Video Game / Super Princess Peach

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Super Princess Peach is a Nintendo DS platform game spun off from the popular Super Mario Bros. franchise. Though Peach has had playable appearances dating back to Super Mario Bros. 2, this is the first game where she takes up the starring role.

In a reversal of the typical Mario tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.

Tropes found in Super Princess Peach:

  • Aborted Arc: There is abundant info about Perry's past in the game. Nothing comes of it at all.
  • Adjective Noun Fred: "Super Princess Peach"
  • Advancing Wall of Doom: Several levels feature a wall of Boos wearing blindfolds that rush towards Peach, the only way to outrun them is by using sadness-induced Super Speed.
  • Amnesiac Hero: Perry actually suffers from a double dose of this trope. Initially he has forgotten who he was before he was turned into a parasol but slowly regains his memories as the game progresses ... however, then he realizes he only knew who he was up to the point where he met an old man in the woods and started calling him grandpa, and doesn't remember who he was before that.
  • And I Must Scream: Perry during his backstory right after he's turned into a parasol. After he managed to wriggle free of the evil wizard, he spends days trying to scream for help to any passerby on the road, just barely getting the attention of a wandering merchant ... who then decides to try to sell Perry, instead.
  • Artifact of Doom: The Vibe Scepter, unknown origin but it has enough power to easily overthrow the entire Mushroom Kingdom including the Mario Bros. with one wave, as well as the ability to turn even the most pathetic Mooks into Elite Mooks.
  • Ass Kicks You: Peach's version of the downhill slide technique that originated from Super Mario Bros. 3 and Super Mario World.
  • Bad Boss: Bowser has shades of this when he uses the Vibe Scepter to affect his own minions to make Elite Mooks. Sure, forcing his minions to experience uncontrollable joy or anger isn't so bad, but what about the ones who get afflicted by extreme sadness, and are forced to run around at top speed with Ocular Gushers?
  • Badass Princess: Princess Peach goes one-on-one (or two-on-one if you include Perry) with Bowser and wins, freeing Mario, Luigi, and her entire kidnapped kingdom.
  • Badass in Distress: Mario and Luigi. They only keep their Distressed Dude status for one game.
  • Bait and Switch: Most of the boss battles are set up like this. When Peach enters the boss room, she joyfully finds her prize waiting out in the open, only to approach it and suddenly get ambushed by the boss who steals the prize, forcing Peach to fight for it.
  • Baleful Polymorph: The main detail of Perry's backstory.
  • Big "NO!": Peach utters this upon dying.
  • Berserk Button: For obvious reasons, Perry hates magicians, and gets upset when he finds out the boss of one stage is Kamek.
  • Bragging Rights Reward: Endless Vibe, the most powerful ability in the game, allows you to use vibes at will without ever draining your vibe meter. The only problem? You don't get it until you've achieved 100% Completion — in other words, after you've already done everything there is to do in the game.
  • Breaking the Fourth Wall: After Bowser gets the Vibe Scepter at the beginning of the game, he notices that his cohort left the doors open, and tells the player to close them using the touch screen!
  • Bubble Gun: During the Subrella sections, blowing into the microphone makes Perry blow bubbles at enemies.
  • The Bus Came Back: Super Princess Peach is notable for bringing back several obscure foes from Mario past, like Spikes, Nipper Plants, Volcano Lotuses, Amazing Flying Hammer Bros, and many more. And if they weren't Dummied Out in the beta stages, the Koopalings were going to make a comeback in this game as well.
  • Butt Monkey: Luigi, more than usual. Bowser and Peach herself don't remember his name and call him the man in green. (She is rather happy to see him, though.) Even the game text can't address him by name.
  • Continuity Nod:
    • Many subtle elements of the game are very reminiscent of their equivalents in Yoshi's Island — the inflating advice blocks, several of the graphic tiles, the action-freezing cut scenes (like waiting for a beanstalk to grow), and even the eerily similar appearance of the Koopa Troopas.
    • There is also the appearance of the Turnip in the end-of-level goal roulette. It only awards one coin when you get it though.
    • At the very beginning of the game, Bowser sends in a Goomba who used to be a citizen of the Mushroom Kingdom because he wouldn't be noticed as one of Bowser's minions, which is a nod to the fact that good Goombas (as well as good Koopas and Boos) were featured in the Paper Mario series.
    • Peach only Took a Level in Badass here because she was given a magical Parasol of Pain by Toadsworth and having access to Vibe Power due to Bowser's Vibe Scepter going awry, otherwise she has difficulty performing the basic Mario Goomba Stomp, which does make sense since she's never been capable of putting up much of a fight against Bowser before. Of course, she proves to be more of match for Bowser and his minions without Vibe Powers or Perry in her next encounter, so it's Peach's better experience showing through this time.
  • Critical Annoyance: The alarm that goes off when you're down to one heart may be the real source of the game's ease it's so annoying that you'll immediately regenerate health just to stop it.
  • A Day in the Limelight: After 20 years of sitting on the sidelines, waiting to be rescued, playing the girl, and witnessing Mario's other co-stars hit it big, Peach finally gets her big break.
  • Darkest Hour: The Mushroom Kingdom is in total disarray and Mario and Luigi are put out of commission. It looks like Bowser has won, until Peach provides a last ray of hope by taking it upon herself to save the day.
  • Deadly Gas: Some areas in Fury Volcano are enveloped in a thick smoke. Standing in the smoke hurts Peach gradually unless she uses the Joy Vibe to blow it away, though the smoke will slowly build up again.
  • Death Is a Slap on the Wrist: The game has unlimited lives, though dying sends you back to the world map, and getting back to where you were can be an annoyance. You keep all the Toads and items you found before you died, however.
  • Dinosaurs Are Dragons: Blizzaurus, the boss of Gleam Glacier, is an ice-breathing dragon.
  • Does This Remind You of Anything?:
    • There's the name "Vibe Scepter"... wonder what sort of batteries it uses?
  • Dummied Out: Everyone's favorite Quirky Miniboss Squad, the Koopalings, were meant to appear in this game between Mario & Luigi: Superstar Saga and New Super Mario Bros. Wii. Even more interestingly, Morton's and Roy's shells were meant to be recolored green for this game, predating most of their shells getting recolored for the latter game.
  • Easy Levels, Hard Bosses: Unusually for a game set in the Marioverse, the bosses are the only part of the game that present any real challenge.
  • Elemental Powers: Peach can use different powers based on her emotions due to the influence from the Vibe Scepter.
  • Elite Mooks: Of a sort. Due to everything on Vibe Island being emotionally unbalanced, you have superfast Goombas, charging Paratroopas, and Boos that approach when you look their way in addition to the regular line-up of Mario series mooks.
  • Empathic Weapon: Perry the Parasol.
  • Enemy Summoner: Army Hammer Bro.
  • Escort Mission: In some of the boss levels, there is a minigame where you lose control of Peach and protect her from an onslaught of obstacles. Peach is a One-Hit-Point Wonder here, so you can't afford to let anything get to her. Otherwise, you can only hope the obstacles miss.
  • Extreme Omnivore:
    • Perry can swallow any enemy Peach can pick up whole. Doing so restores some vibe.
    • Eating Elite Mooks tends to recharge more vibe, as the Elite Mooks in question having their own Vibe powering them.
  • The Fair Folk: Blizzaurus's true form is that of a cute fairy with ice powers who just so happens to be working for Bowser ... that, or she's just trying to kill Princess Peach For the Evulz.
  • Final-Exam Boss: Defeating Bowser requires using all your Vibes.
  • Free-Fall Fight: Hoo, the second boss, in his second phase.
  • Game-Breaking Bug: At the start of level 2-4, there is a vertical autoscrolling section where Peach has to climb up ladders. If she climbs up the second to last ladder, but doesn't move anywhere, the screen will leave her behind, but not far enough to where she'll be forced to start over again. Instead Peach will just stand on the ladder off the bottom of the screen. If you press down to climb down the ladder Peach is standing on, she loses all of her hearts and dies instantly.
  • Gender Flip: In this spinoff, Peach is the heroine trying to save Mario from Bowser.
  • Goomba Stomp: Oddly enough for a Mario-game, this is zig-zagged. Peach can hop on enemies (including Goombas) to disable them, but not kill them ... unless she's using her Anger Vibe Power.
  • Gotta Catch Them All: There are 126 Toads (and one Green Guy) that Peach must find before she can finish the game. There's also plenty of optional things to collect, as well, including new moves, health and vibe upgrades, puzzle pieces, minigames, music, etc.
  • Grievous Harm with a Body: Perry is a living umbrella. Peach hits enemies with him. She can also toss Koopa shells and other enemies.
  • Ground Pound: The Poundbrella ability.
  • Harmless Freezing: Getting struck by Blizzarus' Ice Breath turns Peach into an adorable icicle. You don't get hurt by it, but you have to move to break free, or Blizzarus will take care of that for you by slamming into you afterwards, which does hurt you.
  • Hearts Are Health: You start out with three, but the increments in terms of taking any kind of damage are done in halves, so right off the bat, you have six hit points instead of three. Big Hearts restore one full heart and small ones only half a heart.
  • Heart Container: You actually have to buy these in the Shop. Tough Coffee is the Heart Container item and increases Peach's Life Meter by half a heart each time you buy one.
  • Hero of Another Story: It's pretty obvious that Perry has his own story going on that's been put on the back burner so that he can help Princess Peach save Mario, complete with his own mysterious Big Bad that's only ever seen in silhouette during his flashbacks.
  • Home Run Hitter: How Peach eventually finishes Bowser.
  • Hypercompetent Sidekick: Perry appears to be a lot more powerful than Peach, who can't even perform a successful Goomba Stomp. He can shapeshift into a boat, a hanging basket, a submarine (etc.), can fire a Kamehame Hadoken, and knows every boss's weakness before you even meet them ... of course, he's also just a parasol and can't move on his own, so there's that.
  • Infinity+1 Sword: The Dashbrella ability obtained after defeating Bowser for the first time allows Peach to swing Perry while running. While that may not sound all that impressive, it can actually devastate enemies pretty quickly during New Game+.
  • Instant Expert: Despite having never been afflicted by the Vibe Scepter before, Peach somehow is able to perfectly control her mood swings between rage, joy, sorrow, and calm. This is particularly glaring since in the introduction it was shown the Vibe Scepter was only as effective as it was because its targets couldn't control their wild mood swings, unless Bowser wanted them to.
  • Invincible Minor Minion: Thwomps, Big Boos, and some underwater enemies like Urchins and Torpedo Teds (who are immune to your only attack underwater).
  • Just Think of the Potential: Bowser realizes the Vibe Scepter has seriously powerful applications to his own army after a Goomba swings it around and accidentally causes all of Bowser's minions to become affected.
  • Jumped at the Call: In an establishing moment that Princess Peach Took a Level in Badass, when she finds the note from Bowser stating that he's kidnapped Mario and the Mushroom Kingdom citizens, Peach doesn't sit there and cry about it, she doesn't try to find someone else to save them, she immediately goes to confront Bowser and his forces herself.
  • Kamehame Hadoken: Peach gets a parasol-shaped one after she purchases Chargebrella from the shop.
  • Kung-Fu Proof Mook: There are several enemies in the game that are immune to certain techniques but vulnerable to others. Enemies who are immune to Perry, Enemies who are immune to jumps, and other enemies who are immune to certain vibe powers. Since Peach is so versatile with Perry, she can find different ways to beat bad guys.
  • Lampshade Hanging:
    Peach (end of level): "That was easy!"
  • Let's Get Dangerous!: Thanks to the Vibe Scepter, the Mushroom Kingdom was thrown into chaos, several Mushroom Kingdom citizens were kidnapped and to make matters worse, the kingdom heroes Mario and Luigi have been captured by Bowser. When things look bleakest, Peach shows some authority and storms out of the castle, and takes on Bowser's entire army with her umbrella to get the bros back.
  • Mana Meter: The vibe meter.
  • Metal Slime: There's an easy-to-miss recurring enemy that shows up in several levels and exists largely to be difficult to defeat (and thus add to your glossary) before it escapes. Oddly enough, it's Starfy.
  • Money for Nothing: Once you've purchased all the upgrades, music, and whatnot, all those coins become useless.
  • Money Spider: The Courage Soda item causes every enemy defeated by Perry to become this, dropping gold coins. Amusingly, Perry says outright this soda was created by shopkeepers.
  • New Game+: After beating Bowser, the player can choose the play the game again with all their power-ups retained along with a new power-up called Dashbrella. In addition, three new, harder levels are unlocked at the end of the first stage, and by refighting the bosses Peach can unlock three additional, harder levels in the next stage.
  • No Hero Discount: A pretty glaring case, since not only is Princess Peach saving the Mushroom Kingdom in Mario's absence and it's a Toad who's the shopkeeper, but she's, well, the Princess! Then again, knowing how honest and goodhearted Peach is, maybe she insisted the shopkeeper charge her fairly for his wares?
  • Non-Lethal Bottomless Pits: Falling down a Bottomless Pit causes Peach to respawn in the same room with half a heart missing.
  • No Sell: Peach is completely unaffected by the effects of the Vibe Scepter. Not only is Peach unaffected by the vibes, she turns them around and makes them powers of her own, and can freely control them at her beck and call. Which is pretty amazing considering the Vibe Scepter was so effective because it's victims could not control their mood swings, unless Bowser willed them to.
  • Ocular Gushers: Peach in "Sadness" mode.
  • Ominous Owl: Hoo, the boss of Hoo's Woods.
  • One-Hit-Point Wonder: Not during the actual game, but during the special stylus challenges in the boss levels and some of the minigames. Get hit once and you'll have to start it all over again.
  • Parasol of Pain: Besides her Vibe Power, Peach's primary weapon is Perry the Parasol, which she can swing like a sword/club, use to grab, throw, and devour enemies, fire an energy projectile from, and transform into a variety of different objects like a parachute and submarine (and that's not even everything).
  • Parasol of Prettiness: Despite being a Parasol of Pain, Perry is a yolk-yellow umbrella with a baby blue frilly trim and big, happy smile with an overall cheery and heroic disposition.
  • Parasol Parachute: Once purchased, anyway.
  • Repetitive Name: In the Japanese version, Hoo's name is Mōri. Mori means forest. Therefore, the Japanese name of Hoo's Wood is Mōri no Mori.
  • Royals Who Actually Do Something: Along with Super Mario Bros. 2 and Super Mario 3D World, this is one of the few games with Peach as a heroine rather than a Damsel in Distress.
  • Self-Imposed Challenge:
    • A common way of counteracting the game's easiness is to avoid buying Heart upgrades, or any upgrades whatsoever. Avoiding using the regain health vibe entirely also helps bring the game closer to standard Mario difficulty.
    • Then there's the Mario Playstyle Challenge, in which the only permitted methods of attack against regular enemies are the Goomba Stomp and kicking Koopa shells. No upgrades purchased. Avoid using Vibes whenever possible.
  • Sequel Hook:
    • Perry's back story receives no resolution, and the evil wizard that transformed him into a parasol and kidnapped him is apparantly still at large (and may still be looking for him), which could very well have been explored in a sequel.
    • Also, at the end of the game the Vibe Scepter was never recovered after the final fight with Bowser, and it could have resurfaced in a sequel as a way to allow Peach to use the Vibe Power mechanic again.
  • Sequence Breaking: Joy Vibe Power can allow Peach to fly. What is weird is that the developers obviously took the time to set up puzzles to be completed without it (hopping on a giant rubber ball, walking slowly across crumbling platforms) but it's way easier to just use Joy and fly over these obsticles. Granted, it may have been intentional to give players multiple options based on their skill using the Vibes, or taking into account if they ran out of their Vibe Meter.
    • The Dev Team Thinks of Everything: To give credence to the theory that the game designers did this on purpose, there are ghostly enemies whose only purpose is to weigh Peach down when she's flying with the Joy Vibe, and force the player to complete the challenge as the developers intended.
  • Slide Attack: One of Princess Peach's basic attacks, not to mention one of the only attacks she has that doesn't involve using Vibe Powers or her Parasol of Pain. She can also use this attack to get through narrow floor-level gaps.
  • Stalactite Spite: Rather spiteful Coconuts in Wavy Beach detach from their trees and drop on Peach when she walks under them.
  • Stalker Shrine: In Bowser's Villa, Bowser has several rooms that are filled with Princess Peach statues.
  • Swiss Army Tears: Peach's tears can make plants grow for her to climb, make her run fast, make water wheels go round and defeat the bad guys.
  • Tactical Suicide Boss:
    • During the final battle with Bowser, his only weakness are the Bob-Bombs he himself summons as one of his attacks. Added bonus in that the Bob-Bombs also give Peach a way to replinish her Vibe Meter.
    • All the other bosses do something similar, as most of them can only be defeated by using a Vibe Power, and one of their attacks either summons obstacles that contain Vibe Crystals, or they summon enemies that Perry can consume to restore Vibe.
  • Title Scream: Princess Peach reads the Nintendo logo when it appears at the start of the game.
  • Took a Level in Badass:
    • Peach, compared to her usual Damsel in Distress role in most Mario platformers.
    • The Goombas also deserve a mention, not only are there Elite Mooks that use sadness for Super Speed or anger for an earthquake stomp, but even the basic Goombas will actually lunge towards Princess Peach to try and attack her.
  • True Final Boss: You can't face off against Bowser until you rescue all 126 hidden Toads and Luigi.
  • Turns Red: Whack a boss enough times and they start pulling out the big guns, utilizing one of their own Vibe Powers, or in Blizzaurus' case, show her true form, an ice fairy. Bowser plays this more straight, using the Rage Vibe to become faster and more powerful.
  • Useless Useful Stealth: The game instructs players that when they come across a "Calm" enemy (always found sleeping) to walk (hold L/R while you move) so Peach doesn't wake them up and they attack. That's a good idea, except for one thing: Peach gets hurt anytime she touches an enemy regardless of what they're doing, so it's impossible to make use any practical use of this mechanic. You can't sneak past any sleeping enemy directly in your way. You have no choice but to wake up the enemy and fight or avoid them. Adding insult to injury (literally), getting hit wakes the sleeping enemies up anyway.
  • Variable Mix: Depending on Peach's mood, the background music will either raise or lower in pitch and tempo.
  • Video Game Settings:
  • Voice Grunting: Peach does this plenty, with some full voice clips to go along with it.
  • Was Once a Man: Perry.
  • Weaponized Offspring: Hoo the Owl throws its own eggs during its boss battle, which also hatch into baby owls to attack Peach.
  • What Happened to the Mouse?:
    • Princess Peach saves Luigi at the end of Stage 7 ... he's not seen again until the very end of the game, despite the fact his brother is still in danger and he theoretically has experience fighting Bowser. The obvious answer is that this is Peach's game which is why she's the only one who goes to Bowser's Villa, but still, an in-game reason would have been nice, too.
    • Perry is another one, as this game was his only appearance. It is possible they were hoping to explore his story in a Super Princess Peach sequel, but as said sequel never happened he just disappears completely from the Mario franchise with no resolution to his character.
  • Wingding Eyes: Peach gets fire in her eyes when in "Anger" mode.
  • Would Hit a Girl: This is the first time Bowser and Peach fought in platforming combat. The Koopa King pulls no punches on the princess, and treats Peach just as if it were Mario fighting him.

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