"I have the feeling a being of great knowledge controls all of my actions."The Book of Unwritten Tales is a German Point-and-Click Game by KING Art. It was finally localized for English audiences in 2011, after years of waiting. For the most part it is your average Adventure Game if it was not constantly referencing this very fact. Most of the games humour originates from this and the weird logic applied in many games of the genre.The story starts of in times of a big war with Gremlin archaeologist Mortimer MacGuffin (yes, the game starts there already) being attacked by the servants of the evil witch most often referred to as 'Mother'. She is after a mysterious artifact granting its owner the ability to make all his wishes come true. In order to stop her over the course of the game the player controls various characters to solve different puzzles.The game leads through a big fantasy city filled with millions of magical creatures, a sunken temple, the wild lands occupied by horrible creatures and the heart of the evil kingdom itself.
— Wilbur Wetterquarznote
- Wilbur Wetterquarz (Wilbur Weathervane) - Gnome and kitchen servant in a dwarf bastion far to the north
- Ivodora Eleonora Clarissa, Princess of Silberwaldreich, or short Ivo (Ivodora Eleonora Clarissa, Princess of the Silver Forest Realm, Ivo) - a female forest elf
- Nathaniel 'Nate' Bonnet - adventurer (sky pirate, trickster, thief...)
- Vieh (Critter) - some... creature, Nate's sidekick
This game provides examples of:
- Accidental Pervert: When trapped in complete darkness Wilbur wonders why Ivo feels like two sacks full of fat. ("Those aren't my ribs!")
Wilbur: "That's Ivo."Ivo: "And there is absolutely no reason to grope her again."
- If he keeps feeling around,
- A Wizard Did It: How does a dragon with far too small wings fly? "If something isn't logical in this world, then it's always down to magic. Very practical, you can explain everything like that. Something's flying that can't fly? - Magic."
- Bare Your Midriff: Ivo
- Funny Animal: Vieh.
- Game Within a Game: A wizard and a goat... man... merchant... play World of Businesscraft. It's worse than it sounds.
- Genre Savvy: Nate, to a massive degree. He invokes The Three Trials when asking about Plot Coupons, starts looking for ways to cheat even before challenges are fully explained to him, and knows without asking that all the items he needs to overcome a particular challenge are somewhere in the immediate vicinity.
- The Grim Reaper: However, he's seen better days in these child friendly games now that Everybody Lives.
- Inept Mage: Wilbur.
- Innocent Innuendo:Ivo: (Regarding Nate, who's caged by an orc bounty hunter) I want that human, and I will have him before sundown!Nate: Oooh, elfy!
- Intrepid Merchant: Jorge.
- Mini-Game: Sometimes the normal gameplay is interrupted by cooking exercises or rain dancing.
- Offscreen Afterlife: Wilbur even mentions a lengthy, exciting, awesome quest fulfilled in the afterlife. We don't get to see anything of it.
- Offscreen Moment of Awesome: The rain dancing is hilarious, but you're too busy watching the DDR style arrows scroll to actually see what your character is doing.
- Our Elves Are Better: Well, kind of. Ivo talks to a bird and is pretty athletic.
- Our Gnomes Are Weirder: Wilbur is a probably the most normal one in his family, actually.
- Our Orcs Are Different: Well... they are kind of civilized.
- Our Trolls Are Different: The big, dumb, slow kind of different in this case.
- Pixel Hunt: There's a highlighting option though, but it's not very intuitive.
- Real Men Wear Pink: Parodied with the paladin trying to enact revenge upon one of the ghosts.
- Rubber Man: Vieh...in a way.
- Rule of Three: Often used and finally lampshaded by Wilbur.
- Second-Hand Storytelling: In offscreen puzzles and adventures.
- Schizo Tech: Well... in a way (again). It gives new meanings to 'crashed and bugged servers'.
Macguffin: Help me, Master Alastair. You're my only hope.
- Discworld: Wilbur wonders why Death does not speak in all caps.
- Monkey Island: Wilbur can choose to pretend to be Gil...wood something and trying to be a great pirate at some point. There's an elaborate offstage adventure narrated by the action bar. One puzzle involves collecting hair, bodily fluids, a bit of clothing and part of an ancestor, and the ingredients are put into a paper bag and shaken up, exactly like in Monkey Island 2. (The shaker even notes he will NOT need a voodoo doll and pins, which you did need in Monkey Island 2.)
- Lord of the Rings: Guess what Wilbur has to deliver to the Archmage in Seefels? Also, one of the aliases he can adopt is "Underhill".
- The tavern in Seastone sells Butterbeer, Firewhisky and Pumpkin Juice.
- Guess what the ring's function turns out to be?
- Sky Pirate: possible occupation of Nate.
- Speaking Simlish: Vieh.Gloowa wollaloop!?
- Stable Time Loop: Not too clear, but if they didn't succeed in the first place they wouldn't be able to go back... maybe... whatever.
- Stat Grinding: Parodied when Nate needs to increase his Blacksmithing skill in order to repair a sword.
- Stripperiffic: Ivo's clothing. She's decent... barely.
- Take Our Word for It: Used twice rather unexpectedly.
- Time Travel: Saves the day.
- What Happened to the Mouse? Tschiep-Tschiep, Ivo's bird companion, seems to be simply forgotten during the prison escape sequence. The bird does not go through the escape route used by the other characters and is never mentioned or heard from thereafter.