Video Game: Super Robot Wars Alpha

We'll go into the space over our future.
We're looking for the place under the shining star.
- JAM Project, "Skill"

In the year 179 of the New Western Calendar, the One Year War breaks out between the Earth Federation and the Principality of Zeon, but is halted when an object crashes to Earth, landing on South Atalia Island. An investigative team from the "Extra-Over Technological Investigative Institute" discovers the object is an alien battleship with highly-advanced technology. Heeding the warnings of Dr. Bian Zoldark, the Federation secretly increases its military power, while hiding the evidence of intelligent extraterrestrial life beyond the Earth. In the meantime, Bian utilizes "Extra-Over Technology" found on the ship to devise weapons capable of protecting the Earth from alien forces, should the planet become embroiled in conflict.

However, the economic troubles caused by the Federation's buildup sees the rise of many anti-Federation movements, such as the Neo Zeon, who have retreated to the asteroid Axis. In response, the Federation establishes special forces units, including the Titans and the Organization of Zodiac. Other forces, like the Dinosaur Empire and Dr. Hell begin their plans for world domination, but are pushed back by the teams of Mazinger Z, Getter Robo, and Raideen.

In the year 187, the battleship Excelion engages a force of "STMCs" (Space Terrible Monster Crowd) when they are suddenly attacked by another unknown alien fleet, codenamed the "Aerogaters"...

Thus begins the four-part saga of Super Robot Wars Alpha, perhaps the best-known and most popular of all the Super Robot Wars series. It also holds the distinction of introducing the music of JAM Project into the franchise. This page is not enough to cover this series; as a result, there's a recap summary for the fine details.

Series Introduced In Alpha (Bold indicates debuting series):

Alpha Gaiden cut several series from the cast, some of whom return in the sequels: Gundam F91 reappears in Alpha 2, while Evangelion and Gunbuster return for Alpha 3; Giant Robo, Dunbine, original Gundam, and War In The Pocket do not. In addition, several new series were added, all making their Super Robot Wars debut.

Series Introduced In Alpha Gaiden:

Unfortunately, none of the new Alpha Gaiden debuts would return for Alpha 2 and beyond (due to being set in an alternate timeline), while Victory Gundam vanishes with them. Raideen, Dancougar and Macross are conspicuously absent, but they return for the finale.

Series Introduced In Alpha 2 (Bold indicates debuting series):

Only Brain Powerd and Crossbone Gundam are removed for Alpha 3, but many titles that appeared in Alpha and Alpha Gaiden make their reappearance.

Series Introduced In Alpha 3 (Bold indicates debuting series):

Tropes associated with the Alpha series:

  • Adaptational Badass: Shinji Ikari, after receiving the infamous "Bright Slap".
  • After the End: In Alpha Gaiden, after Scenario 9, no less than three of them have occurred.
  • Apocalypse How: So many on so many levels. In Alpha 3, there's no less than three "X-2" situations; in fact, achieving the bad ending of Alpha 3 results in an "X-4" event.
  • Back for the Finale: Many of the series removed for Alpha Gaiden and Alpha 2 (such as Evangelion, Raideen and Gunbuster) return in Alpha 3. Averted with the Alpha Gaiden-only series; they never show up again, which makes sense given they come from a Bad Future-turned-alternate future and returned there.
  • Bad Ass: Every single playable pilot in the games is one.
  • Behind the Black: This explanation is used in regards to the sudden appearance of Gundam SEED in Alpha 3; it essentially amounts to "Oh, Coordinators and the PLANTs have always been there: they just didn't get involved in any of the stuff that happened in the last three wars."
    • The second half of the Raideen plot happens offscreen in-between Alpha Gaiden and Alpha 3, explaining the absence of Akira Hibiki in Alpha 2.
  • Big Bad
  • Bigger Bad: While they aren't the biggest threat faced in-game, the STMC could count. Not only do they pre-date all the other enemies, The First People built the Gan Eden systems specifically to combat against them.
  • Big Bad Wannabe: Due to the nature of the series, a number of villainous factions are clearly trying to bite way more than they can chew. They end up as quickly disposed-of fodder or puppets for the more capable villains. The best example is probably the Mariemaia Army in Alpha Gaiden, which gets crushed in the span of three scenarios, two of which are not mandatory.
  • Bitter Sweet Ending
    • Alpha ends with the Aerogaters defeated. Unfortunately for the SRX Team, they are detained by the Federation and placed under house arrest for "having military secrets", as a result of Ingram Plisken being The Mole for the Aerogaters. Likewise, Viletta Vadim and Mai Kobayashi are arrested for having collaborated with them. Since Viletta reappears in Alpha 2, it's implied the government has cleared her of charges; similarly, the rest of the team returns for Alpha 3, indicating they are free to return to duty.
    • In Alpha 2, the Earth is unsealed, but the Alpha Numbers cannot rescue Irui Gan Eden in the routes for Sanger Zonvolt and Ibis Douglas. However, this is Retconned in Alpha 3 thanks to She's Just Hiding.
  • Boss Rush
  • Boring but Practical: Gundam Sandrock and Gundam Deathscythe in Alpha Gaiden have only vulcan guns and their basic melee attack, so their fights tend to be "repetitive". However, these "melee" attacks have good weapon range, all-around good terrain rating, decent damage for non-beam type weaponry and require neither ammunition nor energy, making them solid choices for most of the game.
    • Bonus points in they gain quite a number of attack power with upgrades. In general, any weapons with a range of 4 and post-movement with an attack power of 2500 or higher are considered this trope in Alpha Gaiden.
  • Brainwashed and Crazy: Of course, there are the usual suspects from various series, plus some extras - for example, Katejina Loos is now this, while in the original she was simply crazy (and evil).
  • Break the Cutie: Happens to plenty of people in the licensed properties - the Evangelion pilots and the crew of the Solo Ship perhaps being the standouts. A lot of the originals don't catch a break, either.
    • There are several times Kusuha Mizhua believes Bullet has been Killed Off for Real, and that's never a happy time for her (the worst is later on in the series when she mistakenly believes she hears his mental death-scream, ala Tiffa Adill; that one nearly breaks her)
    • Half of Ibis' story (and, in a sense, her appeal) is nothing but taking a brick to her, over and over. She eventually recovers, but it's a long road.
  • Breakout Character: Sanger from Alpha Gaiden. If side materials are anything to go by, Tetsuya Tsurugi, which is a pretty good example in Alpha itself, going from normal, but not really important enough of a character in the first game, into one of the more developed figures to the plot and back-story of Alpha Gaiden. He winds up becoming the primary mentor to Touma in Alpha 3, since Tetsuya gives him his training schedule to fit his role as Drill Sergeant Nasty of the Alpha Numbers.
    • Kusuha is a selectable protagonist from the start, whereas Sanger's character and Alpha Gaiden wasn't in the original plan for the series, but she proved popular as an option in Alpha that Banpresto more or less felt compelled to make her the consistent choice in the sequels. As a result, she has more merchandise focused around her than any other original or even the entire casts of some of the shows she shares games with.
  • Calling Your Attacks
  • Canon Immigrant: Ratsel Feinschmecker is clearly a Paper-Thin Disguise for Elzam von Branstein, who made his debut in Super Robot Wars Original Generation before his appearance in Alpha 2. Alpha 3 brings Ratsel's mecha from Original Generation 2 into the former.
  • Chuck Cunningham Syndrome: Quite a few series vanish without explanation and never return. Sometimes there's an excuse (Alpha Gaiden characters only exist in an alternate future, while the Dunbine and Masou Kishin casts return to Byston Well and La Gias, respectively, and just don't come back), but not always (Victory Gundam and Brain Powerd characters disappear without comment). Most notable is Giant Robo, who is set up to have a major role in later games but is written out and never mentioned again (Banpresto didn't have a choice, as the holder of the rights to Giant Robo changed after Alpha, and it became too expensive to reacquire the license for sequels). As a result, Big Fire, a major villainous faction in Alpha, inexplicably goes away.
  • Cloning Blues: Euzeth's plan to conquer the Earth in Alpha.
    • This sums up a chunk of the route for Cobray Gordon in Alpha 3, specifically, Calico McCready, who serves as The Rival for Cobray and hates him for being chosen by the "Originator" (Ingram) to succeed him. Cobray's biggest stigma is he thinks he can't escape Ingram's shadow.
  • Crapsack World: The split timeline in Alpha Gaiden - the fallout from the events of Alpha and attacks by underground forces nearly destroyed humanity and most of the Earth is reduced to a scorched wasteland. After humanity partially recovers, another war breaks out between the Earth and the colonies, annihilating most of it again. In the primary timeline, the Solar System is torn by a number of successive wars, between Colony Drops and various genocidal invaders successfully striking at major population centers across the globe. Some of the aliens opposing the Earth have suffered their own catastrophes, such as the loss of their homeworlds. At least the Alpha Numbers manage to fix most of the problems by Alpha 3, including some of the invaders.
  • Crutch Character: The Mazingers in Alpha Gaiden. The way they play with this trope is complicated.
    • The Masou Kishin cast from the same game. Early on, Mooks are weak enough to be devastated by their MAP Attacks, particularly the Cybuster and Valsione, who have post-movement MAP Attacks, essentially making them some of the better characters. By late game, due to the low rate of upgrades for MAP Attacks and the expensive cost of upgrading weapons, coupled with a low supply of EN and a weak weapon set, these characters are less valuable in the final scenarios in contrast to their capabilities at the start.
  • Cultural Cross-Reference: In an Alpha Gaiden Yonkoma, Presia Zenozakis wants to see what Harry Ord really looks like and snatches his Cool which point he starts uncontrollably spraying the room with optic blasts while shouting "Give them back!"
  • Cutscene Boss: Neo Neros is defeated by Kenta Sanada in a cutscene during the GoShogun finale in Alpha 2. In terms of gameplay, the final "boss", or rather the final obstacle to completing the scenario is a bunch of missiles that need to be destroyed.
  • Disc One Final Boss: Emperor Gore and Queen Himika near the halfway point of Alpha 2. Even after their defeat, the Yamatai Kingdom and Dinosaur Empire continue on, absorbed by the Mycenae Empire. Himika's followers also prioritize Avenging the Villain, and in Sanger's route intend to use "Machine Cells" to restore their kingdom.
  • Did You Just Punch Out Cthulhu?: The Angels and Mass Production Type Evangelions, Euzeth's Black Judecca, Magus' Aurgelmir, Shu's Neo Granzon, Gym Ghingham's Turn X Gundam, The Emperor of Darkness, Don Zauser, Emperor Darius, Baron Maximillian's Hyper Baronz, Irui Gan Eden, The Z-Master, The 11 Lords of Sol, Emperor Ryuuma, Emperor Muge Zorbados, Geppernitch, Evangelion Unit 01 fused with the Tree of Life (effectively GOD), Ruach Gan Eden and Keiser Ephes
    • Honorary mention goes to Alberto the Shockwave, who, though he could not defeat Cthulhu, battled him to a standstill while on foot.
  • Difficulty Spike: From battling the Turn-X onwards in Alpha Gaiden.
  • Dummied Out: The SRX, RyuKoOh/KoRyuOh, Texas Mack and a few other units are in the files of Alpha Gaiden, and are usable if players cheat in the game.
  • Dynamic Difficulty: The Alpha series introduces the "Skill Point" System, acquired by achieving optional objectives in scenarios. Obtaining these Skill Points decides whether the next scenario will net players the easy, normal or hard version of the stage, as well as certain secrets. Beginning with Alpha Gaiden, getting enough Skill Points also influences which ending route will be taken. Although earlier games do not tell players what the Skill Point objectives are, Alpha 2 listed the optional objectives alongside the primary objectives.
  • Early Installment Weirdness: The first Alpha game has a very peculiar Skill Point system. In addition to hidden objectives, some points were tied to dialogue choices (such as one for skipping the tutorial in the first scenario), certain stages had multiple objectives available while others had none, some objectives were worth multiple points, and it was possible to lose Skill Points, as laid out in this chart. Furthermore, there was no notification for gaining or losing Skill Points; players had to check the protagonist's status screen manually every time. Modern games using the Skill Point system or variant of it don't have such restrictions and clearly indicates how many points players have achieved once the menu is pulled up.
  • Elsewhere Fic: Alpha Gaiden features these after a fashion, with two separate manga side-stories detailing what happened to those left behind when the Alpha Numbers get sent to the Bad Future. One centers on Relena Peacecraft and characters from series that were in Alpha Gaiden, while another focuses on Shinji, Asuka Langley Soryu and others from Alpha who didn't return for the sequels or sat out a few games.
  • Evil Costume Switch: Bullet in Alpha 2
  • Face-Heel Turn: Shu in Alpha Gaiden, Char in Alpha 2
  • Fix Fic: Amongst other things, the Alpha series fixes the many tragedies of the various Universal Century Gundam series and averts the Kill 'em All endings of Ideon and The End of Evangelion. However, the Ideon "Be Invoked" Kill 'em All can still be triggered by accessing the bad ending route in Alpha 3.
  • Fragile Speedster: Most real robots, but particularly the "Variable Fighters" of Macross, who will likely die in one, at most two hits, but have enormous mobility stats.
  • Gainaxing: Starting in Alpha 2 (one of the first SRWs to include "pilot cut-ins"), virtually every major female pilot... except Ibis.
  • Hannibal Lecture: What many of the major villains of the Real Robot series will do when they are confronted. It never works.
  • Heel-Face Turn: Too many to list, but the one that stands out is possibly the Ide, which give up its quest to wipe out all life from the galaxy and even sends the Alpha Numbers back to Earth.
    • Heel Face Door Slam: Kukuru unfortunately gets killed off just on the verge of making one in Alpha 2, but the biggest one in these games comes at the tail end of Alpha if players choose to make peace with Kycillia Zabi. Although she can't do much to help take the edge off of the remaining conflicts, she does at least pledge to do what she can and her Zeon faction will keep from causing trouble. Shortly thereafter though, Angel Halo activates and, in a show of power, leaves the entire population of Side 3 braindead.
  • Heroic BSOD: Happens a fair bit, both to the licensed characters and to some of the originals. Of course, all of the enthusiasm on the team tends to help people recover.
    • Shinji, the Master Of BSODs himself, is a major cast member for Alpha and Alpha 3, and is kind of the poster child for an SRW setting making this better.
    • Kusuha runs close to this a few times in the series, when she has good reason to think Bullet has been flat-out killed. She doesn't completely shut down, but she's very badly affected; it's more "Heroically Spitting Stack Errors" than a full BSOD.
    • Seolla Schweizer in Alpha 2 is badly affected by Arado Balanga and his Heel-Face Turn to the Alpha Numbers, wavering between this and murderous rage for him even daring to betray the Titans. He eventually brings her around with the help of some of the Gundam cast, however.
    • Sanger, of all people, can suffer from this if one of the "middle" endings in Alpha 2 is taken, where it isn't clear that Irui survived.
  • Insane Troll Logic: Char's rationalization for dropping Axis onto Earth was pretty insane in the source material, but in Alpha 2, the plan is repeated with practically no changes in a world where humanity is simultaneously hammered by joint invasion forces of three alien worlds, the Mycene Empire (which, in fact, immediately takes advantage of the havoc caused by Char) and a number of other extinction-level threats. This is left for players to wonder how destroying most of human civilization is going to help them survive, considering these circumstances.
  • Lethal Joke Item: Alpha has the equippable part "Tem Ray's Circuit", which drastically reduces unit stats, but if the mecha is destroyed, it will cost only 10 credits to repair (in other words, the part turns it into another Boss Borot). For a real menace, put it on something like the Evangelion Unit 01 along with another part to lessen the penalty, then send Shinji on a suicide attack. Paying only 10 credits instead of its usual repair cost of 40000 makes using the "Berserk Unit 01" sound like a practical strategy, not to mention the Berserk Evangelion is considered an enemy unit, thus destroying it nets a neat bundle of credits as well.
  • Loads and Loads of Characters: Alpha 3 still has the largest cast of characters in any SRW to date.
  • Massive Multiplayer Crossover
  • Nice Job Breaking It, Hero: Thanks for stopping the STMC in Alpha, only now the shockwave from the blast used to kill them is headed towards Earth and will destroy the planet in Alpha Gaiden. To be fair, that is the lesser of two evils, considering the STMC practically wins anything through sheer attrition.
    • From Bad to Worse: Turns out the STMC fought in Alpha were only a small fraction of them. Their main force arrives in Alpha 3.
  • Nintendo Hard: Alpha Gaiden, which itself is easy in comparison to getting Tiffa and the G-Bits in the game. Scenario 15 alone frustrates players to no degree because of how many times they're going to reset the game in order to get those six kills in three turns with Garrod Ran; the substantial power boost they give to the Double X makes them worth the effort.
  • Non-Entity General: Only mentioned during the final bonus scenario in Alpha 3 and most likely a joke. When someone mentions the "player" and confuses Cobray, Ryusei Date explains it's the strategist who keeps watching them from "that monitor".
  • Older and Wiser: The cast of the previous games in the sequels, notably the SRX Team, Getter Team, Evangelion pilots and various Gundam protagonists. A small portion of them have also become Shell Shocked Veterans, but this being SRW, they get over it.
    • Tetsuya is a REALLY good example of the latter, as a result of Alpha Gaiden.
  • Once per Episode: The GP-02A Physalis getting hijacked and needed to be taken back; this stops with Alpha 3.
  • Original Generation: Aside from the game-specific originals, characters from Masou Kishin: The Lord of Elemental, Shin Super Robot Wars, Super Hero Sakusen, Super Robot Spirits and Super Robot Wars 4 reappear for the Alpha series.
    • The Alpha series is notable in SRW for being the first to really have a substantial "mythology" of its originals, separate from all of the crossover series, and sufficiently developed to the point they felt like their own thing intellectual property. Alpha was likely the catalyst for the Original Generation series as it came to be.
  • Pet the Dog: In Alpha 3, after defeating the copy of the Unit 01 in the final scenario of The End of Evangelion plot, Gendo Ikari tells his son he actually wanted to comfort him, but never had courage to open up. Before he dies, he finally tells Shinji he's glad to see his son grow into such a strong man.
  • The Power of Rock: Naturally, Macross 7 in Alpha 3, but also Mic Sounders the 13th in the same game.
  • The Prophecy: In Alpha 2, the Bronze Bell foretells of a malevolent force that will unify the subterranean forces of the Dinosaur Empire, Yamatai Kingdom, and Mycene Empire. The Emperor of Darkness appears to fit the bill and goes on to be one of the final bosses in the game until Alpha 3 reveals everyone jumped to conclusions and the prophecy actually spoke of Emperor Ryuuma, instead.
  • Purposefully Overpowered: Certain late-game mecha, notably the SRX in Alpha. Three sets of Spirit Commands (later four, with the addition of Mai), a powerful set of weapons, even by Super Robot standards, and a Combination Attack accessible in the final scenario that can potentially One-Hit Kill the Final Boss.
    • Mazinkaiser in Alpha Gaiden is far more powerful than the rest of the team, including the Shin Getter Robo, thanks to high Hit Points, EN, good mobility (comparable to some Gundams) and armor rating, alongside a great set of weapons, augumented with the "Mazinpower" unit abilitynote  and can use its attacks right off the batnote . Of course, this being Alpha Gaiden, it's actually a godsend rather than it ruining the game.
    • Sanger and the Thrudgelmir from the same game: good attacks rivaling those of the Mazingers, comparable stats to the Mazinkaiser, and a set of abilities that make it almost invulnerable. Note that it's only playable in the last two scenarios of the game, and despite its setup, the Thrudgelmir cannot win the scenarios alone.
  • Recurring Boss: Players will be continually plagued by the forces of the Dinosaur and Mycenae Empires until they're blown up for good in Alpha 2. Resident Psycho for Hire Yazan Gable holds the distinction of being the only enemy to show up in all four games and still live until he's finally Killed Off for Real in Alpha 3.
    • Dr. Hell is another: he reappears in Alpha 2 and Alpha 3 as the Grand Marshall Of Hell.
    • Shapiro Keats, who always survives that.
    • While they aren't quite as strong as true boss units, even in their final mecha, players must fight Jerid Messa, Timp and Kid Hola repeatedly, reflecting their status as persistent nemeses in their original anime storylines.
  • Road Cone: Between Alpha 2 and Alpha 3, parts of the story change between the various protagonists. What's more, each protagonist in Alpha 3 is linked to a protagonist in Alpha 2 (except Kusuha, due to her link being Shaped Like Itself). In other words, Selena Recital is linked to Ibis, Touma to Sanger and Cobray to Arado.
  • Robeast: Mechanical Beasts, Warrior Beasts, Fossil Beasts, Slave Beasts, Beast Fighters, Mecha Soldiers, Haniwa Phantom Gods, Mechasauruses, Zonders and the Angels.
  • Saved for the Sequel: Compared to the Super Robot Wars Z series, the Alpha games often didn't tie up every loose plot thread at the end of the earlier installments, to help serve as a Sequel Hook. For instance, Alpha only covers the first half of Combattler V with its second season being saved for Alpha 3.
  • Secret Character
  • Sequel Difficulty Drop: The Alpha series got considerably easier as it went on. Although bosses did become statistically stronger as the games progressed, allied units scaled in power much faster.
  • Sequel Escalation
  • Shut Up, Hannibal!: Uncountable, but the best one has got to be the final scenario to The End of Evangelion story, where Shinji not only rejects the intended Assimilation Plot, but also Gendo, asserting he's his own person. In fact, the entire scenario is a MASSIVE invoking of this trope, seeing as how the Alpha Numbers are so Hot-Blooded, it prevents them from turning into LCL.
  • Spared by the Adaptation: Not as much as it might seem at first sight, due to a number of characters surviving exclusively as secrets, but aren't treated as canon in the sequels. For example, Musashi does not survive in Alpha 2, even though he can be saved on certain routes.
    • Possibly due to the One Year War getting interrupted, a lot of the Zeon aces from Mobile Suit Gundam, War In The Pocket and Stardust Memory appear in Neo Zeon's forces. However, as the Haman Route in Alpha 2 is rendered Canon Discontinuity in Alpha 3, they are all Killed Off for Real.
  • Spotlight-Stealing Squad: In Alpha Gaiden, most of the spotlight goes to Tetsuya, who is useable for most of the game, the first character playable post-Time Skip, has plenty of voiced dialogue rivaling Heero Yuy and has a lot of scenarios that places him center stage. By the end of the game, he is basically the most developed character in the entire cast.
  • Stationary Boss: Shu, as usual; however, the first time players fight him in Alpha Gaiden, he will move if unprovoked for a while.
  • Suspicious Video Game Generosity: Scenario 36 of Alpha Gaiden is noted by players to be one of the best points in the game. The Mazinkaiser, Shin Getter Robo, R-1 Custom, Gundam X and Gundam Double X (alongside the G-Bits, if the requirements are met), the "HPHGCP" part and two free units that give tons of "Blue Stones" for the Bazaar are acquired. The game's Difficulty Spike starts to go wild from that point on.
  • The Starscream: Euzeth in Alpha; Shiva Gozzo also pulls this off in Alpha 3, although the one he usurped was only a mask for the real Big Bad in the first place.
  • Theme Naming: Obviously, the "Space Jews" of the Ze Balmary Empire. A much more subtle one is the naming scheme of Ingram and his clones. Their real names correspond to their numbers and the respective letter in the Hebrew alphabet. Ingram, the first clone, is "Aleph"; Villeta, the second, is "Bet" Vadim; Cobray, the sixteenth, is "Ayin".
  • The World Is Always Doomed: Goes into overdrive in Alpha 3 with the concept of "Apocalypsis", a galaxy-wide force of destruction exploited by Keisar Ephes.
  • True Final Boss: Shu in Alpha Gaiden
  • Unwitting Pawn: Exalted Ruler Olban is manipulated by Emperor Zu Zambojil and the Dark Horror Army. Mind you, the latter two intend to use his race as shock troops to weaken the Earth's defenders, then enslave or exterminate them. Meanwhile, the Yamatai Kingdom end up as pawns themselves to the Mycenae Empire.
  • Villain Team-Up
  • Villainous Valor: A few examples; besides the obvious suspects among Noble Demon opponents and redeemable villains, a number of stalwartly evil characters, including the Great General of Darkness, General Bat and Queen Himika deliberately sacrifice themselves to ensure a victory for their side.
  • Wake-Up Call Boss: At least one in every game
    • Alpha has the Dragonsaurus from the crossover movie between Getter Robo G, Great Mazinger, and Grendizer, fought in Scenario 12 of the South Ataria Route. 28000 HP with large "HP Regeneration"note , hits like a truck and can be exceptionally difficult to damage due to it being underwater.
    • Alpha Gaiden has Shu and the Granzon/Neo Granzon early in the game, but it's Gym in the Turn X that fits this trope better, as he sets the trend where late-game bosses will spam recuperating Spirit Commands repeatedly and destroying them will be multi-turn affairs.
    • Alpha 2 has the Death Gale unit. Without proper planning, attacks from them can be devastating since the accuracy from Giri Gadeucca Aspis's Quavarze is increased due to Rosemary Raspberry providing a supporting squad-attack with the Abijo (which will also eat up any "Support Defend"note  players hope to use). Barnes Gernsback with the Tortuga has high HP, armor rating, strong counterattacks, and multiple ranks in "Support Defend", meaning he can intercept any attack players attempt to send at Gigi or Rosemary's way first.
    • Alpha 3 has Ephesus Judecca Gozzo and Ace Gozzo in their Hemrodr and Devariim, respectively, in Scenario 14. The Devariim has several MAP Attacks (all post-movement) at its disposal and while it's hardly difficult to destroy, the problem is Ace's Will skyrocketing too high and letting him take action during the enemy turn. The Hemrodr has a MAP Attack of its own with a long, wide firing range that limits the number of units that can attack it safely, along with "HP Regeneration" to take the edge off the damage players do inflict to it. Worth mentioning is the Hemrodr is a battleship, and players will be seeing more of these down the line when fighting groups of Balmar enemies.
  • Wham Episode: In Alpha Gaiden, this comes around post-scenarios 9 and 10, where up until this point, the game seemed to be about a conflict with the Titans until Shu appears, announces they are in an alternate timeline and the only way to solve it is by using millions as a sacrifice. When he's defeated, he teleports Londo Bell to a Bad Future where the Earth is a barren wasteland.
  • What If?: The Alpha series basically poses this versus the "Classic Timeline", in regards to Divine Crusaders' leader Bian Zoldark being listened to instead of being ignored.
  • What the Hell, Player?: When fighting Shu for the first time in Alpha Gaiden, he will accuse the player of cowardice if five turns pass before attacking him. In Alpha 2, rejecting Haman's offer for an alliance also leads to one, since Londo Bell's actions in the original game were what convinced her there was a better way than the rat race.

We'll go into the space over our future.
We're looking for the place under the shining star.
We'll try to sing a song for our new world.