Video Game / Super Mario Land 2: 6 Golden Coins
"Obey Wario! Destroy Mario!"
Wario, USA Commercial

The sequel to Super Mario Land, this is the first game to feature The Rival, Wario, and one of the few times Wario is an outright Big Bad instead of just being extremely greedy.

The plot is that Wario took over Mario's kingdom and castle while Mario was rescuing Daisy in the first game. Mario needs to find the eponymous six golden coins to get into the castle and stop Wario.

Whereas Super Mario Land was essentially a handheld version of the original 1985 Super Mario Bros., the sequel took most of its cues from Super Mario Bros. 3 and Super Mario World instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than NES sprites due to the Game Boy's smaller resolution), and is to date considered one of the best games on the original grey-brick Game Boy out there.

Wario himself proved so popular that the Super Mario Land series was repurposed into the Wario Land series. The first game, Wario Land: Super Mario Land 3, would retain the Super Mario Land name, but the sequels dropped it.

Provides Examples of:

  • Batman Can Breathe in Space: Even though this usually applies when Mario goes into space, it's averted here; he dons a space helmet in Space Zone.
  • Big Bad: Wario.
  • Big Boo's Haunt: Pumpkin Zone.
  • Brainwashed and Crazy: Nearly all the residents of Mario Land have been turned against you by Wario.
  • Breakout Character: Wario turned out to be so popular that he received not one, but two game series. He has also starred in some other games.
  • Built with LEGO: The final level of the Mario Zone is built out of Nintendo's long-forgotten knockoff brand of LEGO bricks, called N&B blocks, from back when the Big N was a toy company. The mark "N&B" appears on one of the blocks.
  • Bubbly Clouds: The final level of Tree Zone. Also the hidden bonus level in Macro Zone.
  • Cap: You can have up to 999 coins and 99 lives- the most expensive of the slot machine minigames costs the full cap of coins.
  • Continuing Is Painful: Mario has to collect all six Golden Coins again if he loses his last life.
  • Cranium Ride: Since Heavy Zed is just a big, harmless owl, this is the only way Mario can interact with him, as he isn't an enemy.
  • Death Throws: The way the bosses die in this game is... somewhat comedic and exaggerated to say the least, with them falling off the screen upside down with their eyes wide open.
  • Demoted to Dragon: Tatanga returns from the first game, only to show up as the boss of the Space Zone.
  • Ear Wings: The bunny ears, although for slowing descent instead of flying.
  • Easter Egg:
    • Kazumi Totaka composed the soundtrack, so naturally his trademark tune plays somewhere. In this game, on the Game Over screen, after three minutes, his song will start to play.
    • If you look at the level layout of the first level in Space Zone, you can see a bunch of stars spelling out the word "HAPPY!".
  • Eternal Engine: Mario Zone.
  • Threatening Shark: They appear in Turtle Zone, and Mario can't defeat them without a star or a koopa shell.
  • Evil Counterpart: Wario, to the extent of having every form Mario has.
  • Expy: The Unibōs, who look exactly like Gordos.
  • Floating in a Bubble: Mario can do this in an underwater stage.
  • Getting Crap Past the Radar: The Mario Zone takes place in and on a giant mechanical Mario, which changes to reveal level entrances such as inside Mario's shoe or on Mario's tongue. The second level is revealed when a set of doors opens in the center of Mario's pants. This level is full of balls - the platforms are balls, there's balls in the background, and there are monsters that shoot balls.
  • Goomba Stomp: It's a Mario game, what do you expect? Just don't try it on the ghost Goombas in Pumpkin Zone, because like Boos and unlike regular Goombas they avert this trope.
  • Hornet Hole: One level in Tree Zone takes place in a beehive.
  • Karakasa: A karakasa enemy called Umbrelloid in the second level of the Pumpkin Zone.
  • Lost Woods: Tree Zone.
  • MacGuffin: The six golden coins.
  • Macro Zone: The Trope Namer.
  • The Man Behind the Man: Wario seems to have been this to Tatanga from the first game, especially considering that Tatanga reappears as the boss of Space Zone.
  • Minsky Pickup: The athletic theme uses this for the first six notes.
  • Musical Nod:
  • Oddball in the Series: Mario has his own kingdom? His own castle? And who the heck is Wario? It's believed that this game was developed without Mario's creator Shigeru Miyamoto, and as such the dev team just made a generic (if awesome) platformer without bothering paying attention to the Mario canon.
  • Opening the Sandbox: After the tutorial level is finished, the six zones do not have to be done in any specific order, and there is no requirement to do all of the zone's levels at once, so players can complete a couple levels in one zone and decide to do another, for example.
  • Palmtree Panic: The hidden bonus level in the Turtle Zone.
  • Poison Mushroom: Regular Super Mushrooms do double duty as these- unlike most Mario games, if Fire or Bunny Mario gets a Super Mushroom (from a bonus game, or occasionally found lying in plain sight in levels), he goes back down to being Super Mario just as if he'd taken a hit.
  • Plot Coupon: The titular six golden coins.
  • Railroading: Averted. Once you complete the tutorial level, you can complete each world in any order you want. The only catch is that you need to beat all six to enter the final level.
  • Recurring Riff: The "Athletic" theme has its tune remixed and played in many other levels, even in the file select and game over screens.
  • Ribcage Stomach: The whale in Turtle Zone.
  • Sequential Boss: Wario has three phases: Normal, Bunny Ears, and Fireball.
  • Shout-Out: The Masked Ghouls in Pumpkin Zone (which can be Goomba Stomped) walk around wearing hockey masks that have knives stuck in the foreheads. The reference is made even more explicit by their Japanese name, "J Son".
  • Sliding Scale of Linearity vs. Openness: You can choose whatever order you want to collect the titular six golden coins in.
  • Space Is an Ocean: Space Zone.
  • Space Zone: The Trope Namer.
  • Spin-Off: The Wario Land series. Just like how this game is often considered one of the best for the original Game Boy, the Wario Land series would go on to produce games that many consider some of the best for the Game Boy Color.
  • Super Not-Drowning Skills: This game's manual actually justifies it by saying that when Mario goes into the water he becomes Aqua Mario.
  • Theme Parks: What Mario land is supposed to be, until Wario turned it into an Amusement Park of Doom.
  • Tree Trunk Tour: One of the levels of Tree Zone takes place inside an enormous tree. The other levels are set in the top or bottom areas of it.
  • Under the Sea: Turtle Zone.
  • Wicked Witch: The boss of Pumpkin Zone.
  • Womb Level: The final level of Turtle Zone, which takes place inside a whale.
  • Youkai: The enemies in Pumpkin Zone's second level are based on these.