted if this happens.
    • Therefore, deleting gravestones/urns yourself (by selling them) also causes corruption in a neighborhood, because the object hosts a ghost, who data-wise still counts as one of your neighborhood's sims despite being dead. Another danger is a sim who dies while having a grave/urn in their inventory; since a sim's inventory gets wiped upon death, the grave/urn will be deleted.
    • So what's the safe way of getting rid of graves/urns? The safest thing to do is to send them to a public lot, which is a feature in the Nightlife expansion & upwards. Have a public cemetary (even if you don't plan on ever visiting it) to get rid of pesky ghosts you perhaps don't want haunting your living sim's actual homes.
    • Turning universal NP Cs (NP Cs that appear in all neighborhoods), such as the Grim Reaper and Ms Crumplebottom, into supernatural creatures or adding them to a household will corrupt the entire game, not just the neighborhood, requiring a full reinstallation of the game to recover from the game corruption. Though most of these cases are entirely avoidable unless you deliberately mess around with cheats/hacks or tamper with files. Save for one; the most dangerous scenario, which could happen to any player even if they never use cheats, is when you visit a downtown public lot where Mrs Crumplebottom and a vampire NPC may spawn. Mrs Crumplebottom can be bitten and transformed into a vampire by the Vampire NPC. If this happens your entire game is probably toast. Luckily there's an easy fan-made fix found online which prevents NPC vampires from biting sims while on a community lot, eliminating the chances of this game-killing freak occurence from happening. Alternatively there's other fan-made mods which prevent Mrs Crumplebottom from spawning, ever (if you can bear with the lovely old lady no longer visitinging your public lots).
    • Another in-game feature, storing occupied lots in the lots bin, can corrupt a neighborhood for the same reason due to referencing missing Sims, and so does putting in occupied lots, which is why no mod sites attempt to do that (though oddly the premade occupied lot that come with Pets are safe).
    • Resurrecting Sims that died before the game starts will corrupt the game.
    • Two pre-made families, the Ottomas family and the Crittur family, have pregnant members who may corrupt the neighborhood when they give birth. Luckily, the Ottomas family was patched since 2006, but the Crittur family never was.
  • Getting Crap Past the Radar:
    • In order to keep the game rated T, themes that would be considered adult were replaced with 'kid-friendly' substitutes. The word "woohoo" was used in place of "have sex." Hookahs were presented as bubble blowers that actually made bubbles, but also made Sims literally float while using them. Kegs and bars are always referred to as "juice kegs" and "juice bars," or "nectar" in the case of the wine bar.
    • On the roof of Don Lothario's house is a telescope. Don has absolutely no interest in the logic skill. His next-door neighbors are the incredibly attractive Caliente sisters. Any guesses at what he uses the telescope for?
    • In Bustin' Out there is a rather attractive lady named Mona Lott ('moan a lot'). Now, considering that her home business is called Club Rubb, it seems doubtful that this particular Punny Name refers to her constant complaining...
    • A few chance cards in the Politics career make references to entire speeches somehow getting replaced with the contents of Titus Andronicus. Though only the title is mentioned in-game, it's a real Shakespearean play about a brutal spiral of revenge involving murder, rape, mutilation, and cannibalism. Knowing this, it's unsurprising that one chance card can result in the Sim being fired after accidentally replacing one speech with the first two acts (and this is the same chance card Mary-Sue Pleasant will get and always fail the first time her household is played!).
    • The reward for the Slacker career track? A hydroponic garden.
    • Sometimes happens with the real-life songs used in the game (and sung in Simlish). The original songs aren't always that G-rated; a good example would be Charlotte Martin's upbeat and innocent-sounding Keep Me In Your Pocket (used in Bon Voyage), which, while consisting entirely of unusual euphemisms, is still a pretty obvious Intercourse with You song.
    • A sim with the Romance Aspiration wants to kiss or have sex with as many sims as possible, and not minding if he/she has to do it behind their lovers' backs as long as they get their wishes fulfilled. In fact, they will even want to cheat on their partners. So basically; Romance Sim = Slut.
  • Grandma, What Massive Hotness You Have:
    • Olive Specter is known for genetically being one of the most beautiful pre-made Sims in the game, despite already being an elder. It wouldn't hurt to get her to buy new clothes and get rid of that ghoulish looking black dress though. Sadly, although Olive does have nice physical features, her personality isn't exactly beautiful, being an implied serial killer decorating her home with dozens and dozens of graves. Even if she isn't a mass murderer as her storyline suggests, she's still a highly unsettling person. Of course some people are into that.
    • Jennicor Tricou, the matriarch of the mysterious deceased Tricou family, is also quite a looker.
  • G-Rated Sex: "Woohoo" is a substitute word for intercourse, even when it's blatantly clear that they're having sex. Alternate option is "Try for baby".
  • Half-Human Hybrid: Alien Sims in The Sims 2, as they are the half-human offspring of an alien pollination technician and the male sim who was abducted. Technically any children that those alien sims go on to have as well.
  • Happy Holidays Dress: The Mrs. Claus outfit in the holiday packs.
  • Heroic B.S.O.D.: Aspiration failure. When a Sim's worst fears come true, they'll have a gibbering breakdown from which they have to be rescued by an imaginary psychiatrist. Who gives them a brief pep talk and then gets them to do something silly.
  • Hospital Hottie: Don Lothario, Pleasantview's local womanizer, works in the medical career path.
  • Humble Goal: In The Sims 2, it's possible to change a Sim's Lifetime Aspiration to "Grilled Cheese".
  • I Just Want to Be Normal: Sims who don't have a knowledge aspiration react this way if you get them turned into a monster (such as a vampire, zombie, werewolf etc). Even a witch, which makes a Sim Cursed with Awesome and carries no harmful side effects whatsoever.
    • Hence the negative (red) memory when a non-knowledge sim gets turned into one of these creatures. However there are exceptions which have been spotted by players; a non-Knowledge sim turned into a vampire will occassionally be a green (positive) memory, usually when the vampire who bit them is their lover. Either it's a bug, or is it truly The Power of Love showing, and the willingness to be together forever as a never-aging vampire couple? Intentional or not, it's cute.
    • Oddly being turned into a witch is almost always a negative memory EVEN when it happens to Knowledge sims. Despite the fact that being turned into a witch is the least drastic life state change there is; Your skin tone doesn't really change unless you purposely become an extremely good or evil witch, and you can change your outfit so that you no longer look like a witch, whenever you like. What's the phobia regarding witches? Fear of witch hunts, perhaps? Which doesn't exist ingame, but storywise perhaps it does in a lore sense.
  • I Just Want to Be Special: Knowledge aspiration Sims tend to have wants like this. See Nightmare Fetishist below.
  • I Love the Dead: You can choose zombies as one of a Sim's turn-ons.
  • I Need to Go Iron My Dog: If you call and invite a Sim you're not friends with to your house one of the excuses they give to not come over is they're waiting for the phone repairman.
  • Instant Book Deal: All the books written by the sims are published when they're finished.
  • I'm a Humanitarian: The Cow Plant kind of causes this. It eats people, then produces milk which can be drunk. Some Sims will express a desire to drink milk made from certain Sims they don't like.
  • The Inspector Is Coming: Critics can review your establishment in the Open for Business expansion pack, and they can give you either positive or negative reviews.
  • Interspecies Romance: Want your sim to be romantically involved with a vampire, zombie, werewolf, alien or plant sim? Go ahead. Mods allow you to romance up Bigfoot as well.
  • It's Fake Fur, It's Fine: One of the expansions offers a fur coat for the ladies.
  • I Was Told There Would Be Cake: Overlaps with The Cake Is a Lie - the cow plant reward taunts Sims with a slice of cake, only to eat them instead. It then produces milk that extends a Sims' life.
  • Jerkass: The cow mascots (called "evil mascots" in the game files) in university neighborhoods are inarguably this. They'll usually pick fights with everyone (especially if there are any llama mascots aka "good mascots" present), pull pranks (including making the sprinklers go off which creates a HUGE mess of puddles for sims to clean up), and even try to hit on sims (which could cause heartbreak if your sim's crush sees it, even if your sim rejects the mascot's flirt!).
    • The best part, and what causes their nastiness, is that each cow mascot has identical personality points; all of them will have maxed Playful but zero Nice points. This is impossible to configure (unless you cheat) by for instance reversing their personality points (if you apply a certain method of ressurection after killing them), the game will automatically set their personality back to full playful, full mean.
  • Kiss of the Vampire:
    • Sims are hypnotised, and then visibly smile while being bitten by a vampire. The "Neck Bite" interaction also causes a major relationship boost. Or a relationship drop when it fails. Vampire sims left on free will are likely to attempt biting other non-vampire sims. Let's just say they'll attempt to bite sims even when they barely know them, ergo it will almost always fail, because you usually need to be at friend level or higher for this interaction to suceed. Seems stupid, but it's justified considering vampires are, well, thirsty for blood, and they might get restless so they'll chance a bite even when it's unlikely to work.
    • Just keep all vampires away from Mrs. Crumplebottom; if she gets bitten and turns into a vampire, your entire game could become corrupted over time, eventually requiring a full re-installation. There are fixes found online which prevent NPC vampires from biting anyone, which'll avoid this occurence. However it won't stop one of your own sims, on free will, attempting to bite anyone, including when they're on a public lot.
  • Lethal Joke Character: The "Grilled Cheese" aspiration. Sure, you may laugh at first, considering that they are now revolving their whole life around a simple meal, but then you realize that this makes it very easy to keep them happy. Just have them make Grilled Cheese for every meal, and the Wants will be constantly satisfied, giving them loads of points, and an easy route to a Platinum aspiration meter.
  • Loads and Loads of Loading: It gets much, much worse if you have a lot of custom content. At least they kept the old "reticulating splines" joke.
  • Longevity Treatment:
    • The game features a carnivorous plant (the cowplant) that produces a substance that, when drunk, gives a Sim an extra day of life.
    • There's also the most expensive aspiration bonus, Elixir of Life. It adds three days to the life of a sim who's in platinum aspiration. You don't want to know what it does if they're in the red.
  • Love Dodecahedron: The default neighbourhood starts with one in place and constructing your own is simple and a lot of fun.
    • There is also one in the first University college neighborhood, Sim State University. The playable inhabitants of the two Greek Houses and the one normal household all have varying crushes on a member of another household.
  • Love Floats: The cinematic that plays when a Sim gets his or her very first kiss has the kissing Sims levitate brieflynote .
  • Luck-Based Mission: If you want your Sim to be anything besides a vanilla human, you've only got so much control; regardless of what you want to turn them into, some portion of the process involves waiting (sometimes in a specific place) and hoping that the RNG will smile upon you.
  • Machinima: Fans of popular TV and anime series use the create-a-character tool to recreate their ships, no matter how cracky.
  • Making Love in All the Wrong Places: It's possible for the sims to "Woohoo" in bed, in a pool, in a car, in an elevator, in a fitting booth, in the shower, in a sauna etc etc.
  • Machinomics: Fans of the game gladly give EA free advertising creating their "original" works using the same software.
  • Man-Eating Plant: Cowplants are totally awesome.
  • Meaningful Name: Angela means angel, Lilith is a biblical demoness. Many, many more, especially in Strangetown. (See below.)
  • Meditation Powerup: Meditate for long enough and you can learn to teleport.
  • Military Brat: The Grunt boys in Strangetown.
  • Missing Mom:
    • Several cases in premade families, for example Lyla Grunt and Darleen Dreamer. Bella Goth might count, too.
    • Inverted with Skip Broke, since he had a suspicious pool ladder accident, widowing his wife, Brandi.
  • The Missing No: Inverted in some way; if a sim is deleted, sims created or born after the deletion will get the wants/fears file of that sim, and other new sims will get the wants/fears files of the previous sims. This leads to neighbourhood corruption, so many sims 2 forums and strategy sites have warnings about deleting sims unless a special hacked object made by Pescado of "More Awesome Than You" is used. Even then, SimPE is required and the process can be a bit complex.
  • Mr. Seahorse:
    • Adult male Sims who are abducted by aliens always return from the ordeal pregnant.
    • A popular mod exists which allows same-sex couples to impregnate each other...which, of course, would lead to this on the male end. Even if you don't have the mod, it can be done without a mod if you turn on debug mode via a cheat code and spawn a special item.
  • Morton's Fork: The Want and Fear system sometimes gives the player a Morton's Fork by making a Sim have simultaneous wants and fears that contradict each other, like a Want to "Stay Home from Work" and a Fear to "Miss the Carpool." If you have them stay home from work, they don't get the aspiration points from the Want, because they lose them from the Fear activating (unless they have a way to stay home from work without missing the carpool, like calling in sick). Better just send them to work unless the Fear re-rolls before the Want. (It's also not unheard of for Sims with a secondary Knowledge aspiration to Want to "Become a Witch" while their primary non-Knowledge aspiration makes them Fear to "Become a Witch.") Also, Family Sims with multiple young children may both want and fear having another, and Romance Sims sometimes want to get engaged on a date, even if they also fear it.
  • Multi-Ethnic Name: The random character generator is notorious for producing townies with names like Juan McCullough or Kiyoshi Centowski (when the names it comes up with aren't just plain bizarre, like the infamous Goopy Gilscarbo) and having no relation whatsoever between looks and the ethnic background of a Sim's name. For example, the aforementioned Kiyoshi is a Dark-Skinned Blond with blue eyes.
  • Names to Run Away from Really Fast:
    • The inhabitants of Strangetown. Except maybe the Smiths.
    • The Curiouses might be weird, but they're nice people. The Beakers, on the other hand...
  • Never the Selves Shall Meet: A scheduling conflict can let your Sim meet themself and gain a memory from it, possibly even a relationship. However, if you do this, very bad things will happen to your game, and you'll have to uninstall and start all over. (Just delete the "new" version of yourself that comes up and everything will be okay.)
  • Nightmare Fetishist:
    • Knowledge Sims roll wants to make zombies, get abducted by aliens, have a Near-Death Experience, and become various types of supernatural creature.
    • If you have Seasons, they can roll wants to get hit by lightning.
    • Can be done literally as well, if you have the Nightlife expansion pack, which allows you to choose your Sims turn-ons and turn-offs. By choosing certain turn-ons, you can make your Sims romantically attracted to creatures such as werewolves, zombies, and vampires.
  • Ninja Pirate Zombie Robot: The Sims 2 allows the player to have aliens, zombies, vampires, werewolves, plant/human hybrids, and combine them as he/she deems cool. Vampire/werewolf/zombie robots are even possible. (Click here and here to see.) And add to this the fact that you can learn to teleport from a ninja...
  • No Flow in CGI: Averted with the majority of hairstyles. Played straight with the clothes and many fan-created hairs.
  • Noodle People: A cheat code, 'stretchskeleton' followed by a numerical value, allows you to make your Sims as noodly as you want them to be. Just don't put it too low.]
  • Nonhuman Humanoid Hybrid: Technically any child of a relationship between a human Sim and a supernatural, although they will either inherit their supernatural parent's appearance and powers or be a straightforward vanilla human: there's no chance, for example, of a vampire-human child who has all the benefits of an extended life-span but can still go out in sunlight.
  • No Sell: Literally, in one case; if you have a sim-run business, there will very rarely be a sim shopper who will be completely immune to all your sales tricks and abilities.
  • Office Golf: The career reward for the business career track in The Sims 2 is a small golf hole.
  • Opposite-Sex Clone: Cloning your Sim a baby (using hacks or cheats) will always result in a child of the opposite sex but with identical genetics to his/her one biological parent. Unless her pregnancy is modified, Brandi Broke's third child will always be this due to the fact that Skip's DNA is not used in the pregnancy.
  • Our Ghosts Are Different: method of death determines behaviour of the ghost and its effect on the game, as does personality:
    • Drowned Sims turn blue and leave puddles and may leave bubbles in bathtubs.
    • Electrocuted Sims randomly jitter with electric shock.
    • Sims who burned to death turn red and occasionally leave piles of ash.
    • Sims who starved to death will attempt to raid the refrigerator.
    • Additionally, the ghosts in the Sims are haunters who can scare other Sims badly enough they wet themselves. Or die of fright, which produces a pink ghost.
    • And rather than call a ghostbuster or someone of that nature, simply moving the gravestone can get rid of a Sim Ghost.
  • Our Vampires Are Different: Vampires sleep in coffins, smolder in the sunshine, and potentially live forever, but they subsist on regular food, not blood. They are also eligible for the Undead Scholarship.
  • Our Zombies Are Different: The University expansion pack can let Sims bring back the dead by cheap resurrection. Teen zombies can even get an undead scholarship for university.
  • Parent with New Paramour: Jules O'Mackey does not get along with Patricia Wan, her father's new girlfriend. It's not specifically stated why this is the case, however, and it's mentioned that the two are more alike than they realize.
  • Pivotal Wake-up: Vampires do this when waking up from the coffins, complete with thunderclaps.
  • Plant Person: PlantSims, who are sims who have plant characteristics.
  • Playing with Fire: The witch spell "Inflammo" sets things on fire, which is an easier option for flame-based torture. (Un?)Fortunately, you can only use Inflammo outdoors and only on home lots, which greatly limits its potential fun.
  • Poke the Poodle: "Evil" magic spells are not very harmful and are mainly just annoying, even the ones that the most powerful evil Witches and Warlocks can cast.
  • Poor Man's Porn: The romance sims often have a wish to study "physiology" (read: anatomy).
  • Powered by a Forsaken Child: By regularly drinking Cow Plant's milk, which temporarily prevents aging, a Sim can live forever. As long as you keep feeding the plant...
  • The Power of Friendship: The two sims in the event mentioned below can just be very good friends with each other to save the one in danger of death.
  • The Power of Love: If two Sims love each other enough, it's trivial to plead with the Grim Reaper.
  • Plant Hair: In the 'Seasons' Expansion Pack, Sims have the potential to be transformed into Plant Sims, which in their adult state have green leaves for hair, or a large flower for toddlers. Plant Sims are also included in the 'University Life' expansion of The Sims 3 as well as the stuff pack 'Cool Kitchen Stuff' in The Sims 4.
  • Product Placement:
    • By default, the only video game your Sims can play in The Sims 2 is SSX 3, though SimCity 4: Rush Hour and The Sims Bustin' Out can be purchased and added to your household's library. In Free Time, each family is presented with a computer preloaded with The Sims 3, plus they can buy Spore, Command & Conquer 3: Tiberium Wars, EA Sports FIFA 2008, and My Sims.
    • Plus, if you look closely at the scenes in some of the paintings you can buy, you will see places of even a character from the My Sims games.
    • Not to mention the IKEA and H&M item packs.
    • Ford vehicles are downloadable from the official EA site as add-on custom content.
  • Pretty in Mink: One of the expansions offers a fur coat for the ladies.
  • Psycho Ex-Girlfriend: Vincent's Story in The Sims Stories is partly about his attempts to put his relationship with an Ax-Crazy woman named Samantha behind him. She tries to spring a "surprise wedding" on him in Chapter One and then simultaneously floods his house and sets in on fire when he breaks things off with her in Chapter Nine. Other characters refer to her having a Slasher Smile, too, although the game's graphics are (mercifully) not up to showing that.
  • Punny Name: Olive Specter's multiple dead husbands (e.g. Hugh Thanasia), all of whose names are puns for things related to death or murder.
  • Quirky Town: Strangetown, a town with aliens, mad scientists, a military family, a family closely associated with death and a family of three brothers for which one is pregnant with an alien child and another has a heightened/automatic chance to also get pregnant.
  • Really Gets Around:
    • A sim with a romance-oriented ambition will want to have sex with as many sims as possible in their life. This is not explicitly stated in-game, though; more stated as a flingy sim who wants as many romances as possible. Their possible lifetime inspiration can be to have 20 lovers at the same time.
    • Canon examples include Don Lothario (who, to his horror, is engaged to Cassandra Goth) and Daniel Pleasant (who cheats on his wife with their maid), both living in Pleasantview.
  • Ridiculously Human Robot: Roberta Rossum in the PSP version, particularly when compared to the '50s sci-fi design of the other robots in the franchise.
  • Robe and Wizard Hat: Witches and Warlocks. If you get turned into one, your everyday clothes automatically morph into a set.
  • Romantic Spoonfeeding: This action is available under the flirt menu when two sims are having a meal together. Earlier versions allowed this between siblings.
  • Rubber-Forehead Aliens: Alien sims are just like regular human sims, except for the green skintone and completely black eyes.
  • Runs with Scissors: A large pair of scissors was available as a downloadable item. If you forced the Sim to run with them, they would be killed.
  • Sanity Meter: The Aspiration Bar, which goes up when they get their wants fulfilled and goes down when they get their fears fulfilled. They receive a mental breakdown when it gets too low, to the point where they hallucinate a therapist to help them get back up their feet.
  • Sanity Slippage: ... in which they'll collapse in a total gibbering breakdown with deranged laughter, while doing a Aspiration-related lunatic act; for example, a Family-minded Sim will drop to the floor, and start cradling a burlap sack with a face scrawled on it, cooing manaically and treating it like a real baby. This can encourage players further to be total dicks towards their Sim just to see them driven to madness.
  • Self-Imposed Challenge: Players have come up with numerous challenges to make gameplay more interesting. There's the Legacy Challenge, the Asylum Challenge, the Prosperity Challenge, the Apocalypse Challenge, and the Ethiopian Challenge. And these aren't all.
  • Sesquipedalian Loquaciousness: Sherman Boggle, one of Vincent's two best friends and head of his company's R&D department in Life Stories, talks like this constantly. Greg Chomsky, the third member of the trio, understands him perfectly and often acts as translator between him and Vince (and therefore the player). When Greg isn't there, Vince claims to be consulting a dictionary/thesaurus to decode Sherman's emails and phone calls, although obviously this isn't reflected in the animations.
  • Sibling Seniority Squabble: Mentioned in the biographies two twin pairs: The Davises (Almeric being older by two minutes and actively using his seniority to win arguments against Aldric) and the Larsons (Jodie being older by three minutes and thus believing it's her duty to be in charge even if it overwhelms Jason).
  • Sir Verba Lot: It has a "pet brick" called "Sir Bricks-a-lot". It can be build as a toy in Open for Business.
  • Sheet of Glass: Subverted in the a outcome of the Paramedic chance card, if your sim chooses to drive the ambulance over the side-walk.
  • Skip of Innocence: Children can do this. Some Sims can do it in adulthood if they have enough playful points. Oddly enough, they do it with a very stoic face.
  • Smart People Play Chess: Playing chess increases your logic stat.
  • Soap Opera Rapid Aging Syndrome: The relatively short baby/toddler/child life stages compared to the teen life stage can cause this. For example, your first kid might be nearly a teenager when you get around to having your second child, but the odds are still good that both children will be in high school together for a while, due to the teen life stage being as long as the previous three combined. Even more noticeable if you have The Sims 2: University installed. Once your college-aged kids have moved out they won't age until you play them again, meaning that you can have a baby after your other kid has left for college and still have them be Freshmen together.
  • Speaking Simlish: The Trope Namer. Sims speak in a made-up language called "Simlish." This "language" was made up on the spot by the recording artists. There's even a sound clip that's supposed to sound like the Sim is speaking a French variant of Simlish. Written Simlish is usually represented by Zodiac symbols, a little Greek, and a few that seem to have been made up by the creators.
  • Spell Construction: In order for Witches to cast spells, they need to make them using eccentric ingredients.
  • Singing Simlish: Also the Trope Namer- any songs played on a radio or CD player will be like this.
  • Summon Magic: The spell "Appello Cattus Amicus" summons a cat familiarnote . You can also summon other Sims, even when they're at work.
  • Super-Fun Happy Thing of Doom
  • Super Hero: The final stage of the Law Enforcement career path is this. The only Super power your Sim gets is flight and can only be used to go to work. What a rip-off.
  • Supernatural Phone: The Resurrect-O-Nomitron is a phone you can use to call The Grim Reaper and pay him to bring back to life a deceased Sim.
  • Tangled Family Tree:
    • There is one in Strangetown: Glarn Curious married Glabe (either that or they are siblings), then he was impregnated by Pollination Tech 9. After having the twins Lola and Chloe, he left Glabe and married Kitty Hoglegs. After having 4 kids by Kitty, the oldest, Jenny, marries Pollination Tech 9 and has kids (Johnny and Jill) by him...which means that her kids are also her stepsiblings and Lola and Chloe are their aunts and half-sisters at the same time. It's also pretty easy to create one of these since the game does not recognize great-grandparents(if they're still alive), 2nd cousins, or stepparents as relatives.
    • Not to mention how The Sims 2 for PSP adds more relatives and more tangled-ness. Here's the family tree for those interested.
    • A relatively simple example also appears in Pleasantview: Dina Caliente married Michael Bachelor, the brother of Bella Bachelor/Goth, making her the aunt of Cassandra and Alexander. With Michael dead and Bella missing, Dina is now in a relationship with Bella's husband Mortimer; the pop-ups that appear upon loading the Caliente house encourage the player to have them immediately get engaged and married. If successful, she then becomes the stepmother of her niece and nephew. Complicating matters further is that Dina is also in love with Don Lothario, the fiancé of Cassandra; pop-ups at the Goth house encourage her to marry him immediately, although he's very likely to leave her at the altar. Don is also seeing Dina's sister Nina on the side and once attempted to make out with Bella.
  • Teleporters and Transporters: As of the last expansion pack, Apartment Life, there are at least three ways of in-game teleportation. In the base game, meditating for 24 hours lets you teleport anywhere, even to places the next two types can't. The Bon Voyage expansion lets you learn teleportation from a ninja, complete with puff of smoke. The Apartment Life expansion lets Sims become witches or warlocks, and the spell Magivestigium teleports you faster than the first two. Then there's the fan-made content...
  • Tertiary Sexual Characteristics: For the Simbots. Females have eyelashes and piiiink bows.
  • Theme Tune Cameo: Sims with Music & Dance enthusiasm in Free Time will whistle the game's theme tune, and the Buy Mode music from The Sims.
  • The Thing That Would Not Leave: Due to some kind of bug in the game, a guest might stay until three in the morning, and then the player would get this dialogue with the guest's portrait in it that says "You invited me to spend the night, but then you didn't let me get any sleep! I'm leaving!", just because the player didn't say 'goodbye'.
  • Time Stands Still: The spell "Tempus Interruptus" stops time for all but the magical kind.
  • Tomboy and Girly Girl: Lilith and Angela Pleasant, respectively.
  • Tropical Epilogue:
    • One of the possible outcomes of the various Castaway Total Conversions on The Sims 2 engine has the castaway choose to remain on the island; the other outcome is to escape and return home.
    • In a far more literal example, death from Old Age with a high enough aspiration score in The Sims 2 sees a lei-clad Grim Reaper, accompanied by two Hula Girls (called Hula Zombies), beckoning to the deceased Sim to grab their suitcase and head off to paradise. It can basically be a Crowning Moment of Pretty Much Anything, depending on your mood at the time and how attached you were to the Sim in question.
  • The Unfavorite:
    • Lilith Pleasant.
    • Ripp Grunt appears to also fall under this trope.
  • Unfortunate Names:
    • Mary Sue. It's highly unlikely that the creators of the game are familiar with the fannish term, but if it was intentional it was meant to be ironic. Still, plenty of players have decided that anyone named Mary Sue must be one, even though her biography simply describes her as an optimistic workaholic mother, which would be a pretty unusual type of Mary Sue to see in a fanfic.
    • Also Nawwaf Leelaporn, a premade headmaster in Belladonna Cove.
    • Calista Fuchs, depending on how you think it's pronounced.
    • An odd example of this is the Broke family. Yes, it implies exactly what the start of their case is when first played. The teenager, Dustin, gets this trope more when pronounced with his family name.
  • Urban Segregation: Belladonna Cove. There is an inner city area with run down, small apartments, a trailer park, and tower blocks, leading into the suburbs which are nicer and wealthier. Overlooking on a hill is a glossy, wealthy area.
  • Vampires Are Rich: Moving In a Grand Vampire will bring in §50,000. Plus, they are parodies of Dracula, with all of their names being preceded by Count or Contessa.
  • Vampires Own Nightclubs: Not exactly, but the only way to find Grand Vampires is at Downtown lots at night.
  • Videogame Caring Potential: Or Videogame Cruelty Potential depending on your style. The aforementioned Newson family is practically designed for the Videogame Caring Potential. The heartwarming balances out the sheer frustration managing them can cause.
  • Video Game Perversity Potential: There exist entire sites dedicated to adult mods/custom content, from simply making females have nipples to adding hardcore sex to the game.
  • Virtual Paper Doll: It's Barbie: The Next Generation!
  • Vocal Evolution: Simlish evolved heavily between the original game and this game. There are more lines meaning the Simlish is much less repetitive than before and it became more complex. The general sound of it also changed as well.
  • Wacky Fratboy Hijinx: It's possible for your young adult sims to do so in The Sims 2 University.
  • Weird Trade Union: A "SimCity local 709 Burglar's Union" is mentioned in the Cat Burglar Chance Card.
  • Western Zodiac: Sims are now assigned an astrological sign depending on what their personality-point totals are.
  • Your Cheating Heart: If you want, you can make a sim cheat on their spouse/lover, but only keep it going as long as the other doesn't notice (like, don't make out with the one you cheat with while in the same room as your spouse). There's also the default family Pleasant in which the husband is cheating on his wife with the French Maid. A Sim with a Romantic Ambition will even want to cheat (actually, they want to have "several lovers at the same time", but it's still behind their respective backs, so it's pretty much the same thing.)
  • Zeerust: The "futuristic" decor option added with the Pets expansion pack borrows its aesthetic from shows like The Jetsons and Lost in Space - basically, a '50s to '70s idea of what the 2000s might look like. It gets Lampshaded in the bios of the Kim family, whose home is the pre-made example of this style: they starred in a TV show set in the future that was cancelled once people realised that said future was rapidly approaching and looked nothing like the show.
  • Zombie Gait: Animations for zombies in the University expansion pack.


http://tvtropes.org/pmwiki/pmwiki.php/Videogame/TheSims2