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Tekken is one of Namco's most popular franchises, and possibly the most successful 3D fighting game series of all time.The game's plot starts with the Mishima Zaibatsu, a conglomerate of the Mishima family, run by Heihachi Mishima, sponsoring a tournament called King of Iron Fist. The winner is promised a huge prize... if they can beat Heihachi, that is. As it turns out, the tournament winner is in fact his disgruntled son Kazuya Mishima. Having been thrown into a ravine when he was only five years old by Heihachi himself, Kazuya made a Deal with the Devil, survived, and trained himself so he could exact revenge. Heihachi, too late to realize Kazuya's devilish power, was soundly beaten and was thrown by Kazuya into the same ravine where he was thrown by Heihachi.Eventually, Heihachi comes back and reclaims his place, killing Kazuya by throwing him into a volcano. The third game takes place after a Time Skip and deals with Kazuya's son, Jin Kazama. The fourth deals with the return of Kazuya, and later games continue to cover the struggle inside the Mishima family, with the Devil Gene complicating matters. A seventh game was just announced at Evolution 2014 and is supposed to be the end of the Mishima saga.
Tekken 7 - Announced at Evolution 2014. Location tests conducted in Japanese arcades in October 2014.
Tekken has been extremely successful in arcades (and later in console ports), with characters' fighting styles influenced by real-life martial arts. The series contains six games so far, as well as a dream tag match game called Tekken Tag Tournament, and a seventh game on the way. It has also spawned 3 separate movies; one traditionally animated, one live-action and a CG movie. Ports were exclusively to the PlayStation consoles until the 6th installment, which received an Xbox 360 port. The series has often been derided by the father of the Dead or Alive series, Tomonobu Itagaki; however, other fighting game developers (such as Mortal Kombat co-creator Ed Boon) enjoy the series.Lately, the series has been going from strength to strength; Tekken Tag Tournament 2 was confirmed in late 2010 to much fanfare and approval, and is one of the most expansive and exciting entries of the series so far. Nintendo fans are finally seeing some Tekken love for the first time since Tekken Advance also, with Tekken 3D: Prime Edition for the Nintendo 3DS. Lastly, but certainly not least, the series is finally going head-to-head with its old rival, in the form of Street Fighter X Tekken and Tekken X Street Fighter, 2 separate Crossover games developed by Capcom and Namco respectively. An updated version of Tekken Tag Tournament 2, Tekken Tag Tournament 2 Unlimited, was released as a patch to arcade units in March 2012, and a home console version of Tag 2 with the changes introduced by it was released in September for PlayStation 3, Xbox 360 and Wii U. This is notably the first time a Tekken title has ever been available on a Nintendo home console. In June 2013, Namco released Tekken Revolution, a free-to-play installment based on the Tag 2 engine exclusively for the PlayStation 3 via the PlayStation Store featuring new gameplay mechanics such as customizable character stats, Critical Arts, and Special Arts. Nintendo also got a Spiritual Successor of sorts to the series in the form of Pokkén Tournament, a Spin-Off of the Pokémon that plays just like a Tekken game, since Tekken project director Katsuhiro Harada himself is involved in its development.Furthermore, a 3D CG movie based on the series (and developed by Namco itself) premiered in July 2011, called Tekken: Blood Vengeance, a canonical movie expanding on the series lore of the Devil Gene. The movie saw a limited theatrical release, but saw most of its distribution via DVD and Blu-ray releases in 2011, as well as being bundled with Tekken Hybrid (a Blu-ray which also includes Tekken Tag Tournament HD and a demo of Tekken Tag Tournament 2) and Tekken 3D: Prime Edition.The series' many, many characters can all be found here. Also has a fanfic recommendation page.
0% Approval Rating: In Tekken Tag 2, characters can enter Rage Mode faster or slower depending on how much they like their teammate. NO ONE likes Ogre, so many characters will enter Rage Mode only when Ogre is very close to death.
All Love Is Unrequited: There's Kuma for Panda, Ganryu for Michelle, and later her replacement Julia, and Xiaoyu for Jin.
Amazonian Beauty: In Tag 2, the in-game models some of the ladies who are traditionally more slender, toned, and athletic (i.e. Nina, Anna, Michelle, Julia, Christie, etc.) are a bit more built this time around, particularly in the arms, shoulders, and back. Considering that they're martial artists who presumably train/workout on at least a semi-regular basis, it makes sense. While the T1 ladies did have some muscle on display, handing out the Heroic Build to both genders (not unlike where Street Fighter has been going of late) might be an attempt to go back to that portrayal for some sense of "realism" (i.e. a somewhat viable explanation for why a 5-foot-something woman can powerbomb a man, robot, or bear nearly twice her size).
And Your Reward Is Clothes: Taken to an extreme in Tekken 6. Granted, the clothes come with defensive or offensive upgrades, but they only apply within Scenario Campaign mode. As a result, you'd often end up putting together a lot of aesthetically mismatched articles of clothing just to make the most effective character build.
Anime Chinese Girl: Xiaoyu, despite being arguably the most stereotypically Japanese character. She doesn't even speak any form of Chinese. Possibly justified in that she's enrolled in a Japanese high school, having been taken to Japan personally by Heihachi after she impressed him by knocking out all of his security personnel on a Mishima Zaibatsu boat she snuck aboard.
Anime Hair: Pretty much all of the Mishima kin, as well as Paul.
Special mention must go to new guy Lars, who looks like a Super Saiyan. Of course, he is Heihachi's secret son and so has inherited the Mishima blood (and apparently the hair as well).
Arc Symbol: Kazuya's gloves in the earlier games—ten roundels arranged in a triangle, pointing towards the forearm. When he gets Put on a Bus in 3, Jin wears similar gloves (complete with the same design), and the Arc Symbol from this game onward is now the latter's Power Tattoo, as well as (to a lesser extent) the three-arm crescent triskelion pattern on his new gloves starting in 4.
Arc Words: "Power is everything", as of 6. Repeated by either Kazuya or Jin often during the series recap in the Scenario Campaign prologue, as well as in some game trailers.
Arrogant Kung-Fu Guy: Feng Wei, who was actually based on evil, arrogant kung fu movie villains. To be fair his 5 ending shows him exploding mountains with his kung fu, so maybe he can afford to be arrogant.
Artificial Brilliance: Just to give an example, using Asuka. After a few matches the game will know you like to go for the uppercut/back kick/gun combo, so it will completely shut down that. It will then read when you go for the leg sweeps and block, it predicts you using a tag throw when in trouble so it puts a stop to that, then juggles because it knows you just tag normally when low on health.
Done again with Mokujin's western animation-inspired Tekken 6ending.
The endings in Tag 2 have a lot of this. Some of the more drastic examples include a sketchy animation style in Combot's ending, Forest's ending using paper dolls, and a comic book style in Bob's ending.
Not counting legitimate Art Shift endings/aspects in Tag 2, some of the more realistic CGI endings are noticeably lower quality than in the game itself. YMMV on this.
Badass and Child Duo: Jack carries around a little girl whose parents he killed and who he subsequently adopted. That girl, Jane, later goes on to develop several other Jack models because of her affection for the Jack-2 model that served as her protector.
Badass Family: The Mishima clan, natch. And, in what could be seen as a subversion of Gameplay and Story Segregation, this even applies in-game. The Mishima family characters have consistently appeared in the top tiers of every Tekken game up until they were finally bumped down to upper-mid and mid-tier characters in Tekken 6: Bloodline Rebellion.
Heihachi is old but not that old comparatively (in his 70s) and seems to be unusually strong anyway (in his 50s he survived being tossed off a cliff by Kazuya and only seemed to become progressively stronger since). Jinpachi is 108 years old but is backed by the strange spirit that is inhabiting his body, enabling him to fight at superhuman levels. However Wang is 105 and has nothing at all but technique and training keeping him in the ring. He first appeared in the series at age 82.
Zig-zagged with Heihachi in Tag 2 (albeit a non-canonical game), as he somehow regains his youth and reverts to more or less the age he had by Tekken 1. He will probably stay that way for the next canon game, due to the fact that his previous voice actorhas passed away. His ending reveals that his scientist had developed a youth serum.
Dr. Bosconovitch's Tag 2 ending, if not taken with a grain of salt, reveals that any Mishima member who's not a Devil Gene carrier (i.e. Heihachi, Jinpachi, Lars) becomes progressively stronger with age. Well, either that or Bosconovitch is just curious as to how Lars might still have his hair when he reaches his 50's.
Bait the Dog: Back in the first game, Kazuya was probably trying hard to emote a "Ryu clone" vibe, right down to white-red clothing, stoic attitude and Badass Arm-Fold win pose, and the "story" plays it up that he's trying to topple his evil father to make his evil company a better one. Your only hint that there's something wrong with Kazuya is that he has a Devil palette swap for his third costume in the PS1 port. Come the second game, turns out that Kazuya is just as bastardly as Heihachi was, is more open to his evilness, and the two of them have been competing in who's Eviler Than Thou ever since. Harada, you Magnificent Bastard!
Balls of Steel: Tekken Tag Tournament featured a number of special intros/outros from combining certain pairs of fighters on your team. Several outros involving Nina Williams features her delivering her signature Groin Attack to her partner, causing him to crumble to the ground. If you pair her with Bryan Fury, however, she'll deliver the groin attack — but he laughs at it and does one of his taunts in response.
Bears Are Bad News: Kuma — well, only bad news for one guy in particular (Paul). And then there's Kuma's unrequited love for Panda...
Beauty Is Never Tarnished: The Williams sisters Nina and Anna are a prime example, with the convenient justification of being cryogenically frozen between 2 and 3.
Big Bad: Heihachi in the first, third (with Ogre), and fourth games (w/ Kazuya), Kazuya in the second and fourth, Jinpachi in the fifth, Jin and Azazel in the sixth. Basically, anyone who takes over the Mishima Zaibatsu becomes the Big Bad.
Big Bad Ensemble: Heihachi and the Ogre in the third, and Kazuya, Jin, and Azazel in the sixth.
Big Screwed-Up Family: The Mishimas. Oh God, the Mishimas. There is at least one murderous link between every one of the five, blood-linked family members who have appeared so far, spanning four generations.
To put this into perspective, there have only been two times where the Mishimas have been shown to be on good terms with one another. One of these was during Kazuya's childhood when he played/trained with his grandfather Jinpachi; the other is a dream sequence of Lars' in Tag 2 where the collective (playable) Mishima/Kazama family (barring Jinpachi and Lee) get together to enjoy dinner.
The Williams are also pretty rough, though this is one truly bad case of Sibling Rivalry gone horribly wrong. It can be argued that they're the Distaff Counterpart of the Mishimas in that respect.
The Kazamas are starting to get there, and it's not just because Jin is both a Mishima and a Kazama. Asuka also has him in her crosshairs. And Jun can't seem to get along with her branch family, if her interaction with Asuka is anything to go by.
Bishōnen: Lee Chaolan, Hwoarang, Steve Fox. The most prominent one in the series, of course, is Jin.
Bilingual Bonus: Kuma is the Japanese word for "Bear". Mokujin is Japanese for "wood(en) man." And Mokujin's Palette Swaps Tetsujin and Kinjin are also similarly named — their names meaning "iron man" and "gold man" respectively.
Bilingual Dialogue: Characters understand each other even though one speaks English, one speaks Japanese. They even understand what animals are talking about, when all they hear are growls. Hell, they understand Mokujin, a wooden dummy!
This is taken further in Tag Tournament 2, where almost every character now speaks their respective native language (Leo speaks German, Miguel Spanish, Lili and Sebastian French, Bosconovitch Russian, and both Eddy and Christie Portuguese) as opposed to English in previous games.
Blind Weaponmaster: Kunimitsu, possibly. Her appearance in Tekken Tag Tournament 2 shows massive scars on her face, and modding the game reveals that the scars reach over her eyes.
Blocking Stops All Damage: Tekken had no block damage (in its default setting), most noticeable when the smaller characters blocked attacks from a bear. Some heavy shots would even stagger a defender, suggesting they would hurt a little but the life gauge would not go down.
In certain games, this feature could be turned off. The universal Supercharger move and similar moves unique to certain characters can also cause chip damage.
Bloodstained Glass Windows: 5 features the "Antares" stage, which is a gloomy looking chapel. Said chapel is remixed as "Snow Castle" in Dark Resurrection, with snow falling in through a hole in the ceiling.
Boss Rush: Tag Tournament 2 provides one; arguably the biggest (and only) one of the series thus far. Players must face a team of Heihachi and Jinpachi, followed by True Ogre. The final boss is Jun Kazama herself, and when she is defeated, she transforms into Unknown. The player must defeat her to complete Arcade Mode. Especially if you face the likes of Wang/Bruce, Baek/Lee, Anna/Ganryu, Kuma/Kunimitsu (sub-bosses), and Kazuya/Jin, Ogre/Angel (bosses) beforehand.
Button Mashing: Noobs love to do this using Eddy or Christie, as well as Hwoarang and Steve to a lesser extent. Lili's been added as of 5:DR. The CPU used to do this with Law in Tekken 2. Jack and Lee are both this as well.
Also, the Prince of All Cosmos from Katamari Damacy appears as a customization item for Lili in Dark Resurrection.
Catch Phrase: "Get ready for the next battle" by the announcer during the VS screen, starting from 5 and has stayed ever since. Snoop Dogg also opens his "Knock Em Down" rap in his Tag 2 stage with this phrase.
Color-Coded Elements: Particularly involving the Mishima family's trademark lightning aura. At first, all members were portrayed with blue-colored lightning bolts. In TTT, Kazuya retained the original color, whereas Jin and Heihachi's bolts were respectively recolored red and yellow. This would stick for 4, although 5 reverted Heihachi back to blue while Jin (and Devil Jin) kept red. Jinpachi's bolts are dark violet and black and Lars gets electric purple.
Combination Attack: Tag Throws. While mostly generic in the original Tag, with only a limited number of exclusive tag moves available to certain pairings note namely, Jun/Jin (alternatively, Jin with Kazuya or Heihachi), Baek/Hwoarang, Nina/Anna, King/Armor King, Michelle/Julia, and Jack-2/Gun Jack; Xiaoyu could also initiate tag throws with Jin, Heihachi, and Panda/Kuma, the sequel ups the number ofcharacter-specific tag throws considerably and even differentiates the basic throws depending on who is initiating the grab.
Also there's a handful of Great Combos. Some specific pairings even have their own unique combos (Alisa/Xiaoyu, Marshall or Forest Law/Paul, Jack-6/Bryan, Baek/Hwoarang, Nina/Anna, Jin/Asuka, and Kazuya/Jinpachi).
Comeback Mechanic: Tekken 6 has "Rage Mode", which activates when a character is low on life and does more damage the lower their life gets.
In Tekken Tag Tournament 2, it returns but is tweaked so that the losing character's partner is the one who gets "Raged" and the only way to get the buff is to tag them in. Also, it goes away after a certain amount of time and there are moves the opponent can do to end Rage Mode instantly.
There's a version of this when playing solo in Tag 2. The solo character has a chance to get two Rage Modes.
The Computer Is a Cheating Bastard: Namco Bandai's habit of making the end bosses ridiculously overpowered. Jinpachi from Tekken 5 and Azazel from Tekken 6 come to mind. Jun and Unknown in Tag 2 continue the tradition.
It kicks in when the game thinks you're doing too well and break out the 10-hit juggles, Perfect-Play A.I. and Artificial Brilliance. Bye bye controls, bye bye controller, bye bye any chance of winning. It settles down after knocking you down a peg or six, or if you can trick it out with different moves.
Continuity Nod/Shout-Out: The Wii U version of Tag 2 gives each fighter a Nintendo-inspired costume. One of those costumes, the Sheik costume to be exact, is worn by both males (King, Forest Law...) and females (Leo and Miharu), alluding to Sheik's ambiguous gender.
Cool Mask: King and Armor King, Jaycee, and Michelle in her Tag 2 ending.
Corrupt Corporate Executive: Kazuya during his reign as Zaibatsu CEO. Heihachi subverts this in that he uses the Zaibatsu behind the scene for his own machinations but does a lot of good with the organization on the surface (legitimate good, not just Villain with Good Publicity stuff).
Crossover: Yoshimitsu's ancestor shows up in the Soul series, starting in Soulcalibur. Heihachi also appears in Soulcalibur II, and Devil Jin's moveset is unlockable (by defeating a custom character named Harada_TEKKEN, no less!) for custom characters in Soulcalibur V.
Damage-Sponge Boss: In Jack 6's level (Container Terminal 3) of the Scenario Campaign in 6, there's a Boss in Mook Clothing much like this. It rarely blocks because it doesn't need to; burning through its health on Hard mode will usually drain the timer before it can actually be brought down even with S-Class clothing (in most cases the endlessly swarming Jack bots are the real offensive threat). Most players opt to just knock it into the nearby water.
Dance Battler: Eddy and Christie, especially in her victory pose. There's even a mode that allows Eddy to dance, disco style. Disco ball included. Tiger is based on the original idea for Eddy, where he was an African American disco dancer rather than a Brazilian capoeira artist.
While not taking it to the extreme of Eddy, Christie and Tiger, a few of Alisa's moves are clearly inspired by ballet.
Dedication: Played for Laughs at the end of Tekken Force Mode in Tekken 4. Upon beating the final stage, the words "Dedicated to all of the Tekken Force members who lost their lives in battle" will be shown, followed by a scrolling list of every named Tekken Force member you defeated as well as the specific moves you used to defeat them. Also counts as Bragging Rights Reward, since unlike 3's Tekken Force Mode — where a character can be unlocked by finishing the game mode 4 times — the only other reward for finishing Tekken Force in 4 is unlocking a stage (Hon-Maru), which is particularly annoying since it's so much longer and more difficult than in 3.
Death or Glory Attack: Using a Rage Art requires you sacrifice Rage Mode, meaning if the attack doesn't finish off your opponent (or you flub it), you lose the Rage damage buff and any opportunity to use it again for the rest of the round.
Difficult but Awesome: Despite being the main characters of the franchise (which usually assures accessibility), the Mishima characters are probably among the most challenging to use (with very demanding move execution and movement technique for a good player). However (Tekken 6: Bloodline Rebellion notwithstanding), a player who does understand their subtleties will have learned the best characters in the game.
Chain throws. The further along the chain, the more inputs are required, and the less time you have to input them. But if pulled off, you can deal enough damage to almost knock out your opponent. It also consumes a large chunk of round time, allowing you to win a round just by time out should you prefer.
Dirty Old Man: Put Wang against any female (with the exception of Xiaoyu), and see for yourself.
This becomes major Squick when he does it against Roger Jr. (Though in this case, it may be interpreted a desire to actually eat the kangaroos rather than any kind of attraction.)
Ditto Fighter: Mokujin, Tetsujin, Combot and Unknown, though they have a few differences:
Mokujin and Tetsujin change fighting styles once per round, or every time they are switched out in Tag Tournament.
Combot changes fighting styles once per fight in 4. In Tag 2, his whole fighting style can be customized a la Emerl from Sonic Battle.
Unknown is the same as Mokujin, except she can also switch mid-battle by pressing R3, and she can't mimic fighters that Mokujin and Tetsujin can, like the Jack robots or Ganryu. This isn't true anymore in Tag 2, however.
Doing In the Wizard: Tekken 4, in general. Most soft sci-fi and blatantly supernatural elements are downplayed or eliminated entirely. For example, the Mishima Clan's Devil powers seem to be attributed to a genetic mutation. Ogre, instead of being an ancient god, is a "bioweapon." The Ridiculously Human Robot, Jack, was replaced by the Clockwork Creature, Combot. Neither Angel nor Devil or Devil Jin are playable characters. No Petting Zoo People. And the final boss, like the first game, is simply Heihachi rather than some sort of Humanoid Abomination. Whatever the reasons for this change, though, it didn't stick. In subsequent games, it's pretty clear that the Devil Gene, a supposed genetic fluke, does have a supernatural origin. Jack not only returns but is joined by the even more ridiculously-human-looking (and very anime-esque) Alisa Bosconovitch. The final bosses of both Tekken 5 and 6 are definitely supernatural. Roger makes a return (without Alex), and now has an equally anthropomorphic family. Tekken Tag 2 even brings back Alex, Angel, both Devils, Ogre, and Unknown. In short, the Wizard Came Back Strong.
Heihachi is the final boss, has black hair (his hair doesn't go grey until sometime during the post-T2Time Skip), wears a gi with long sleeves for his primary attire, and is much harder to defeat than he is in other games. The requirements to unlock him here and stricter than later games, as you need to beat the game without using any continues. If you play Arcade Mode with him, you will face all the sub-bosses with Devil Kazuya taking Heihachi's place.
Devil Kazuya is literally just another costume of Kazuya with purple wings, but nothing like the character Devil.
To unlock Devil Kazuya you have to play (and clear) the Galaga mini-game which is available as the game loads.
Kuma's second costume is not Panda, but Kuma palette swapped to look like a polar bear. This also happens in the second game.
All the sub-bosses are sprite swaps of existing characters. This includes Anna who from Tekken 2 onward has always had something to distinguish her from Nina. Lee is a clone of Law and doesn't have the trademark speed he would be known for.
The first Jack only appears in this game and doesn't have his jetpack move (a staple of the Jack line that would begin with P. Jack in the second game). P. Jack looks nothing like the P. Jack we are used to from Tekken 2 onward, one costume featuring a drill on one hand.
Yoshimitsu is drawn more like a knight than the robot/alien he is known as later. He also appears to have hair.
Kunimitsu is drawn with a much more masculine body and has a different mask, and notably lacks her stabbing attack. She also wields two knives (scythes in her 2P costume), though the second weapon in merely an aesthetic aspect. It's not clear whether Kunimitsu is meant to be male or female in this game as the voice clips used are the same as Yoshimitsu.
There are hardly any special moves whatsoever.
The game speed is slower and there is no sidestepping of any kind. Sidestepping was added for Kazuya in Tekken 2 and for every character in Tekken 3 onward.
The sound effects and music in the game are crude and midi-based.
Only the default eight characters have CG ending sequences.
Easily Forgiven: King forgave Marduk for not only killing Armor King, but spitting on Armor King's name; basically they're now best buds. Armor King II, however...
Easter Egg: Every game since at least the third installment has featured hidden moves, win poses, or character-specific actions not listed in the manual or the in-game movelists. Some are hardly noticeable (i.e. moves with extra particle effects or Asuka berating Jin while hitting him), while others are ridiculous, over the top, and/or hilarious (the Jacks malfunctioning and using their Windmill Punch when hit by Devil's Inferno, most male characters performing the Headbutt Carnival with Heihachi, Nina and a female opponent trading slaps...)
Tag featured this oddity when tagging out after Xiaoyu's False Salute taunt.
Tekken Tag Tournament 2 has fun with this using the tag mechanics; King and Armor King, for example, can do a special KO throw when wearing several custom items where the point character will execute a powerbomb grab, then hold the opponent down for a pin whilst the other character runs in as a ref and taps the 3-count.
The TTT2 DLC stage Moai Excavation prominently features a Moai statue behind the stage proper. Performing a Floor Break will reveal that the statue has chest markings similar to those of Devil Jin.
Embedded Precursor: Tekken 5 had the arcade versions of the first three games. It also included Starblade, a Namco space shooter from the early 1990s.
Evil Counterpart: The sub-boss system of the early Tekken installments had a number of sub-bosses equal to the amount of default initial characters, and they were linked up exactly so that each was the "rival" of each other. The sub-bosses were generally all more powerful versions of the default characters, and bodyguards of the Big Bad. Later installments scrapped this idea, though.
Evil Laugh: Bryan. So iconic to him that it has not been changed since his introduction in 3.
Devil Jin's laugh is also quite evil... and crazy.
The Faceless: The Kings and the Mitsus, although King I's face is very briefly seen in the intro to the first game. Kunimitsu wears a full-face fox mask in the older games, but has an extra costume in Tekken Tag Tournament which has her wearing a demon mask only covering the top half of her face. TTT2 still shows her wearing a fox mask, but, like the demon mask, it only covers her eyes and nose.
Fallen Hero: Kazuya, quite literally when Heihachi threw him off a cliff.
Heihachi inverts this as a fallen villain when Kazuya pays him back. His reply? "You should have found a steeper cliff."
Like his father, Jin has gone from primary good guy to even worse than those who came before him. Well, not really, as it turns out.
Fanservice: Check out some of the character portraits and win poses. They are some of the most sexualized this side of Dead or Alive.
The biggest case of Fanservice in Tekken Tag Tournament 2 is not portraits or win poses... After Capcom, with Streetfighter X Tekken including DLC that cost several times the price of the game, Katsuhiro Harada promised all character and stage specific DLC would be free... and he delivered, while throwing in revealing swimsuits for nearly everyone.
Fanservice Pack/Hotter and Sexier: Tekken Tag Tournament 2 is this in spades. Not for nothing does it get a Teen rating for partial nudity and sexual themes. The outfits are more revealing, the breasts are larger and bouncier than ever, and special mention should be given towards all the sexy clothing pieces found in Customization with bikinis, sexy Santa dresses, and maid uniforms galore.
Special mention should also be given to the character select panel options, namely Panel 4. The Panel 4 images, usually Stripperiffic in nature, could rival what is found in Dead or Alive. See them here. (The illustrations in question are by Shunya Yamashita.)
This isn't to say that the male characters are left out. Most male characters who don't already have a shirtless costume can be customized to have one. In addition, almost every male swim suit is as sexy as the ladies' - the overwhelming majority of younger guys (and even some of the older ones) wear nothing more than fundoshi or speedos.
In the interest of fairness it needs to be pointed out that this doesn't apply to each female character in equal measure. Xiaoyu and Jun still have moderately-sized breasts and a number of the default female costumes are actually quite conservative — the only way to get them to show the levels of flesh mentioned above is to customize them. There is also Leo (officially female) who has no jiggle physics, no Fanservice type clothes (except a bikini) and no flirty animations. And Angel has maid and Santa outfits, but no bikini; which makes sense since it's kind of hard to work around her wings, which cannot be modified or removed in customization.
In TTT2 the only females without jiggle physics are: Angel, Leo, Lili, and Christie. However, they all gain jiggle physics with alternate costumes except Leo.
Free Floor Fighting: First surfaced in 6. Tag 2 expanded upon the concept with the ability to knock opponents off of balconies onto the floor below in addition to breaking the ground underneath you. 7 looks to up the ante even further by having multi-story battles (one location test video showed a character getting slammed through one floor and yet another floor on the second round).
Gameplay and Story Segregation: In Tekken 6's Scenario Campaign mode, you can use any character you want for the gameplay portion. The cutscenes, however, prominently feature both Lars and Alisa, the latter replaced later by Raven.
Generation Xerox: This series lives on this trope. If a Legacy Character doesn't make an appearance in the latest installment, expect a new character to show up with most of, if not all of their moves.
This is especially interesting when the Legacy Character and the new character appear in the same game: Hwoarang/Baek, Eddy/Christie, Michelle/Julia, Asuka/Jun/Unknown in Tag 2, and in Tekken Tag Tournament, the record is Jack-2/P. Jack/Gun Jack in the same game.
This occasionally necessitates Divergent Character Evolution: in the original Tekken, all of the bosses were basically the original 8 again with a few moves borrowed from other fighters. Lee Chaolan was originally Marshall Law with Paul Phoenix's jumpkicks, Armor King was King with the Mishima uppercuts... By Tekken 6, however, the characters are very different.
Glowing Eyes of Doom: Kazuya Mishima's left eye glows red as of Tekken 4, either because of the Mishima bloodline's Devil Gene, or his resurrection by G Corporation. Mokujin, as well, though his aren't really evil as much as an indicator of evil. The wooden dummy comes to life whenever an evil force arises.
Grand Finale: Tekken 7 is supposed to be the end of the Mishima Saga.
Hollywood Old: Guys like Baek, Kazuya, Law or Paul were allowed to look older in later installments. Women? Not a chance. Nina and Anna, who were there from the beginning, still appear in their late 20's/early 30's. Michelle was simply written out and even Xiaoyu hasn't grown much since she first came in. Only Julia evolved from teenager to 20-something.
Nina and Anna are a subversion as they were cryogenically frozen and Xiaoyu doesn't really count either considering she was 16 in T3 and 19 in T6. Plenty of girls her age don't change that much in such a short span of time.
Can you believe Jun is Jin's mother?
Michelle slides a little as Julia is her adopted daughter but she's gotta be at least forty. Doesn't show it.
Which is strange as an aged (albeit gracefully so) Michelle appears in Julia's T3 ending. It's only in the non-canon Tag titles where Michelle seems to have been de-aged back to that of her T2-era self, to the point that she and Julia resemble sisters despite the games (Tag 2 especially) still clearly acknowledging that they're mother and daughter.
Lee is a rare male example — he is pushing 50, but still looks like he's in his late 20s/early 30s.
Marshall later plays it straight in 6, when he shaves his facial hair. It's a lot more evident when he's paired with his son.
Grapple Move: Every character have at least 5 throws: Two from the front, one from the left, one from the right and one from the back. Also everyone has the ability to run and tackle (though some can do it from a stationary position). Tag Tournament introduces tag throws. Also King, Armor King, Nina and Anna have chain throws. Some characters have wall throws, crouching throws, air throws and/or ground throws.
Iconic Outfit: The hoodie Jin sports in 4 (popular enough that it returned for 5 and was used as his attire in Namco X Capcom), Kazuya's purple tuxedo from 2 onward.
Immediate Sequel: The time between Jin's ending in 4 (unambiguously the last event to occur in the Tekken 4 story) and the opening cinematic of 5 is only about 5 minutes at most.
In Name Only: The naming of Tekken 3D: Prime Edition is somewhat redundant, as there's no other edition of the game at all. It's probably to prevent potential confusion if it were simply called Tekken 3D, though.
Invulnerable Attack: The Special Arts in Tekken Revolution have several frames of invincibility at the beginning, signified by their blur effect. They can be hit/thrown out of with good timing and a clash between two players using Special Arts will usually go to the one who used their attack second.
Joke Character: Dr. Bosconovitch and Gon in the PS1 port of Tekken 3. Kuma, Panda, Roger, and Alex qualify, as well, being animals.
Lethal Joke Character: Bosconovitch and Gon were incredibly game breaking, due to the fact most attacks missed them (Bosconovitch would crumple to the ground and lie on the floor, while Gon was a tiny dinosaur. Both could only be hit with sweeping leg kicks, and Bosconovitch was extremely fast, for an old man).
Killed Off for Real: The first King, the first Kuma, and Armor King's brother. Despite many fan theories regarding other characters who have disappeared from canon games, these three are the only casualties confirmed by Word of God.
Tekken 5's roster seemingly defies this trope, bringing back a whole slew of Tekken 2 sub-bosses (including Baek, Bruce, Wang and Ganryu — followed by Armor King in Dark Resurrection, though it's actually the brother of the Armor King killed by Marduk) who were thought to have perished against Ogre due to him possessing some of their moves. Some of their stories claim they never even crossed paths with him. Baek was apparently only rendered comatose, but survived his encounter.
The current versions of King and Kuma from Tekken 3 and onward are different characters from the ones that appeared in the first two games. After Dark Resurrection, a new Armor King appeared to replace his deceased predecessor.
The Jacks could count too, since in every game (except for 4, which featured no Jacks) it's a different model, but some of them are pretty much carbon copies to others (Jack-2 to the original Jack — in fact, the latter was the only Jack model not to appear in the first Tag Tournament because of this — and Jack-6 to Jack-5).
Mechanically Unusual Fighter: Dr. Bosconovitch (only in the third game) spends his time prone to the ground and (at his best) crouching; he never jumps or indeed stand still. It's tricky both to play and fight him.
Mega Corp.: The Mishima Zaibatsu and the G Corporation. In Tekken 6, Jin is using the former to try and Take Over the World (supposedly) and the latter (run by his father, Kazuya) is his only opponent.
Missing Trailer Scene: A weird video game example (albeit minor). One trailer for Tekken 6 showed NANCY-MI847J's stage as being playable in a standard fight. This is not an option, even via random select.
Ms. Fanservice: Many of the playable female characters, some with more revealing costume options than others. Christie in particular has the most Stripperiffic ones in Tekken 6, not to mention her normal fighting stance really shows off the Jiggle Physics.
Nature Hero: Julia Chang, and Michelle Chang before her. Jun Kazama was this mixed with angelic spiritual qualities.
Feng's second outfit in 5 has him wearing a fedora. Baek's alternate outfit also has him sporting this look.
Wang also wears one.
Ninja: Raven and Kunimitsu. Yoshimitsu will tell you he is but he's a bit over the top.
Nobody Poops: Averted in Law's Tekken 6 ending. Paul, Law and Steve had agreed to share the prize money, but Law uses laxatives to incapacitate them and give him enough time to steal all the money for himself (what a Jerkass). Paul's ending also implies that Law used these laxatives throughout the tournament to cheat their way to victory.
No Flow in CGI: In terms of in-game models, the games before the PS2 (with just a few exceptions). Notably, as Tekken 4 was the first full-fledged installment tailored for the PS2note Tekken Tag Tournament was just an enhanced port of the arcade version, the designers pretty much went out of their way to make sure this would be averted by giving every single character independently animated parts, which led to King with long hair beneath his mask, Paul's 2P costume with his hair down, and Jin's hoodie outfit covering the top of his head until the hood naturally falls down, among many other things.
Not Even Bothering with the Accent: Several (though not all) English-speaking characters from non-American countries all have American accents instead of the ones you'd expect them to have. For example: Nina and Anna (Irish), Steve (British), Leo (German), Eddy and Christie (Brazilian), Marduk (Australian), Lili (Monégasque — well, French by extension), Bosconovitch (Russian), and so on. Lei was initially a subversion, until his Chinese accent suddenly became American in Tekken 6 (it is, however, a Hong Kong English accent, so this might be a Double Subversion).
Also the main characters in 6's Story Mode. Lars is Swedish and Alisa is a robot made by a Russian. They for some reason decide that the optimal language to speak would be perfect Japanese. However, Alisa is arguable, considering she is a robot and can be programmed to speak Japanese (theoretically, she could have any language loaded into her memory banks), as well as the fact that her current "master" — the person whose commands she's programmed to obey — is Japanese. Except for the fact Lars is half-Japanese and has been working for a Japanese company, it would make sense that he would be bilingual. Why he prefers Japanese is anyone's guess. (Although it's actually not too strange since Lars himself is well aware how big a deal his father is and that he probably have to deal with issues revolving around his father's family sooner or later. In the end, the final decision to make him speak Japanese is probably that it's easier that way while still remaining feasible.)
Similarly, Xiaoyu gets a pass for not speaking Chinese seeing as she primarily lives in Japan.
Most of the characters in Tekken Tag Tournament 2 speak their native languages like Hwoarang speaking Korean (which has been done ever since Tekken 4), Steve with a British accent and Leo with German. The Japanese characters (with Lars included) speak Japanese as always. The Williams sisters don't speak Irish English, though someone suggested in a forum somewhere that it was probably due to their time in cryosleep experiments.
The Williams sisters and Zafina's cases are understandable in that they're international assassins; revealing their origins by speaking in their native accents would serve to give away their backgrounds.
Not Just a Tournament: In Tekken 2, Kazuya announces the King of the Iron Fist Tournament 2 to get rid of Heihachi and his other enemies. In Tekken 3, Heihachi announces the King of the Iron Fist Tournament 3 to lure Ogre out in order to capture him using the contestants as bait. In Tekken 4, Heihachi needs to get the Devil Gene to become immortal so he announces the King of the Iron Fist Tournament 4 to lure Kazuya and Jin out to obtain the Devil Gene. In Tekken 5, Jinpachi is seeking a worthy opponent who can defeat him and stop the evil in him from destroying the world. And in Tekken 6, Jin initiates the tournament so that he and Kazuya can face off against one another, awakening Azazel and making the latter vulnerable.
The Old Convict: Eddy Gordo's backstory from Tekken 3 is that he was framed by the Mishimas, and while in prison, was trained in Capoeira by the oldest convict interned there. Distaff Counterpart Christie Monteiro is the old man's granddaughter.
In Tag 2, Jun would be nearing fifty by now, but looks to be early thirties at most. Michelle should be in her mid-forties, but she looks like she's in her late twenties. Of course, those last two are easily explicable given the nature of the game.
One-Winged Angel: Several characters in the series have their own one-winged angel forms:
Kazuya has Devil (the final boss of Tekken 2), who can fly, shoot lasers, and has purple skin. Since Devil's last appearance in Tag Tournament, Kazuya has fully accepted his demonic powers and it shows. (For reference, he uses Devil's lasers in the Street Fighter/Tekken crossover and can transform into Devil in Tag Tournament 2. He also canonically assumes Devil's form to escape Hon-Maru at the beginning of 5.)
His son, Jin, has been "cursed" to inherit his father's devil gene. Since the fifth game, a second Jin aka Devil Jin has been playable. This version of Jin is not only batshitinsane, but embraces his Devil powers and uses them in combat, in conjunction with a new fighting style (a mix of the Mishima-style Karate that normal Jin unlearned and the more traditional Karate that post-Tekken 4 Jin uses).
Even the supposedly innocent Jun Kazama is not safe from this trope. Tag Tournament 2 shows (and confirmed many a fan theory) her OWA form is Unknown, the final boss of the Tag Tournament games. "Junknown" uses other characters' fighting styles (a la Mokujin) but can willingly change her style mid-battle (not like Mokujin). In Tag 2, Junknown loses her mimic ability and resorts to Jun's moveset with boss-style moves.
Tekken 3 has Ogre (the Final Boss, mind you) and True Ogre. The upgrade from Ogre to True Ogre comes with a somewhat Nightmare Fuel-esque change in appearance as well as a power upgrade. Oh, and he can fly. And breathe fire. Devil Within, a Tekken Force Mode-themed mini-game in 5, gives Ogre a second OWA: Monstrous Ogre.
Another Final Boss example is Tekken 6's Azazel. Fulfill the right conditions, and a powerful golden Azazel (confirmed in 6's Scenario Campaign to be Azazel's ultimate form) can be fought in the place of the normal variant.
Yet another example in the form of Jinpachi Mishima. His true demonic form is fought as Tekken 5's final boss (worth noting that a fiery variant is fought as the final boss of 5: Dark Resurrection). This is actually more of an inversion, as Jinpachi's (supposedly) regular form can be used as a playable character in Tag Tournament 2 (where he is downgraded to a sub-boss; being a sub-boss battle with Heihachi).
The Only One Allowed to Defeat You: This seems to be what's behind Hwoarang having a +1 Netsu trigger towards Jin in Tag Tournament 2 (+1 is usually reserved for when the character has a genuinely good view of the other character); likewise Paul's +1 towards Kazuya.
Panty Shot: Several female characters wear short skirts and do a lot of high kicks while fighting. Do the math.
Perfect-Play A.I.: As you gain ranks this will become self-evident, with the game starting to break out the ten-hit or infinite combos, reading controller inputs, using the classic Mortal Kombat slide along the ground, and begin preventing you from tagging out, specifically targeting your partner when low on health. Earlier in the series, the computer would resort to Secret A.I. Moves to simulate difficulty.
Perpetually Shiny Bodies: While not prevalent overall, TTT2 actually goes out of its way to avert this trope by showing dirt, water, mud, and whatever that gunk filling up Fallen Garden is on the fighter's clothes (or even a specific spot) as they get knocked to the ground. There's even an achievement for getting gunked in Fallen Garden (Doused But Not Out).
Play Every Day: Tekken Revolution is set up with this in mind and even advises it; players get daily bonuses each day they sign in.
Plot Line Crossover: A few of the endings in Tag 2 are actually interconnected plots. For example, Jin's ending seamlessly segues into that of Devil Jin. The most significant case of this is a story which takes up an entire afternoon: in chronological order: Lili, Miharu, Kuma, Panda, Alisa and Xiaoyu's endings.
In an unusual case of a non-canon title setting up a rather major Sequel Hook for future games, TTT2 also reveals that Steve and Leo are linked through Leo's mother Emma, who not only worked for the Mishima Zaibatsu, but was a young Steve's caretaker/mother figure who hid him away after the Zaibatsu used Steve as a guinea pig (one of many) for tests involving the Devil Gene.
Point Build System: Revolution has three parameters players can, using their in-game fight money, increase with skill points earned whenever they level up: Power (damage of attacks), Endurance (size of health gauge), and Vigor (chance of scoring a critical hit or entering Rage, determined by the difference in Vigor between opposing fighters).
Power Tattoo: Jin's devil tattoo. Unknown has a reverse version of this.
Practical Taunt: Lee Chaolan has one where he leans back and wags his finger at his opponent, beckoning them to come at him. While this may look like a taunt, it also has the more prominent utility of being an alternate stance that gives him access to moves that are great at countering a reckless charge, which is the likely reaction for someone who falls for the taunt. Back in 4, if the opponent was backed against a wall while Lee assumed this stance, he was capable of beating the opponent to death with a flurry of jabs. This was nerfed since, limiting him to only 4 jabs at a time.
To a certain extent, Bryan's taunt move also counts, though it's more a case of Difficult but Awesome. Some of his moves can be executed immediately after his knee hits the opponent (the knee itself, however, does not do any damage), although pulling off those moves requires precise timing to take advantage of the opponent's very small window of vulnerability.
Pre-Order Bonus: Pre-ordering Tag Tournament 2 will give players access to a Snoop Dogg stage, with the Doggfather himself appearing in the background. Snoop even provides the BGM for his stage; a single recorded just for the game.
Product Placement: Several of the 2P outfits in Tag 2 were devised by OilShock Designs. Bruce instead features threads designed by Snoop Dogg (who also worked with the Tekken crew to create a Snoop Dogg-themed stage in the game).
In-universe, the logo for Ganryu's restaurant "Chanko Paradise" appears a lot in Tekken Tag Tournament 2.
The strangeness of it all is that many teams with good synergy are actually counter-intuitive to what you'd expect given what canon (and the Netsu Power chart) dictates. One of the only exceptions to this is Kazuya; notorious in that almost all of his specific relationships are negative ones, the one positive relationship he has (with Jinpachi) results in what is widely regarded as a very dangerous team to face in the right hands.
It's been done before: The Netsu system was present in the original Tag as well, albeit some combinations in that game completely prevented the Rage system from activating altogether — Ogre is understandably disliked by most of the cast.
The Rival: Hwoarang to Jin, Lili to Asuka, Kuma to Paul, Lee to Kazuya, King and Marduk, the members of the Mishima family to each other, Nina to Anna. The Player Character/sub-boss pairings of the earlier installments used to indicate this, but the idea was later scrapped.
Ret Canon: Although Tag 2 is non-canon, it does incorporate several elements from Blood Vengeance (which features more than a few Continuity Snarls to its name), such as Xiaoyu and Alisa's friendship and Kazuya and Jin's "true" Devil forms.
Roaring Rampage of Revenge: Almost everybody has this, usually coming back to the tournaments for revenge. Miguel's story in 6 is also motivated by this.
Rubber-Band A.I. : After winning a fair few matches the CPU gets mad and goes into overdrive, becoming a shameless Perfect-Play A.I. that even uses the signature MK Walker moves such as being a pixel out of range of an attack and countering, and sliding across the floor. Survive even this and it when then blatantly cheat by not allowing you to block, dodge or even tag out as it takes out all your health in one long combo. It will start to calm down after maybe ten straight losses, but the game gets harder and stays harder the more you play it.
Rule of Cool: Realistically, certain characters like Alex, Kuma, Panda, Roger Jr., Yoshimitsu, Jack and Alisa should not have been allowed into fighting tournaments alongside humans, for the simple reason that they'd kill all of their opponents within seconds. Then again, who cares about being realistic when you can pit a panda bear against a kangaroo?
Scenery Gorn: Happens to the final stage, Heavenly Garden, of TTT2. Very pretty lotus pond, with dragonflies, a flamingo, floating islands in the background, a twin rainbow, etc. Then you fell Jun, and Unknown takes the opportunity to take her over. Cue the water slowly turning necrotic violet, then the scene suddenly becomes the Fallen Garden, where the sky is full of dark smoke, the islets are on fire, the (remaining lotuses) are now ghostly, the animals are nowhere to be seen, and the rainbows have been replaced by grayscale versions of themselves. In addition, the shallow pond you've been fighting in turns into a swamp where the "mud" sticks to you for a while if you fall into it.
Scenery Porn: All over the place, such as Moonlit Wilderness in 5, Fallen Colony in 6 and Heavenly Garden in TTT2.
Self-Made Orphan: Baek Doo San (unintentionally), according to his backstory. The Mishimas wish they were...
Shock and Awe: Though it doesn't actually electrocute anyone, the Mishima characters (Lars included) all emit some kind of electricity when they make a hard hit. As of Tekken 6 there are hints that this actually factors into their heritage (based on Kazuya's comments to Lars during the final stage of Scenario Campaign, as well as Jin recognizing Lars's familial connection), though the actual electricity may only be a visualization. Played straight, however, by Dr. Bosconovitch in Tag 2 (who can generate enough static electricity from just rubbing his hands together!), as well as his earlier appearance in 3 (where doing Yoshimitsu's sword stab will have the doctor using some sort of taser to shock the opponent endlessly until they either die or he decides to hit them out of it).
To go along with the above Julia example, Marshall Law gains some customizations that pretty clearly give him the appearance of Kenshiro from Fist of the North Star. As both men derive inspiration from Bruce Lee, this is a justified nod.
Tekken 6 also lets the player buy a series of tracksuits for Marhsall Law with the yellow tracksuit costing around three times as much as the rest. Earlier in the series, this was occasionally one of his alternate outfits.
The shootout scene in the Tekken Tag Tournament intro's PS2 version is said to have been a nod to Terminator 2.
Going further with King, one of his grabs is called Muscle Buster. Furthermore, see the Tag Move he performs with Marduk in his ending in 5. Muscle Docking anyone?
Hwoarang's ending in Tekken 5 is a nice homage to a scene from AKIRA. In it, Hwoarang is riding his motorcycle down a highway when he sees Devil Jin in the middle of the road. Devil Jin destroys his motorcycle with what appears to be telekinesis and sends Hwoarang flying before he gets up and prepares to fight.
Lars's ending in Tekken Tag 2 has fanfare suspiciously similar to that of the Battlefield series theme.
True Ogre's Tekken Tag 2 ending is a direct homage to Godzilla.
Now with the emblem pack there is a truly ludicrous amount of Shout Outs to Namco games and other sources. As well as original works, there's many emblems from Ace Combat as well as 8-bit art of their other games, logos and chibi versions of the Tekken fighters, even designs for Tekken websites.
Shower Scene: Anna Williams gets one in her Tekken 2 ending.
Shown Their Work: All of the martial arts displayed are impressively well-researched.
Come on, a luchadore who spends all his money on a Mexican orphanage and—holy shit.
Situational Damage Attack: The various Jacks have a move called Gigaton Punch, where the Jack du jour will begin winding up his arm as the announcer starts counting, similar to the aforementioned Balrog. It's fairly weak if used immediately, but once fully charged (the announcer will exclaim "5!"), the attack deals monstrous damage and becomes unblockable. Good luck actually hitting someone with it by that point, though.
Slide Attack: Upon running 3 steps worth and inputting LK. Lee has a variant which he can pull off from a crouching position or his Mist Step.
SNK Boss: All of the bosses have some cheap trick up their sleeve. See [[SNK Boss/Namco here]] for more details. True Ogre, Devil, Jinpachi, and Azazel spam ranged attacks (most of which can't be blocked) and have insane combos — the latter two have insanely cheap stun moves that will stop any combo in its tracks or force you to stand even after you've just been knocked down. Unknown has an insane health bar and regenerates health to make up for her lack of cheap moves.
Jun herself qualifies when she's the final boss. She might not resort to dirty tricks like other SNK bosses but the A.I. is on crack cocaine. She's very fast; blocks counters and juggles like crazy and by this stage would have your tactics down cold.
Solo-Character Run: Possible to do in TTT2. As a trade-off, the solo character has 240 health (as opposed to the normal 180 value), recovers red health automatically (instead of needing to be on standby), and receives a modified version of Rage from 6 (whereas duos get Netsu Power).
Soundtrack Dissonance: Almost a given with the presence of Tekken Tunes in Tag Tournament 2, which allows players to replace the game's BGMs with music from their console hard drives. Matt and Pat were two of the most notable offenders, deciding to use the soundtrack from Ocarina of Time.
Sphere of Destruction: Occasionally accompanies Kazuya and/or Jin's transformations into their Devil Forms, although this is only present in select cutscenes. On one of those occasions for Jin (his Tag 2 ending), it's a very poignant Angst Nuke.
Angel's ending in Tag 2 has her countering Devil's laser beam with this.
Spinning out of Here: Yoshimitsu possesses a special in his Indian mediation stance allowing him to spin so fast (while sitting down) that he instantly warps on the other side of his opponent. From a standing position, he can also do this, but however, it also damages him in the process.
Status Quo Is God: Averted in some aspects, played straight in others. As of the sixth game, the storyline has spanned 23 years and it shows: technology evolves, characters age and some are outright Killed Off for Real. However, some older character plots (not to mention physical appearances) seem to be stuck in perpetual limbo, perhaps because they've been around for a long while and nobody has any idea what to do with them (Paul wants to win the tournament, Law's short on money, Hwoarang has a rivalry with Jin, Xiaoyu has a crush on Jin, Nina & Anna haveissues...)
The Stinger: At the end of Scenario Campaign, Jin charges toward Azazel as the both of them fall into the ruins of the latter's chamber. After the credits, Raven and his team return to the ruins to find Jin, alone and unconscious. On seeing this, Raven cryptically comments, "Why can't I be wrong just once?"
The first scene of Tekken Tag Tournament 2's console opening movie features Jinpachi taking a cab. The terrified driver inquires where Jinpachi wants to go, to which he responds, "Can't you tell where? I must unleash this awesome power!" After finishing Arcade mode once, an additional movie is unlocked where Jinpachi arrives... at a red-light district.
The Stoic: Sergei Dragunov. Nina as well, to a certain extent.
Strapped to a Bomb: In Tekken 5, Heihachi's ending has Jin, Kazuya and Jinpachi strapped to a rocket as it launches.
Lee's ending in 5 has Heihachi with a bomb collar around his neck. His ending in 6, has Heihachi, Kazuya and Jin strapped to rockets, while he plays exploding golf.
Suddenly Voiced: Julia's ending in 3. Particularly since it's the only ending in the game with spoken dialogue.
Superpowered Evil Side: Devil Jin and, uh, Devil himself, being Kazuya's actual evil conscience. Unknown, of Jun, as of Tag 2.
Surprisingly Good English: The very first fully-voiced cutscene back in 3 had it (for its time), and every English speaker since has carried it on. The French (Lili/Sebastian), Portuguese (Eddy/Christie), Russian (Dr. Bosconovitch), German (Leo), Spanish (Miguel), Korean (Baek/Hwoarang), and Mandarin (Wang/Feng Wei) voice acting is also well done.
Take That: Bob is a Take That at tournament players who called Hwoarang "Bob" because they couldn't pronounce his name.
The final Combot missions are against Ryu, Ken and Akuma, who bloat up beyond Bob's dimensions and become worthless as you deal damage until they explode into chickens. Take That indeed. Violet also carelessly dismisses them as no-name celebrities.
Tag Team: One of the two main selling points of the aptly-named Tag Tournament titles. Certain characters even gain access to unique tag throws and hidden moves/stances from pairing up with specific fighters, and Tag 2 ups the ante by having specific teams benefit from additional tag-out openings normally not available to the player (signified by blue sparks appearing during certain moves), allowing for more combo possibilities and even hidden TagCombos.
The Bus Came Back: Jun Kazama returns to the mainstream series for Tekken 7, after being declared DEAD in Tekken 3.
Time Skip: Nineteen years between Tekken 2 and Tekken 3. 4 then jumps ahead another two years.
Translation Convention: Tekken 6 has some characters speaking in different languages (Bear!) and perfectly understanding each other. Thank Namco there's subtitles.
Briefly subverted in Tekken 4, where Jin speaks heavily-accented, broken English to Hwoarang in an ending cutscene.
Taken Up to Eleven in Tekken Tag 2, now almost every single character is speaking their native language, not just a variant of English, Japanese and Chinese from the previous games. Particularly, Lili, Leo, Miguel, Eddy and Christie used to be English speakers before Tag 2.
The Unintelligible: The animal characters and Mokujin, naturally. The Jacks, Ogre, King and Armor King; bit out there, but not that bizarre in light of most other weirdness in the series. As of 6, Yoshimitsu also counts; some of his lines are still actually intelligible to some extent, but in his case, unlike the other aforementioned characters, the game just doesn't bother with subtitles.
Unknown Rival: Paul considers himself Kazuya's biggest rival, though he's largely ignored. After Tekken 2, Paul's pretty much stopped caring about Kazuya and moved onto Kuma, who genuinely dislikes him.
Lili and Asuka is another example. In the 6th game, Lili is determined to defeat Asuka, but the latter couldn't really care less... until Lili pisses her out using a Zany Scheme. Tag 2 takes this Up to Eleven, and Sebastian elaborates that getting Asuka to fight her is actually her way of showing affection!
Jin's actually aware that Hwoarang wants a piece of him (in fact, he even remembers why) but he simply can't be bogged down with matters like this. It's an unusual case of It's Not You, It's My Enemies that applies to a rival rather than a loved one.
Use Your Head: Hoo, boy. The Mishimas are not above headbutting you during a fight. Heck, all the Mishimas and the animals will headbutt you when given the chance. In Tag 2, pairing two Mishimas together allows you to switch characters by having one headbutt the opponent right towards your partner who enters with a headbutt of their own.
Alisa takes this to the extreme. A good chunk of her combat moves involve detaching her head and using it as an instrument of blunt force or a bomb.
Variable Mix: Present only in 4; for most stages, the BGM would play normally until a KO is scored, which would then cause the song to jump ahead to a bridge which would then lead into a later section of the composition.
Kazuya becomes this in 6, hailed as a "savior" by the people from the now-tyrannical Zaibatsu under Jin.
The Voiceless: King and Armor King. Because all their "dialogue" is just unintelligible growls (which, strangely enough, is not unintelligible to the other characters — just to the players). Dragunov, who just doesn't talk at all — although Word of God and the Scenario Campaign of Tekken 6 confirm that he is capable of speech, he just doesn't like to do it very often. Jack is never heard to speak, but the aforementioned Scenario Campaign reveals that he can speak, albeit in Third-Person PersonHulk Speak. Kuma, Panda, Roger and Alex also can't talk properly, but they are animals...
"Well Done, Son!" Guy: Lee is desperate for his adoptive father Heihachi's respect; he's never come anywhere near getting it. By the time of 4, though, he's decided to settle for humiliating him.
The same with Jin and Kazuya towards Heihachi. Heihachi himself towards Jinpachi? He never asked a "Well Done" treatment from him. He preferred a more... direct... way of getting glory. By displacing and imprisoning Jinpachi. Essentially, Heihachi has no intention of doing anything that looks like relinquishing power to anyone, even a son or grandson. "Well Done, Son!" Guy is not going to work on someone who doesn't believe in reciprocal respect in the first place, only power.
What Happened to the Mouse?: Angel, Kunimitsu, Tiger, Alex, and Combot. That is, until Tag Tournament 2, where Angel, Kunimitsu and Alex reappear (the former two as DLC characters), and Combot, both as an opponent in the Fight Lab and an unlockable fighter. Plus, Eddy can be customized to look like Tiger in Tekken 5 and 6, and Tiger himself also appears as a separate character in TTT2.
Wham Line: From 6's Scenario Campaign: "Alisa, disable safe mode. And then reboot." We all knew it was coming, but still pretty cool.
Why Won't You Die?: Heihachi and Kazuya supposedly "died" several times during the games' events, often with one killing the other. In the case of Kazuya, he was found by some science team members and resurrected.
World of Buxom: Most girls have quite a respectable bust in Tekken Tag Tournament 2. See Fanservice Pack/Hotter and Sexier above. Subverted with other females, however, like Xiaoyu, Jun, and Leo (although she does have her own bikini outfit).
World War III: According to Tekken 6, Jin has begun using the Mishima Zaibatsu for world conquest and declared war on several nations until the whole world itself is at war. Although it's not conquest he's after, but trying to plunge the world into enough strife and horror that Azazel will gain material form — and thus be killable.
Wrestler in All of Us: The game features two fighters, King and Armor King, who are wrestlers. But that doesn't explain Heihachi Mishima (a karate master) busting out powerbombs, or kickboxer Bryan Fury's DDT, or even (Kenpo and Xing Yi practitioners) Michelle and Julia Chang's range of suplexes... the reason? Wrestling moves are cool!
In Julia's Twisted Sister throw, especially cool. Even Jun has a couple of wrestling moves, though to be fair they are common, and lest we forget Goldber—sorry, Craig Marduk.
Christie and Eddie can do a float-over DDT while Michelle and Julia can do tiger suplexes.
Julia appears in Tekken Tag 2 as "Jaycee" and gets a luchador outfit by default. Guess she really did wrestle on the side. Her ending reveals she's filling in for a friend, which at least implies that she has connections in the ring (aside from King).
And in Michelle's ending she finds Jaycee's mask and fools around in it. Julia sees her and Michelle is embarrassed, but Julia thinks she looks great in it and suggests they form a tag team. Must run in the family.
Xanatos Gambit: Jin let Alisa be captured by the rebels, as she had cameras set up inside her to record their every move. Being able to activate her "Kill them all" programming at any moment was another plus, too.