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Videogame: Sniper Elite V2

A reboot of the original Sniper Elite for the XBOX 360, PC via Steam, and PS3. The overall plot is similar to the first game. You are once again Karl Fairburne, an OSS officer who is inserted into Berlin in 1945. Only your mission is to kill V2 scientists and seize information related to the V2 Missiles before the Soviets can get their hands on them.

The story takes place in Germany during the final days of WWII and the player must navigate and fight their way through a city crawling with both Nazi and Soviet troops. As you progress through the game you uncover a sinister plot and it is up to Karl to stop it.

Just before a mission players can view the mission map, read the intro for the mission, and select various pieces of gear. Gear selection includes unlocked sniper rifles, sub-machine guns, pistols, and other extra bits of equipment you can go into the mission with.

The overall game play has been tweaked but should be familiar to anyone who played the first game. One of thew new features is the X-Ray Kill Cam. On certain shots you get to see the damage and trauma your bullet causes as it passes through the target. It can be gory and visceral to see your bullet put out an eye, smash through some organs, and shatter bones.

The sniping mechanic is virtually unchanged depending on difficulty settings. The Difficulty settings determine basic AI behavior, how realistic your bullet physics are, and what tactical aides the player can rely on.

The tactical aides include a threat/awareness indicator, ghost image of where the player was last seen by the enemy, the ability to mark targets for easier tracking with binoculars, and and aim point assistance for higher difficulty settings.

The difficulty options include a custom difficulty which allows you tweak AI level, ballistics realism, and tactical aides.

The game still has stealth elements but they are focused more on staying out of direct line of sight and noise discipline. Also hiding bodies can prevent an enemy from from frantically combing the area searching for a hidden sniper. Some elements like shot masking note  is still present but only in certain areas.

The multiplayer has been changed up a bit from the previous game to include a Coop Campaign for online play, Kill Tally, Over Watch and Bombing Run coop missions. note 
  • Co-op campaign mode puts two players in the role of snipers to go through the game completing the various missions together.
  • Kill Tally is a survival mode with multiple waves of enemies and vehicles in an enclosed battle field and the two players compete for the highest score.
  • Bombing Run is fetching various components for a vehicle to escape the area before bombers flatten it while trying to survive assaulting enemy infantry.
  • Over Watch has one player in the role of sniper with nothing more then a sniper rifle and one as spotter with all the secondary weapons. The spotter has to complete a set of objectives to complete the mission. The sniper provides covering fire and shooting designated enemy targets indicated by the spotter.
  • Death Match: An all vs All mode.
  • Team Death Match: A mode where teams of players try to eliminate the opposing team.
  • No Cross: A mode that divides the map in two and forces the two teams to stay on their side.
  • Capture The Flag: A traditional capture the flag mode done Sniper Elite style.

There are four DLC packs that have been released for the game.
  • The Landwehr Canal Pack:
    • The Landwehr Canal mission tasks players with taking out three German generals as they convene in night-time Berlin. The mission requires players to devise their own plan for success.
    • New weapons: The Lee Enfield Mk. III sniper rifle, Type-99 Arisaka sniper rifle, and the MP-44 smg.
  • The Neudorf Outpost Pack:
    • In the Neudorf Outpost mission, players must use their guile to carry out the demolition of a heavily defended German fuel dump in the Harz mountains. Players will have to plan and execute their approach in this large, open environment.
    • New Weapons: The M1 Carbine sniper rifle and the Webley Mk. VI revolver.
  • Kill Hitler:
    • Initially this was a pre-order bonus but was made available as a seperate DLC later. It adds a mission that is Exactly What It Says on the Tin.
    • New Weapons: The SVT-40 sniper rifle and the Kar-98 sniper rifle.
  • St Pierre :
    • Players find themselves deployed to a small village in rural France where they must intercept and eliminate General Rodebrecht, a rising star in the German high command who many believe could turn the tide of war against the Allies.
    • New Weapons:The M1D sniper rifle, the Polish 'Blyskawica' note  SMG, and the Tokarev TT-33

Up to 8 free multiplayer maps have been released for the game along with various updates to make them compatible with the game types.

A "Game of The Year" edition has been released that contains all the DLC content in one package. Some versions of the GOTY edition do not include the mission from The Landwehr Canal but include the weapons.

A standalone expansion, Sniper Elite: Nazi Zombie Army, was released in late February 2013. Its features include a 1-4 player co-op campaign, incredibly dense clusters of lumbering enemies, new weapons (including shotguns), all weapons from the original game and its DLC, and the stealth elements of the main game largely removed due to the sheer number of enemies you're facing.

A sequel to Nazi Zombie Army, naturally called Sniper Elite: Nazi Zombie Army 2, was released on October 31st 2013.


Tropes:

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    Sniper Elite V 2 
  • Accidental Aiming Skills:
    • On the higher difficulty settings if you don't account for wind and bullet drop due to gravity this can result. For example, you may shoot at the guy on the right but hit the guy on the left.
    • It is possible to accidentally hit the grenade an enemy is carrying possibly taking out multiple enemies. Sure, I meant to do that...
  • Arrow Cam: You get a variety of views of the bullet leaving your gun barrel with a visible shock wave and get to watch it strike your target in a usually gruesome fashion. There is an X-Ray Cam that shows the path of the bullet as it passes through your enemy. The bullet will be shown destroying eyes, shattering bones, and rupturing organs.
  • Benevolent Architecture: There is a variety of debris, vehicles, and bombed out buildings scattered about the various levels that benefit both the players and the enemy.
  • Bloodier and Gorier: Compared to the previous game it is more gory and detailed.
  • Booby Trap: Tripwire grenades, dynamite, land mines, vehicle gas tanks with a visible fuel cap, and an assortment of destroyable environmental objects can all be used as deliberate or impromoptu booby traps against the enemy.
  • Boom, Headshot:
    • The guaranteed kill is to make head shots with the sniper rifle. As a sniper you get more fame points for head shots at range. Plus when the bullet hits home there is a spray of blood and an entry and exit wound. If you get the X-Ray kill cam you will see your bullet as it travels through the enemys skull.
    • Subverted with pistols and sub-machine gun hits to enemy helmets. There will instead be a noticeable ping sound and the enemy will stagger. But if you hit them in the face they will die instantly.
  • Blasting It out of Their Hands: Subverted. Hits on enemy weapons give off a ping, send sparks flying, and stagger the enemy but they retain their weapon.
  • Bottomless Magazines: Played straight for NPCs, subverted for the player, although you're unlikely to ever be wanting for sniper rifle ammo. Interestingly, whenever you loot the corpse of any enemy you receive a limited amount of ammunition or other munitions.
  • Bullet Time:
    • When making a kill shot the game stops time just to show the bullet as it travels into the target.
    • There is a focus mode where if the characters heartbeat is low enough it will slow time down making it easier to target fast enemies and take more difficult shots.
  • Burn Baby Burn: Wolff covers the paper trail to his secret plot by having all his documents burned.
  • Cold Sniper: The Player Character and enemy snipers. They are all presented as cold and efficient professional snipers whose goal is to kill the enemy effectively.
  • Coup de Grce: You can walk up and just shoot wounded enemy soldiers rolling on the ground or snipe wounded enemies in the open.
  • Difficulty Spike: On Sniper Elite Difficulty, Starting with the mission to retrieve documents from a Soviet outpost the game experiences a sharp spike in difficulty. Enemy sniper teams ambush the player starting the difficulty spike. The enemy snipers have perfect aim, reflexes, and later missions have multiple enemy snipers appearing in various locations to ambush the player. Two sniper shots can kill the player outright and the only way to locate the enemy is to have them shoot at you or get lucky and spot the light glinting off their scope as they take aim at you. Add in that the player has to account for both bullet drop and wind affecting their shot in addition to being wounded by an enemy shot throwing off your aim.
  • Elite Mooks: The enemies who wear great coats and carry sub-machineguns or rifles. The elite troops are more aggressive, more likely to use a grenade, and are better shots.
  • Escort Mission: Of a sort; at one point during the Opernplatz mission, you have to save a defecting German scientist from execution and cover him from where you are so he can escape to your location by sniping every enemy that's in his way. He's got a gun of his own, he uses it fairly well, and he knows when to take cover. It's surprisingly fun. He later ends up dying from wounds he took during his escape.
  • Evil Power Vacuum: As in the previous Sniper Elite game, this takes place during the final days of the Third Reich and the battle for Berlin, when Stalin's Soviet Union was on the verge of smashing Hitler's empire out of existence and supplanting it with his own.
  • Evil Versus Evil: It's Adolph Hitler and Nazi Germany versus Joseph Stalin and the Soviet Union. And you are caught in the crossfire as an American agent sent to secure secrets and kill Nazi scientists.
  • Exploding Barrels: Explosive barrels, fuel cans, and scattered explosive muntions for various forms of artillery. The obvious clue is they are red or have a red part.
  • Hand Guns: Some enemies, the player, and a friendly NPC use various handguns. The player can even select a silenced pistol for stealth work. The various handguns serve as a back up weapon for the player.
  • Harder Than Hard: Sniper Elite mode. The enemies are more alert and fight more aggressively. Their weapons fire will become more accurate and enemies with rifles will seriously injure or kill the player in short order. The player also has no tactical aides to show where shots are coming from, when an enemy has been alerted to their presence, or to aid the player with calculating bullet impact points. The player has to account for both wind and bullet drop when shooting.
  • His Name Is...: Schwaiger dies as he's trying to tell you what "Tabun" is.
  • Hollywood Silencer: The Welrod pistol, which has an integral suppressor, makes the classic "cat sneeze" sound when fired. note 
  • Immune to Bullets: Cars, tanks, and APC vehicles. Unless the vehicle has an external fuel tank with a gas cap you can't kill it with your gun. However dynamite or Panzerfaust shots will kill them.
  • Groin Attack: When you shoot the enemy in the right spot the player is shown an xray cam view of the bullet obliterating the enemys testicles which is a kill shot.
  • Lead The Target: You need to do this to hit moving enemy targets. This can be complicated by having the difficulty high enough to have to account for wind.
  • Mle Trois: This being set in the final weeks of the Battle of Berlin, the Germans and Russians will fight each other whenever they get the chance. The player, an American sniper, can decide to join in, sneak by in the confusion or just watch and pick off what is left of the victors.
  • Moe Greene Special:
    • Head shots with the sniper rifle to the eye usually destroy the eye and continue through the head.
    • The player is awarded an achievement for shooting an enemy in the eye.
  • Mooks: The average Russian/German Soldier you encounter. Their general purpose in the game is to serve as fodder for your sniping or to assist more elite units in dealing with the player.
  • More Dakka:
    • Enemies typically carry a sub-machine gun, semi-automatic rifles, or will man machine gun turrets.
    • The Player also has access to the same gear as the enemies.
  • No Arc in Archery:
    • Subverted and Played straight. Depending on difficulty you can have a flat trajectory or have to take into account bullet drop due to gravity when shooting over longer distances.
    • Every sniper rifle has a "muzzle velocity" stat that determines how badly they're affected by bullet drop. On the Sniper Elite difficulty the stats also determine how severely the bullet is affected by the wind. You'll experience bullet drop no matter what rifle you use, but it'll be more or less pronounced depending on muzzle velocity.
  • No Scope: You can realistically shoot the rifle while out of scope and kill an enemy but you are not as accurate.
  • One-Hit Polykill: If multiple enemies are lined up you can kill most of them with one shot and get an achievement in the bargain.
  • One-Man Army: You take on trucks full of enemies, elite sniper teams,enemy filled fortified structures, armoured vehicles, and can even assassinate Hitler while fighting his guard contingent note .
  • Only a Flesh Wound:
    • Shooting enemies in the legs or arms makes them stagger.
    • You can also wound them with a hip or gut shot and they will roll around on the ground in pain. If they are rescued by an ally, they will be bandaged up and back in the fight as if nothing happened.
  • Pineapple Surprise: You can shoot an enemy's grenade while he's still wearing it, earning extra fame points for a "Remote Detonation" and potentially taking out a few additional baddies in the explosion.
  • Pink Mist: There is usually a spray of blood and bits of skull flying around when you achieve a headshot. There are also frequently blood splatter spots on the walls or ground where you shot the enemy.
  • Scope Snipe: Played Straight. It is possible to pull this shot off but it is difficult due to the small size of the scope opening and difficulty in lining up your shot at the perfect angle.
  • Shoot The Fuel Tank: Every vehicle has at least one fuel tank or can with a shootable red cap on it. Note that you have to shoot the cap, rather than the tank itself. Of some note is the fact that it can be difficult to successfully shoot the fuel cap on a German tank without having the high ground.
  • Shout-Out: The Achievement World Record 506 kills is a reference to the famous World War II sniper Simo Hyh who had 505 confirmed sniping kills. The player would hold the record by beating Hyh's score by 1.
  • Sniper Rifle:
    • You get three note  different rifles with different cross hairs.
    • The rifles have varying characteristics including stopping power, bullet drop, magazine size, semi-auto, bolt action, and zoom level.
  • Sniper Scope Sway: Player heart rate, position, and whether you are using the focus mode or not can influence scope sway.
  • Sniping Mission: Every mission is a sniping mission. See the title of the game. You're encouraged to use your sniper rifle at almost every turn, with other weapons and explosives being situational.
  • Stealth Pun: The title. The "V2" in Sniper Elite V2 obviously refers to the V2 rockets, but it could also mean "version two."
  • Stuff Blowing Up:
    • The V2 Factory Mission. The character is fighting off the Nazis after being discovered searching for intel in the control room, when the bombs planted start going off. Cue an assortment of explosions and a general flight of both the player and the enemy from the factory.
    • After the player stops the launch of the V2 Missile loaded with Tabun, the whole area pretty much explodes
    • It's also possible to shoot the grenade attached to someone's belt, causing this to happen.
    • Shooting the fuel tank on vehicles blows them up.
    • The player can plant dynamite bundles, which can later be sniped to create huge explosions.
  • Tactical Withdrawal: If the enemy begins flanking you or you are wounded it is wise to back off and hide for a short bit.
  • The Guards Must Be Crazy: Played straight in some areas, subverted in others. Throwing a rock will cause any guard who hears it to go to the source of the noise, but they'll canvass the area in search of an intruder. And while enemies will go back to normal if enough time has passed since they've been alerted, while alerted they move erratically because they know there's a sniper around and don't want you to get a bead on them.
  • Third-Person Shooter: Whenever sniper mode is off the player views the world in a 3rd person perspective.
  • Trigger Happy: Every enemy who sees you. Enemies will gladly hose down the area with gun fire that they saw you in last.
  • Unflinching Walk: Karl does this at the end of the game. After blowing up the Tabun-bearing V2 rocket. Karl's a ways away from the explosion when he does it, but the size of the blast makes up for that.
  • Unusable Enemy Equipment: After a fashion; you have access to every weapon that enemies do (unless you count tanks), and several weapons they don't, but the only weapons that can be picked up off enemies are submachine guns. This is probably to keep you from swapping sniper rifles mid-mission or getting too many grenades.
  • Urban Warfare: The majority of the missions take place in war torn cities.
  • Videogame Cruelty Potential:
    • Shooting to wound. Then kill or wound anyone who comes to help the wounded man as he cries out for help. The wounded enemy will die without treatment after a few minutes, and you can just sit there and watch, or practice your grenade-lobbing skills, or run a good distance away and shoot him with the sniper rifle for long-distance kill points. And yes, this sort of thing is Truth in Television.
    • Also, it is possible to shoot an enemy in the testicles, often accompanied by an X-Ray cam of the gonads bursting like eggs. This will kill the target instantly note .
  • When All You Have Is a Hammer:This is played with. Some levels provide unique items like the Panzer Faust Anti Tank rocket or a mounted machinegun. Howver the game still heavily focusses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 Rocket?! SNIPER RIFLE!

     Nazi Zombie Army 
This is the section of the page where tropes specific to the Spin Off Sniper Elite: Nazi Zombie Army and Sniper Elite: Nazi Zombie Army 2 are listed.


  • All There in the Manual: The identities of the 4 playable characters are not given at any point, although the American and civilian are Karl Fairburne and Dr. Schwaiger from the main game. The names of the Russian soldier and German general (Boris Medvedev and Herman Wolff) are only given on the game's Steam trading cards.
  • Creepy Children Singing: In Nazi Zombie Army. Singing twisted nursery rhymes, of course. Also giggling and laughing.
    "...three, four, you opened the door..."
  • Enemy Mine: Nazi Zombie Army sees Karl teaming up with two Germans and a Russian to fight the zombie horde.
  • Immune to Bullets: Undead Machinegunners in Nazi Zombie Army are also ridiculously durable. They can shrug off a direct hit from a Panzerfaust!
  • From Bad to Worse: The general premise of Nazi Zombie Army. To summarize, not only do you find out that the army was unleashed without any 'safety' measures or apparent control systems but that 'the irreversible opening of a Hellmouth is inevitable at this point'.
  • Giant Mook: An 8-foot tall S.S. super-zombie armed with an MG 60 machinegun, referred to in-game as an Elite, appears as one of the game's mini-boss enemies. They can cut you down in seconds and can withstand an incredible amount of damage, including several headshots from the highest-damage sniper rifle.
  • Ghostapo: Nazi Zombie Army has this by the (zombie-driven) truckload.
  • Hoist by His Own Petard: With the Allies on his doorstep, Hitler orders the activation of "Project Z" rather than concede defeat. In the sequel, the Fuhrerbunker is overrun by zombies and Hitler gets mobbed by an undead horde.
  • Mission Pack Sequel: The second game is essentially the exact same game as the first, with the exact same engine and combat system. Even the main menu screen is nearly identical, except the zombies are somewhat more decayed. The main changes are several new maps that form a new campaign, and the addition of a couple new enemies (the Fire Demon and Fire Zombies, and the Summoner).
  • More Dakka: Undead Machinegunners are Mighty Glaciers that carry an MG-42. No, you can't 'borrow' it.
  • Schizophrenic Difficulty: The difficulty is generally fairly standard once you get the hang of how the combat works, but many of the mini-boss and boss encounters are downright insane, as you have to deal with extremely powerful boss enemies while also dealing with hordes of regular zombies at the same time.
  • The Siege: There's at least one part a level where you're holed up inside a structure with a massive army of zombies on your doorstep.
  • Shotguns Are Just Better: Shotguns are featured in the Nazi Zombie Army games, providing players with superior close-quarters stopping power. The Preacher deserves special mention, as it does tons of damage and kills regular enemies in one shot.
  • Silent Protagonist: None of the 4 playable characters have any dialogue, in-game or in cutscenes. This adds to the game's sense of suffocating isolation, but does result in much less distinctive characters than in, say, Left 4 Dead, Nazi Zombies, or Dead Island.
  • Too Dumb to Live: The Nazis have an artifact that can control the zombies, or at least protect whoever has it from the horde. However, the artifact was broken into 3 pieces and only works if all 3 are united. The Nazis had possession of all 3 pieces, but went ahead and activated the zombies without first putting the artifact together. Hitler is rightfully enraged at this, and clubs a general to death for his stupidity shortly before the two of them get eaten by zombies.

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