Video Game: Star Wars: Battlefront

For years you've watched the greatest Star Wars battles.
What if...
You could actually live them?
Trailer tagline for the first game.

A series of Video Games set in the Star Wars universe, developed by Pandemic Studios. The series is heavily inspired by Battlefield; in a typical match, called "Conquest", there are two armies trying to gain control of "Command Posts" across the battlefield. If a player dies, they can respawn at any command post that their team controls. There is also a "Capture the Flag" gametype (consisting of both the standard 2-Flag CTF and 1-Flag CTF, where two armies try to carry a flag in the center to a designated spot in enemy territory), and, in the second game, "Assault" (Space-only, not counting Mos Eisley, where two space forces engage each other in an attempt to destroy the opposing fleet), as well as "Hunt" (where two teams hunt each other, trying to be the first to reach the set score limit before the timer runs down).

The battles are often huge, sometimes bigger than the movie scenes they are inspired by, involving dozens of players and even more NPCs. In addition, players can hop into various Star Wars vehicles ranging from tiny hover-bikes to aircraft to Humongous Mecha.

In the sequel, predictably entitled Star Wars Battlefront II, players can also play as Jedi, Sith, and various other "Hero" units from the movies. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters.

The game also had a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers (named after a fan organization that specializes in Stormtrooper armor and other uniforms) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

In spite of the sequel's status as the best-selling Star Wars game up until Star Wars: The Force Unleashed was made, a true successor to the sequel was never made by LucasArts. Instead, several spin-offs that compromise the Assault sub-series were created for portable devices. The first title, Renegade Squadron, introduced customizable soldiers and dealt with a black ops team led during the first stages of the game by Han Solo that conducted in behind-the-scenes means to allow the Rebel Alliance to win against the Empire up until the Battle Of Endor. Mobile Squadron was also made, existing as an excuse to release a Star Wars game on the mobile phone. Battlefront III eventually had leaked footage and was in the early stages of development, but with the collapse of Free Radical Designs (the company producing the game), Battlefront III was left unfinished without a developer. Content that was planned to be featured in Battlefront III was eventually restructured into Battlefront: Elite Squadron, which would feature the ability to go from land battles to space battles in the same mission. It would also tell the story of a force-sensitive clone trooper named X2 and his trials as a Jedi and a member of the Rebel Alliance.

There was a game that LucasArts was planning to release to serve as a preview for what the next installment would be capable of called Star Wars: First Assault, although the game would play differently from previous titles in the series. This was subsequently cancelled when Disney bought the company and stopped LucasArts from producing content not related to the new films, giving the licence to EA. When EA was given the exclusive rights to publish Star Wars games after a deal with Disney, many fans began hoping that EA would use their sub-company DICE (the creators of the original Battlefield games which this franchise is based upon) to finally make another game in the series a reality.

Finally, a teaser trailer for another game in the series has been released, with more footage slated to be unveiled at Star Wars Celebration. The game is simply titled Battlefront, and is slated to be released around the same time as The Force Awakens.
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    Tropes common to the series: 
  • Achilles' Heel/For Massive Damage: Every land-based vehicle has a weak point that can be hit with a rocket to deal extra damage.
  • Alternate Continuity: The battles themselves have no impact on Star Wars canon as a whole. The campaigns may be a different story, except that ending for II implied that Empire was victorious over the Rebellion after invading Hoth (unless the soldier telling the story was simply Tempting Fate).
    • Canon Discontinuity: Due to the "Legends" clause taking effect, anything introduced in (or repurposed for) the LucasArts games is no longer canon unless it is brought up in a new source. Though the 2015 game comes out along with the "new" canon, it has yet to be seen if the game's story will be canonical or not.
    • After the battle, the 501st had been given an indefinite paid leave of absence for their service, which is presumably their current status, given that in the Expanded Universe, as soon as the second Death Star blew, they immediately reactivated their commissions and banded back together to come back with a vengeance. Only time will tell.
  • Artificial Stupidity: Just go to the trope page for examples, we had to delete them here because it was taking up a sixth of the entire page by itself.
  • Attack Its Weak Point: Hitting vehicles in their "critical hit location" (it changes between vehicles) will cause additional damage.
  • Authority Equals Asskicking: Certain classes, several of which are a commander in some fashion, get a fancy gun, such as a Sonic Emitter pistol or a chain gun. Another example is the Emperor himself.
  • Base On Legs: The AT-TE and AT-AT walkers are mobile spawn points. In the first, the walkers count as command posts for the purposes of automatic unit attrition and "capture all command posts to win", meaning the enemy had to not only capture all the fixed command posts but destroy the walkers in order to win. And the walkers respawn.
    • The Space Battles include shuttles that can be landed in the enemy command ship and serve as footholds for Marines.
  • Beam Spam: The battlefields can get very sparkly very quickly. Chainguns and Repeating Blasters use this as a legitimate tactical advantage; the chaingun especially creates a blitz of purple beams that are very visible.
  • BFG: Several varieties.
  • Big Badass Battle Sequence: Geonosis, Hoth, Endor... Heck, any map can be host to one of these.
  • Bloodless Carnage: True to the source material in that way.
  • Boom, Headshot: Instant kills for sniper units, obviously. The trooper's weapon doesn't instantly kill somebody if you shoot them in the head, but a head shot does more damage to an enemy than a body shot.
  • Color-Coded for Your Convenience: Your team is blue or green (depending on which game you're playing) while the enemy is red on the maps.
  • Crippling Overspecialization: Droidekas are prohibitively slow. You can move faster without your shield or your ability to fire your weapons though.
    • Mighty Glacier: Once they get into position with their shields up though, they turn into movable machine gun nests nigh impossible to approach from the front.
  • Deflector Shields: In addition to the capital ship shields in the second game, Droidekas have personal shielding they can deploy in both games.
  • Doom Troops: The Dark Troopers (giant cyborg Super Soldiers with Jump Jetpacks and Lightning Guns/Blaster Cannons, depending on wether it's 1 or 2) and the 501st, Palpatine's personal legion.
  • Energy Weapon: And lots of them!
  • Faceless Goons: Droids, clone troopers, and most Imperials.
  • Five-Token Band: The rebels in both games (White male soldier, white/black (depending on map) male rocket launcher user, asian female sniper and Ambiguously Brown technician). Their elite units are nonhumans (wookiee and bothan). Becomes extremely odd with the 2nd game's ability to change class at a command post.
  • Frickin' Laser Beams: Green, blue, and red.
  • Kinetic Weapons Are Just Better: It's much easier to kill people with a rocket launcher than it is to hit them with blaster shots.
  • Humongous Mecha: Of various shapes and sizes.
  • Hyperspace Arsenal: Each soldier carries two guns. When they swap between them, whichever gun they are currently holding just sort of disappears.
  • Idiosyncratic Cover Art
  • Lead The Target: Invoked with the fact that around 90% of the weapons fire energy projectiles. Unless you are using a Sniper Rifle, this is required over long distances.
  • Legion of Doom: The CIS and the Imperials.
  • Lightning Gun: The arc/bolt casters.
  • Macross Missile Massacre: The Hailfire droid tanks.
  • Made of Explodium: Everything, even what appear to be totally solid objects like doors.
  • Magic Bullets
  • Magic Tool: The fusion cutter, which can be used to build/repair literally anything that can be destroyed, and also hijack vehicles in the second game.
  • The Medic: Pilots and engineers can dispense bacta to heal the wounded.
  • No OSHA Compliance: The Death Star and both Bespin maps. Seriously, wouldn't a couple handrails at least be nice when dozens of personnel are scampering only a couple feet away from falling into the sky?
  • One-Hit Kill: Headshots, as stated above, but it's also possible to land on top of enemy units with air and space-based vehicles. This is the easiest, if not the only way, to kill Jedi in the first game. An easier One-Hit Kill (on some battlefields) is by shooting the ground near them with a missile or grenade, blowing the Jedi into whatever bottomless pit happens to be nearby. The most satisfying one, though, is to use a vehicle to push the Jedi into the waiting tentacles of the Sarlacc on the Tatooine map.
  • One-Man Army: You can easily become this.
  • Sean Connery Is About to Shoot You: Subverted: Both games' box art depict troopers marching menacingly towards the viewer, but in both cases, their weapons are firing somewhere off to the side.
  • The Siege: Hoth.
  • Spider Tank: The CIS controls one with a particle beam cannon. Slow, but damned effective on both infantry and armor when it gets into range.
  • Spiritual Successor: Pandemic's Lord of the Rings: Conquest, which is essentially Battlefront but not in space, but in the Trope Codifier for Heroic Fantasy.
  • Sticky Bomb: Concussion grenades in the first game, when thrown at an enemy vehicle or turret, are designed to stick to the target before exploding. Thermal detonators do the same thing in II.
  • Stuff Blowing Up
  • Suicidal Overconfidence: A single stormtrooper attacking six Wookiees, a guy with no grenades left and a pistol attacking a tank, a scout ship going up against the most heavily armed capital starship in the game...
    • It should be noted that while it doesn't happen often, success in these situations does happen from time to time.
  • Tank Goodness: Every faction gets at least one tank type. Even the Rebellion. Meaning that on the right maps, one gets epic infantry/armor battles.
  • The Dev Team Thinks of Everything: Mixed with Fridge Brilliance. When playing as the Empire or Republic, if you get a killing spree, your team has things to say about it. Rebels and Droids didn't seem to say anything. But the reason for the rebellion is they don't share comm links, you have to be right next to them to hear their remarks, and for the droids, they're expected to be able to do that.
  • Third-Person Shooter: Can also be set to first person.
  • Unfriendly Fire: Possible, though the tutorial videos are very indicative of this, including one demonstration of the orbital bombardment ability for snipers where a bunch of stormtroopers get blown away by a bombardment from their own team.
  • Urban Warfare: The Cloud City and Theed maps. Chokepoints, hiding places, and sniper balconies galore.
  • You All Look Familiar: there are five types of rebels in the original, and six in the sequel.
    • Generic Jedi characters in Battlefront II's campaign are like this, too.
  • You Are Number Six: Only the Rebels get actual names; the clones, droids and Imperials are stuck with designation numbers.

    Tropes specific to the first game: 

    Tropes specific to the sequel: 
  • Achilles' Heel: Capital ships in space battles can be crippled by targeting vital systems, both through internal sabotage and simply using bombs.
  • Action Girl: Aayla Secura, who absolutely rips through enemies with two lightsabers. Princess Leia to a lesser degree as well.
  • Applied Phlebotinum: The energy crystal the player must receive early in II's campaign, which turns out to be a key component of the Death Star's superlaser.
  • Awesome but Impractical: The award sniper rifle is short-ranged, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper can skewer enemies, and the chaingun rips a droideka to shreds in seconds!
    • The Marine in Space battles. While it carries the weapons of the Assault and Heavy classes, making him much better in a direct firefight than the Pilot, his rocket launch can't do as much damage to the ship's core systems as a pilot's time bombs, and he lacks the ability to repair a vehicle while inside it, ultimately meaning that there's almost no point in using one.
  • Badass Army: The 501st Legion, or "Vader's fist" as it's nicknamed.
  • Badass Normal: Leia, Han, Chewbacca, Boba, and Jango. These heroes use various ranged weapons instead of lightsabers, playing differently than the Jedi and Sith heroes.
  • Base In Space: Landing craft in space battles.
  • Batman Can Breathe in Space: Averted. Going outside in Polis Massa will drain your health, unless you're in a tank or are a droid. Walking out of your capital ship in a space battle has the same effect as jumping into one of the numerous bottomless pits, although it is possible through a glitch to land a ship outside the hangar and walk around on the outside edge of the ship without dying of asphyxiation.
  • Battle Aura: Shows up whenever the player gets a Cosmetic Award that doesn't have a new weapon as its reward.
  • Beating A Dead Player: Some bots will run up to a dead enemy/player's body, draw their pistols, and repeatedly shoot it.
    "And stay dead!"
  • Better to Die Than Be Killed: During space battles, when in a dogfight with an enemy dropship, if a capital ship is nearby, the AI will sometimes attempt a kamikaze course rather than give the enemy the points for destroying the dropship.
  • Big Badass Battle Sequence: In many ways, the entire point of the game. In the PC version, there's an "XL" gamemode, which is like Conquest except with even more people on the field at once. It's only available on maps based on the biggest battles of the series.
  • Bittersweet Ending: Noticeably averted in that the last mission in the single-player campaign is the Battle of Hoth, which the Empire wins triumphantly and with the narrator believing that the Rebellion had been completely crushed. The Battle of Endor, the end to the movie series, isn't mentioned at all. Presumably, the story of the game is either being told before Endor or the 501st just wasn't at Endor (despite being almost literally everywhere else in the movies).
    • Played straight thanks to some Fridge Horror: you never play the Endor mission because the narrator died before he could record an audio log about it.
    • This requires some Expanded Universe knowledge. The 501st didn't participate in the Battle of Endor. They were rewarded with an indefinite leave of absence, but after the destruction of Death Star II, they volunteered for duty again. With the squabbling of several warlords and the like, the BF2 501st was dissolved and its units were sent to different battalions, but Grand Admiral Thrawn reconstituted the 501st when he gained control of the Empire of the Hand. The newly reformed 501st allowed non-humans and females to join in, and the new 501st survived until at least 138 ABY.
  • Black Cloak: Most of the Imperial/CIS heroes.
  • Boring but Practical: The Garrison bonus.
  • Cosmetic Award: Medals in II, up until you get four of any specific medal, which then grants you a bonus depending on what the medal is. Getting the medal 64 times on one profile gives you the bonus in question permanently for singleplayer games.
  • Critical Encumbrance Failure: Characters that can use the Force to increase their jumping or a jetpack to fly are unable to do so if they're carrying a flag or some other important object.
  • Curb-Stomp Battle: From a story perspective, the 501st utterly eviscerate the Rebels on Yavin and Hoth.
  • Demoted to Extra: Count Dooku is the Separatist hero of the first game, able to appear in any battle as one of the four available heroes. In the second game, he only appears in one standard battlefield: Geonosis. This puts him on the same tier of representation as Ki-Adi-Mundi and Anakin Skywalker; or it would, except those two actually have appearances in the main campaign. Dooku's situation is yet more humiliating in light of the "dead" Separatist heroes appearing more: Jango Fett (three missions) and Darth Maul (seven or eight missions).
  • Downer Ending: The Empires victory in Galactic Conquest. Han is still frozen, Vader Force Chokes Leia to death, all life on Endor is massacred, and Luke kneels before The Emperor.
    • Also, the CIS ending. Sidious leads the assault on the Jedi Temple with an army of Battle Droids, Darth Maul and Jango Fett (somehow back from the dead) massacring Clone Troopers, General Grievous hunts down the rest of the Jedi and Count Dooku kills Anakin on Mustafar.
  • Evil Brit: In true Star Wars tradition. In fact, one Imperial (the announcer) is labeled in the credits as "Smarmy British Palpatine Ally".
  • Game-Breaking Bug:
    • CTF on Mos Eisley has one where Jawas are capable of picking up flags. Jawas are set to be allied for both sides in order to penalize collateral damage, meaning that if you play with friendly fire off and a Jawa picks up a flag, no one's getting it until the Jawa randomly runs into the flag capture point.
    • The Steam version has a nasty, very common one that causes a crash to desktop when a map is being loaded. This bug is infamous mainly due to the fact that the only currently known way to prevent it is to play the game with a plugged in mic.
    • If you have the award pistol unlocked permanently and you play as Han then switch to his fusion cutter, you can't switch back to his special blaster. There's no workaround around it unless you steal a vehicle, kill yourself or let the timer run out.
    • Sometimes, the Dagobah map will cut to black screen after the battle is over, but not crash. If this happens, the only choice is to reinstall the game or live with the Empire and Republic Galactic Conquest campaigns being Unwinnable.
  • Game Mod: Several, two of the most famous being the Battlefront Conversion Pack, which adds content from the original game, as well as new maps and hero units from Knights of the Old Republic and The Force Unleashed, and Dark Times II: Rising Son, which adds even more maps, tons of new units, and a standalone Galactic Conquest campaign starring Luke Skywalker.
  • Gameplay and Story Segregation: The first mission in the Single-Player campaign involves the 501st stealing a power source for the Death Star without alerting Ki-Adi-Mundi. The player can complete these objectives as Ki-Adi-Mundi. Of course, this could be explained away in that Ki-Adi didn't know that what he was stealing would be used for.
  • Gatling Good: The Clone Commander carries a chaingun blaster, which has a Bottomless Magazine, but instead uses heat buildup to limit firing. It later makes a cameo in the Clone Wars cartoon.
  • Grand Theft Prototype: Any time you raid an enemy hangar (useful for taking out the auto-turret defenses, shields, life support, and engines quickly) you will have to steal an enemy fighter. Yours tends to end up either destroyed or hijacked while you're wreaking havoc.
    • Also useful on the ground maps against enemy tanks if you're playing as an engineer. Stealing a tank with your hydrospanner not only keeps it from firing on your troops, but also keeps it from respawning since you never "destroyed" it in the first place.
  • Happy Ending: The Republic Campaign in Galactic Conquest mode in II shows Mace Windu killing Palpatine, Obi-Wan killing Grievous, and Anakin becoming a Jedi Master.
  • Impossibly Cool Weapon: Lightsabers.
  • It's Up to You: Allies in the campaign can't accomplish objectives on their own (the player needs to be present for a control point to be captured despite the dozen friendlies swarming over it, only the player can carry the holocron, ect).
  • MacGuffin: The Death Star plans.
  • More Dakka: The commando pistol is basically a regular blaster pistol with its max fire rate quintupled. Clone Commanders also get shoulder-mounted miniguns.
  • Never Say "Die": Averted for normal soldiers, with the game downright saying "*killer's name* killed *victim's name*. Played straight for the Jedi/Sith, however. If they are downed by an enemy, the game will say "*killer's name* defeated *character's name*", with them slumping to the floor on one knee. Even if the Jedi/Sith gets into a scenario where the game would say "*victim's name* died", i.e falling down a pit, getting eaten by the Rancor, the game will bluntly state "*character's name* has fled" - which is technically justified, as the characters themselves respawn.
  • No Campaign for the Wicked: Inverted; this is the first Star Wars game since TIE Fighter to offer only an Imperial campaign - and this time, you're not too busy dealing with traitors to actually fight the Rebellion.
  • Pre-Explosion Glow: In space battles, certain parts of capital ships will begin glowing and making weird noises before finally blowing up.
  • Punch Clock Villain: While whether or not the entirety of the 501 qualifies, the narrator at the very least does, as he clearly has misgivings about Order 66, but has no choice but to follow Sidious' orders.
  • Rock Beats Laser: Oddly enough, in single-player Hunt mode, the primitive native side always seems to absolutely cream the army they're up against, be it Geonosians vs. Clone Snipers, Gungans vs Super Battle Droids, Ewoks vs Imperial Scouts, little Jawas vs the supposedly fierce Tusken Raiders, and Wampas vs the entire friggin' Rebel Army.
    • In multiplayer, though, with the AI turned off or kept to a minimum; the more well-equipped, military side almost always beats the natives.
  • Shell-Shocked Veteran: The narrator for campaign mode.
  • Shout-Out: The CIS announcer, a Battle Droid, occasionally will refer to the enemy as "meatbags".
    • The tutorial for space combat tells you to "use bombers wisely"
    • While playing as Han Solo on a map other than Mos Eisley Assault, your Imperial opponents will occasionally exclaim "It's Han Solo! And he's shooting first! That's not fair!"
    • When playing as Darth Maul, your opponents may sometimes say "Darth Maul? What's he gonna do, bleed all over us?"
  • Sniper Pistol: The Precision Pistol (earned by getting 6 pistol kills in one life) is this.
  • Suspiciously Specific Denial: "Officially, there never was a clone rebellion on Kamino."
  • Tempting Fate: The Imperial announcer at the end of one level announcing that he's sure Darth Vader will be pleased with the mission's results.
  • Trap Door: The trap door in front of Jabba the Hutt's throne is faithfully reproduced in the "Jabba's Lair" map and stepping on it it will dump you into the Rancor pit. Which, if you're careful enough, also contains a handy short cut to the lower levels.
    • It's worth noting though, that the rancor doesn't actually move, and won't kill you unless you walk up to it like a moron. It's perfectly possible to leave just by walking around the darned thing.
  • Ultimate Showdown of Ultimate Destiny: On the Mos Eisley map, there is a team deathmatch between the heroes and villains, who are the only unit for each army during other battles. It's taken Up to Eleven in the mods.
    • A lesser example in the Single-Player campaign is two missions where the 501st as Imperial Stormtroopers take on CIS Battledroids on Mustafar and Clonetroopers on Kamino.
  • Unexplained Recovery: Darth Maul and Jango Fett in the CIS ending.
    • Subverted for Maul if one looks at the plot of Star Wars: The Clone Wars. Jango... Not so much. It's best to just assume that Mace never killed him.
  • Unwinnable by Mistake: There's a bug in the Tantive IV mission on Windows 7, where Princess Leia doesn't spawn, making the mission and by extension the campaign impossible.
  • Villain Protagonist: Story mode, at least after the Utapau mission, a little over two-fifths into the campaign.
  • What Measure Is a Mook?: Subverted with the campaign. The destruction of the Death Star is described in the campaign. The people who replaced the 501st are described as "poor souls" and the premise of the last three or four missions is to wipe out every single Rebel who had the slightest bit of involvement in it. There's even something approaching a Crowning Moment of Heartwarming when you win the battle on Yavin 4 and destroy the Rebel leaders when the officer commanding you says, "Well done. The spirits of our fallen brothers will sleep soundly tonight."
  • Woobie, Destroyer of Worlds: The 501st legion. Even though they're the Emperor's elite troops, somehow, you can't help feeling sorry for the narrator (who's quite obviously a Shell-Shocked Veteran), even when you're gunning down Rebels on Yavin 4.

    Tropes specific to the 2015 game: 
  • Numbered Sequel: Averted. This makes sense, given that the whole Legends edict basically makes the first two games non-canon.
  • Scenery Porn: Endor and Hoth look stunning in the trailer.

Alternative Title(s):

Star Wars Battlefront