Follow TV Tropes

Following

History Videogame / StealthBastard

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SawBladesOfDeath: Saw blades, with teeth moving both ways, act as a deadly stage hazard. Sometimes the saw blades move, sometimes not.

Added: 376

Changed: 88

Is there an issue? Send a MessageReason:
None


* ExactWords: Hold still, the claw isn't going to harm you. [[spoiler:The ''laser beam'', however...]]

to:

* ExactWords: ExactWords:
**
Hold still, the claw isn't going to harm you. [[spoiler:The ''laser beam'', however...]]]]
** When the blind drones are introduced in Sector 6, a text on the wall informs the clone and thus the player of this fact. [[spoiler: If the clone jumps on a surface that makes a sound when jumped on and is gibbed by the robots' lasers, the text changes to "I said blind, not deaf."]]

Changed: 239

Removed: 221

Is there an issue? Send a MessageReason:
None


* TeleportationTropes
** {{Teleportation}}: One of the gadgets is a set of two teleporters that you can throw. You have the option of using one or both of them, and will frequently need to make use of both of these methods to progress. When one teleporter is active, you can warp to it at any time with the use gadget button. When both are active, you have to stand on one of the teleporters to warp to the other one.
** SwapTeleportation: When only one Teleporter is active, you can use it in this fashion. If there's an enemy or object on the teleporter, activating it will warp you to where they were, while putting them where you were.

to:

* TeleportationTropes
** {{Teleportation}}:
SwapTeleportation: When only one Teleporter is active, you can use it in this fashion. If there's an enemy or object on the teleporter, activating it will warp you to where they were, while putting them where you were.
* TeleportationWithDrawbacks: Limited-range type.
One of the gadgets is a set of two teleporters that you can throw. You have the option of using one or both of them, and will frequently need to make use of both of these methods to progress. When one teleporter is active, you can warp to it at any time with the use gadget button. When both are active, you have to stand on one of the teleporters to warp to the other one.
** SwapTeleportation: When only one Teleporter is active, you can use it in this fashion. If there's an enemy or object on the teleporter, activating it will warp you to where they were, while putting them where you were.
one.

Added: 79

Changed: 21

Removed: 84

Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* AlertnessBlink: When a robot is fully alerted by the player, a '''[[red:!]]''' appears. Usually accompanies a FrickinLaserBeam and LudicrousGibs.

to:

* AlertnessBlink: When a robot is fully alerted by the player, a '''[[red:!]]''' appears. Usually accompanies a FrickinLaserBeam [[EnergyWeapon Frickin' Laser Beams]] and LudicrousGibs.



* EnergyWeapon: One of the obstacle types in the game. Enemies also fire these.



* FrickinLaserBeams: One of the obstacle types in the game. Enemies also fire these.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MissionPackSequel: The second game's base controls and style are almost identical to the first game, but lots of new things are introduced to provide a new experience. The game now has a story that unfolds within the test chambers and the newly-introduced overworld, the gadgets have gone from bonus items usable only on level replays to tools mandatory to complete the stages, and there are collectible outfits that you can use to customize your clone.

Added: 1789

Changed: 2404

Removed: 211

Is there an issue? Send a MessageReason:
Stealth Inc. 2 is pretty fun tbh. Trying to add stuff from my recent playthrough where I finished the trophy list (also, there's an online trophy but the servers have been shut down so if you like every game in your list to have 100%, don't play unless you make a side account or something)


''Stealth Bastard'' or ''Stealth Bastard: Tactical Espionage Arsehole'' is a [[StealthBasedGame stealth-based]] {{platformer}} video game by Creator/CurveStudios. It is distributed as {{freeware}}.

to:

''Stealth Bastard'' or ''Stealth Bastard: Tactical Espionage Arsehole'' is a [[StealthBasedGame stealth-based]] {{platformer}} {{platform|game}}er video game by Creator/CurveStudios. It is distributed as {{freeware}}.



* AlertnessBlink: When a robot is fully alerted by the player, '''!''' appears. Usually accompanies a FrickinLaserBeam and LudicrousGibs.

to:

* AlertnessBlink: When a robot is fully alerted by the player, '''!''' a '''[[red:!]]''' appears. Usually accompanies a FrickinLaserBeam and LudicrousGibs.



* BoringButPractical: In the second game, the Inflate-A-Mate and the Adventure Light are just a throwable weight block and a light source, respectively, but they give you a ''lot'' of additional mobility and visibility.
* ConfusedQuestionMark: Robots and cameras that noticed you when you were partly visible or just outside of their main detection range will have this. Don't let this become AlertnessBlink exclamation points.
* DeathTrap: There Are a lot of traps. They're often marked with a smiley face and/or blood and skulls.

to:

* BoringButPractical: In Some of the gadgets in the second game, the game.
** The
Inflate-A-Mate is essentially just a portable version of the tall pushable blocks. It has ''many'' uses in spite of its simplistic nature, though; it can weight down switches, cast shadows, crush enemies, launch you into the air, and even provide indefinite flight with the right skills.
** The
Adventure Light are just is a throwable weight block and a portable light source, respectively, but they give source that can activate several switches and can cast light anywhere you a ''lot'' of additional mobility and visibility.
can throw it.
* ConfusedQuestionMark: Robots and cameras that noticed you when you were partly visible or just outside of their main detection range will have this.emit an orange ? and a "boodoodoo" noise. Don't let this become AlertnessBlink exclamation points.
* DeathTrap: There Are are a lot of traps. traps, ranging from sawblades to lasers to bottomless pits. They're often marked with a smiley face and/or face, blood and or skulls.



* DownInTheDumps: The fifth world of the second game.

to:

* DownInTheDumps: The fifth world of the second game.game is set in a robot scrapyard.



* ForceFieldDoor: Containment fields, to be precise. These only contain the player.

to:

* FauxAffablyEvil: Malcolm in the second game. During the fourth world, he starts acting friendly and claiming he's trying to free you from the testing chambers, after having spent the first worlds being a condescending and sarcastic dick. Then after you get the Adventure Light outside of the chambers, he sics dozens of robots on you, and reveals his {{sadist}} side in the next world.
* ForceFieldDoor: Containment fields, to be precise. These only contain the player.block you out, but robots and gadgets can pass through safely.



* TheGhost: The projection texts. You never really find out who is making them; only that it is a [=PTi=] Industries worker overseeing your test [[spoiler: and that it may also be a clone since it remarks at one point it "used to do your job"]].
** The second game gives a name and identity to the one behind (most of) the texts: An overachieving employee named Malcolm Alderman, who put you into the tests as a last-second attempt to increase his QC score.

to:

* TheGhost: The projection texts. texts in the first game. You never really find out who is making them; only that it is a [=PTi=] Industries worker overseeing your test [[spoiler: and [[spoiler:and that it may also be a clone since it remarks at one point it "used to do your job"]].
**
job"]]. The second game gives a name and identity to the one behind (most of) the texts: An overachieving employee named Malcolm Alderman, who put you into the tests as a last-second attempt to increase his QC score.



* LevelGoal: You want to get to the door at the end by hacking terminals to open it.
* LudicrousGibs: When the main character dies.

to:

* LevelGoal: You want to get to the The door at the end end, accessed through your skills and items and opened by hacking terminals to open it.
every terminal in the level.
* LudicrousGibs: When the main character dies.your clone dies, it explodes into blood and guts.



* OneHitKill: Pretty much everything will inflict this on the PlayerCharacter. Since the different ways in which the character can die are quite obviously lethal (high-powered laser beams, falling/jumping into buzzsaws, getting crushed...), it's somewhat justified.

to:

* OneHitKill: Pretty much everything Everything will inflict this on the PlayerCharacter. Since the different ways in which the character can die are quite obviously lethal (high-powered laser beams, falling/jumping into buzzsaws, getting crushed...), it's somewhat justified.pretty reasonable.



* {{Sadist}}: Malcolm reveals his true colors in the Scrapyard world of the second game, openly talking about how he's recording all your deaths (of both you and any clones made with the Me Too) for repeat viewing, regularly taunting you, and wishing he could put you through these DeathCourse tests forever.



* ShootTheShaggyDog: [[spoiler: If you make it to the end of all 80 levels of Stealth Bastard Deluxe, you're treated to a grim (yet darkly humorous) ending that emphasizes that everything you've done is completely pointless. As a fresh human clone, you work your way through the complex of a huge corporation, dodging death at every turn. A sinister observer notes your progress and both encourages and goads you. The game keeps the pretense of a reward for your character up until right at the end, at which point you are senselessly executed moments after a machine delicately retrieves your Stealth Goggles....which are then revealed to be the company's latest product given away free with fast food meals. That's right — you died alongside thousands of other clones in order to safety-test a toy! Worse still, company memos make mention of "clone meat" and "Clone Juice" ads appear in-game, suggesting the burgers and soda that come with the new goggles may not be the standard beef and carbonated beverage after all...]]

to:

* ShootTheShaggyDog: [[spoiler: If In the first game, [[spoiler:when you make it to the end of all 80 levels of Stealth Bastard Deluxe, levels, you're treated to a grim (yet darkly humorous) ending that emphasizes that everything you've done is completely pointless. As a fresh human clone, you work your way through the complex of a huge corporation, dodging death at every turn. A sinister observer notes your progress and both encourages and goads you. The game keeps the pretense of a reward for your character up until right at the end, at which point you are senselessly executed moments after a machine delicately retrieves your Stealth Goggles....which are then revealed to be the company's latest product given away free with fast food meals. That's right — you died alongside thousands of other clones in order to safety-test a toy! Worse still, company memos make mention of "clone meat" and "Clone Juice" ads appear in-game, suggesting the burgers and soda that come with the new goggles may not be the standard beef and carbonated beverage after all...]]



* SmugSnake: Malcolm in ''A Game of Clones'', when you discover [[spoiler:the Clone Dungeon. He eagerly talks about how this is your fate, being imprisoned beneath [=PTi=] Industries for life]].



* TeleportationTropes
** {{Teleportation}}: One of the gadgets is a set of two teleporters that you can throw. You have the option of using one or both of them, and will frequently need to make use of both of these methods to progress. When one teleporter is active, you can warp to it at any time with the use gadget button. When both are active, you have to stand on one of the teleporters to warp to the other one.
** SwapTeleportation: When only one Teleporter is active, you can use it in this fashion. If there's an enemy or object on the teleporter, activating it will warp you to where they were, while putting them where you were.
* ThisIsGonnaSuck: Upon your discovery of the Teleporters gadget in the last world of the second game, all Malcolm can say is "oh great".



* VillainousBreakdown: During the last set of test chambers in the second game, Malcolm gets increasingly frustrated at the clone's absolute ''refusal'' to die, to the point where he descends briefly into {{Angrish}} and trying to figure out if the clone is a manifestation of God. [[spoiler:Additionally, after the clone braves the last test chamber, Malcolm can be found wimpering on the floor of his control room - right before the clones swarm him and throw him into the "intro" test chamber before escaping from the building.]]

to:

* VillainousBreakdown: During the last set In ''A Game of test chambers in the second game, Clones'', Malcolm gets increasingly frustrated at begins the clone's absolute ''refusal'' final world acting incredibly smug, but quickly drops it as you not only refuse to die, to but [[spoiler:free multitudes of the point where he descends briefly into {{Angrish}} clones imprisoned in [=PTi=]'s dungeon]]. What starts as taunting and trying to figure out if jeering becomes anger as you deftly dodge every obstacle, then bargaining as he fears for the clone is loss of his job, then begging you to stop while wondering if you're a manifestation of God. By the time you're en route to the final test chamber, Malcolm is practically facerolling his keyboard, screaming and sending random strings of letters, numbers and symbols through the projector. [[spoiler:Additionally, after the clone braves you brave the last test chamber, Malcolm can be found wimpering whimpering on the floor of his control room - right before the clones swarm him and throw him into the "intro" test chamber before escaping from the building.]]
Is there an issue? Send a MessageReason:
None


* VillainousBreakdown: During the last set of test chambers in the second game, Malcolm gets increasingly frustrated at the clone's absolute ''refusal'' to die, to the point where he descends briefly into {{Angrish}} and trying to figure out if the clone is a manifestation of God.

to:

* VillainousBreakdown: During the last set of test chambers in the second game, Malcolm gets increasingly frustrated at the clone's absolute ''refusal'' to die, to the point where he descends briefly into {{Angrish}} and trying to figure out if the clone is a manifestation of God. [[spoiler:Additionally, after the clone braves the last test chamber, Malcolm can be found wimpering on the floor of his control room - right before the clones swarm him and throw him into the "intro" test chamber before escaping from the building.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossBattle: The eighth level of each "course" adds a sentinel to the mix - an (at least in the first game) immobile giant orb with a detection radius around them. If the PlayerCharacter gets into this radius, the sentinel will know of their presence immediately and rotate to fire a high-powered laser. In the second game, another trick is added to them - they gain the ability to move on rails.


Added DiffLines:

* OneHitKill: Pretty much everything will inflict this on the PlayerCharacter. Since the different ways in which the character can die are quite obviously lethal (high-powered laser beams, falling/jumping into buzzsaws, getting crushed...), it's somewhat justified.
Is there an issue? Send a MessageReason:
  • 1

Added DiffLines:

* ExactWords: Hold still, the claw isn't going to harm you. [[spoiler:The ''laser beam'', however...]]
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stealth_bastards_deluxe.jpg]]



* TheGhost: The projection texts. You never really find out who is making them; only that it is a [=PTi=] Industries worker overseeing your test [[spoiler:and that it may also be a clone since it remarks at one point it "used to do your job"]].

to:

* TheGhost: The projection texts. You never really find out who is making them; only that it is a [=PTi=] Industries worker overseeing your test [[spoiler:and [[spoiler: and that it may also be a clone since it remarks at one point it "used to do your job"]].



* NoNameGiven: The player character is only one unnamed clone out of many. They're regarded as so expendable it's not even established that you're playing as one particular clone, since every one of your kind is being put through the same test as you.

to:

* NoNameGiven: The player character is only one unnamed clone out of many. They're regarded as so expendable it's not even established that you're playing as one particular clone, clone since every one of your kind is being put through the same test as you.



* NostalgiaLevel: In the beginning of the second game, you play through the first stage of the first game — that is, until a system shutdown. Then you (and a bunch of other clones) try to escape instead. Once you actually start the real first level, it's the same level, and you have to go and hack the terminal on the right. After you do that though, don't go to the left, because [[DamnYouMuscleMemory a laser will appear and kill you if you do that.]] You have to play a bit more level before it actually ends.

to:

* NostalgiaLevel: In At the beginning of the second game, you play through the first stage of the first game — that is, until a complete system shutdown. Then you (and a bunch of other clones) try to escape instead. Once you actually start the real first level, it's the same level, and you have to go and hack the terminal on the right. After you do that though, don't go to the left, because [[DamnYouMuscleMemory a laser will appear and kill you if you do that.]] You have to play a bit more level before it actually ends.



* ShootTheShaggyDog: [[spoiler:If you make it to the end of all 80 levels of Stealth Bastard Deluxe, you're treated to a grim (yet darkly humourous) ending that emphasises that everything you've done is completely pointless. As a fresh human clone, you work your way through the complex of a huge corporation, dodging death at every turn. A sinister observer notes your progress and both encourages and goads you. The game keeps the pretense of a reward for your character up until right at the end, at which point you are senselessly executed moments after a machine delicately retrieves your Stealth Goggles....which are then revealed to be the company's latest product given away free with fast food meals. That's right — you died alongside thousands of other clones in order to safety-test a toy! Worse still, company memos make mention of "clone meat" and "Clone Juice" ads appear in-game, suggesting the burgers and soda that come with the new goggles may not be the standard beef and carbonated beverage after all...]]

to:

* ShootTheShaggyDog: [[spoiler:If [[spoiler: If you make it to the end of all 80 levels of Stealth Bastard Deluxe, you're treated to a grim (yet darkly humourous) humorous) ending that emphasises emphasizes that everything you've done is completely pointless. As a fresh human clone, you work your way through the complex of a huge corporation, dodging death at every turn. A sinister observer notes your progress and both encourages and goads you. The game keeps the pretense of a reward for your character up until right at the end, at which point you are senselessly executed moments after a machine delicately retrieves your Stealth Goggles....which are then revealed to be the company's latest product given away free with fast food meals. That's right — you died alongside thousands of other clones in order to safety-test a toy! Worse still, company memos make mention of "clone meat" and "Clone Juice" ads appear in-game, suggesting the burgers and soda that come with the new goggles may not be the standard beef and carbonated beverage after all...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecoilBoost: In 3-4 of the second game, you're introduced to special laser charger stations that allow controlled robots to be boosted by their lasers.


Added DiffLines:

* VerbThis: Malcolm in the sequel tells you "Defy this" in 3-2 before dropping you into a room with homing mines.
Is there an issue? Send a MessageReason:
None


* SuddenNameChange: For the [=HD=] releases of the game on the [=PS3=] and Vita, the game is renamed as ''Stealth Inc.: [[Franchise/AloneInTheDark A Clone in the Dark]]'', [[IntentionallyAwkwardTitle for obvious reasons]].

to:

* SuddenNameChange: For the [=HD=] releases of the game on the [=PS3=] and Vita, the game is renamed as ''Stealth Inc.: [[Franchise/AloneInTheDark [[VideoGame/AloneInTheDark A Clone in the Dark]]'', [[IntentionallyAwkwardTitle for obvious reasons]].
Is there an issue? Send a MessageReason:


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

to:

%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
Is there an issue? Send a MessageReason:
None


* DeathTrap: There a lot of traps. They're often marked with a smiley face and/or blood and skulls.

to:

* DeathTrap: There Are a lot of traps. They're often marked with a smiley face and/or blood and skulls.



* ForceFieldDoor: Containment fields to be precise. These only contain the player.

to:

* ForceFieldDoor: Containment fields fields, to be precise. These only contain the player.



* GlowingEyes: The main character has these. The eyes are either green, orange or red, depending on how visible he is to enemies.

to:

* GlowingEyes: The main character has these. The eyes are either green, orange orange, or red, depending on how visible he is to enemies.



* TheGhost: The projection texts. You never really find out who is making them; only that it is a [=PTi=] Industries worker overseeing your test [[spoiler:and that it may also be a clone since it remarks at one point it "used to do your job".]]

to:

* TheGhost: The projection texts. You never really find out who is making them; only that it is a [=PTi=] Industries worker overseeing your test [[spoiler:and that it may also be a clone since it remarks at one point it "used to do your job".]]job"]].



* MalevolentArchitecture: Who builds laser beams, crushing blocks and switches all over the building?

to:

* MalevolentArchitecture: Who builds laser beams, crushing blocks blocks, and switches all over the building?



* NoNameGiven: The player character is only one unnamed clone out of many. They're regarded as so expendable it's not even established you're playing as one particular clone, since every one of your kind is being put through the same test as you.

to:

* NoNameGiven: The player character is only one unnamed clone out of many. They're regarded as so expendable it's not even established that you're playing as one particular clone, since every one of your kind is being put through the same test as you.



* NostalgiaLevel: In the beginning of the second game, you play through the first stage of the first game- that is, until a system shutdown. Then you (and a bunch of other clones) try to escape instead. Once you actually start the real first level, it's the same level, and you have to go and hack the terminal on the right. After you do that though, don't go to the left, because [[DamnYouMuscleMemory a laser will appear and kill you if you do that.]] You have to play a bit more level before it actually ends.
* PressurePlate: Common puzzle elements. Weighed down by robots, blocks and player.
* RedEyesTakeWarning: Enemies which notice the player, have red eyes.

to:

* NostalgiaLevel: In the beginning of the second game, you play through the first stage of the first game- game — that is, until a system shutdown. Then you (and a bunch of other clones) try to escape instead. Once you actually start the real first level, it's the same level, and you have to go and hack the terminal on the right. After you do that though, don't go to the left, because [[DamnYouMuscleMemory a laser will appear and kill you if you do that.]] You have to play a bit more level before it actually ends.
* PressurePlate: Common puzzle elements. Weighed down by robots, blocks blocks, and the player.
* RedEyesTakeWarning: Enemies which notice the player, player have red eyes.



* ShootTheShaggyDog: [[spoiler:If you make it to the end of all 80 levels of Stealth Bastard Deluxe, you're treated to a grim (yet darkly humourous) ending that emphasises everything you've done is completely pointless. As a fresh human clone, you work your way through the complex of a huge corporation, dodging death at every turn. A sinister observer notes your progress and both encourages and goads you. The game keeps the pretence of a reward for your character up until right at the end, at which point you are senselessly executed moments after a machine delicately retrieves your Stealth Goggles....which are then revealed to be the company's latest product given away free with fast food meals. That's right - you died alongside thousands of other clones in order to safety-test a toy! Worse still, company memos make mention of "clone meat" and "Clone Juice" ads appear in-game, suggesting the burgers and soda that come with the new goggles may not be the standard beef and carbonated beverage after all...]]

to:

* ShootTheShaggyDog: [[spoiler:If you make it to the end of all 80 levels of Stealth Bastard Deluxe, you're treated to a grim (yet darkly humourous) ending that emphasises that everything you've done is completely pointless. As a fresh human clone, you work your way through the complex of a huge corporation, dodging death at every turn. A sinister observer notes your progress and both encourages and goads you. The game keeps the pretence pretense of a reward for your character up until right at the end, at which point you are senselessly executed moments after a machine delicately retrieves your Stealth Goggles....which are then revealed to be the company's latest product given away free with fast food meals. That's right - you died alongside thousands of other clones in order to safety-test a toy! Worse still, company memos make mention of "clone meat" and "Clone Juice" ads appear in-game, suggesting the burgers and soda that come with the new goggles may not be the standard beef and carbonated beverage after all...]]
Is there an issue? Send a MessageReason:
None


The objective of this game is to avoid cameras, robots, laser beams, circular saws, and other deadly obstacles in order open up and reach each LevelGoal.

to:

The objective of this game is to avoid cameras, robots, laser beams, circular saws, and other deadly obstacles in order to open up and reach each LevelGoal.
Is there an issue? Send a MessageReason:
None


%%* {{Badass}}: The protagonist.
Is there an issue? Send a MessageReason:
None


A sequel, ''Stealth Inc. 2: A Game of Clones'', was released on the WiiU in late 2014, with releases on Steam and Playstation in Spring 2015.

to:

A sequel, ''Stealth Inc. 2: A Game of Clones'', was released on the WiiU UsefulNotes/WiiU in late 2014, with releases on Steam and Playstation in Spring 2015.



* BoringYetPractical: In the second game, the Inflate-A-Mate and the Adventure Light are just a throwable weight block and a light source, respectively, but they give you a ''lot'' of additional mobility and visibility.

to:

* BoringYetPractical: BoringButPractical: In the second game, the Inflate-A-Mate and the Adventure Light are just a throwable weight block and a light source, respectively, but they give you a ''lot'' of additional mobility and visibility.

Top