[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/super_mario_land_2_six_golden_coins.jpg]]
->''"Obey Wario! '''Destroy''' Mario!"''
-->--'''Wario''', [[http://www.youtube.com/watch?v=DhB8XG9_5Rc USA Commercial]]

The sequel to ''VideoGame/SuperMarioLand'', this is the first game to feature TheRival, VideoGame/{{Wario}}, and one of the few times Wario is an outright BigBad instead of just being extremely greedy.

The plot is that Wario took over Mario's kingdom and castle while Mario was rescuing Daisy in the first game. Mario needs to find the eponymous six golden coins to get into the castle and stop Wario.

Whereas ''VideoGame/SuperMarioLand'' was essentially a handheld version of the original 1985 ''VideoGame/SuperMarioBros'', the sequel took most of its cues from ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears) that serves as the game's signature powerup (thus following up the Raccoon Leaf and Cape from previous games). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than UsefulNotes/{{NES}} sprites due to the UsefulNotes/GameBoy's smaller resolution).

Wario himself proved so popular that the ''Super Mario Land'' series was repurposed into the ''VideoGame/WarioLand'' series. The first game, ''VideoGame/WarioLandSuperMarioLand3'', would retain the ''Super Mario Land'' name, but the sequels dropped it. ''Super Mario Land 2'' would also be the last original [=2D=] ''Mario'' game for 14 years (with the ''Super Mario Advance'' series of remakes being released in the meantime). The [=2D=] line would eventually be revived with ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' on the DS.
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!!Provides Examples of:

* BatmanCanBreatheInSpace: Even though this usually applies when Mario goes into space, it's [[AvertedTrope averted]] here; he dons a space helmet in Space Zone.
* BigBad: The debut of the heroic red plumber's EvilCounterpart, Wario.
* BigBoosHaunt: Pumpkin Zone.
* BrainwashedAndCrazy: Nearly all the residents of Mario Land have been turned against you by Wario.
* BreakoutCharacter: Wario turned out to be so popular that he received not [[VideoGame/WarioLand one]], but [[VideoGame/WarioWare two game series]]. He has also starred in some [[VideoGame/WarioWorld other]] [[VideoGame/WarioMasterOfDisguise games]].
* BuiltWithLego: The final level of the Mario Zone is built out of Nintendo's long-forgotten [[FollowTheLeader knockoff brand]] of {{LEGO}} bricks, called [[http://nintendo.wikia.com/wiki/N%26B_Block N&B blocks,]] from back when the Big N was a toy company. The mark "N&B" appears on one of the blocks.
* BubblyClouds: The final level of Tree Zone. Also the hidden bonus level in Macro Zone.
* {{Cap}}: You can have up to 999 coins and 99 lives- the most expensive of the slot machine minigames costs the full cap of coins.
* ContinuingIsPainful: Mario has to collect all six Golden Coins again if he loses his last life.
* CraniumRide: Since Heavy Zed is just a big, harmless owl, this is the only way Mario can interact with him, as he isn't an enemy.
* DeathCourse: The castle Wario has taken over has become this. It is packed full of [[BoobyTrap Booby traps]], [[PlatformHell precision-required jumps]] and EverythingTryingToKillYou.
* DeathThrows: The way the bosses die in this game is... somewhat comedic and exaggerated to say the least, with them falling off the screen upside down with their eyes wide open.
* DemotedToDragon: Tatanga returns from the first game, only to show up as the boss of the Space Zone.
* EarWings: The bunny ears, although for slowing descent instead of flying.
* EasterEgg:
** Kazumi Totaka composed the soundtrack, so naturally his trademark tune plays somewhere. In this game, on the GameOver screen, after three minutes, his song will start to play.
** If you look at the level layout of the first level in Space Zone, you can see a bunch of stars spelling out the word "HAPPY!".
* EternalEngine: Mario Zone.
* EvilCounterpart: Wario, to the extent [[spoiler:of having every form Mario has]].
* {{Expy}}: The Unibōs, who look exactly like [[VideoGame/{{Kirby}} Gordos.]]
* FloatingInABubble: Mario can do this in an underwater stage.
* GettingCrapPastTheRadar: The Mario Zone takes place in and on a giant mechanical Mario, which changes to reveal level entrances such as inside Mario's shoe or on Mario's tongue. The second level is revealed when a set of doors opens in the center of Mario's pants. This level is full of balls - the platforms are balls, there's balls in the background, and there are monsters that shoot balls.
* GoombaStomp: It's a Mario game, what do you expect? Just don't try it on the ghost Goombas in Pumpkin Zone, because like Boos and unlike regular Goombas they avert this trope.
* HornetHole: One level in Tree Zone takes place in a beehive.
* {{Karakasa}}: A ''karakasa'' enemy called Umbrelloid in the second level of the Pumpkin Zone.
* LostWoods: Tree Zone.
* MacGuffin: The six golden coins.
* MacroZone: The TropeNamer.
* TheManBehindTheMan: Wario seems to have been this to Tatanga from the first game, especially considering that Tatanga reappears as the boss of Space Zone, along with the other hypnotized residents.
* MinskyPickup: The athletic theme uses this for the first six notes.
* MusicalNod:
** The [[http://www.youtube.com/watch?v=GWM5UofWfXE "haunted house" music]] heard here is based on the [[http://www.youtube.com/watch?v=yGLKHDZLe9k "coin room" music]] heard in ''Super Mario Land''.
** The "Treetop" theme features part of the World 3 map theme from ''VideoGame/SuperMarioBros3''.
* OddballInTheSeries: The dev team (led by Hiroji Kiyotake) made a deliberate decision to do away with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. Examples of their decision-making include the game's plot (which features Mario fighting to retake something that belongs to him rather than to save someone else) and the sound effects (which, [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''SuperMarioWorld'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).
* OpeningTheSandbox: After the tutorial level is finished, the six zones do not have to be done in any specific order, and there is no requirement to do all of the zone's levels at once, so players can complete a couple levels in one zone and decide to do another, for example.
* PalmtreePanic: The hidden bonus level in the Turtle Zone.
* PlotCoupon: The titular six golden coins.
* PoisonMushroom: Regular Super Mushrooms do double duty as these- unlike most Mario games, if Fire or Bunny Mario gets a Super Mushroom (from a bonus game, or occasionally found lying in plain sight in levels), he goes back down to being Super Mario just as if he'd taken a hit. Don't be too confused though. Super Mushrooms don't kill you, but it is still preferable to avoid them as Fire or Bunny Mario.
* {{Railroading}}: Averted. Once you complete the tutorial level, you can complete each world in any order you want. The only catch is that you need to beat all six to enter the final level.
* RecurringRiff: The "Athletic" theme has its tune remixed and played in many other levels, even in the file select and game over screens.
* RibcageStomach: The whale in Turtle Zone. If you discount the fact that until you reach the boss, the entire stage was [[{{Kaiju}} merely set in the leviathan's MOUTH.]]
* SecretLevel: Just about every themed stage has a bonus level, though finding the alternate exit that leads to it is not always straightforward. Oddly, the exception to this is the mechanical Mario-themed stage. However, Pumpkin Zone makes up for it by having two.
* SequentialBoss: Wario has three phases: [[spoiler:Normal, Bunny Ears, and Fireball]].
* ShockwaveStomp: By far, Wario's most ''annoying'' attack is this. He does it very often, stun-locking you, leaving you unable to avoid his follow-up attacks.
* ShoutOut: The Masked Ghouls in Pumpkin Zone (which can be {{Goomba Stomp}}ed) walk around wearing [[Franchise/FridayThe13th hockey masks]] that [[GettingCrapPastTheRadar have knives stuck in the foreheads]]. The reference is made even more explicit by their Japanese name, "J Son".
* SlidingScaleOfLinearityVsOpenness: You can choose whatever order you want to collect the titular six golden coins in.
* SpaceIsAnOcean: Space Zone.
* SpaceZone: The TropeNamer.
* SpinOff: The ''VideoGame/WarioLand'' series. Just like how this game is often considered one of the best for the original Game Boy, the ''Wario Land'' series would go on to produce games that many consider some of the best for the UsefulNotes/GameBoyColor.
* SuperNotDrowningSkills: This game's [[AllThereInTheManual manual]] actually justifies it by saying that when Mario goes into the water he becomes Aqua Mario.
%%* ThemeAndVariationsSoundtrack
* ThemeParks: What Mario land is supposed to be, until Wario turned it into an AmusementParkOfDoom.
* ThreateningShark: They appear in Turtle Zone, and Mario can't defeat them without a star or a koopa shell.
* TreeTrunkTour: One of the levels of Tree Zone takes place inside an enormous tree. The other levels are set in the top or bottom areas of it.
* UnderTheSea: Turtle Zone.
* VideoGameFlight: By [[EarWings flapping his ears]], Bunny Mario can literally fly.
* VillainousBreakdown: When you finally defeat Wario [[spoiler: he shrinks down, crying his eyes out, and throws his shoe at you. Resembling a spoiled brat, more than an evil King.]]
* WorldHealingWave: After Wario is kicked out, the once ominous castle is restored to its former-glory.
* WickedWitch: The boss of Pumpkin Zone.
* WombLevel: The final level of Turtle Zone, which takes place inside a whale.
* {{Youkai}}: The enemies in Pumpkin Zone's second level are based on these.
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